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Offline DoctorC

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Re: Oracle : Morte https://elementscommunity.org/forum/index.php?topic=9603.msg1267853#msg1267853
« Reply #120 on: September 05, 2017, 10:58:37 am »
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Not all of us have 2 blue nymphs, and this thing worked good enough for me when I needed to beat Morte. Also has good EM chance.

Not sure how well it works unupped, but the order of upgrading cards would probably be:
Sundials -> SoSacs -> SoVs -> Bone Towers -> Holy Lights (you can use unupped luciferine) -> Poisons

Basic idea is to get Morte's max hp down to ~15 and then simply poison him. I'd use Arsenics, but the problem with those is Morte's bone walls. Unless, of course, you get your venomous stabber early enough, there's little to no chance of getting bast the shield.

Holy lights are both to not be screwed if you accidentally derped and got yourself down to <40 hp or something, as well as to ensure that SoVs have that little extra time to get Morte down.
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Offline TribalTrouble

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Re: Oracle : Morte https://elementscommunity.org/forum/index.php?topic=9603.msg1268228#msg1268228
« Reply #121 on: September 17, 2017, 12:04:21 am »
Doc's deck has gotten me an EM against Morte every single time I've played it. Which is 3 times so far.

Offline Manuel

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Re: Oracle : Morte https://elementscommunity.org/forum/index.php?topic=9603.msg1268230#msg1268230
« Reply #122 on: September 17, 2017, 01:59:06 am »
sovs decks against a deck with 200 hp are really really really rng based, even worst with 32 cards, i will totally cut 2 cards (like 2 flashes, u just need to play safe as possible without risking); with 6 sovs u need 11 turns to kill the fg, u have 18 turns of protection with sovs, keep the deck short as possibile

Offline kaempfer13

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Re: Oracle : Morte https://elementscommunity.org/forum/index.php?topic=9603.msg1268231#msg1268231
« Reply #123 on: September 17, 2017, 02:13:31 am »
200hp are in fact so high that you often deckout; if the deck can stall the poison well enough its best to make sure you dont deckout and can use sundials draw somewhat consistently without losing the game because of it derp no light quanta cant even draw if you want to. Which also means you have to make do with exactly 18 turns of stalling and no way to speed the deck up. I wonder (if it gets a slow draw) if the deck can take the poison however, since the dials dont stop it and its healing is smaller than usual.
« Last Edit: September 17, 2017, 02:17:06 am by kaempfer13 »
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Offline Manuel

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Re: Oracle : Morte https://elementscommunity.org/forum/index.php?topic=9603.msg1274462#msg1274462
« Reply #124 on: February 13, 2018, 04:10:43 pm »
disclaimer: i totally didn't drink grappa

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titans are big, they hit hard specially if overdrived, in most cases morte can't even miracle because he doesn't have the quanta: currently 3/3 in trainer, 1/1 in game; play safe, it can fail if u don't draw sosac but 2 turn sosac + heal from poison >>> 3 turns dim shield
obviously use your brain and count the damage

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Offline hainkarga

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Re: Oracle : Morte https://elementscommunity.org/forum/index.php?topic=9603.msg1286042#msg1286042
« Reply #125 on: February 17, 2019, 07:39:52 am »
Not claiming it is in any way better. But this is what I have been using against morte for several years mostly out of habit.

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anything
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