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Offline Xamuel

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg512984#msg512984
« Reply #36 on: June 20, 2012, 01:30:21 am »
If it's so awesome, why don't you try using it yourself?  (Assuming you have some owl's eyes... but they are easy to get from AI3)

You might find it's not as powerful as it seems.  We always suffer from mental bias, exaggerating the tactics which are used against us while overseeing the tactics we use against others  :P

Offline omegareaper7

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg512985#msg512985
« Reply #37 on: June 20, 2012, 01:34:24 am »
A while back, there was a thread about nerfing this card, but it didn't seem to address my issue with this card. My issue with Crusader is that it get a weapons ability and power. If it didn't get any power or even a set amount of power, I wouldn't have a problem. I mostly play against AI, where it is excessively used with Owl's eye, where he get's +5/+2 and a great creature control ability, which is annoying enough with one in play. Stack two Crusaders and Owl's Eye, and that's an extra 10 damage and too effective creature control.
Not to mention creature control that has one hell of an upkeep to maintain constant usage of. 4 air a turn for a dual deck isn't exactly super easy until at least mid game
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Offline furballdn

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg512989#msg512989
« Reply #38 on: June 20, 2012, 02:02:02 am »
Two crusaders endowed with owl's eyes.

16 :light + 5 :air + 6 :air per turn upkeep + at least one turn delay to allow crusaders to endow for 17 damage and 3 snipers. MMhmm. It surely needs a nerf.

And are you seriously complaining about AI3 being too hard? Crusaders (Unupped) are pretty slow, so you should be able to outrush before it happens.
« Last Edit: June 20, 2012, 02:05:10 am by furballdn »

Offline Absol

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg512994#msg512994
« Reply #39 on: June 20, 2012, 02:11:10 am »
Where's the picture and poll? Did you read that first?
As for nerf, no.
1. It requires duo, or technical mono with Other weapons.
2. It is more expensive than PU to copy weapon effect.
3. One turn delay.
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Offline ZephyrPhantom

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513003#msg513003
« Reply #40 on: June 20, 2012, 02:41:04 am »
My issue with Crusader is that it get a weapons ability and power.  If it didn't get any power or even a set amount of power, I wouldn't have a problem.
Erm, copying the weapon is the whole point of Crusader. You can't exactly grab half an Arsenic now, can you?
Quote
I mostly play against AI, where it is excessively used with Owl's eye, where he get's +5/+2 and a great creature control ability, which is annoying enough with one in play. Stack two Crusaders and Owl's Eye, and that's an extra 10 damage and too effective creature control.
For reference, this is the AI3's Crusader/OE deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5le 5le 5lf 5lf 5lf 5li 5ll 5ll 5ll 5ll 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5ol 5ol 5oo 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 8pq

AI3 decks are generally built to be slightly inferior to a decently-built player deck - as shown here, this AI3 deck's main purpose isn't even the Crusaders, but rather the diving creatures that can be buffed with Blessing and Sky Blitz.  Like Furballdn mentioned, Endowing an Owl's Eye requires a 2-card setup that isn't quanta/speed efficient - Shockwave will generally kill things a lot easier than a slow Crusader/OE combo especially since it doesn't have the 1-turn delay that Absol mentioned.

The issue might be with your deck instead of the card itself. Perhaps try using Explosion to destroy the OE or Reverse Time to slow down the Crusaders?

Offline Jumpitydude

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513042#msg513042
« Reply #41 on: June 20, 2012, 05:48:04 am »
Yeah, I think I already knew all of that, but I just needed someone to tell it to me. The big problem is that I run Death Felines, a very hit or miss deck. And when I made this topic I had just lost to that deck. But the comment about "Grabbing half an Arsenic" made me think, "How often can three people run the same weapon at the same time?" I guess that's one of my biggest personal flaws; If I find something that's illogical, it bothers me until I figure out why it's illogical. This is one of those situations; His ability means he uses the weapon, then gives it back to the player to use, meaning it gets an extra use per turn, per Crusader! Somehow, it feels like one weapon getting used three times in the same turn, regardless of ability, is kind of cheap. Maybe if his ability destroys the weapon as well, or if his stats are lower.

Then again, maybe I'm just a whiny little noob who hates losing.

Wait... how do I add a picture? I guess I'm just that much of a noob.
« Last Edit: June 20, 2012, 05:55:46 am by Jumpitydude »

Offline furballdn

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513047#msg513047
« Reply #42 on: June 20, 2012, 06:22:09 am »
Maybe it's one of those futuristic sci-fi fantasies where the protagonist can copy any weapon he sees! (I'm pretty sure I read that somewhere)
Also, what's stopping the player and the crusaders taking turns to use the bow? They do attack in order, so maybe they just pass the bow along to each other really quickly. It makes sense that if you have three archers and one bow, you'll get three shots off, (I assume pulling that bow exhausts you for a turn). Then again, this is just a game. Don't take it too seriously.

Death felines isn't a very good AI3 grinder, so of course you'll run into difficulties with AI3. That said, each deck has counters to it, so just because your deck is countered by something does not mean that it's overpowered.

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Offline Jumpitydude

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513051#msg513051
« Reply #43 on: June 20, 2012, 06:45:10 am »
Thanks, Furball. Though that does raise the question; What was Death Felines designed for?

Offline Cheesy111

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513061#msg513061
« Reply #44 on: June 20, 2012, 07:13:47 am »
Thanks, Furball. Though that does raise the question; What was Death Felines designed for?
It's meant to be a fun deck, nothing more or less.

Offline Annele

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513075#msg513075
« Reply #45 on: June 20, 2012, 08:30:28 am »
Just with the third option, crusader can be used on the opponent as well, so it could be considered a buff. (Light PC)
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Offline furballdn

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513078#msg513078
« Reply #46 on: June 20, 2012, 08:58:37 am »
Thanks, Furball. Though that does raise the question; What was Death Felines designed for?
It's meant to be a fun deck, nothing more or less.
If you're grinding AI3, get something more efficient like shrieke rush or mono death or antagonbow.

Offline Shantu

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Re: Crusader/Elite Crusader https://elementscommunity.org/forum/index.php?topic=17974.msg513081#msg513081
« Reply #47 on: June 20, 2012, 09:22:03 am »
Crusader enchants his sword with the power of the elemental's weapon. Or at least that's how I imagine it.

 

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