vs earth: (role GENERAL) (upgrades TBD)
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4vd 4vd 4vl 4vl 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 6u5 6u5 7jo 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 8pj
I think this works very well against the 3 decks earth is known to have from round 5, and the two decks they lost with, while they would probably beat this, have both probably been discarded. They do have a bonewall grabbow that this deck might struggle with; I'm hoping that they simply won't bring it vs us :p If I could be sure we wouldn't see pulverizer used against us, I'd say bring dims and laugh at them.
vs gravity: (TINKERER, obviously)
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5lh 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7jr 7jr 7jr 7jr 81q 81q 81q 81q 8pq
Absolutely laughs at gravity shield, which they've thrown at us the last two rounds. Catatitans is going to wreck this, but other than the entropy duo, I don't think we have much of a chance against catatitans, anyway. (maybe a darkness deck with steal could beat it?)
vs darkness: (role LIEUTENANT, because Arthanasios convinced me. Also fixed mark from light to air, and dropped pegasus for miracle)
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5mq 5mq 5og 5og 5on 5on 5on 7k2 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7n5 7n5 8pr
I think that darkness is by far our hardest match. I'm not really confident that this deck can win, but I think it at least has a small chance on a good draw. It is also comprised almost entirely of cards that can be discarded with the least harm. I'm looking at it as basically a suicide deck, except that it's actually playable.
vs death: (role UPGRADES)
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lc 5lc 5lc 5lc 5lc 5lc 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 7k2 7k2 7la 7la 7q9 7q9 7q9 7q9 7q9 7q9 8pu
Death's in almost as much trouble as we are, vaultwise. This should outheal any poison decks, laugh at any pc/cc/shields, they can't silence OTK us (unless we miss sanc draw), and we have enough shields/dials to stall an entire game vs nonPC decks, and they don't seem to have much PC left. We've got holy lights to stop early creatures. About the only thing I think death can do to beat this deck is a larger stall. We could add something like a morning star, a couple dragons, and a couple more quanta to beat that. I'm just worried that a team in almost as much trouble as we are could literally field a 60 card suicide deck to beat this. (we can scrape by, barely, without suiciding, so I don't think death will, but I still don't like the idea it's possible. Thoughts?)
The other deck that can be built is siphonary; however, there aren't really enough sundials or sancs to go around. We'd have to make some cuts somewhere, and I think that every deck has to be fully optimized this round, such that even though siphonary is quite good, we can't support it and these other decks. If we run a proper siphonary, I think we'd have to run one *extremely* bad deck in exchange. (worse than the air duo vs darkness).
Alternately, we could run upgrades or lieutenant vs darkness (and change death to upgrades and drop 2 upped cards fairly easily) to give that deck a slightly better chance of success. However, since darkness can probably beat anything we toss at them AND it's their general, I don't think it's even worth trying. Apologies to Silver Emerald, but I think that matchup is unwinnable, at least not without compromising the rest of the team. I would love for someone to correct me on this, though.