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Offline MortisgreyTopic starter

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[Official] Adrenaline | Epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg527963#msg527963
« on: August 01, 2012, 05:33:50 pm »


I'm not saying to nerf this card. I do want to propose a counter to it. Since lobotomizer can remove any skill from a creature, including momentum, why can't adrenaline be removed as well?
« Last Edit: May 06, 2015, 01:02:45 am by Treldon »

Offline OldTrees

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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg527969#msg527969
« Reply #1 on: August 01, 2012, 06:02:07 pm »
1) Adrenaline is not a skill.
2) All buffs can be countered with CC.
3) You need an argument/reason in your opening post.
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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg527988#msg527988
« Reply #2 on: August 01, 2012, 06:40:32 pm »
I think enough counters exist, such as:

1. Damage reducing shields (Titanium-, Jade-, Ice-, Tower Shield)
2. Some CC spells and creatures, because they destroy min. 2 cards. Also Reverse Time.
3. Damaging Shields and Poison(Infection, Inflate,  Plague)
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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528011#msg528011
« Reply #3 on: August 01, 2012, 07:59:17 pm »
1) Adrenaline is not a skill.

Neither are momentum or vampiric abilities, but they can be lobotomized.  It isn't particularly consistent.

Offline furballdn

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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528013#msg528013
« Reply #4 on: August 01, 2012, 08:18:35 pm »
1) Adrenaline is not a skill.

Neither are momentum or vampiric abilities, but they can be lobotomized.  It isn't particularly consistent.
Vampire actually is a skill, and if you give a vanilla creature momentum, their active ability becomes momentum.

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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528024#msg528024
« Reply #5 on: August 01, 2012, 08:45:07 pm »
1) Adrenaline is not a skill.

Neither are momentum or vampiric abilities, but they can be lobotomized.  It isn't particularly consistent.
Momentum is both an active skill and a status effect (same as immaterial). Its nature as an active skill makes it vulnerable to lobotomy. Its nature as a status lets creatures have an additional active skill in addition to momentum.
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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528100#msg528100
« Reply #6 on: August 02, 2012, 02:34:29 am »
1) Adrenaline is not a skill.

Neither are momentum or vampiric abilities, but they can be lobotomized.  It isn't particularly consistent.

I agree, and think that there should at least be some clear indication as to which skills can be lobo'd and why - other han simply by playing enough to find out.
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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528101#msg528101
« Reply #7 on: August 02, 2012, 02:38:14 am »
poison also destroys adrenaline (alright, nor in a voodoo)
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Offline OldTrees

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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528108#msg528108
« Reply #8 on: August 02, 2012, 03:07:07 am »
1) Adrenaline is not a skill.

Neither are momentum or vampiric abilities, but they can be lobotomized.  It isn't particularly consistent.

I agree, and think that there should at least be some clear indication as to which skills can be lobo'd and why - other han simply by playing enough to find out.
Put the mouse over the creature. If it has an active skill, then that skill can be lobo'd.
Alternatively you can memorize the short list of passive skills and note the short list of status effects.
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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528202#msg528202
« Reply #9 on: August 02, 2012, 12:33:40 pm »
I agree, and think that there should at least be some clear indication as to which skills can be lobo'd and why - other han simply by playing enough to find out.
Put the mouse over the creature. If it has an active skill, then that skill can be lobo'd.
Alternatively you can memorize the short list of passive skills and note the short list of status effects.

Not very newb freindly! I mean there should be some way, other than by memorising a list, to be able to see these kind of details about a card from the deck screen. Anyway, it's getting off-topic so I'll end on saying: actually I think Adrenaline is fine as it is :P Definitely the best counter that I can see is poison, and a nice bit of defence to make up for the rush damage.
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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528245#msg528245
« Reply #10 on: August 02, 2012, 05:11:48 pm »
Actually I was wondering why adrenaline can't be lobotomized but momentum can? I do apologize for not making that clear. They are both status effects so why can't they both be removed with lobotomize?

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Re: adrenaline/epinephrine https://elementscommunity.org/forum/index.php?topic=42406.msg528257#msg528257
« Reply #11 on: August 02, 2012, 06:22:36 pm »
Actually I was wondering why adrenaline can't be lobotomized but momentum can? I do apologize for not making that clear. They are both status effects so why can't they both be removed with lobotomize?
Momentum--->active skill
Adrenaline--->passive skill

lobotomizing only removes active skills, just like how it won't remove a scarab's swarm or a devourer's quanta stealing.

 

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