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Offline Dm

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1053074#msg1053074
« Reply #120 on: March 22, 2013, 12:13:30 am »
I'm not going to respond in place of Laxadarap as the only person who can do that is laxa himself, but we already covered that because a Combo is "OP" does not mean that any of the cards in the combo is necessarily OP in an universal situation -- something you said you wouldn't argue in here as this thread is "not the thread for it".

As for the steal, it's obviously an exxageration, which is why we moved on from the Sanctuary issue a while ago, when I noticed the randomized number of steals.

Again, what you see and what you don't see are not what necessarily is and what necessarily isn't.


Now for your response to me.

Quote
The ratio is not the same. Use your calculator if you have to: 3 / 2 > 4 / 3. I would argue that the SN nerf makes it less of a "relatively 0-cost card" than it used to be because now you can't use them all in one turn; your opponent has chances to lower your   quanta. BH also heals (on average, lets say), 24 HP. How many   is that worth? Also, putting one sanc in a PSNbow  (there's no way you have the deck space or the quanta to put two) is far from a guarantee that you'll draw it early enough to protect you from BH. And if you're seriously suggesting that most decks have no control, then I think your understanding of the metagame may not be perfect; in a rush vs. rush scenario, the faster rush wins. But if a stall plays a rush, the stall typically wins. Therefore game theory necessitates that if the majority of decks are rushes, smart players will begin to play more stalls because they can reliably beat rushes. And yes, Arena is one of the places where you definitely need control (try outrushing a 200 HP deck that's drawing two cards a turn).

I know math, thanks. But in our pretty case, I am sure that the math is not the only thing that counts. 3/2 > 4/3. Our dear 3/2 only covers up healing capacities, while our 4/3, as I will say, for the Nth time, defends our hand and quanta while also not requiring an specific mark to heal that much, it also heals more than the dear 3/2, protects hand and quanta pool and is therefore absolutely justifiable for such a cost and is relatively just as good as if not better than our dear 3/2. I really won't repeat this any longer as I feel I have said this enough and it's basically beating on a dead horse now.

The SN nerf does not make it any less of a 0 card cost. You have a pre-requisite of 2 :entropy to use a card that will give you back your 2: entropy while producing other 22 quanta (The 2 of every other element.) This makes it, "literally", a 0 cost card with a prerequisite. It does not matter the repeated use in a turn or the repeated turn along the game for our little cost theory that we're following along this thread, and yes the literal cost / quanta / effect (You stressed this in your original post -- a card generates 24 quanta, a card drains... so on.. so on....)

Now let's cover a bit of.. inconsistencies.

Quote
Also, putting one sanc in a PSNbow  (there's no way you have the deck space or the quanta to put two) is far from a guarantee that you'll draw it early enough to protect you from BH.

I find it fun you say this just a bit before saying

Quote
then I think your understanding of the metagame may not be perfect

Well, let's go then. Do you really think people fit only one Sanctuary just because they "may not have deck space or the quanta to put two". It is not hard to swap two simple cards for Sanctuary as Speedbows are really, really versatile (Something I have said Nth times as well.)

Also, just because you don't have quanta for it does not mean that you would not add it. Most supernova bows have electrum hourglasses or SoBras or Precognitions. Adding two sanctuary, although for the whole game you may not have the quanta needed to play both, you add them for nothing else but draw consistency. So, if you're really etlling me that people add only what is needed and don't worry about draw consistency, then...

Quote
then I think your understanding of the metagame may not be perfect

That is all. Because following that logic... Well, that's a discussion for another time.

PS: Supernova bows have 6 supernovas usually, while Sanctuary upgraded costs 3 light. 3  :rainbow is the average quanta of just about most creatures or cards in a supernova bow. Therefore it is still easily played. Maybe not both, but again.. draw consistency!

So yes, having two is possible, plausible, and not impossible and "there's no way". There is always a way.


Now let me tackle what I believe is the biggest problem in all of your post.

Quote
And if you're seriously suggesting that most decks have no control, then I think your understanding of the metagame may not be perfect; in a rush vs. rush scenario, the faster rush wins. But if a stall plays a rush, the stall typically wins. Therefore game theory necessitates that if the majority of decks are rushes, smart players will begin to play more stalls because they can reliably beat rushes. And yes, Arena is one of the places where you definitely need control (try outrushing a 200 HP deck that's drawing two cards a turn).

1) Most decks in meta are rushes.
1b) Rushes don't have CC as CC slows the deck down.
1c) Most decks in meta don't have CC.
1d) Most decks don't have CC.

That is common logic and knowledge for anyone that "understands the metagame". After we talked about speedbows for almost two pages, I reckon we'd be thinking about that already..

2) Rush vs Rush, fastest rush wins.
2b) Rush vs Rush -- A rush with CC can slow down the other rush and therefore also win.

That's also a thought.

3) Rush vs Stall -- Stall typically wins.
3b) Most stalls have slow setups and are easily broken by said Rushes, that have a common ttw of 5-6 (The fastest one has an average ttw of 4.9 something if I recall correctly.)
3c) If stall beats rushes, everyone would use stalls.

You're going along nicely, except that your theory only assumes that there are two decks -- Rushes and Stalls.

Let us assume there is a third deck (because there is!) that can beat Stalls. As to not gather discussion over whether it is denial, domination, control, a better stall, we'll call it "C" -- a non stall non rush that beats stalls.

4) Rush vs Stall - Stall wins.
4b) According to you, metagame necessitates most people change to stalls as rushes are the usual dominating metagame. (This is expecting common sense, which is something we rarely see. It also suggests stalls have the break power to stop the fastest rushes.)
4 "c" ) If Rush and Stall are the only existing and Stall > Rush, metagame will evolve until Stall = Stall, therefore all decks = Stall to be competitive.
4c) Rush and Stall are not the only existing. C > Stall.
4d) It is known that Rock>Paper>Scissors. C>Stall>Rush>C. If C is made to counter stalls, the chances of it being prone to Rush assaults are high.
4e) Out of all the decks above, rush has the power to beat both C and B with a relative consistency as it is the fastest and most versatile of most decks.
4f) If C>Stall>Rush>C>Stall ... ; Decks evolve to Stall, that evolve to C, that evolve to Rush; Rush would be the dominating one as Stall loses to C that loses to Rush, while C can not beat Rush as consistently as Rush beats Stall (Stall does not have necessary breaking power.)

As for arena, you are missing a few key things.

5) Not all arena decks have 200HP and 2x draw.
6) Different arena levels = different opponents.
7) Silver = low point decks = suggestively low hp, or high hp with upgrades
7b) Silver and Bronze, in that point, could be ran with rushes as they have a relative ease that is easily dominated by the faster rushes (5 ttw rushes = 100 hp down in 5 turns; ~150 hp = 7.5 turns.)
7c) Even in Gold and Platinum, rushes are not unviable, and only unoptimal -- In gold, I have used a CPWyrms deck with quite a bit of success. A rush, in Gold and Platinum, would get your average works as not every deck has 200 HP's and decks grow older, losing HP and becoming more prone to rushes as time goes by. Rush is not optimal and not extremely viable but does not give up on being an option.

Yup.

Offline Heric the Dark Lord

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055736#msg1055736
« Reply #121 on: March 31, 2013, 04:26:12 am »
((I'm probably going to regret posting here...))

From what I see, all that can be argued against the nerfing of BH has been said, and all that can be argued for is pathetic. Situational OP doesn't call for a nerf, even against the meta.(Okay, unless it's a hard counter to ANY deck that uses the element(AKA, Elemental hate), which, as shown earlier, BH is not hard counter  :rainbow .)

I will say. Until you guys can find a better reason why it's OP, Black hole is, at best, a good, but situational, Mono-gravity Healing/Denial.
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Offline Fireleaf

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055772#msg1055772
« Reply #122 on: March 31, 2013, 11:41:11 am »
((I'm probably going to regret posting here...))

From what I see, all that can be argued against the nerfing of BH has been said, and all that can be argued for is pathetic. Situational OP doesn't call for a nerf, even against the meta.(Okay, unless it's a hard counter to ANY deck that uses the element(AKA, Elemental hate), which, as shown earlier, BH is not hard counter  :rainbow .)

I will say. Until you guys can find a better reason why it's OP, Black hole is, at best, a good, but situational, Mono-gravity Healing/Denial.

I know I've certainly regretted posting here. I am curious why you bothered to post when you think everything has already been said, but I digress. I really don't feel like running through every single argument I've made, so I'd suggest maybe reading the OP (if you haven't yet) and browsing through the whole thread (again, if you haven't yet). With regards to elemental hate and hard counters, it's my opinion that BH is a hard counter to rainbows, unless the BH is hard countered with a Sanc. I don't think BH is drastically OP, and you'll see that the options in the poll reflect that. Before the SN nerf BH probably wasn't OP, because you could play all of your SNs in one turn and empty your hand. Now, when only one SN can be played at a time, it is easier for BHs to effectively nullify SNs one for one and completely shut down decks.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055817#msg1055817
« Reply #123 on: March 31, 2013, 05:22:07 pm »
I don't honestly know exactly why. I just figured I'd post somewhere, I guess, and I could give my opinion.

((Btw, I read the entire topic, and every post, I know exactly what's being argued.))

Wait, what is this "Unless"? If there is a way to stop it, than why don't you? Your argument sounds as bad as the three statements I will make now. "You know, Nova is UP, unless run in a rainbow deck."
"Rain of Fire  is a really bad card, unless you're fighting someone who uses creatures, so it's situational at best."
"Mono-Fire is a pathetic deck, unless you use pillars."
Unless is the key word there. The Meta is based around what's hard to counter, easy to use, and capable of countering others. If you can stop Black hole, just do it, and stop with trying to make a weak card weaker.
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Offline Fireleaf

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055869#msg1055869
« Reply #124 on: March 31, 2013, 09:40:56 pm »
My point, as I'm sure you know, is that Sanc is not an effective counter to BH. Therefore this "Unless" is relevant, unlike the ones in your post.
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Offline Dm

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055871#msg1055871
« Reply #125 on: March 31, 2013, 09:48:05 pm »
My point, as I'm sure you know, is that Sanc is not an effective counter to BH. Therefore this "Unless" is relevant, unlike the ones in your post.

.. Sanctuary specifically counters hand and quanta interferences while the opponent is making his turn. I know you already explained bla bla bla and effectiveness and commoness, but we already went over that.

This is a completely different point. I'd say it's pretty darn effective. In fact, it absolutely nullifies.

(Note that I am disregarding our previous conversation and only taking it's effect and BH's effect in action.)

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055876#msg1055876
« Reply #126 on: March 31, 2013, 10:00:23 pm »
By effective I don't mean how hard of a counter is it (it's a very hard counter) but how practical is it to put enough of them in your deck so that you can actually protect yourself against BH.
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Offline Heric the Dark Lord

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055907#msg1055907
« Reply #127 on: April 01, 2013, 12:28:25 am »
((I hate this computer! I have to retype this entire thing because It thought I pressed the back key.))

The issues I've seen you have with Sanc, and my answers.

:Sanc can't be fit in a rainbow deck.
:Sanc isn't practical enough to bring "Just in case"
:It's not likely enough that you'll pull a Sanc before they can BH lockdown.
:Sanc isn't used very often in rainbows.

:Sanc can't be fit in a rainbow deck.
Somebody earlier said Rainbows are one of the most flexible decks out there. There are cards you can remove for it without killing your deck, I'm sure of this.

As for Quanta issues, Sanc is a fairly cheap(4/3, if I remember) card, of an element that somebody said rainbows don't make much use of, anyways. Which means there's no quanta issue.

:Sanc isn't practical enough to bring "Just in case"
And BH isn't practical enough to pack "Just in case" of Rainbows.

However, Sanc is pretty practical. It also protects against Silence, Nightmare, and Pest(That means you've got protection against 1/4 of the elements, so far.) And it heals 4 HP per turn, to boot. That's helpful no matter what deck you run.

:It's not likely enough that you'll pull a Sanc before they can BH lockdown.
The only deck where this would be an issue is a Mono-gravity(Maybe Duo-gravity, but it'd have to have a higher focus on Gravity than the other element.) deck based on fighting Rainbow, and at that point, nothing could save you. I hear Rainbows run very smoothly, and very efficiently, so it should be no issue to get out a number of creatures or sanc before they can stop your quanta. In addition, The meta calls NONE for Mono-gravity, so the likelyhood you'll fight one is low, and the likelyhood they added enough BHs that you have issues is even lower.

:Sanc isn't used very often in rainbows.
Dude, what the fudge?! (Okay, maybe you didn't argue this, but I recall reading this one) If your biggest issue is that the card isn't used much in the meta, I must ask why you play Elements in the first place. For fun? Or popularity and trolling? Effective cards are effective, regardless of whether the meta says do or don't.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1055919#msg1055919
« Reply #128 on: April 01, 2013, 01:01:26 am »
Yes, you CAN fit Sanc in a rainbow. However, there are better  :light cards to put in a rainbow; like an Elite Peggy, which deals 8 damage a turn. Quanta becomes somewhat of an issue when you put enough sancs in to give yourself a reasonable chance to draw one. With regards to practicality, I feel I've made this point roughly three zillion times. Most rainbows are rushes. Sanc is NOT a rushy card. Putting two or more sancs into a rainbow will slow it down quite a bit. Also, I'm pretty sure that Sanc does nothing to prevent Silence (a rarely used card anyways).

And now for your last point. First of all, launching personal attacks on somebody is not how you win an argument. The reason I play Elements often, and am often active on the forums is because I enjoy the game, and I enjoy being a part of the community. I have no clue why you think I am "trolling" or looking for popularity, and even if I was, defending a position that I believe in wouldn't be how I would do it. With regards to the meta, one of the things you learn once you spend more than a week in the community is that the meta is highly adaptable. Powerful cards are used often, and weak ones are used rarely. Period. I don't care how often Sanc is used except to the extent that it affects the balance of BH.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1056003#msg1056003
« Reply #129 on: April 01, 2013, 04:54:42 am »
*Enters pvp with monolight*
Problem, black holes?
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Offline Dm

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1056048#msg1056048
« Reply #130 on: April 01, 2013, 09:08:37 am »
Yes, you CAN fit Sanc in a rainbow. However, there are better  :light cards to put in a rainbow; like an Elite Peggy, which deals 8 damage a turn. Quanta becomes somewhat of an issue when you put enough sancs in to give yourself a reasonable chance to draw one. With regards to practicality, I feel I've made this point roughly three zillion times. Most rainbows are rushes. Sanc is NOT a rushy card. Putting two or more sancs into a rainbow will slow it down quite a bit. Also, I'm pretty sure that Sanc does nothing to prevent Silence (a rarely used card anyways).

And now for your last point. First of all, launching personal attacks on somebody is not how you win an argument. The reason I play Elements often, and am often active on the forums is because I enjoy the game, and I enjoy being a part of the community. I have no clue why you think I am "trolling" or looking for popularity, and even if I was, defending a position that I believe in wouldn't be how I would do it. With regards to the meta, one of the things you learn once you spend more than a week in the community is that the meta is highly adaptable. Powerful cards are used often, and weak ones are used rarely. Period. I don't care how often Sanc is used except to the extent that it affects the balance of BH.

1) I already told you sanc does not slow down that much and since that the SN bows are already slowed considerably after the nerf it is not a bad idea. I also showed you that Sanc upgraded is 3:light (upgraded is the common meta we are talking about - SNova bows), which is the average quanta cost for ANY creature in the SNova bow -- therefore it comes out just as easily as the rest. We have argued this already, don't bring it back up if you're gonna be repeating yourself.

2) Please read the card. Sanc does stop silence.

3)*Skip to "I don't care how often Sanc is used*
If you don't care, stop bringing it to the table. I'm sorry if that sounded rude, but you and I spent the last few pages arguing over the flexibility and uses of Sanctuary in a rainbow, and you brought it up again in the start of your post. If your point is the extent that it affects the balance of BH and not it's flexibility in a deck, then I'm sorry, but you can drop it right here, because I said already that Sanctuary completely nullifies the effect of BH. Now, if you do decide to discuss with me about when/how often Sanc is used, I'll just repeat my last post (the one you did not reply to).

Offline Heric the Dark Lord

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1056054#msg1056054
« Reply #131 on: April 01, 2013, 09:45:35 am »
Sorry. I meant no offense, literally.

I see a problem with your arguments. "Yes, but there's better light cards than Sanc-"Wait, let me get this straight. It's not that you want this card nerfed because you CAN'T counter it effectively, but that you don't WANT to. -_-

Sorry. My Mono-fire issue with plague is bigger than that, and that isn't to the point where it'd be nerfed. Thunderstorms kills my mono-fire, but that's not something to nerf. so why try to nerf a card you CAN stop, but choose not to?
Of every method I've tried, only one way to make someone obey you has worked. Set a man on fire, and he will burn for you the rest of his life.

 

anything
blarg: