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fenix2011

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg187886#msg187886
« Reply #12 on: October 29, 2010, 08:14:57 pm »
Updated to take all into account!
Let me know what you guys are thinking for ratios..

Offline Wizardcat

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg188548#msg188548
« Reply #13 on: October 30, 2010, 05:00:43 pm »
We also need to determine our 12 cards from our propaganda.

As for salvaging/discarding, I'm pretty fine with fenix's suggestions, though I'd take more aether cards and less heals from my match.
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Offline xdude

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg189261#msg189261
« Reply #14 on: October 31, 2010, 08:06:02 am »
We also need to determine our 12 cards from our propaganda.

As for salvaging/discarding, I'm pretty fine with fenix's suggestions, though I'd take more aether cards and less heals from my match.
I say we need some Luciferin's and Deja-Vu's, for our anti-Earth deck.
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fenix2011

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg189268#msg189268
« Reply #15 on: October 31, 2010, 08:26:47 am »
Also we can grab some extra miracles and maybe introduce a light nymph (for anti-earth or any fractal/hope deck)

Offline asymmetry

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg189404#msg189404
« Reply #16 on: October 31, 2010, 01:46:54 pm »
Don't forget we can convert another 12 useless salvages into pillars/pends
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suxerz

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg189476#msg189476
« Reply #17 on: October 31, 2010, 03:39:25 pm »
Don't forget we can convert another 12 useless salvages into pillars/pends
Considering that we want to some Luciferin and Deja-Vu for our anti-Earth deck, we actually NEED to convert 12 cards (probably more!) to build nine sets of effective decks.

fenix2011

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg189615#msg189615
« Reply #18 on: October 31, 2010, 06:47:09 pm »
Updated my second post to be a text-version so I could include vault numbers and other details..

Discards:
(Artagas  VS Asymmetry) = We are discarding all our wings.. just so people are clear
(Zeru vs Salamence747) = I can't see any better options
(MrBlonde vs Fenix2011 ) = I have issues with this..
- We are losing ALL water pillars, all our icebolts and iceshields and purifys must go from pends?
- We lose another 2 light pillars.. We can convert for gains but still..
- Better to throw 1 MStars, 1 shield, 2 purify, 2 water pillar?
(Napalm vs Suxerz) = We are tossing 3 of our 4 grav pends.. we either try to keep some or convert the last

Salvages:
(Rastafla vs Wizelsnarf) = 2 discords for sure.. but Nova OR Antimatter (decide in deck building)
(Wizardcat vs icecoldbro) = three Dim shields are nice.. but for the heals we don't have any other life cards..
(xdude vs Indrejue ) = four more dim shields (7 total if we grab both), 3 lightnings and I added 2 black holes
(Ryan666 vs wavedash) = I have thoughts:
- 3 more icebolts makes for 15.. overkill? But 3 freezes are nice..
- better 4 freeze, 2 water pillars (to cancel MrBlonde deck)??
(implosion vs Lokiburn4) = I have thoughts:
- We have no dark cards in vault ATM
- 3 more lightnings makes total now 6
- For a mini-dark deck: 2 steals, 2 dusk shields, Vamp Stiletto
- last card to convert (a single drain life seems pointless)

Propaganda
5 x Deja Vu (0) (earth counter)
5 x Luciferin (0) (earth counter)
1 x Miracle (24) (Since we can exceed 24 now)
1 x White Nymph (For use in fractal decks)

Conversions ( I have no real idea for this.. I just know we probably need it - at least 6 light pillars to make up for discards)
- drain life (from salvage)
- 2 purifys
- 2 Angels (since no upped age anymore??).. angel / RP can be fone with 4..
- Then I have no freakin' idea..



suxerz

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg190411#msg190411
« Reply #19 on: November 01, 2010, 07:41:25 pm »
I think this format should be better to put in the 2nd post. These are my suggestions as well.

Details for 1st post:

 :aether Artagas  VS Asymmetry :light 2 - 0 [DISCARD 6]
Code: [Select]
5f0 5f0 5f0 5f6 5f6 5f6 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5oi 5oo 5oo 5oo 5oo  Discard:
  2 x Fire Pillars
  4 x Wings


 :entropy Zeru vs Salamence747 :light 2 - 0 [DISCARD 6]
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt  Discard:
  3 x Reverse time
  3 x Dune Scorpion


 :light Rastafla vs Wizelsnarf :life 2 - 1 [SALVAGE 6]
Code: [Select]
4vg 4vj 4vj 4vj 4vl 4vl 4vm 4vm 4vm 4vm 4vn 4vn 5bt 5bt 5bu 5bu 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de  Salvage:
  2 x Antimatter
  2 x Discord
  2 x Nova


 :light Wizardcat vs icecoldbro :aether 2 - 0 [SALVAGE 6 + 3]
Code: [Select]
5c2 5c2 5c2 5c2 5c2 5c2 61t 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ae 7ae 7ae 7ae 7ae 7ae  Salvage:
  2 x Dimensional Shield
  3 x Fractal
  4 x Heal


 :death MrBlonde vs Fenix2011 :light 2 - 0 [DISCARD 6]
Code: [Select]
5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5i9 5ia 5ia 5ia 5l8 5l8 5l8 5l8 5lg 5lh 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq  Discard:
  1 x Reflective Shield
  2 x Water Pillar (we're going to get these back from Ryan's salvage)
  3 x Light Pendulum (we're going to get these back from conversion)


 :gravity Napalm vs Suxerz :light 2 - 0 [DISCARD 6]
Code: [Select]
576 576 576 5l8 5l8 5la 5la 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rs 5rs  Discard:
  3 x Gravity Pendulum
  2 x Eternity
  1 x Pharaoh


 :light xdude vs Indrejue :gravity 2 - 0 [SALVAGE 6 + 3]
Code: [Select]
55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55n 55n 55v 55v 576 576 61o 61o 61o 61o 61q 61q 61q 61t 61t 61t 61t 61t  Salvage:
  2 x Aether Pillar
  3 x Lightning
  4 x Dimensional Shield


 :light Ryan666 vs wavedash  :water 2 - 1 [SALVAGE 6]
Code: [Select]
4t4 4t4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61o 61o 61o 61o 61o 61o 623 623 623  Salvage:
  4 x Freeze
  2 x Water Pillar


 :light implosion vs Lokiburn4 :darkness 2 - 0 [SALVAGE 6 + 3]
Code: [Select]
5uo 5uo 5up 5up 5ur 5us 5us 606 606 606 606 606 606 606 606 606 61o 61o 61o 61o 61q 61q 61q 61q 61v 61v 61v 61v 61v 61v  Salvage:
  2 x Steal
  3 x Lightning
  2 x Dusk Mantle
  2 x Drain Life

And below is the format for the 1st post along with my suggestions. I would prefer to have the deck code for my excel spreadsheet. :P But if you think that's too much work, it's okay.


Salvaging
2 x Nova
2 x Discord
2 x Antimatter
4 x Heal
2 x Water Pillar
4 x Freeze
2 x Dusk Mantle
2 x Steal
2 x Drain Life
2 x Aether Pillar
6 x Lightning
6 x Dimensional Shield
3 x Fractal
Code: [Select]
4vj 4vj 4vl 4vl 4vn 4vn 5c2 5c2 5c2 5c2 5i4 5i4 5i7 5i7 5i7 5i7 5uo 5uo 5up 5up 5us 5us 61o 61o 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 622
Discarding
3 x Gravity Pendulum
2 x Burning Pillar
2 x Water Pillar
1 x Reflective Shield
3 x Light Pendulum
4 x Wings
3 x Reverse Time
2 x Eternity
1 x Pharaoh
3 x Dune Scorpion
Code: [Select]
576 576 576 5f0 5f0 5i4 5i4 5lg 5mq 5mq 5mq 5oo 5oo 5oo 5oo 5rk 5rk 5rk 5ro 5ro 5rs 5rt 5rt 5rt
Penalties
none


Converting
1 x Gravity Pendulum

-To-

1 x Light Pillars


Propaganda Finished (12 Cards)
5 x Deja-vu
5 x Luciferin
2 x Miracle
Code: [Select]
5li 5li 5lj 5lj 5lj 5lj 5lj 5rh 5rh 5rh 5rh 5rh

Offline Wizardcat

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg190642#msg190642
« Reply #20 on: November 01, 2010, 11:50:30 pm »
My only problem with that is the extra heal that's not converted away. One heal is pretty useless, and we could have a card that's potentially useful instead of being purely conversion fodder. I'd suggest either grabbing another Dimensional Shield from my salvage instead, or converting it instead of an Eternity, or somethin'.

Edit: Misread. We're just gonna convert our shiny, new dark and entropy cards? Antimatter is a powerful tool in stalling, as is Hax(er) Shield, and Steal is always a nice card... We don't HAVE to convert 12 cards every round.

Once we get this finalized, I can edit the fault. Vault's mah baby.  8)
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Offline xdude

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg191132#msg191132
« Reply #21 on: November 02, 2010, 08:27:17 am »
I strongly suggest converting all non-Light Pillars and Pendulums. Also, I bet you have to say what you're converting them into.
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Saying Elements cards are just pixels is like saying Dollars are just paper.

suxerz

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14621.msg191300#msg191300
« Reply #22 on: November 02, 2010, 03:14:19 pm »
My only problem with that is the extra heal that's not converted away. One heal is pretty useless, and we could have a card that's potentially useful instead of being purely conversion fodder. I'd suggest either grabbing another Dimensional Shield from my salvage instead, or converting it instead of an Eternity, or somethin'.

Edit: Misread. We're just gonna convert our shiny, new dark and entropy cards? Antimatter is a powerful tool in stalling, as is Hax(er) Shield, and Steal is always a nice card... We don't HAVE to convert 12 cards every round.

Once we get this finalized, I can edit the fault. Vault's mah baby.  8)
Yes, I agree. Looking at our current decks, we don't have to convert 12 cards this round. Then, let's keep those salvaged cards!


I strongly suggest converting all non-Light Pillars and Pendulums. Also, I bet you have to say what you're converting them into.
Hmm.. I don't think that is necessary to convert all non-light pillars and pendulum. Besides, we are using some of them in this round.


I've updated my suggestion above.

 

blarg: