Quote from: furballdn on May 19, 2012, 02:00:26 amThe main problem with this is that compared to warden, it has much better control abilities. 3|4 turn delay without delaying itself for only 2 .It has better CC at the cost of its survivability. The warden's ability shines only when it gets an attack boost. Pretty balanced with respect to each other IMO.
The main problem with this is that compared to warden, it has much better control abilities. 3|4 turn delay without delaying itself for only 2 .
Remember this is a RARE card. So it is balanced.
Quote from: AnonymousRevival on August 11, 2012, 07:44:54 amRemember this is a RARE card. So it is balanced.Rarity has nothing to do with balance.
Quote from: Poker Alho on May 18, 2012, 05:11:04 pmQuote from: Pineapple on May 18, 2012, 02:57:29 pmQuote from: GARZ on May 18, 2012, 12:09:45 pmWhere I'm standing, I say that the squids/octopuses are way too OP. They only cost 3 water, and with another 2 you can freeze a creature for 3(4 if upped) turns! So If you're running a deck with no quints/immaterial creatures or Chaos Seed or Mutation or Fallen Elf or Otyugh or Gravity Pull or Acceleration or Basilisk Blood or Iridium Warden or Auburn Nymph or Thorn Carapace or Adrenaline or Fire Bolt or Fire Shield or Rain of Fire or Red Nymph or Freeze or Ice Bolt or Arctic Squid or Toadfish or Mind Flayer or Owl's Eye or Shockwave or Procrastination or Reverse Time or Eternity or Parasite or Drain Life or Lightning or Lobotomizer, one squid can completely ruin your deck by nullifying your damage AND skills, because of the 3 turn freeze, it can take total control over 3 of your cards. But seeing as it's so OP, most people(and AI) have more than 1, sometimes all 6! Lets say you have 3 of them out, 3x3=9 creatures frozen! I just want it to be balanced a bit more and maybe have it cost more or have it freeze for 1 turn. Fixed.Dude! you totally forgot rage potion!And Pandemonium and Plague and Virus.
Quote from: Pineapple on May 18, 2012, 02:57:29 pmQuote from: GARZ on May 18, 2012, 12:09:45 pmWhere I'm standing, I say that the squids/octopuses are way too OP. They only cost 3 water, and with another 2 you can freeze a creature for 3(4 if upped) turns! So If you're running a deck with no quints/immaterial creatures or Chaos Seed or Mutation or Fallen Elf or Otyugh or Gravity Pull or Acceleration or Basilisk Blood or Iridium Warden or Auburn Nymph or Thorn Carapace or Adrenaline or Fire Bolt or Fire Shield or Rain of Fire or Red Nymph or Freeze or Ice Bolt or Arctic Squid or Toadfish or Mind Flayer or Owl's Eye or Shockwave or Procrastination or Reverse Time or Eternity or Parasite or Drain Life or Lightning or Lobotomizer, one squid can completely ruin your deck by nullifying your damage AND skills, because of the 3 turn freeze, it can take total control over 3 of your cards. But seeing as it's so OP, most people(and AI) have more than 1, sometimes all 6! Lets say you have 3 of them out, 3x3=9 creatures frozen! I just want it to be balanced a bit more and maybe have it cost more or have it freeze for 1 turn. Fixed.Dude! you totally forgot rage potion!
Quote from: GARZ on May 18, 2012, 12:09:45 pmWhere I'm standing, I say that the squids/octopuses are way too OP. They only cost 3 water, and with another 2 you can freeze a creature for 3(4 if upped) turns! So If you're running a deck with no quints/immaterial creatures or Chaos Seed or Mutation or Fallen Elf or Otyugh or Gravity Pull or Acceleration or Basilisk Blood or Iridium Warden or Auburn Nymph or Thorn Carapace or Adrenaline or Fire Bolt or Fire Shield or Rain of Fire or Red Nymph or Freeze or Ice Bolt or Arctic Squid or Toadfish or Mind Flayer or Owl's Eye or Shockwave or Procrastination or Reverse Time or Eternity or Parasite or Drain Life or Lightning or Lobotomizer, one squid can completely ruin your deck by nullifying your damage AND skills, because of the 3 turn freeze, it can take total control over 3 of your cards. But seeing as it's so OP, most people(and AI) have more than 1, sometimes all 6! Lets say you have 3 of them out, 3x3=9 creatures frozen! I just want it to be balanced a bit more and maybe have it cost more or have it freeze for 1 turn. Fixed.
Where I'm standing, I say that the squids/octopuses are way too OP. They only cost 3 water, and with another 2 you can freeze a creature for 3(4 if upped) turns! So If you're running a deck with no quints/immaterial creatures or Chaos Seed or Mutation or Fallen Elf or Otyugh or Gravity Pull or Acceleration or Basilisk Blood or Iridium Warden or Auburn Nymph or Thorn Carapace or Adrenaline or Fire Bolt or Fire Shield or Rain of Fire or Red Nymph or Freeze or Ice Bolt or Arctic Squid or Toadfish or Mind Flayer or Owl's Eye or Shockwave or Procrastination or Reverse Time or Eternity or Parasite or Drain Life or Lightning or Lobotomizer, one squid can completely ruin your deck by nullifying your damage AND skills, because of the 3 turn freeze, it can take total control over 3 of your cards. But seeing as it's so OP, most people(and AI) have more than 1, sometimes all 6! Lets say you have 3 of them out, 3x3=9 creatures frozen! I just want it to be balanced a bit more and maybe have it cost more or have it freeze for 1 turn.
Alright, true. But remember freeze only requires 1 but this card requires 2 to freeze. While this may be activated every turn, the skill cost is more than the actual card itself.
Quote from: AnonymousRevival on August 11, 2012, 08:22:16 amAlright, true. But remember freeze only requires 1 but this card requires 2 to freeze. While this may be activated every turn, the skill cost is more than the actual card itself.You can pack 6 freezes in a deck max. A squid that doesn't die can cast infinite freezes. Of course it should cost more.
The only thing I find unfair is the fact of the creature frozenthaw the opponent's turn, no leaving at least a chance to attack after thawing.