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Offline majofaTopic starter

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Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg431783#msg431783
« on: November 28, 2011, 06:31:58 am »
:light Gen. majofa vs Sevs :earth
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4vj 4vj 4vj 4vj 4vj 590 595 595 595 5l8 5l8 5l8 5l8 5l8 5l8 5mq 5mq 5mq 5mq 5ur 61q 77a 77a 7dm 7dm 7ju 7ju 7ju 7ju 7ju 8pm


We can convert more Angels and prepare for next round.

Unless we go novas, I don't think this one will help us.


Mono-Light fully upped can be deadly, but then again, we're facing :earth again this round, and they could just play Dim Shields again.

Offline Zeru

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg431810#msg431810
« Reply #1 on: November 28, 2011, 09:37:11 am »
If we really will get a bye, it will save us. With only 6 angels left, we are out of offence for two good decks.

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg431874#msg431874
« Reply #2 on: November 28, 2011, 02:40:06 pm »
Yep, with the new rule, we're getting the bye. Other teams below us can only field 1 deck.

Edit: if napalm win her match, there'll be no bye.. (I think) eek! miscalculated.

Offline majofaTopic starter

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg432523#msg432523
« Reply #3 on: November 30, 2011, 12:06:18 am »
Alright, things have gotten serious. Believe it or not, but we have a real chance of winning this whole thing.

We need all-hands-on-deck! I hope to see input from everyone this round.

Scout their vaults, test against their decks, anything your mind can think of put in this thread.

Let there be :light

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg432609#msg432609
« Reply #4 on: November 30, 2011, 02:20:43 am »
Earth's winning decks last round:
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58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58r 591 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 77a 77a 77a 8po

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4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 55u 58o 58o 58o 58v 58v 58v 590 590 590 590 5c1 5rk 778 778 778 77a 77a 7n0 7n0 80a 80a 8pl

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58o 58o 58r 58r 58r 58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oc 5oc 5oi 5oi 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 7n5 7n5 7n5 8pr

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4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vl 4vl 4vl 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 5f6 5up 6u3 74f 74f 8pj

Losing decks:
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52o 52o 52o 52o 52o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 595 595 595 595 595 718 71a 71a 778 77c 77c 8pk

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4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 590 590 590 590 590 592 595 596 5aa 5aa 5c1 5f6 5rk 5rk 5rk 5ro 77g 7n0 7t9 8ps

Salvage:
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5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rm 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 7ds 7ds 7ds 8po

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 622 622 7q5 7q5 7q5 8pu

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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52r 52r 590 590 590 590 5c1 61q 713 713 713 713 713 71a 7dm 7dm 7t9 8pm

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5f6 5f6 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6rk 7ds 7ju 7ju 7ju 7ju 8po


- Only 183 (123+60) out of 228 (beginning of Round 7) is revealed here.
- Other cards that they could possibly have are few GotPs, Nightmares and more copies of the cards above.


Did some testing using the third event card (mono). With what we have in the vault at the moment, I think the deck will be something like this:
(We only have 6 angels, 4 RoLs, 3 sancs and 2 miracles)
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6rk 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7ju 7ju 7ju 7k2 7k2 7k4 7k4 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 8pq


- vs the usual nova grabbow: no problem. (W/L: 5-0)
- vs the funky nova grabbow with GotP and nightmares: no problem. Even with no nightmare and replace it with rewind and eternity, it's not that hard. (W/L: 5-0)
- vs the EQ/dishole denial: again, no problem. 4 RoLs and towers/pends is pretty efficient to counter the denial. (W/L: 5-0)
So, basically I'm pretty sure it can handle all the funky nova grabbow.

However, one deck that can be devastating is the dim shield stall. And when coupled with SS, it is almost hopeless. On the other hand, with earth vault is now only 204 cards (avg: 34 cards/deck), not sure they can afford using this. They haven't done any suicide, so I'm pretty sure they are pretty tight on pillar/pends. Below is the deck that I test with. (W/L: 0-5)
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58o 58o 58o 58o 58r 58u 58u 593 593 593 593 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 778 77c 78q 8pu

Also, just to put it here; I didn't take which event card that earth's going to use. And another bane for this mono deck is AM. However, I'm not sure earth have those.. need to dig this further.

Offline Zeru

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg432978#msg432978
« Reply #5 on: November 30, 2011, 09:23:57 pm »
suxerz, you are awsome.

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg433003#msg433003
« Reply #6 on: November 30, 2011, 10:32:20 pm »
Before seeing the event card, I had imagined a deck something like this for our 2nd deck. Then we got the bye and now, idk. The monoLight deck is solid, but if we lose, that's it. If we win, then we can still build 2 solid decks.

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4vj 4vj 4vj 4vj 4vj 590 595 595 595 5l8 5l8 5l8 5l8 5l8 5l8 5mq 5mq 5mq 5mq 5ur 61q 77a 77a 7dm 7dm 7ju 7ju 7ju 7ju 7ju 8pm

Offline Zeru

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg433032#msg433032
« Reply #7 on: November 30, 2011, 11:39:22 pm »
by Zeru
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5lk 5lk 5lk 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 622 622 622 622 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7ju 7k2 8pu

Our Hope reborn. We can also make a standard Dimshield stall or a near-Volt deck thingy.

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg433338#msg433338
« Reply #8 on: December 01, 2011, 02:44:20 pm »
@suxerz

because of that dim shield issue, I tested with a 36 card version instead (with +1 sword, +3 pillars or pends), and it worked almost as well as the 32 card. I think we just need to decide how many card version we should go with.
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Offline majofaTopic starter

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg433349#msg433349
« Reply #9 on: December 01, 2011, 03:07:12 pm »
@suxerz

because of that dim shield issue, I tested with a 36 card version instead (with +1 sword, +3 pillars or pends), and it worked almost as well as the 32 card. I think we just need to decide how many card version we should go with.
We only have 1 Sword.

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg433404#msg433404
« Reply #10 on: December 01, 2011, 06:33:53 pm »
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5ib 5ib 5ib 5ld 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6rk 7gr 7gr 7ju 7ju 7ju 7ju 7ju 7k2 8pp

cause of awesomeness by squids im actulay testing that deck with many conversions, so im not realy good at this and hope, we can manage some good togehter. but if you dont like it, just say it, i test it for myself then after war cause i love suqids ^^

this versions works after 10:0 realy good against random ai3

the first two winning decks are realy easy in tests... 9:1 both, wings are easy if not too much cc, 2fw´s makes it hard with shock, 7:3... and the last... 5:5 with very luck, hope not to face it, eq makes it very hard.
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suxerz

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Re: Round 8 ~ Decks and Strategy https://elementscommunity.org/forum/index.php?topic=34231.msg433960#msg433960
« Reply #11 on: December 02, 2011, 06:51:02 pm »
After few more tests, I can say that I feel pretty good with the rainbow deck. It has decent chance beating earth's decks as a whole. It can beat the usual grabbow although mostly I feel that it will be hard. Also, I feel that usually EQ/dishole is a bit slow compared to this deck. I even manage to win twice vs dim stall (1 vs AI using earth's deck and 1 vs AI using our deck). But that's probably just luck and/or bad deck design. Result: 2 variations of grabbow (14-6)(12-8), EQ/dishole (11-9), wings (5-0) and dimstall (2-8). Don't feel like testing the last two more.

However, in some cases I really wish that we could have 1 upped pend/pillar because EQs sux... Especially if they put them in a 6-upped grabbow. But I don't think there's much option left. Cheap golems are needed and.. well, everything else need to be in upped form.

Another reason I'm leaning towards choosing conversion and this deck is because if we lost, we still have 1 working RoL/hope (w/o lobo) and a semi-efficient volt/dim thingy with 4 angels. Also, I wonder if we should consider the RoL/hope/dim deck as well...

 

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