Edit: I deleted my earlier deck ideas to save space on this first page. It was taking like 5 minutes just to scroll down.
I'll update as we find and optimize decks.
Aether √
CC- Lightning
Speed- Phase Spider
Special- Parallel Universe, Immortal, Phase Dragon, Dimensional Shield, Quintessence, Fractal
Counter Deck:Earth-Light
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Earth-Light Mini
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Titanium Shield to block damage. Should be good particularly for any cheap Fractal'd creatures. Stone Skin to pump up your health 50 at a time and then Miracle. Use Stone Skin before Miracles that way they have to go through more of your HP. Win with 249 HP.
Also against a more normal Aether deck, the EQs and Titanium Shield should slow them down enough.
Air CC- Shockwave, Unstable Gas, Thunderstorm, Owl’s Eye
Speed- Wyrm
Special- FFQ, Flying Weapon, Fog Shield
Counter Deck:Air-Light
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Flying Stars to avoid all CC. Miracles keep you alive. Keep a MS in the weapon slot always to avoid Fog Shield. One deck that might be a problem though is a FFQ deck. Not sure what to do though.
Darkness √
QC- Devourer
CC- Parasite, Drain Life, Liquid Shadow
PC- Steal
Special- Dusk Mantle, Minor Vampire, Nightfall
Counter Deck:Fire-Light
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Phoenix for renewable creature attack. Immolations to minimize Devourer. You can also Immolate your own Phoenix if you're not drawing Photons or if he uses Freeze/Basilisk Blood on them. xdude, you might want to take upped reflective shield since it blocks 1 and can't be stolen. Edit: I got rid of the Rage Potions and added Deflags for Dusk Mantle, Vampire Stiletto, and Nightfall.
Death √
CC- Virus, Plague, Aflatoxin
Special- Poison, Bone Wall, Arsenic
Counter Deck:Water-Light
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Simple deck-out strategy. Ice Shields, Ice Bolts, and Floodings to minimize creature damage; Purifies for Poison; Miracles to stay alive. I’m not sure, but I think it works best to use Purify and Miracle together. Also, don't play Floodings if they play Vultures unless you kill the Vultures early on. You might be able to save up and Bolt the player to death after hopefully taking their health down a bit with MS.
Earth √
QC- Earthquake
CC-Basilisk Blood
PC- Pulverizer
Speed- Graboid
Special- Stone Skin, Titanium Shield
Counter Deck:Time-Light
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Bless the Deja Vu and split them. Play Luci early and often. The Light Pillars aren't necessary for the deck to work, but they do help in the first couple turns. Edit: After testing both decks some more, I think this is the better deck now.
Aether-Light
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It works against Seism, so hopefully should work in PvP. If playing against Air or Fire duo, save a Photon, Luci, and Fractal. And try to Luci your fractal'd dragons as soon as possible.
Edit: After optimizing the Time-Light deck, I think it'd do better against Earth than this deck would. The Time-Light deck is not so dependent on Pillars as this Aether-Light deck is to cast Fractal.
Entropy: √
QC- Discord
CC- Antimatter, Maxwell’s Demon, Chaos Seed, Mutation, Fallen Elf
Speed- Lycanthrope
Special- Dissipation Shield
Counter Decks:Immolation-Light
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Immolate a Photon to get started. Then hold on to your Immolations for when they AM a Golem or Graboid. Then immediately Immolate to keep it from healing them. Use Miracles to stay alive long enough. Lightning and Shockwave are primarily for Maxwell's Demon. Deflag is primarily for Shields since Discord doesn't hurt hardly with Immolation. Save the Momentum towards the end of a deck-out Entropy deck (Dissipation Shield+PA+lots of pillars), or until you think he's run out of AM. Remember, you can also keep growing your Golem to overcome AM.
Fire √
CC- Fire Bolt, Rain of Fire, Fire Shield, Rage Potion
PC- Deflagration
Speed- Ash Eater, Lava Golem, Crimson Dragon
Special- Phoenix, Fahrenheit, Immolation
Counter Deck:Death-Light
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implosion found the right card mix to make Death-Light work. Stay alive with BW+Miracle while you slowly poison them to death. If you think he has Fire Bolts then keep track of his Fire quantum and how many cards he's holding on to and make sure to Miracle before you fall before that threshold. Also, it's probably better to use your BW after you Miracle. That way it buys you some time to save up the Light quantum you need. With all the Light pillars, you should be able to play Miracle in 2-3 turns. The deck works, but it might could use a little more optimizations. It seems a little short on Death pillars.
Gravity QC- Black Hole
CC-Gravity Pull, Otyugh
Special- Armagio, Gravity Shield, Titan, Sapphire Charger, Momentum, Graviton Fire Eater
Possible Counter Deck:Gravity-Light
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Works okay, but a bit slow because Dragons cost sooo much. This deck is dead in the water though against EQ and Rewind.
Edit: It'd be nice if we can find a better deck.
Life √
CC- Thorn Carapace
Speed- Horned Frog, Cockatrice
Special- Empathy Bond, Adrenaline, Forest Spirit, Heal, Druidic Staff
Counter Deck:Aether-Light
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Knock 'em out with Blessed Pegasus and MS while you sit behind a chain of Shields. Multi-bless when you're down to just 1 Air to maximize damage (unless they're playing Gravity). All you need is 2 Aether pillar to get enough quantum to chain. Also, 34 cards to avoid decking out against a healing Life deck.
Time √
CC- Reverse Time, Scarab, Eternity, Procrastination
Special- Golden Hourglass, Anubis, Sundial, Precognition, Fate Egg, Deja Vu
Counter Deck:Air-Light
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Avoids Sundials, Procrastination Shield, Scarabs, Rewinds. Kill with MS and UG. Stay alive with Miracle. If they don't have any PC, save up the UG and use them as CC. If they're playing Time-Light, save up your UGs and use them all at once when you can kill them.
Edit: Works well against most Time decks, but not against Time-Earth. Could possibly add more Pillars to compensate for EQs.
Water QC- Trident
CC- Freeze, Ice Bolt, Ice Shield, Mind Flayer, Toadfish, Flooding
Special- Chrysaora, Nymph’s Tear
Counter Decks:Water-Light
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Water-Light Mini
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This is a variation of the counter-Death deck. Simple deck-out strategy. Ice Shields and Ice Bolts to minimize creature damage (and several of them to get them early and/or replace stolen ones); Purifies for Poison; Miracles to stay alive. I’m not sure, but I think it works best to use Purify and Miracle together. You might be able to save up and Bolt the player to death after hopefully taking their health down a bit with MS.
Air-Light
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Flying Stars to avoid all CC. Miracles keep you alive. Keep a MS in the weapon slot always to avoid Ice Shield. This deck is too slow against a Poison deck.