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kirchj33

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Strategy https://elementscommunity.org/forum/index.php?topic=23759.msg302889#msg302889
« on: April 01, 2011, 07:10:55 am »
As we seem to have a fairly complete strategy list on typewithme, I decided to put it here to unclutter.  Also, this way we can comment/adjust as vaults change.  I'd imagine the goal should be to reach a consensus for versing each element with a bolded deck for round 1.


:entropyEntropy

Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord


 :deathDeath

Strong Cards to Counter: Bonewall, Poison Cards, Plague

Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them

Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)


 :gravityGravity

Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)


 :earthEarth

Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

Strategy?: Rush hard. 42 card deckout.

Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)


 :lifeLife

Strong Cards to Counter: Mitosis, Adrenaline, Healing

Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle


 :fireFire

Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

Expected Decks:fire stall, immo rush, graboid rainbow

Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields


 :waterWater

Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through
stalls.

Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders


 :airAir

Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

Possible decks to counter with: Deckout, poison stall, winged creatures.


 :timeTime

Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

Possible decks to counter with: Poison Sanc Stall, Firestall


 :darknessDarkness

Strong Cards to Counter: Steal, Vamp Cards, Devourers

Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

Strategy?: Rush with PC, Wardens

Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification)


 :aetherAether

Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.


 :underworldUnderworld

Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

Expected Decks: Possbily rainbows?

Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Bolded decks indicate those with a high expected winning percentage.

"Chance favors the prepared mind" - Louis Pasteur

 

anything
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