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Offline jmizzle7Topic starter

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[Official] Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124541#msg124541
« on: July 26, 2010, 04:25:23 am »


If Supernova is overpowered, then Black Hole is easily just as overpowered, especially when used repeatedly by a Gravity Nymph or in tandem with Discord. The tempo swing is insane, and the life gain is just plain silly. I love the card, but it is just plain crippling most of the time.
« Last Edit: April 22, 2015, 02:21:23 am by Treldon »

hermantheowl

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124543#msg124543
« Reply #1 on: July 26, 2010, 04:35:59 am »
Remove the life gain but keep the effect?

DRROXO

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124563#msg124563
« Reply #2 on: July 26, 2010, 04:59:21 am »
i think they are great cards and ppl shouldnt change them

Offline Marvaddin

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124691#msg124691
« Reply #3 on: July 26, 2010, 12:43:18 pm »
Wheres the poll? My vote is: dont change Supernova and Black Hole.

kobisjeruk

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124696#msg124696
« Reply #4 on: July 26, 2010, 12:54:37 pm »
BH turnaroud is -36 quanta from your opponent quanta reserve and +36 HP for you at maximum efficiency for 3 or 4 :gravity
Heal gives +20 HP for 2 or 3 :life
Stone Skin gives +50 HP at maximum efficiency for 1 or 2 :earth (for maximum, you need at least 51 :earth quanta in reserve)

BH is seriously overpowered
i'd suggest reduce the quanta drainage to 2 instead of 3 from each element and upping the cost by 1

Offline Baily18

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124707#msg124707
« Reply #5 on: July 26, 2010, 01:40:15 pm »
^ but they need 36 quantum/3 in each element. with monos, you will heal 3. with duos, 6. thats not alot.

Offline jmdt

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124790#msg124790
« Reply #6 on: July 26, 2010, 04:27:23 pm »
^ but they need 36 quantum/3 in each element. with monos, you will heal 3. with duos, 6. thats not alot.
Exactly, this card already has a nerf...mono decks.

I used to run a black hole speedbow in t50 and I always owned the rainbows everyone used.

When I got a mono life or a fire rush my deck got rocked really hard as black holes became a mostly useless card.

Black hole is the card to keep rainbows in check.  At that job it works brilliantly.  36 healing also assumes the hey have 36 quanta.  Such is not always the case; I actually like black hole as a stalling card early versus rainbows, preventing then from getting setup or using supernova, while I play along.

Offline Glitch

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124791#msg124791
« Reply #7 on: July 26, 2010, 04:29:24 pm »
Blackhole is just anti-rainbow.  For any other deck it simply delays your deck for a turn.  It's no biggy.

Also, please make this a poll.

wizelsnarf

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg124833#msg124833
« Reply #8 on: July 26, 2010, 05:35:37 pm »
yeah no change please. How much of a useless card is this if you play a mono? Completely useless and might as well not play it for 3 health and practically no effect on the opponent.

We need more ways to nerf rainbows, not fewer!

Offline jmizzle7Topic starter

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg125019#msg125019
« Reply #9 on: July 26, 2010, 08:32:39 pm »
Just to be clear, it's painfully obvious that Black Hole does next to nothing to mono decks. However, the synergy with Discord combined with the fact that Gravity Nymph + Discord can shut down ANY deck means that there is something wrong here (possibly not Immolation-based decks). Add Otyugh to the mix and things get silly.

Also, a "nerf this card" thread is not a "get rid of this card" thread. Nerfs and buffs are just ways to make the game more balanced, nothing more.

Huw

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg125097#msg125097
« Reply #10 on: July 26, 2010, 10:31:52 pm »
Life gain's not the problem. Speed is the problem. Six black holes with gravity towers and even a mono deck will feel the pain. There's nothing worse than getting your end-of-turn quanta only to have them all taken.

How about this: make it work like unstable gas, so it comes into play and needs to be activated. That way, the other player gets one round to deal with it.

genraenera

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg125305#msg125305
« Reply #11 on: July 27, 2010, 01:30:58 am »
I really don't believe that this card is overpowered.  I own a gravity nymph, and have tried a few flying discord/black hole decks and while the concept is great, it simply is too unreliable of a strategy to be effective.  To work against a mono or duo you will need to draw discord and multiple black holes or a nymph (and probably a quint too) to get going, while also trying to get the quanta necessary to play all those cards and fund the nymph.
The way I see it is if you happen to have a lot of black holes or a gravity nymph in your deck, more often than not you will fight a mono, duo, or trio deck in which those cards' use will be limited.  If your opponent is running a rainbow, tough luck for them, you have a massive advantage.  Its a tradeoff, black hole sucks (compared to the next best card, we're talking opportunity costs here) under the majority of circumstances, but is extremely situational.

 

anything
blarg: