Realisticially we're going to have 8 solid and full decks and some spare cards/'aces in the hole' to be used with options such as RT, deflag, steal or Momentum. We need to assess the strength of our mono and how/if we can 'splash' some game winning cards because this is the easiest way to create a successful deck from cards that did not originally form a deck, and teams that can do this have much more flexibility.
I'm gonna take some time and look over everything properly before I make some stronger opinions but firestall and rol/hope are to me the two most important decks to have. Fire stall speaks for itself, RoL/hope is already combo oriented and the photon/luciferin unupped version is really too shaky- RoL/hope is a however a very useful tool for Gen that becomes increasily dangerous as war goes on. The deck can also be used with dimshield to support the lower amount of upgrades and the cards can be used to make other aether/light decks which were a real strength last war.
Next up I feel strongly that we should have a Vad/Sad and an immortal or other creatureless healing stall (fire/water/poison/stall), having both of these decks in contention at a point gives teams a lot to think about when building decks to use against us (namely creature oriented/creatureless with strong healing in both) as well as both being very solid deck options to begin with. Other aspects of deckbuilding to look over is whether to contain balanced amounts of PC and permanent oriented options in our vault, dimshields proved very effective last war. Another three cards that can be used to good effect that we should revise are Discord, Poison and Wings. It's also important that we instill our capability to both rush and stall to all the others teams in the event. It's also worth noting that there will likely will be opportunities to pick Discord and Poison via s/d in the event but wings possibly not as much.
Also some quick points to note are to foresee that light's creatures are not well shared by the rest of the teams and there is a real possibility that we could become low on creatures during the event.
There is also the impact of the nova nerf to consider, currently it has been almost customary for every team to have a novabow but we need revise our options this time out.
It's important that we make good use of our upgrades in these matches, there less upgrades this war and it's probably gonna hurt light in ways not felt last war (i.e. maj going unbeaten in all 'rounds' of war last time out) so it's extra important to understand and maximise our benefit from these especially in the case of the general deck.
I'm busy tommorow and my brain is a bit mashed from work all week and gaming tonight, but I've made loads of time on Sunday I can look at everything. Sorry to ramble a bit here but these are all points I don't want to forget. There are cool ideas floating around here and i'm sure in the end we'l produce a right sexy vault
