Actually I was wondering why adrenaline can't be lobotomized but momentum can? I do apologize for not making that clear. They are both status effects so why can't they both be removed with lobotomize?
Momentum--->active skill
Adrenaline--->passive skill
lobotomizing only removes active skills, just like how it won't remove a scarab's swarm or a devourer's quanta stealing.
I get the passive vs active skill argument. However momentum acts like both a passive and active skill. Case in point: If you mutate a creature with momentum the new creature keeps the momentum. Same with adrenaline. No other skill active or passive does that. If they both act the same way, why can't lobotomize remove both?
furballdn was misinformed.Adrenaline is a status effect not a passive skill. (Same as Frozen)
Momentum is both an active skill and a status effect. (Same as Immaterial)
Mutant is a passive skill acquired by being mutated.
Infection, Alfatoxin, Frozen, Delayed, Adrenaline all act the same as status effects.
Momentum and Immaterial both act the same as active skill-status pairs.
Momentum and Immaterial are both active skills so that Charger, Immortal and Phase Dragon could start with them
Momentum and Immaterial are both status effects so that Momentum and Quint spells would not lobotomize their targets
Lobotomize only affects active skills. Not passive skills or status effects. Since Momentum is both an active skill and a status effect it can be lobotomized.