Poll

Card with abilty of protecting artifacts and creatures should:

- not exist at all
- stay a darkness card
- be available to some other element rather than darkness
-stay available to darkness but also available to other elements

*Author

Offline Naesala

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492618#msg492618
« Reply #12 on: May 04, 2012, 08:35:52 am »
darkness is the most complete element. you prpose, rather than complete other elements, we should make this uncomplete to be comporable. Addition is better than subtraction, no nerf
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Offline Poker Alho

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492619#msg492619
« Reply #13 on: May 04, 2012, 08:37:05 am »
darkness is the most complete element. you prpose, rather than complete other elements, we should make this uncomplete to be comporable. Addition is better than subtraction, no nerf

qft

Offline AlchemistTopic starter

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492621#msg492621
« Reply #14 on: May 04, 2012, 08:39:16 am »
that mathematical insight you speak of was already done a long time ago, when zanzs and the whole community were trying to balance this card for its cost/effect and also its theme. No further balance is needed, so the only thing that really is to discuss is its theme, a matter on which i actually agree it should stay a  :darkness card only and the opinion on that matter is not based on some mathematical balance but flavour instead.
Maybe I wasn't precise enough, my bad. The card itself is perfectly balanced (mathematically and thematically). I was referring to balance between elements. And ofc opinions are matter of flavours. Balance isn't.
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Offline AlchemistTopic starter

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492625#msg492625
« Reply #15 on: May 04, 2012, 08:47:28 am »
darkness is the most complete element. you prpose, rather than complete other elements, we should make this uncomplete to be comporable. Addition is better than subtraction, no nerf
So, if we "complete" other elements as well (because addition is better than subtraction), what would be the point of different elements? They would all look alike.
And it's not just subtraction, it's actually both subtraction and addition. Because that ability would be implemented into some other element.
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Offline Annele

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492627#msg492627
« Reply #16 on: May 04, 2012, 08:49:18 am »
Spoiler for Hidden:
NAME:
Sandstorm
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Hide your field from your opponent for as long as you have :air :air :air :air . Absorbs
:air :air :air :air each turn.
NAME:
Sandstorm
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Hide your field from your opponent for as long as you have :air :air :air :air . Absorbs
:air :air :air :air each turn.

I think this would be a brilliant addition to Elements, and is different enough from Cloak to be alongside it.
Change the text to "Hide your feild from the opponent. Absorb  :air :air :air per turn", and for the upgraded "Hide your feild from the opponent. Absorb  :air :air per turn", and it'll be perfect,  I think. (Not perfect at balancing yet)
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Offline Poker Alho

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492642#msg492642
« Reply #17 on: May 04, 2012, 10:37:37 am »
darkness is the most complete element. you prpose, rather than complete other elements, we should make this uncomplete to be comporable. Addition is better than subtraction, no nerf
So, if we "complete" other elements as well (because addition is better than subtraction), what would be the point of different elements? They would all look alike.
And it's not just subtraction, it's actually both subtraction and addition. Because that ability would be implemented into some other element.

taking out cloak because other elements dont have anything of the sort is also making them more equal, and if the thematics are right why take it out at all? i cant really see the problem here

also, if you are suggesting a new card, this is not the place to make a thread of it

Offline ARTHANASIOS

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492656#msg492656
« Reply #18 on: May 04, 2012, 11:26:33 am »
In my opinion, Cloak prevents cc and pc at the same time, which is fine, but its duration should be 1 turn shorter. I usually play a mono- :life or a  :gravity/ :life duo, so Cloak was never a threat for me. However, I think it should remain only two turns on field, or it should become 1 or 2  :darkness quanta more expensive, but it is no way OP overall, even if it remains non-nerfed.
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Offline Poker Alho

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492659#msg492659
« Reply #19 on: May 04, 2012, 11:34:10 am »
In my opinion, Cloak prevents cc and pc at the same time, which is fine, but its duration should be 1 turn shorter. I usually play a mono- :life or a  :gravity/ :life duo, so Cloak was never a threat for me. However, I think it should remain only two turns on field, or it should become 1 or 2  :darkness quanta more expensive, but it is no way OP overall, even if it remains non-nerfed.

if its not OP at all, why nerf it? 3 turns is fine, remember its vulnerable to PC and it also gets destroyed with mass CC, even if you cast PA on it

Offline AlchemistTopic starter

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492665#msg492665
« Reply #20 on: May 04, 2012, 11:49:57 am »
taking out cloak because other elements dont have anything of the sort is also making them more equal, and if the thematics are right why take it out at all? i cant really see the problem here

also, if you are suggesting a new card, this is not the place to make a thread of it
It would be very hard to make anything more equal to Darkness, since none of the Elements can lifesteal, permasteal, and quantasteal. And taking those abilities from Darkness would prove your point. And Cloak is something that Dakness actually stole, not because it needs it, more because it would also be useful counter vs Darkness. It's kinda like gun duel in which one opponent steals bullets from another - he doesn't need those extra bullets. But I (personally) like fair fights and I like challenge. I am for equal strenght of each element, and not for their equality. I know why ppl defend Darkness that much, we all know why. But I choose to defend both balance and fair fight, and the problem (you asked) is that game lacks it. Someone said it like this "I defend the victim, you defend the robber".

And I agree that those cards ideas should have their own topic, because more people would respond to them. Although, they have proven that Cloak could thematically fit into any Element.
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Offline Captain Scibra

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492667#msg492667
« Reply #21 on: May 04, 2012, 11:55:32 am »
The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger.  While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.
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Offline AlchemistTopic starter

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492671#msg492671
« Reply #22 on: May 04, 2012, 12:14:04 pm »
The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger.  While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.
So Darkness is about lifestealing (healing), permastealing, creature control, quanta control, denial, AND deception..... Would you rather give any other Darkness trait away? There is absolutely no reason and point that one Element should have all the "good stuff" in game while some elements have only few.
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Offline ARTHANASIOS

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Re: Cloak https://elementscommunity.org/forum/index.php?topic=39590.msg492674#msg492674
« Reply #23 on: May 04, 2012, 12:26:18 pm »
if its not OP at all, why nerf it? 3 turns is fine, remember its vulnerable to PC and it also gets destroyed with mass CC, even if you cast PA on it

I don't think it needs great nerfing, but it seems that some certain style of decks have big problems with this card. Maybe a 1 quantum cost increase? But I agree with you in general, Cloakis fine in comparison with other cards which need serious and careful nerfing (like shards).
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