OK, sounds good. I think we should discuss all the strategy here and leave the vault split thread (along with future s/d/c) as clean as possible because we shouldn't edit any of the post and it's a lot easier to read.
So, here is what I can say about my tests against entropy.
vs EntropyThese are the decks that I used:
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5li 5lk 5lk 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61q 61q 61q 622 622 622 622 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7k4 8pu
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4vc 4vc 4vc 4vc 4vc 4vc 4vh 4vh 4vh 4vh 4vh 4vh 500 50u 50u 50u 50u 50u 50u 5up 5up 5up 5v1 6rk 6u7 6u7 6u7 6u7 6u7 6u7 7t9 7t9 8pt
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vh 4vh 4vh 4vh 4vh 4vh 500 50u 50u 50u 50u 50u 5up 5up 5up 5up 5v1 6rk 6rk 6u7 6u7 6u7 6u7 6u7 6u7 7t9 8pt
I got 15-0s vs both of the Entropy decks. Although my tests probably doesn't mean much here since the AI is really stupid playing any of these decks; I really don't see how anything can go wrong with us playing RoL/hope.
I'm not claiming these are the best build for both sides. For our deck, I figure that upped Hope could give more room for Angels since less RoLs required. Sometimes I don't even need to fractal the RoLs since 5 is enough (unless there are dragons) and I can get enough light quanta from the pends. Miracle is there hoping that could get us out of the danger of bad draws, but I think it can be replaced with pends if needed. But certainly no sanctuary, because it can be stolen. Though it might help if they decide to use the dissipation shield. Three lightnings just to be safe in case they have more than 1 nymph. As for the Entropy deck; though I didn't see any extra AMs or dissipation shields, I figure it is better to test with the worst scenario possible.
I'm not sure if this is an obvious strategy or not, but I think it's better that after your first fractal, you should just hold on to your cards and wait for the best time to max-fractal the Angels. By not playing any cards, you can discard the unimportant cards such as extra RoLs, Hope and miracle to free your hand. So, even if you can't make an OTK, you could maximize the amount of angels you can play in the next two turns.
I didn't test with the other possible cards such as pest, BE and LS because I don't see how that will make a different in the result.
vs TimeThese are the decks that I used:
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5li 5lk 5lk 5lk 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 622 622 622 622 63a 63a 63a 6rk 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 8pu
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4vj 4vj 4vj 4vj 4vj 4vj 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 718 718 718 718 718 71a 71a 7n0 7q5 8pk
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4vj 4vj 4vj 4vj 4vj 4vj 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rp 718 718 718 718 718 7n0 7q5 7q8 7q8 8pk
I got 13-2/12-3 for the first poisondial (with Arsenic) and 6-4/3-7 for the second one (with Eternity). It's a lot easier than I thought it will be, but that's probably because the crappy poisondial that I build. >.<
Again I'm not claiming these are the best build for both sides. Though the long sword doesn't help much, it can slowly do damage especially when sundial is on. As for the Time deck, they might not have any Eternities left, but I figure it wouldn't hurt to test. Also, I didn't see any deja-vu either but they can easily replace that with something else like fate egg.
For the first posisondial, I lost mostly because couldn't play Hope fast enough and/or Miracle didn't show up. For the second deck, it's a bit tricky and mostly it depends on the starting hand since I can get draw lock pretty easily. If I didn't play any creatures, I couldn't have enough quanta for Sancs and/or Miracle. The losses mostly not because deck out, but pure damage from poisons.
I don't think nova-graboid with only rewind as CC will be a problem. Am I right about this? >.<
Probably better to test them anyway... Also, I'm not sure what kind of deck they can create after salvaging from gravity (assuming that they will win). Chargers and Pharaohs?