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Offline BoingoTopic starter

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Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg307361#msg307361
« on: April 07, 2011, 05:09:52 am »
I think this is a valid deck idea for us (stolen from Azumi's match) for creature/ability-dependent decks.  It's pretty slow, actually, so I don't know if it'd be better off with fewer sancs and have light pillars + miracles instead.
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5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rj 5rj 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
Our version
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Deck import code : [Select]
5le 5le 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rj 5rj 5ro 5ro 5ro 8ps


More analysis to come.
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Offline BoingoTopic starter

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg309748#msg309748
« Reply #1 on: April 11, 2011, 06:06:04 am »
bump
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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg310308#msg310308
« Reply #2 on: April 12, 2011, 03:53:28 am »
Since we do have a lot of opportunities to salvage time/earth cards we could probably focus on multiple times duos, earth trios and rainbows.

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg310309#msg310309
« Reply #3 on: April 12, 2011, 03:55:54 am »
I wouldn't mind having two graboid rainbows. They seem to work, since people use anti-stalls (which is weak to rush).
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Offline BoingoTopic starter

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg310321#msg310321
« Reply #4 on: April 12, 2011, 04:37:25 am »
Don't be shy about posting deck images with your ideas.  It really helps to flesh out the ideas and allow time to tweak/perfect them.

Rough sketch for  :gravity :light duo--it actually beats the deck Napalm played against me, largely because she had no CC.  Still, blessings put creatures out of range for most CC, and you can play it tricky by waiting to bless till you can devour.  This version uses solar shield since :fire doesn't pack many high hp creatures (except LGs) but grav shield is also an option.
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55k 55k 55k 55l 55l 55q 55q 55r 55r 55r 55r 55s 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl


Another Discorders take--adds miracles/solar shield to assist with slow creature development and low damage output.  Maxwell's added for phoenix/shriekers.  Upping Discord speeds the damage output since Crusaders multiplies it:
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4vd 4ve 4ve 4vl 4vl 4vl 4vn 4vo 4vo 5ld 5ld 5ld 5lf 5lf 5li 5li 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

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Offline ak65ala

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311020#msg311020
« Reply #5 on: April 13, 2011, 01:29:50 pm »
Wow, this event card.... not my favorite. Mono light deck?  Other elements have such an easier time making good monos.... sigh.  Dragon/peggy rush.  Blessed peggy rush.  I can't think of any other competitive mono light decks.

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311043#msg311043
« Reply #6 on: April 13, 2011, 02:18:46 pm »
dont forgett, they still need a vault who is able to support much mono decks.
i dont think we will face only monos this round.

better plan succesfull decks, then monos with less chance for a victory  ::)


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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311048#msg311048
« Reply #7 on: April 13, 2011, 02:23:29 pm »
Wow, this event card.... not my favorite. Mono light deck?  Other elements have such an easier time making good monos.... sigh.  Dragon/peggy rush.  Blessed peggy rush.  I can't think of any other competitive mono light decks.
We could build a Peggy rush w/ Blessings, but that works best with an Air mark, and I'm not sure that allows a mono deck by definition; we are using two quanta sources.  Outside of that there really aren't many options available to us.

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311103#msg311103
« Reply #8 on: April 13, 2011, 03:54:43 pm »
Wow, this event card.... not my favorite. Mono light deck?  Other elements have such an easier time making good monos.... sigh.  Dragon/peggy rush.  Blessed peggy rush.  I can't think of any other competitive mono light decks.
We could build a Peggy rush w/ Blessings, but that works best with an Air mark, and I'm not sure that allows a mono deck by definition; we are using two quanta sources.  Outside of that there really aren't many options available to us.
We can use any mark.  Mono only requires all of our cards to be 1 element, so Light or other cards only in deck.

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311108#msg311108
« Reply #9 on: April 13, 2011, 04:08:10 pm »
dont forgett, they still need a vault who is able to support much mono decks.
i dont think we will face only monos this round.

better plan succesfull decks, then monos with less chance for a victory  ::)
The event card really did us a disservice, as it is very hard to squeeze completely mono decks out of light.  That being said, I think we should try to make as many monos as possible.  So maybe 2-3?  The reasoning is that I would prefer to take a 40% chance of winning 12 cards over a 60% chance of winning 6 cards.


Wow, this event card.... not my favorite. Mono light deck?  Other elements have such an easier time making good monos.... sigh.  Dragon/peggy rush.  Blessed peggy rush.  I can't think of any other competitive mono light decks.
Maybe some RoL/Dragon/Luci/Hope deck if we can be fairly sure the opponent will not bring CC?  Seems risky.

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311112#msg311112
« Reply #10 on: April 13, 2011, 04:26:25 pm »
Sorry for double posting, but I need to get my decks set early because I am leaving Thursday evening for a wedding.  I wanted to do a little strategy guide with possible deck selections for my matchup.  It proved useful last round.  I also really liked the strategy section that gave each player's individual tendencies.

My match: vs. Noobiecakes :air

Deck used last round:


Air deck used vs. Light last round:

EQ deck

Cards to fear:
1.  OE - 4/7 decks used in round 1 had this card - including their match vs. :light, they really seem to like it, understandably.
2.  Fog Shield (vs. rush) - An early fog shield could be devastating vs. any rush
3.  FFQ - really slow, but if we don't have the speed or cards to counter, this is a beast
4.  EQ - this card solves a lot of the problems our stall decks can cause
5.  Dragons - also a good anti-stall card - 3/7 of their decks contained these, although many were upped

I've narrowed it down to 5 decks I feel would be fairly effective (will post more thoroughly this evening, currently on lunch break):

1.  Poison Rush/Solar Shield
Code: [Select]
52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mqDisregards their biggest problems for the most part.... FFQ deck could be a problem. They ran two water decks in round one but neither had a purify.

Score: 4/5


2.  Fire Stall

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5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mqShould get past most of major obstacles, but EQ could devastate this deck because it was supported by heavy damage.

Score: 4/5


3.  Graboid/Pegasus Rush

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4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jrFog could slow this down, but isn't impossible to deal with.  My biggest fear here is that should expect me to rush.

Score: 5/5


4.  Max HP w/ EQs

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58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mqI don't really like this deck, but it seems like a decent option idk.

Score: 3/5


5.  Mono Light

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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lb 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5mq 5mqPretty awful deck, but might be worth the chance that we could win double cards.  I feel like we should attempt to do so wherever possible.

Score: 2.5/5


I think if I play another rush, players other than the ones who know me best might sense that I like to play a rush (which is true).  I could either hold off on rushing this round, so that people don't start to get this sense.  Or I could go ahead and rush and use that feeling to my advantage in later rounds.  That being said, I already think I will see fog shield and OE because of my previous tendencies.

I wanted some feedback on Max HP with EQs and what the thoughts were on its potential for success this round.  I know we tried and failed to play Max HP last round vs. Air, but I think it may just need to be tweaked.  I think damselflies were probably the reason we chose PA's over EQs, but I didn't see a single round 1 deck with damsels.

Anybody thoughts?

kirchj33

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Re: Round 2 strategy https://elementscommunity.org/forum/index.php?topic=24067.msg311198#msg311198
« Reply #11 on: April 13, 2011, 07:50:32 pm »
Mono light idea vs. darkness  :darkness?

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Probably too quanta heavy so some work may need to be done, but I think it would work against devs, could heal long enough for most of their damage to be blocked by hope, resistant enough to eventually power through a dusk mantle and siphon lifes would have a hard time bringing down a dragon.

 

anything
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