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Lluis83

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg232013#msg232013
« Reply #24 on: December 24, 2010, 04:42:51 am »


It is a very good card and versatile, and of the new set of cards I think it the best but I don't think that it is overpowered. It takes a while to set and if there is not a weapon, you are having trouble.

Offline Ekki

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg232047#msg232047
« Reply #25 on: December 24, 2010, 05:58:51 am »
my deck is perfectly fine, I can still win against them it just makes getting perfect wins so much harder
Then you're asking for a nerf because it ruins YOUR "perfect wins", and that means that in no way this actually RUINS your deck, since a deck that regularly has "perfect wins" against others means the deck in itself is OP (ergo, one or some of their cards).

my eagles eye is essential damage dealer and creature control card, i could not use it but it would severely damage my deck in many situations
That essentially means that Crusader is a counter to YOUR deck (again)


There are lots of decks that don't use a single weapon, and they're fine. I think I can find 1 good PvP deck of every mark without a single rare weapon... That decks obviously give a hard time to Crusader decks, unless they go Duo-Trio-Rainbow (less stable), and anyways they need the 2 card combo, and waiting 1 turn before they can use the ability, not to mention that they aren't immortal (Quintescense doesn't matter here, since it would be a 3 card combo).


Air has some of the best creature control in the game.
^This
Try using CC (Thunderstorm+2 EE's shots/Shockwave+1 shot/Unstable gases+2 shots/Flying EE's, to make multiple shots), and you'll have the 1 turn advantage, since without your weapon the crusaders won't be able to endow your weapons

Xrbeta

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg232694#msg232694
« Reply #26 on: December 25, 2010, 01:51:17 pm »
 I like this card i havent made a deck around it yet but its so good!! put like 3 of them out take out an pulverizer (which i have 4 of atm)endow them, use some balisk blood on monsters since i have a auburn nymph ULTIMATE control maybe... anyways yea this card is pretty strong but  i dont think it needs to be nerf.

skyreal

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg252475#msg252475
« Reply #27 on: January 20, 2011, 11:11:44 am »
Crusader shouldn't target a flying weapon

Offline makapse

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg261346#msg261346
« Reply #28 on: January 31, 2011, 06:08:37 pm »
Crusader shouldn't target a flying weapon

I can feel your issue here,since FW's are basically considered as creatures,but if that is not done,I fail to see how it would be even used,as I see it to be too complicated to use,as it is.Maybe,we could restrict it's ability use to be friendly only,but then,it needs good deck,or good luck to use the ability of many endowed crusaders repeatedly.

skyreal

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg261465#msg261465
« Reply #29 on: January 31, 2011, 08:49:22 pm »
a T50 deck uses Crusaders with flying blessed Vampire dagger. Regularly it gets three 18-attack creatures that heal.

cookiepirate

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg261500#msg261500
« Reply #30 on: January 31, 2011, 10:01:34 pm »
@skyreal
vampire daggers and crusaders are a strong combo
but that doesn't mean it's OP
look at fractal and devourer
voodoo and gravity pull
hope and RoL
and probably dozens of other good combo's

Offline rowclaTopic starter

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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg261692#msg261692
« Reply #31 on: February 01, 2011, 03:52:03 am »
@skyreal
vampire daggers and crusaders are a strong combo
but that doesn't mean it's OP
look at fractal and devourer
voodoo and gravity pull
hope and RoL
and probably dozens of other good combo's
voodoo and gravity pull isnt that great i find, and crusader goes well with eternity and EE as well (as long as you have plenty of that quanta)
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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg261702#msg261702
« Reply #32 on: February 01, 2011, 04:02:56 am »
voodoo and gravity pull isnt that great i find
Even though this is completely off topic, I can't resist. Voodoo + gravity pull is amazing. For such a low cost it will net you up to 30 damage (block 15, deal 15). Give it two BBs and it nets 110 damage. Amazing when you have a couple attackers to compliment it, or parallel universe.

and crusader goes well with eternity and EE as well (as long as you have plenty of that quanta)
Those combos are extremely expensive. Just a little CC for a low cost could cause them a draw and a lot of quantum.
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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg261736#msg261736
« Reply #33 on: February 01, 2011, 04:46:26 am »
EE crusaders are very dangerous, i mean three crusaders and you can deal twelve damage each turn for only 8 air quanta and you have a damage of 37 each turn
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Re: Crusader | Crusader (Elite) https://elementscommunity.org/forum/index.php?topic=17974.msg265336#msg265336
« Reply #34 on: February 06, 2011, 06:01:51 am »
Well it depends... in your case with using the sniper ability from your OE | EE, that only happens half the time, and its only once, twice if he is out first, assuming they don't destroy it.  I feel it's very balanced.  It takes 2 (more if there is no weapon out yet) turns and maximum it has 8 cost for 10|6/11|7 which is really close to a dragon stats, and the balance to that being that its not common and that it's not just a one-card-play process.  Besides it being somewhat of a 50/50 usability with it being designed to be against weapon decks, theres also the issue of the quanta should it have a active skill.  No nerf.
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Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg512980#msg512980
« Reply #35 on: June 20, 2012, 01:23:54 am »
 A while back, there was a thread about nerfing this card, but it didn't seem to address my issue with this card. My issue with Crusader is that it get a weapons ability and power. If it didn't get any power or even a set amount of power, I wouldn't have a problem. I mostly play against AI, where it is excessively used with Owl's eye, where he get's +5/+2 and a great creature control ability, which is annoying enough with one in play. Stack two Crusaders and Owl's Eye, and that's an extra 10 damage and too effective creature control.

 

anything
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