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Offline EvaRiaTopic starter

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Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg308336#msg308336
« on: April 08, 2011, 07:04:36 pm »
If you have any questions about the event, post them here.

I will do my best to answer them.

Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg312703#msg312703
« Reply #1 on: April 16, 2011, 04:39:13 am »
1. To make up the 6 groups are pillars and pendulums count as different groups? they probably do but i just want to make sure.
2. And are we allowed to use cards from the opposite team, i.e. I have a gravity mark and i want to use earth cards. Like pulverizer.

Offline FeelNFine

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Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313142#msg313142
« Reply #2 on: April 16, 2011, 09:01:36 pm »
1. To make up the 6 groups are pillars and pendulums count as different groups? they probably do but i just want to make sure.
2. And are we allowed to use cards from the opposite team, i.e. I have a gravity mark and i want to use earth cards. Like pulverizer.
1. they do count as different groups, it should make transitioning a bit easier. 
2. You can use cards from any elements in your deck.

Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313462#msg313462
« Reply #3 on: April 17, 2011, 03:19:04 am »
Thanks :)

Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313492#msg313492
« Reply #4 on: April 17, 2011, 04:10:23 am »
Eva, do you think it would be possible to make it so that "end" decks aren't seen by other competitors?  Not sure how you'd do this... but if you have a matchup second round, you could go look at what deck he's being forced to use.  That means that even though it'll probably be a foregone conclusion for the first game of the second round, you will still have foreknowledge of how to adapt your deck, without your opponent revealing it by playing cards during a round.

I am also concerned that upon the first victory in a round, the winner is the only one who gets to adapt - this means the loser is stuck playing the same deck and will likely get shut out too easily.

Offline EvaRiaTopic starter

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Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313498#msg313498
« Reply #5 on: April 17, 2011, 04:16:57 am »
Eva, do you think it would be possible to make it so that "end" decks aren't seen by other competitors?  Not sure how you'd do this... but if you have a matchup second round, you could go look at what deck he's being forced to use.  That means that even though it'll probably be a foregone conclusion for the first game of the second round, you will still have foreknowledge of how to adapt your deck, without your opponent revealing it by playing cards during a round.

I am also concerned that upon the first victory in a round, the winner is the only one who gets to adapt - this means the loser is stuck playing the same deck and will likely get shut out too easily.
This is tricky...
I could do it by a PM system, but the lag time between my confirmation of the win and when the match actually takes place is potentially a difficult problem for me to sort out...
I think we'll try it out, and if it really makes a large negative impact on the event we'll see if I can come up with a way.

For the second point, that's sort of the nature of the event. It's actually much more difficult than it seems at first to adapt your deck to be able to beat your opponent and prepare yourself for metamorphosis at the same time. I don't think that will be to big a problem. I did a trial run of the Rules with someone and it doesn't make a huge difference.

Again, we'll see, this is the first time this type of event is taking place and I'm sure it won't be 100%, just like any other event.

Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313508#msg313508
« Reply #6 on: April 17, 2011, 04:31:14 am »
Good to know this is a tested type of competition.  :)  I trust you, but I had to be sure, having signed up an' all.

Definitely agree about the challenge of metamorphosing.  I was juggling methods around in my head at work today for a while, and it can get pretty hairy depending on what you're trying to do!  Unless you are working in trios - cells 1 and 2 are of one element, 3 and 4 of a second, and 5 and 6 of a third, including stacks of pillars in at least two - you are almost certainly going to have cards at some point that you just can't play.  Nova gets around this a little, but you can only use it in alternating rounds.

The upshot is that the middle of each round will see the person who is ahead struggling to hold a coherent deck together, giving his opponent a chance to catch up.  I realized that before I asked, but I wanted your take on it.

I'm also relieved that you're willing to try the PM option, which is the only true solution I could think of.  Naturally we'd all still be on even footing, assuming the matchups aren't announced earlier than immediately before each round happens, although the first round would be very different than the others, lacking an initial metagame unless we all posted definite starting decks.

Offline EvaRiaTopic starter

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Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313511#msg313511
« Reply #7 on: April 17, 2011, 04:35:01 am »
The great thing is that EVERYONE gets the same challenge. It adds a bit of a strange metagame where you know your deck might be pretty not good compared to what you might use in tournaments, say, but knowing others have the same troubles makes it interesting.

The biggest concern right now is the lack of a mercy rule if you get really stuck. Since you can't change decks, it could pose a problem.

I'm thinking of adding a rule where if you go a whole round without winning any battles you can choose to go back a mark and reorganize your deck.

Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313513#msg313513
« Reply #8 on: April 17, 2011, 04:36:28 am »
Heh, ninja edit on my part, yeah, we said the same thing.

Here's a followup question for you.  Is it legal to consider a stack of the same card TWO cells, so you would be able to switch half of them at once, and then the other half later?  It would mean running at times with only five unique cards.

Offline EvaRiaTopic starter

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Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313517#msg313517
« Reply #9 on: April 17, 2011, 04:38:14 am »
Heh, ninja edit on my part, yeah, we said the same thing.

Here's a followup question for you.  Is it legal to consider a stack of the same card TWO cells, so you would be able to switch half of them at once, and then the other half later?  It would mean running at times with only five unique cards.
No, you always have to have 6 unique cells in your deck. For the same reason, you can't decrease the size of a cell if you've only got one card in it.

Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313526#msg313526
« Reply #10 on: April 17, 2011, 04:51:28 am »
Speaking of, I am also unclear on the rules of adding cards to cells, or subtracting from them.  In your example report, your deck gains a card at one point.  Are there restrictions behind this, or are cell sizes variable at all times?

Offline EvaRiaTopic starter

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Re: Metamorphosis - Q&A https://elementscommunity.org/forum/index.php?topic=24133.msg313528#msg313528
« Reply #11 on: April 17, 2011, 04:53:40 am »
Speaking of, I am also unclear on the rules of adding cards to cells, or subtracting from them.  In your example report, your deck gains a card at one point.  Are there restrictions behind this, or are cell sizes variable at all times?
Quote from: RULES
-After this, you may choose to add or remove one card from a single Cell. In this case, I might add another Emerald Pillar. Note that you cannot remove a card from a Size 1 Cell.

 

anything
blarg: