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Offline The OracleTopic starter

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VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg301407#msg301407
« on: March 30, 2011, 12:00:53 pm »
Vault editing should be primarily done by the team Vault Organizer using the following link:
> LINK TO VAULT < (https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI)
Do not give this link to anyone outside your team!


When you edit the Vault, please post on this topic, explaining what edits you made. For example:
Quote
Round 1:
Salvage +24
Discard -18

NEW FEATURE:
One major change to Vault editing is that instead of editing the same sheet over and over again, we will have separate sheets for each round.

1. Click the Vault editing link
2. Click the arrow next to the "Round 1" tab on bottom-left
3. Choose "Duplicate"
4. Rename the new tab ("Copy of Round 1") to "Round 2"
5. Ignore "Round 1" tab, and start using "Round 2" tab
6. Repeat the previous steps for each new round

By doing this, old salvaging/discarding information is no longer lost, and we can more easily monitor what happens to the Vaults during the event.



Offline ZephyrPhantom

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg304945#msg304945
« Reply #1 on: April 03, 2011, 11:01:13 pm »
Time up
We should try to finalize our vault at least 1 day before everything is done, incase anything needs to be changed.

Kael Hate

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg305782#msg305782
« Reply #2 on: April 05, 2011, 04:10:16 am »
Friendly Reminder

You have run out of time to Complete your Opening Vault.

Penalty for failure. 12 cards.

Your Vault is not complete, and you are running out of time.
Get those cards into the spreadsheet and work out the tweaks afterwards.
Its Better to have most of the cards you want rather than lose all control on what you get and suffer a penalty.

PM me if there is something wrong.

Offline ZephyrPhantom

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306182#msg306182
« Reply #3 on: April 05, 2011, 08:45:22 pm »
All Vault organization has been completed. Unless any last-minute edits are needed while the timer is still running, this will be our Vault's cards.

Offline RootRanger

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306213#msg306213
« Reply #4 on: April 05, 2011, 09:33:38 pm »
It looks great. Thanks for adding in the cards.

I have some proposed changes to the vault (nothing major, just slight changes). Tell me if you think they should be included.

-3 deathstalkers: they are weak without nightfall (which we don't want) and I had little success with the deathstalker deck in chat.
-4 enchant artifact: 6 should be enough because we have other ways of beating PC (such as immo rush).
-2 armagio: they are outclassed by sanctuary after just 3-5 turns. They are generally weak cards.
-1 momentum: 5 just isn't necessary
+3 antimatters: good in entropy stall with miracles. Powerful card in general.
+2 maxwell's demon: good against many elements such as death fire rush (both are dangerous to us)
+3 chargers: so far, I've found that blessed chargers is the best way to take down death with earthquakes (stall dies to earthquakes, rush falls to bonewall)
+2 solar shield: we have 16 miracles but only enough shields for 2 decks

So, if a couple people like these changes we should add them in. Thanks.
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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306239#msg306239
« Reply #5 on: April 05, 2011, 09:56:40 pm »
It looks great. Thanks for adding in the cards.

I have some proposed changes to the vault (nothing major, just slight changes). Tell me if you think they should be included.

-3 deathstalkers: they are weak without nightfall (which we don't want) and I had little success with the deathstalker deck in chat.
-4 enchant artifact: 6 should be enough because we have other ways of beating PC (such as immo rush).
-2 armagio: they are outclassed by sanctuary after just 3-5 turns. They are generally weak cards.
-1 momentum: 5 just isn't necessary
+3 antimatters: good in entropy stall with miracles. Powerful card in general.
+2 maxwell's demon: good against many elements such as death fire rush (both are dangerous to us)
+3 chargers: so far, I've found that blessed chargers is the best way to take down death with earthquakes (stall dies to earthquakes, rush falls to bonewall)
+2 solar shield: we have 16 miracles but only enough shields for 2 decks

So, if a couple people like these changes we should add them in. Thanks.

I agree with most of the changes.
(
Hesistant on:
Armagio - It may be a better defense than Sanctuary at times as Armagio doesn't have you take the damage. Didn't alter yet.
Enchant - Don't we need a few extra since we may use multiple decks with then in 1 round? Hesistating but made the change.
)
Definitley agreed with deathstalkter though. While they may be good for some decks I think we are better off salvaging them later, since we already have Poison and Arsenic.
Changes Made:
-1 Momentum
-4 Enchant
- 3 Deathstalkers
+3 Chargers
+2 Maxwell's Demon
+1 Antimatter
+2 Solar Shield

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306305#msg306305
« Reply #6 on: April 05, 2011, 11:32:07 pm »
Coinich and I decided on using 2 more Antimatters to replace 2 Armagios. The antimatters can be used in Entropy/Light deckout, since we only have one deckout currently.
Also, Sanctuary is better than Armagio in slow decks, such as most of ours. Since the games will last a while, Sanctuary will rack up more healing than Armagio.

+2 Antimatter
-2 Armagio
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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306309#msg306309
« Reply #7 on: April 05, 2011, 11:34:03 pm »
Coinich and I decided on using 2 more Antimatters to replace 2 Armagios. The antimatters can be used in Entropy/Light deckout, since we only have one deckout currently.
Also, Sanctuary is better than Armagio in slow decks, such as most of ours. Since the games will last a while, Sanctuary will rack up more healing than Armagio.

+2 Antimatter
-2 Armagio
Thanks for changing it for me. This will probably be the last edit to the vault before round 1 begins.

hrmmm

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306537#msg306537
« Reply #8 on: April 06, 2011, 07:44:38 am »
hmm armaggio would have been a excellent acceleration target, but nvm i like to have 2 more antimatter :)

Offline coinich

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306690#msg306690
« Reply #9 on: April 06, 2011, 01:35:21 pm »
We have been penalized 6 cards for losing Ryan.  Replacement fee.  I know it sucks, Kael won't compromise on it, its in the rules.

kirchj33

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306769#msg306769
« Reply #10 on: April 06, 2011, 04:11:34 pm »
Wow, that sucks.  Thanks for stepping up though Coinich.  What 6 cards are we giving up?

hrmmm

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=23648.msg306913#msg306913
« Reply #11 on: April 06, 2011, 08:43:53 pm »
(...) What 6 cards are we giving up?
we should care about this, after we choose the decks for round 1.

up up to strategy and deckbuilding ! pffffeeewww

 

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