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Offline Boingo

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg325793#msg325793
« Reply #12 on: May 03, 2011, 01:59:03 pm »
 /-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Latest Export Backup: 0305 EST MAY 3, by Boingo (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

I stickied boingo's decks thread already, so thats where it is if you're confused. :P

Round 4: http://tinyurl.com/lightround4
Round 5: http://tinyurl.com/round5light

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Hola peoples. Round 4 summary, coming right up.

Stroke of Luck:
At the Startof this round, If a
vault is evenly divisible by 7:
Every player on that team may
use 2 extra upgraded cards.

Teams that got Lucky
  AIR (371)
  GRAVITY (245)
hrmmm vs (Air) Noobiecakes (2-card bonus)
(Darkness) Jaymanfu vs Lt. ak65ala
(Earth) $$$man vs Zblader
(Aether) Gen. Higurashi vs RootRanger
Boingo vs vinvick3714 (Water)
Gen. coinich vs Daxx (Death)
(Time) SnoWeb vs valuka
(Gravity) Gen. thenewguy vs kirchj33

Fair round I suppose - we're mostly fighting people whose teams are on the same level as we are, and Noobiecakes technically is like a lieutenant fight. The only real problem I can see is the Higs match - Aether's in 1st, and we're fighting the general. TNG might also be a problem.

Round 3 Results:
Vault edit done: http://elementscommunity.org/forum/index.php/topic,23648.msg348545#msg348545


SALVAGE:
Coinich - Win. - 2 eq's, 4 ss?
Boingo - we need to copmensate some discarding with this deck: 4 novas, 2 discords
zblader - Win - 6 water pillars we could convert instantly?
ak65ala - 4 animate weapon 2 owls?
root 3 cards -  1 arsenic, 1 forest spirit,  1 lycan
valuka 3 cards - 3 bonewalls?


needed salvage with current decks (http://elementscommunity.org/forum/index.php/topic,25449.msg346667#msg346667:
-1 arsenic  (roots opponent)
-1 forest spirit (roots opponent)

DISCARD:
hrmmm - 6 novas, 1 lycan, 4 graboids,  4 pegasi, 1 monumentum, 1 deflag, 1 light pillar
kirch - 3 golden dragons, 1 solar shield, 2 miracles, 2 crusader, 1 rt, 1 eternity, 2 gotp, 6 light pendulum
valuka - 7 light pillars, 2 solar shield, 1 morning star, 1 miracle, 7 light pendulum
Root - 1 deflag, 6 immolation, 6 phoenix, 2 ragepotions, 2 sanctuary, 1 light pendulum

needed convertion with this discarding:
light pillars leftover with the actual decks: -2
pillars discarded: 8
light pendulums leftover with the actual decks: 0
pendulums discarded: 14

needed pillar converting: 10
needed pendulum converting: 14
total: 24 cards to convert.
- 6 water pillars
- 2 gotp
- 4 time pendulum
- 4 fire pillars
- 3 entropy pillars
- 1 purple dragon
- 2 abominations
- 1 Golden Dragon, 1 Charger

Current Card Changes
Salvage: +30 (Root went 2-1) as did valuka
Discard:  -72

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none


Round 4 has started:
EC:

Stroke of Luck:
At the start of this round, if a vault is evenly divisible by 7: Every player on that team may use 2 extra upgraded cards.

Teams that got lucky: Gravity and air


(gravity) Gen. thenewguy vs kirchj33
(air) Noobiecakes vs hrmmm
(dawkness) Jaymanfu vs ak65ala
(earth) $$$man vs Zblader
(aether) Gen. Higurashi (2 generals wtf?) vs RootRanger (dat's me!)
(water) vinvick3714 vs Boingo
(dead) Daxx vs Gen. Coinich
(time) SnoWeb vs valuka



ROUND 4 DECK PROPOSALS, feel free to add/modify/switch around
i had to remove 2 blessings (we dont had enough) in one of these decks: http://elementscommunity.org/forum/index.php/topic,25449.msg346667#msg346667
deck changes:
coinichs deck - 1blessing + 1 crusader
hrmmms deck - 1 blessing + 1 charger

(gravity) Gen. thenewguy vs kirchj33
     Gravity's vault is getting low. We might be able to scout what they have left and try to counter it?
Rainbow Grabby/Peggy rush? Perhaps.  They might just use the same deck for a lack of better options and the "guaranteed" win Something with RTs, if hrmmm chooses rainbow rush. hrmm is goint to take blessed otys. graboid/pegasi rush here?
Dunescorp stall
5lf 5lf 5lf 5lf 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps
(air) Noobiecakes vs hrmmm
Rush. Would you be fine using Rainbow rush again? I don't have any other ideas. <- i spot at least 2  healing decks from team air (miracle/sancts, flying/druids) also they might be still able to do the a ffq deck or a bonewall/poison stall. i doubt i will have a chance of any of these decks with the nova rush. We would need to test that. Graboid rush is our fastest deck. Actaully, would accelerated dragons work? Also, we need to use graboid rush somewhere, and we have nothing else to use against air.
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 61q 8pm
Alternate idea: Blessed otyughs: (grav shield, miracle) 55p 55p 55q 55q 55r 55r 55r 55r 5l8 5l8 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl
^this is working ways better vs. the most air decks.
(dawkness) Jaymanfu vs ak65ala
Stall  I want my daggers dammit! :p I'll do my best to get them for you! Will firestall work?  Plague might be brutal vs adrenavamps, but that deck lost  Darkness has not used many creature heavy decks, so the fire stall should work.
5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po
Can we do a luciferin/hope/sanc deck here (possibly mono)?  If we have the cards for this, and get get a wall of ~10 fairly quickly (6 turns or so) it should work.  Don't think they will pack mass creature CC against us.
(earth) $$$man vs Zblader
Allright. Earth has two main types of decks: graboids and stall. They aren't going to stall against light, so we need something to beat graboids. Firestall and poison stall are being used, so how about blessed Otyughs?<- could work vs. graboids. make sure to take some sanctuarys along, to force them to unborrow the grabs.  Blessed Otys has failed twice.  The only thing going for it at this point is that they won't expect it
55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 8pl
Blessed Otyughs, no momentum because earth's rushes don't use shields (or only have one fog shield).
Their time duos kill this deck.  If you see time mark, just type "gg".  If they go stall, we lose.  PoTS works, use Otys against TNG
5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
I'll see if I can get some quick tests done.
Test 1 :
vs. 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq
1 - 0 . Any variant of Max HP is pretty much off the board without the power to outdeck Eternity unless denial is rolled out fast enough. Skipping this one - it lacked the threats I needed to test against. (No EQs)
vs. 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 594 594 594 5rk 5rk 77c 77c 7q4 7q4 7q4 7q4 8ps
1 - 1.  Was upgraded, downgraded it to v:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 590 590 590 590 590 590 593 593 593 593 594 594 594 5rk 5rk 5rk 5rk 8ps
(aether) Gen. Higurashi (2 generals wtf?) vs RootRanger (dat's me!)
Hmm...Higs has used graboid/EQ/PU, devtal, and fractix. Those are all good choices against light.
Poison stall with solar shields?
52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 8pk
4-1 vs. grabbies, 4-1 vs. devtals, 5-0 vs. fractix in trainer - Human Intelligence > AI but this is still a good sign I think  with those results we should go with it I'm guessing fractix with explosions/dim shields OR PU/air dragon deck to prevent us from using miracle (Hope deck--would need sanc for devourers, but damage/creature on her fractal deck seems to be 4 or less and she hasn't brought momentum. explosions on fractix would be dead cards mostly)
(water) vinvick3714 vs Boingo
Immo rush - I think immo better to counter freeze? Good idea (removing rainbow rush). Your rage pots might work nicely to help counter any Toadies as well? Well, ragepots aren't enough to kill ice dragons and steam machines. Maybe we could use non-fire and non-water cards in this deck? I'll make a code. kk. We'll have to salvage golems though.
4vl 4vl 4vl 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5ll 5ll 5ll 8pj - I like it. We need to salvage 2 discords to play this.
This deck does not beat their rainbows (steam machines, mostly) or anything with early ice shield. What I wouldn't give for some black holes right about now.
Miracle Hope deck? Not sure if I like solar shields better or hope.
5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5lh 5li 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5mq 5mq 8pq
Deja Hope: 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5lh 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5mq 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps
(death) Daxx vs Gen. Coinich
Supersaders. Only 4 snovas, but it has a 78% chance to draw one in the first 9 cards (it takes at least 7 cards in hand and 2 in draw in order to play a snova). We need to salvage 2 discords to play this.
4vl 4vl 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 7tb 7tb 8pj
This deck takes practice. It's not easy to play it perfectly. Here are some tips:
The first weapon to come out should be discord, unless they are using immo.
The first priority for blessings are the vampire daggers. Discords and arsenics are the second priority. Blessings shouldn't be used on a crusader, unless there is no flying weapon in your hand.
If you have a crusader, vamp dagger, and discord, and no flying weapon, do the following:
Play the vampire dagger; endow it with the crusader. Then play the discord. This way you have both denial and healing.
Beautiful deck.
(time) SnoWeb vs valuka
OK, I've got this matchup figured out. We've used no creatures, but still had damage cards the last 2 games against time. Time also rarely uses weapons. Which means there is a low chance of an eternity. So let's use deckout (SS/Miracle)
58s 58s 58s 592 592 592 594 594 594 594 594 594 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Any chance to add a Morning Star?  Would possibly help in case they bring Eternity.Or 2 stone pillars in place of 2 pendula (can salvage from my match vs TimerClock)?

Decks We Can Build:
Draconic Sanctuary : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq

STRATEGY
Entropy
Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM
Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo
Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic
Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord
Death
Strong Cards to Counter: Bonewall, Poison Cards, Plague
Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal
Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum
Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)
Gravity
Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH
Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh
Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.
Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)
Earth
Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin
Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo
Strategy?: Rush hard. 42 card deckout.
Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)
Life
Strong Cards to Counter: Mitosis, Adrenaline, Healing
Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps
Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.
Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle
Fire
Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler
Expected Decks:fire stall, immo rush, graboid rainbow
Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.
Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields
Water
Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)
Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts
Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.
Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders
Air
Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon
Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?
Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy
Possible decks to counter with: Deckout, poison stall, winged creatures.
Time
Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions
Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons
Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).
Possible decks to counter with: Poison Sanc Stall, Firestall
Darkness
Strong Cards to Counter: Steal, Vamp Cards, Devourers
Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)
Strategy?: Rush with PC, Wardens
Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals
Aether
Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal
Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall
Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.
Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.
Underworld
Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.
Expected Decks: Possbily rainbows?
Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.
Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)

Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://helltgivre.free.fr/elements/
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime
Bring back Holy Cow!

Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg328383#msg328383
« Reply #13 on: May 06, 2011, 05:25:36 pm »
Battle Report:
I've got a list and links below

Hola peoples. Round 4 summary, coming right up.

Stroke of Luck:
At the Startof this round, If a
vault is evenly divisible by 7:
Every player on that team may
use 2 extra upgraded cards.

Teams that got Lucky
  AIR (371)
  GRAVITY (245)
hrmmm vs (Air) Noobiecakes (2-card bonus)
(Darkness) Jaymanfu vs Lt. ak65ala
(Earth) $$$man vs Zblader
(Aether) Gen. Higurashi vs RootRanger
Boingo vs vinvick3714 (Water)
Gen. coinich vs Daxx (Death)
(Time) SnoWeb vs valuka
(Gravity) Gen. thenewguy vs kirchj33

Fair round I suppose - we're mostly fighting people whose teams are on the same level as we are, and Noobiecakes technically is like a lieutenant fight. The only real problem I can see is the Higs match - Aether's in 1st, and we're fighting the general. TNG might also be a problem.

*************

Allright. If we go 5-3 this round, we can have 8 people fightning next round. If not, someone is sitting out.
1 more win! But 2 would be nice...





ROUND 4 DECK PROPOSALS, feel free to add/modify/switch around
i had to remove 2 blessings (we dont had enough) in one of these decks: http://elementscommunity.org/forum/index.php/topic,25449.msg346667#msg346667
deck changes:
coinichs deck - 1blessing + 1 crusader
hrmmms deck - 1 blessing + 1 charger

(gravity) Gen. thenewguy vs kirchj33
     Gravity's vault is getting low. We might be able to scout what they have left and try to counter it?

    * Rainbow Grabby/Peggy rush? Perhaps.  They might just use the same deck for a lack of better options and the "guaranteed" win Something with RTs, if hrmmm chooses rainbow rush. hrmm is goint to take blessed otys. graboid/pegasi rush here?

    * Dunescorp stall

    * 5lf 5lf 5lf 5lf 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps

(air) Noobiecakes vs hrmmm

    * Rush. Would you be fine using Rainbow rush again? I don't have any other ideas. <- i spot at least 2  healing decks from team air (miracle/sancts, flying/druids) also they might be still able to do the a ffq deck or a bonewall/poison stall. i doubt i will have a chance of any of these decks with the nova rush. We would need to test that. Graboid rush is our fastest deck. Actaully, would accelerated dragons work? Also, we need to use graboid rush somewhere, and we have nothing else to use against air.

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 61q 8pm

    * Alternate idea: Blessed otyughs: (grav shield, miracle) 55p 55p 55q 55q 55r 55r 55r 55r 5l8 5l8 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl

    * ^this is working ways better vs. the most air decks.

(dawkness) Jaymanfu vs ak65ala

    * Stall  I want my daggers dammit! :p I'll do my best to get them for you! Will firestall work?  Plague might be brutal vs adrenavamps, but that deck lost  Darkness has not used many creature heavy decks, so the fire stall should work.

    * 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * Can we do a luciferin/hope/sanc deck here (possibly mono)?  If we have the cards for this, and get get a wall of ~10 fairly quickly (6 turns or so) it should work.  Don't think they will pack mass creature CC against us.

(earth) $$$man vs Zblader

    * Allright. Earth has two main types of decks: graboids and stall. They aren't going to stall against light, so we need something to beat graboids. Firestall and poison stall are being used, so how about blessed Otyughs?<- could work vs. graboids. make sure to take some sanctuarys along, to force them to unborrow the grabs.  Blessed Otys has failed twice.  The only thing going for it at this point is that they won't expect it

    * 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 8pl

    * Blessed Otyughs, no momentum because earth's rushes don't use shields (or only have one fog shield).

    * Their time duos kill this deck.  If you see time mark, just type "gg".  If they go stall, we lose.  PoTS works, use Otys against TNG

    * 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * I'll see if I can get some quick tests done.

    * Test 1 :

    * vs. 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq

    * 1 - 0 . Any variant of Max HP is pretty much off the board without the power to outdeck Eternity unless denial is rolled out fast enough. Skipping this one - it lacked the threats I needed to test against. (No EQs)

    * vs. 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 594 594 594 5rk 5rk 77c 77c 7q4 7q4 7q4 7q4 8ps

    * 1 - 1.  Was upgraded, downgraded it to v:

    * 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 590 590 590 590 590 590 593 593 593 593 594 594 594 5rk 5rk 5rk 5rk 8ps

(aether) Gen. Higurashi (2 generals wtf?) vs RootRanger (dat's me!)

    * Hmm...Higs has used graboid/EQ/PU, devtal, and fractix. Those are all good choices against light.

    * Poison stall with solar shields?

    * 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 8pk

    * 4-1 vs. grabbies, 4-1 vs. devtals, 5-0 vs. fractix in trainer - Human Intelligence > AI but this is still a good sign I think  with those results we should go with it I'm guessing fractix with explosions/dim shields OR PU/air dragon deck to prevent us from using miracle (Hope deck--would need sanc for devourers, but damage/creature on her fractal deck seems to be 4 or less and she hasn't brought momentum. explosions on fractix would be dead cards mostly)

(water) vinvick3714 vs Boingo

    * Immo rush - I think immo better to counter freeze? Good idea (removing rainbow rush). Your rage pots might work nicely to help counter any Toadies as well? Well, ragepots aren't enough to kill ice dragons and steam machines. Maybe we could use non-fire and non-water cards in this deck? I'll make a code. kk. We'll have to salvage golems though.

    * 4vl 4vl 4vl 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5ll 5ll 5ll 8pj - I like it. We need to salvage 2 discords to play this.

    * This deck does not beat their rainbows (steam machines, mostly) or anything with early ice shield. What I wouldn't give for some black holes right about now.

    * Miracle Hope deck? Not sure if I like solar shields better or hope.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5lh 5li 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5mq 5mq 8pq

    * Deja Hope: 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5lh 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5mq 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps

(death) Daxx vs Gen. Coinich

    * Supersaders. Only 4 snovas, but it has a 78% chance to draw one in the first 9 cards (it takes at least 7 cards in hand and 2 in draw in order to play a snova). We need to salvage 2 discords to play this.

    * 4vl 4vl 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 7tb 7tb 8pj

    * This deck takes practice. It's not easy to play it perfectly. Here are some tips:

    * The first weapon to come out should be discord, unless they are using immo.

    * The first priority for blessings are the vampire daggers. Discords and arsenics are the second priority. Blessings shouldn't be used on a crusader, unless there is no flying weapon in your hand.

    * If you have a crusader, vamp dagger, and discord, and no flying weapon, do the following:

    * Play the vampire dagger; endow it with the crusader. Then play the discord. This way you have both denial and healing.

    * Beautiful deck.

(time) SnoWeb vs valuka

    * OK, I've got this matchup figured out. We've used no creatures, but still had damage cards the last 2 games against time. Time also rarely uses weapons. Which means there is a low chance of an eternity. So let's use deckout (SS/Miracle)

    * 58s 58s 58s 592 592 592 594 594 594 594 594 594 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Any chance to add a Morning Star?  Would possibly help in case they bring Eternity.Or 2 stone pillars in place of 2 pendula (can salvage from my match vs TimerClock)?


Decks We Can Build:
Draconic Sanctuary : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq



Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg333650#msg333650
« Reply #14 on: May 14, 2011, 08:11:43 pm »
Round 5:

Tactical Point
During Deckbuilding, choose
Point: Point discards 20 more
for a loss. Other team mates
discard 5 less for a loss.

Who should be the point? Vote here!
coinich -  (RootRanger, kirchj33, Zblader,valuka,hrmmm)
coinich is appointed as point

(Note - If you vote for someone put it in the parehtheses if they're already there.)

If this is required... wow, just wow.  This is putting a lot of pressure on one person.  Point loses and 4 others win, it becomes a wash.  No benefit from point winning....  We stand quite a bit from winning however; give point to Z? Our best option both with who he is against and his record this war My vote goes to coin. His opponent is a little harder, but coin can use 6 upgrades, which is a big difference. Record doesn't mean much because everyone on the team can play a deck properly.

I'm good and RNG gives me a cookie once in a while and all, but making me the point doesn't sound like a good idea - I could easily loose as well as I could win. Best to play it safe and go with Coin.  Fine with me, though I'll do a bit more testing against Life's decks to be sure. -- My deck works great, I'll take point.



Decks Left:

    * Accel Chargers, courtesy of Root: 55k 55k 55k 55k 55l 55l 55l 55l 55o 55o 562 562 562 5le 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl

    * Pseudo-PotS (no healing): 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps Using this vs. Time, unlesss otherwise stated.

    * BB Defense deck: 58s 58s 592 592 593 593 593 593 594 594 595 595 595 595 595 5la 5la 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * requires -1 MS from boingo's deck

    * Death stall: 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 542 542 542 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5ll 5lm 5lm 5mq 8pk


    * (water) Bootsza vs ak65ala

    * Test against:

    * 1) Nymph tear UG: 5f9 5f9 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5i8 5i8 5i8 5i8 5i8 5i8 5ig 5ig 5ig 5oc 5oc 5oc 5oo 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 8pr

    * 2) Poison: 52o 52o 52o 52o 52o 52o 52q 52q 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pk

    * Possible counter: 5f4 5f4 5f4 5f6 5f6 5f9 5f9 5ia 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5la 5la 5la 5la 5la 5lb 5lg 8po

    * We only have 5 golden dragons in our vault, and I need 2. So we can't use this.

    * Eh, how about a second SS/Miracle with a few EAs?

    * 592 592 593 593 593 594 594 594 594 594 594 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 77c 77c 7k2 8pm

    * Looks good.

    * Not sure we can build this, but bonewall/poison/arsenic

    * 52o 52o 52o 52o 52o 52o 52p 52p 52p 52r 52r 52r 5li 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 71a 71a 71a 8pk

    * Pulvy Grabbow

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 61q 77g 77g 77g 8pm

    * 2-0 against Nymph tear UG

    * 2-0 vs poison deck above

    * 3-0 vs the deck they used vs us last rd

    * (aether) EvaRia vs kirchj33

    * Graboid rushbow: they aren't likely going to use dimsheilds against an element with such awesome stalls. Lightning seems to be Eva's favorite card--Add reflective shield?  I suspect they go poison/lightning. The deja hope deck could also work. I don't think aether is going to try to use a defensive deck against us. We stalled last game, and we stall more than most elements.

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 61q 8pm

    * I have serious reservations about this deck. He used it last round. Also, aether had 7/8 decks use some combo of lightning, dim shield, PU last round (the other one was devtal).  Not sure if we could beat any of them with this. Try using the blessings on the shriekers so they can survive one lightning? Or we could give you SS/Miracle?

    * Superphat SS/Miracle - Aether has run a 43 and a 44 card deck. They might use one of those, since our deckouts are smaller than that. So now we can use a deckout larger than anything they've ever made!

    * 58s 58s 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * we are running in big problems if we use that fat decks. we have to discard tons of light cards. i try, but we might need to slim this down/take another deck because we cant afford it. Can add some garbage cards too

    * Suicide: 4vi 4vo 4vo 4vo 4vp 4vp 4vp 52l 52l 52r 52r 52r 52r 52r 52r 595 595 595 595 595 595 5lg 5lg 5oi 5oi 5oi 5ol 5ol 5ol 5ol 8pm

    * (life) Falcon4415 vs coinich

    * SS/Miracle: This should beat basically everything unupped life can run. There is a deck with ice bolts, but you should handle it if you play EQ/SS right.

    * 593 593 593 593 593 593 594 594 594 594 594 594 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 77c 77c 7k2 7k2 7k2 7k2 8pm

    * works brilliantly

    * (time) Devilloss vs Zblader

    * Leftovers: 55k 55k 55k 55l 55l 55l 55o 55o 55o 562 562 562 5la 5la 5ld 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl

    * 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5fb 5fb 5fc 5fc 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * Firestall with phoenixes, because we can't have both fahrenheit and fire shield. And our morning stars are being used in another deck, which is useless without them.

    * Sounds fine with me. Phoenixes are only slightly slower in damage but more protected against most weapons.

    * Hrmmm's suggestion :

    * 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5fb 5fb 5fc 5fc 5fc 5fc 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * Pseudo PoTs - vs 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5up 5up 5up 5v1 5v1 5v1 5v1 8pt

    * 3-2

    * Wins were very close, not liking this. It was either Early Neurotoxin or no win.

    * vs 5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rn 5rs 5rs 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61q 61q 61q 61q 61t 61t 61t 61t 8pu

    * 1-1. Again, dependent on early neurotoxin.

    * (gravity) Lt. Tstar vs Boingo

    * Gravity can only run 4 decks. Which means 2 of their decks will probably be ones that one last round: Flying Novatitans and Discord BH. How many deflags do we have? 4, and we can salvage 3 more.

    * Here's something to test against: 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55o 55o 55o 55q 55q 55q 562 562 562 562 562 5rk 5rk 5rk 5rk 5rk 8ps

    * Here's discord BH to test against: 4ve 4ve 4ve 4vf 4vf 4vl 4vl 55k 55k 55k 55k 55k 55t 55t 55t 55v 55v 55v 55v 55v 576 576 576 576 576 6ts 6ts 6u5 6ve 6ve 8pj

    * I don't think we can beat both of those two decks. :( Maybe we can find something that will work.

    * AV Cable: 5f6 5f6 5f6 5f9 5f9 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5la 5lb 5lb 5lf 5lf 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 8ps

    * Ugly and slow, (against AI--needs PvP testing) can beat the accel deck + the flying titan/catapult deck, though it has a hard time with the Discord/BH (rare win)  I'm not sure how well it does against discord BH because they have GPs to use on dragons/pegs. That leaves us with blessed photons, which isn't a lot of damage.Eternity + photon = deckout

    * MS/Wings: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5oi 5oi 5oo 5oo 5oo 5oo 8pr

    * 6-0 against DiscordBH, only one of the games was even close (bad draw, AI had an early discord)

    * 2-0 vs their Catapult/Titan nova deck, has my seal of approval

    * (fire) Lava Golem vs hrmmm

    * Pseudo-PotS: 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps

    * Bonewalls may prove effectve; we can salvage a few, and probably build the Bonewall/Poison type deck, but with Morning Glories instead? We can use 5 poisons and 3 arsenics for damage instead of morning stars. Sancs and miracles for healing.

    * 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li 5li 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 8pk

    * 1-2 vs immophoenix

    * Boingo version: 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * (underworld) LifeLockable vs RootRanger

    * Here's something to test against: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vj 4vj 4vj 52q 52q 590 590 590 595 595 5c1 5c1 5c1 5f6 5f6 5og 5og 61q 61q 8pm

    * Deja Hope: 5l8 5l8 5l8 5l8 5l9 5l9 5la 5la 5la 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 5rk 5rk 8ps- I made it 30 cards now.

    * 4-1 against graboid rainbow.

    * DejaHope: similar to Boing's r4 deck with small changes. Works well against the tested deck. It will probably do well against UW because they are more likely to use things like lycans, at 6 damage, instead of dragons, at 10.

    * Tested this and it's great. Tip: Do not play dragons/sword until after 1st miracle or hope is at least 6+.

    * (darkness) Gen. TheonlyrealBeef vs valuka

    * Anti-Vader Saders, or as I can say, the Rebel Alliance Deck

    * 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vo 4vo 4vo 5lg 5lg 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * can beat vader saders, pestal, accell voodoo (let's test test PvP vs pestal and the light stall/drain life mrpaper had last round) It cant beat the stall, but I can build it for vs pestal.  The accel voodoo deck has worked twice for them and it could most likely beat this (unless they fail to target crusaders with accel and don't pack steal or GP). <.<

    * IMO the most likely decks are vader sader and graboid rush. Both are able to take advantage of the 6 ups boost (animate weapons and graboids, respectively). They also take advantage of the lack of CC in light. Antimatter destroys vader saders; now let's see if we can make a deck to beat graboid bow.

    * 4vf 4vf 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5ld 5ld 5lf 5lf 5li 5li 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * Here's mine. It beats saders as well, but also has a shot against rainbow.

    * What about Sancts for vs Pestal and BE incase they bring their own Sancts?  The Dragons are a nice touch though There's no way we are going to be able to counter Sader, Grabbow, Pestal, and Stall all in one deck. We can probably only beat 2 of those 4 decks. I think Darkness is most likely to use Sader or Grabbow, which means we should focus most on beating those two decks (especially Sader). If you can find a code that can do well against pestal or stall while reliably beating sader and grabbow, go ahead and add it :)

    *


\-----------------------------------------------------------------------------------------------------------------------------------/


Round 4 Results:
valuka: Win http://elementscommunity.org/forum/index.php/topic,25543.0.html
Boingo: Win http://elementscommunity.org/forum/index.php/topic,25587.0.html
Zblader : Win http://elementscommunity.org/forum/index.php/topic,25652.0.html
kirchj33: Win http://elementscommunity.org/forum/index.php/topic,25669.0.html (rainbow always wins) Revenge complete! :D
Coinich : Win http://elementscommunity.org/forum/index.php/topic,25730.0.html
ak65ala: Loss http://elementscommunity.org/forum/index.php/topic,25572.0.html
Root : Loss http://elementscommunity.org/forum/index.php/topic,25647.0.html
hrmmm: Loss http://elementscommunity.org/forum/index.php/topic,25718.0.html

5-3, so +30 | -72.

Vault edit done: http://elementscommunity.org/forum/index.php/topic,23648.msg348545#msg348545

***************

From Deckbuilding Part of this round:

SALVAGE (6 each):
Coinich -
Boingo -
kirchj33
zblader -
valuka


DISCARD (24 each):
ak65ala
hrmmm
RootRanger


Offline coinich

  • Hero Member
  • *****
  • Posts: 1557
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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg335939#msg335939
« Reply #15 on: May 18, 2011, 02:09:14 am »
/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Latest Export Backup: 2208 EST MAY 17, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

(note: I'm posting these now but will need to update vault tabs each round)
Round 6: http://tinyurl.com/round6light  round 6 sheet is updated with the current vault (without discarding/salvage)
Round 7: http://tinyurl.com/round7light

Round 5 5 decks should be available on the thread now: http://elementscommunity.org/forum/index.php/topic,24346.msg336531#msg336531

http://elementscommunity.org/forum/index.php/topic,26406.0.html
^ AFTER ACTION REPORT 6 UP ^

IGNs:
coinich - coinich
Boingo - Boingo
valuka-valuka
Zblader - Zblader
ak65ala
Root - RootRanger
hrmmm- hrmmm
kirchj33 - kirchj33

\-----------------------------------------------------------------------------------------------------------------------------------------------/


Round Six Summary
Event card:
No Small Thing:
All decks must have at least
35 cards this round if possible.

*If you vault is less than 35 you will simply use all the cards you have left.
*You may not try and overuse cards in one deck to make another deck below 35.
 
 I haven't tested at all. It would be nice if someone could test these.  Working on as many as I can get to, any preferences?
Gen. coinich vs gavsword (Fire)

    * Vader Saders

    * It's a risk we have to take. We can't keep our Last Stand hidden because of the event card. We can give the 4 discords to someone else, and save them incase that deck loses.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ur 5ur 7n2 7n2 7n2 7n2 7tb 7tb 8pt

    * Testing vs. Fire (Rd 5) - ImmoPhoton (2-1), PoisonBolt (3-0), ImmoSpark (2-0), Bonebolt (1-0) FIRESTALL?

    * I'll try building a firestall code to fight against.  Its more likely anyways as immo decks are hurt by the rule.  Also, they can save their Steam Machines

    * If it's 3-0 against poison bolt it should do well against firestall, which has about as much CC. I'm not sure there is much we can test, as I don't see another option for coin here.

    * Firestall and variants don't appear to be too deadly

Lt. ak65ala vs Jappert (Water)

    * 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * Cord Bombs

    * 4ve 4ve 4ve 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj We only have 5 light dragons in our vault, so I switched one to a miracle. I also upped 3 cards (2 discords, 1 miracle). The deck below is basically the same thing, but it fits our vault restraints...I think we should still have 1 purple dragon if you would rather use that.... I could rebalance quanta and add if you want.

    * 4ve 4ve 4ve 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 7k2 8pj

    * Testing vs. Water (Rd 4) - Grabbow (2-0), Shocking Toadies (2-0), Nymph's Tears (2-0), Poison (2-0), Toadbolts (1-1), Grabbow 2 (2-0), Immophoenix (1-1), Poison 2 (1-1)

    * Testing vs. Water (Rd 5) - PUDragons (3-0), SquidMachine (0-3), ShockwaveWings (1-0), MonoWater (1-0)

    * Squids == loss IMO - hopefully won't see these as they go for damage to beat stalls

    * ShockwaveWings is likely lose by deckout each time with smart playing, watch boltwin

    * Antimatter Dragons if at all possible

Zblader vs Lt. kevkev60614 (Death)

    * Miracle/SS: Heavy Titanium

    * Titanium shield blocks arsenic and hurts mummies a lot. kevkev (Lt) uses upped cards, so upped arsenic is NOT blocked. <This. Shields that let arse through are a no-go this fight. Ah, smart thought.  Better to have then not though

    * 58s 58s 58s 58s 594 594 594 594 594 594 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Testing vs. Death (Rd 5) - Earthstall (0-All, cannot win), Deflag (2-0), RTMummy (2-0), LBolt (2-0),

    * results vs AI, not people, beware bombing strategies

    * if they bring the stall deck, we autolose with this matchup

    * I don't think death is going to run big decks, because then they would expose basically all of their vault (the event card REALLY hurts them).

    * Just a deck idea that I can't exactly build right now, but what about something that runs Rage Pots and Deflags? Rage Pots kill most Death creatures (w/no buff) and Deflag takes care of Arse. Bonewall would be our only concern.

    * 5f5 5f5 5f6 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5lb 5lb 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * needs more testing, but I don't think it will work too well; Death's creatures come faster than CC can hold up

    * If we splash fire, we won't have heavy damage, and we lost our firestall.

(Aether)EvaRia vs kirchj33 (Kirch haz rematch again)lets win this one, ok? ^^  they can't honestly expect us to suicide again

    * Miracle/SS: Chainquakes

    * Aether uses high-cost cards a lot. EQ can really slow them down.

    * 58s 58s 593 593 593 593 594 594 594 594 594 594 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Make sure not to go below 30 health at any time; Eva may attempt a bolt kill - yep gotcha - hard to emulate this common tactic in trainer

    * Testing vs. Aether (Rd 5) - Nova Poisonbow (5-0), Mummy Rush (2-0), Devtals (2-0), PUgons/Wings (2-0), Fractix (2-0), PU/grabbow (1-0), Dims & Titans (2-0)

hrmmm vs promwarm (Life)

    * Expanded Grabbow

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 595 5c1 5f6 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 61q 8pm

    * This is a good start; thanks for making it. I might be able to make some small improvements. I'll post a code when I'm done.

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 590 590 590 590 5c1 5f6 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * GP is better than Momentum, since life only  used 9 shields in 8 games last round, and most of the shields weren't very powerful. that skullshield can be beast^^ .. they could be able to run a wings deck aswell due their salvage... maybe not vs us.   Since we stalled against life last game, wings would not be likely; at least large amounts of them wouldn't. And we can use 2 deflags, which are multi-use.

    * other thoughts... if they take a hardcore adreanaline heal rush, they might outrun us here... but life doesnt showed much adrenaline in their decks...we can target adrenalined creatures with GP and lightning, and the graboid rush is our fastest deck (I tested it with immo and blessed pegs before round 1) sure... im just thinking of adding more cc into this.. 2 GP then? and a lightning  I wouldn't worry about anything other than adrenastaves, and thats a tough build with this event card.  they might not even have the FW for it, though I haven't checked - they fw's (most likely, cause of salvage this round)

    * At first glance, the light QI is too low; it has too many pillars. But I'll have to test this.qi/quanta boost was fine in my testing... only problem was the lack of novas sometimes

    * I've looked at our match results and our vault. We can include a maximum of

    * So basically we can run whatever we want because we beat 2 rainbows and had some extra cards in our vault. Our biggest problem is 50% light.in any deck we build... yup

    * 6 novas

    * 3 GP

    * 4 blessings

    * 4 pegs

    * 3 deflag

    * 6 graboids

    * 1 forest spirit

    * 1 lightning

    * 1 chaos seed  didn't we chuck this in the suicide, or is it one of the ones we're saving?we did we can save it though

    * 1 Lycanthrope? yes, I forgot that one, but we can use it

    * 3-2 vs. discord, 2-0 vs. firestall, 4-1 posion, next to test against:  froctal, grabbow

    * bigger size is hurting the nova rate a bit... the 2 quanta cards can block the hand

    * Defensive Grabbow

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 5og 5og 61q 8pm

    * The biggest problem with 35-card grabbow is that by the time it has drawn it's second nova, it may have already been destined to lose. The whole idea is to survive long enough to start getting the cards you need - thus there are 6 sancs and 2 fog shields.

    * 1-3 vs firestall, 3-0 against discords, 4-0 vs poison, 2-1 vs frogtal, 2-1 vs chargers, 3-0 vs shockwave, 2-1 vs rainbow.

    * Some of these wins are because of AI stupidity, but that stats are still promising.

    * Life had 4 decks that won last round - 3 that weren't used by generals or lietenants. This rainbow destroys 2 of those decks, and has a shot against the third.


Good news : No generals. Relief.
Bad news: I have to fight a lieutenant? D: (just kidding around, of course)

Discarding/Light Cards Overview:
Minimum light cards needed (18 per deck): 90
Current vault: 160
Minimum light cards we discard: 53 + 2 from the suicide deck? does the +5 rule applie there?
Maximum light cards we discard: 73
Convertion: 24 (as always)
Salvage: max 6 light cards (valukas win, but there are other tasty targets aswell)

sry
Round 5 Results:
valuka: Win http://elementscommunity.org/forum/index.php/topic,25987.msg353840/boardseen.html#new
Boingo: Win http://elementscommunity.org/forum/index.php/topic,26042.0.html
Kirch : Loss http://elementscommunity.org/forum/index.php/topic,26021.msg354205.html
Zblader : Loss http://elementscommunity.org/forum/index.php/topic,26023.0.html
Root: Loss http://elementscommunity.org/forum/index.php/topic,26025.0/topicseen.html
coinich: Win http://elementscommunity.org/forum/index.php/topic,26086.0.html
ak65ala : Loss http://elementscommunity.org/forum/index.php/topic,26077.0.html
hrmmm : Loss

Salvage:

    * Valuka: 2 vampire stiletto, 2 steal, 1 crusader, 1 blessing

    * Boingo: 1 GP, 2 fog shield, 3 Abomination

    * means we don't need to keep one from ak, freeing up that pegasus, same with momentum and deflag

    * Coinich: 4 graboid, 2 nova

    * do we need more novas? oh, right, we need 2. we have 10 in our vault and ak's deck loses 6. gotcha


Discard:

    * Kirch: 3 BE, 3 pandemonium, 2 skull shield, 3 bonewall, 5 BB, 2 reflective, 3 Flying Weapon, 4 OE

    * Z: 3 Grav Pills, 3 Chargers, 3 Colossals, 3 acceleration, 13 light pends

    * Root: 4 light pills, 2 photon, 4 luciferin, 3 hope, 4 pends, 6 deja, 2 RT

    * Ak: 6 Nova, 1 Momentum, 4 Graboid, 1 Deflag, 7 Light Pills, 2 Pegasus, 4 Blessing

    * Hrmmm: 1 Crusader, 12 light pendulums, 2 eternity, 6 sundial, 4 dune scorps


Cards Saved:
-----

    * Kirch: 3 Flying Weapon, 1 Chaos Seed, 1 Basilisk Blood, 3 Bonewalls

    * Zblader: 1 Solar Shield, 1 Miracle, 2 Golden Dragons, 1 Light Pendulums

    * Root: 2 Miracle, 3  Golden Dragon

    * ak65ala: 1 Forest Spirit, 1 Momentum, 1 Lightning, 1 Deflag, 1  Lycanthrope, 2 Pegasus <- crossed out cards were salvaged from Boingo's opponent

    * We need to save the pegasi. There are 5 in our vault; 4 were used in this deck. If we want to use 4 again in a future rainbow, we need to save 3. We can get the other cards from other decks.

    * hrmmm: 5 Sundial 4 Blessing, 1 Crusader - we need the blessings for last stand and future grabbows


-----
Meaning we discard:  --------Rough Draft based off of Above
-----
6 Nova
11 Light Pillar
1 Pegasus
8 Blessing
3 Gravity Pillars
3 Saphire Chargers
3 Collossal Dragons
3 Accellerations
29 Light Pendulums
2 Photons
3 Golden Dragons
2 Miracles
4 Luciferine
3 Hope
6 Deja Vu
3 Butterfly Effect
3 Pandemonium
2 Skull Shield
3 Bonewall
5 Basilisk Blood
2 Reflective Shield
4 Owl's Eye
2 Crusader
2 Eternities
1 Sundial
4 Dune Scorpions
1 Momentum
1 Lycanthrope
1 Deflagration
3 Flying Weapon
=124 cards, missing a card

THE LAST STAND - 46 cards of sheer awesomeness. Read more http://elementscommunity.org/forum/index.php/topic,26027.msg354264#msg354264

    * 4vl 4vl 4vl 4vl 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5up 5up 5ur 5ur 5ur 8pm - Took out pends and pillars.

    * To run some of our decks, we have to convert 2 pillars into pendulums.

Decks found in Last Stand. In just 46 cards the Last Stand contains 4 decks!

    * Vader Saders - The standard deck. The next three decks are centered around taking out the decks that counter this (thankfully there are few).

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Stolen Saders - For those elements with strong permanents that could potentially counter Vader Saders.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5up 5up 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Disco Saders - For elements with high-cost cards, such as dragons. It's our best answer to antimatter, and eternity, which counter Vader Saders. Also works against stall.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Super saders - The safest deck when you have no idea what to expect.

    * 4vl 4vl 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 7tb 7tb 8pj

    * Takes up too much room.


This looks really nice.  Good work Root.
Saders = win.

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

STRATEGY
Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://helltgivre.free.fr/elements/
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime



Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg336439#msg336439
« Reply #16 on: May 18, 2011, 09:20:21 pm »
Round 5 5 decks should be available on the thread now: http://elementscommunity.org/forum/index.php/topic,24346.msg336531#msg336531

IGNs:
coinich - coinich
Boingo - Boingo
valuka-valuka
Zblader - Zblader
ak65ala
Root - RootRanger
hrmmm- hrmmm
kirchj33 - kirchj33

Round Six Summary
Event card:
No Small Thing:
All decks must have at least
35 cards this round if possible.

*If you vault is less than 35 you will simply use all the cards you have left.
*You may not try and overuse cards in one deck to make another deck below 35.
 
 I haven't tested at all. It would be nice if someone could test these.  Working on as many as I can get to, any preferences?
Gen. coinich vs gavsword (Fire)

    * Vader Saders

    * It's a risk we have to take. We can't keep our Last Stand hidden because of the event card. We can give the 4 discords to someone else, and save them incase that deck loses.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ur 5ur 7n2 7n2 7n2 7n2 7tb 7tb 8pt

    * Testing vs. Fire (Rd 5) - ImmoPhoton (2-1), PoisonBolt (3-0), ImmoSpark (2-0), Bonebolt (1-0) FIRESTALL?

    * I'll try building a firestall code to fight against.  Its more likely anyways as immo decks are hurt by the rule.  Also, they can save their Steam Machines

    * If it's 3-0 against poison bolt it should do well against firestall, which has about as much CC. I'm not sure there is much we can test, as I don't see another option for coin here.

    * Firestall and variants don't appear to be too deadly

Lt. ak65ala vs Jappert (Water)

    * 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * Cord Bombs

    * 4ve 4ve 4ve 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj We only have 5 light dragons in our vault, so I switched one to a miracle. I also upped 3 cards (2 discords, 1 miracle). The deck below is basically the same thing, but it fits our vault restraints...I think we should still have 1 purple dragon if you would rather use that.... I could rebalance quanta and add if you want.

    * 4ve 4ve 4ve 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 7k2 8pj

    * Testing vs. Water (Rd 4) - Grabbow (2-0), Shocking Toadies (2-0), Nymph's Tears (2-0), Poison (2-0), Toadbolts (1-1), Grabbow 2 (2-0), Immophoenix (1-1), Poison 2 (1-1)

    * Testing vs. Water (Rd 5) - PUDragons (3-0), SquidMachine (0-3), ShockwaveWings (1-0), MonoWater (1-0)

    * Squids == loss IMO - hopefully won't see these as they go for damage to beat stalls

    * ShockwaveWings is likely lose by deckout each time with smart playing, watch boltwin

    * Antimatter Dragons if at all possible

Zblader vs Lt. kevkev60614 (Death)

    * Miracle/SS: Heavy Titanium

    * Titanium shield blocks arsenic and hurts mummies a lot. kevkev (Lt) uses upped cards, so upped arsenic is NOT blocked. <This. Shields that let arse through are a no-go this fight. Ah, smart thought.  Better to have then not though

    * 58s 58s 58s 58s 594 594 594 594 594 594 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Testing vs. Death (Rd 5) - Earthstall (0-All, cannot win), Deflag (2-0), RTMummy (2-0), LBolt (2-0),

    * results vs AI, not people, beware bombing strategies

    * if they bring the stall deck, we autolose with this matchup

    * I don't think death is going to run big decks, because then they would expose basically all of their vault (the event card REALLY hurts them).

    * Just a deck idea that I can't exactly build right now, but what about something that runs Rage Pots and Deflags? Rage Pots kill most Death creatures (w/no buff) and Deflag takes care of Arse. Bonewall would be our only concern.

    * 5f5 5f5 5f6 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5lb 5lb 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * needs more testing, but I don't think it will work too well; Death's creatures come faster than CC can hold up

    * If we splash fire, we won't have heavy damage, and we lost our firestall.

(Aether)EvaRia vs kirchj33 (Kirch haz rematch again)lets win this one, ok? ^^  they can't honestly expect us to suicide again

    * Miracle/SS: Chainquakes

    * Aether uses high-cost cards a lot. EQ can really slow them down.

    * 58s 58s 593 593 593 593 594 594 594 594 594 594 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Make sure not to go below 30 health at any time; Eva may attempt a bolt kill - yep gotcha - hard to emulate this common tactic in trainer

    * Testing vs. Aether (Rd 5) - Nova Poisonbow (5-0), Mummy Rush (2-0), Devtals (2-0), PUgons/Wings (2-0), Fractix (2-0), PU/grabbow (1-0), Dims & Titans (2-0)

hrmmm vs promwarm (Life)

    * Expanded Grabbow

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 595 5c1 5f6 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 61q 8pm

    * This is a good start; thanks for making it. I might be able to make some small improvements. I'll post a code when I'm done.

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 590 590 590 590 5c1 5f6 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * GP is better than Momentum, since life only  used 9 shields in 8 games last round, and most of the shields weren't very powerful. that skullshield can be beast^^ .. they could be able to run a wings deck aswell due their salvage... maybe not vs us.   Since we stalled against life last game, wings would not be likely; at least large amounts of them wouldn't. And we can use 2 deflags, which are multi-use.

    * other thoughts... if they take a hardcore adreanaline heal rush, they might outrun us here... but life doesnt showed much adrenaline in their decks...we can target adrenalined creatures with GP and lightning, and the graboid rush is our fastest deck (I tested it with immo and blessed pegs before round 1) sure... im just thinking of adding more cc into this.. 2 GP then? and a lightning  I wouldn't worry about anything other than adrenastaves, and thats a tough build with this event card.  they might not even have the FW for it, though I haven't checked - they fw's (most likely, cause of salvage this round)

    * At first glance, the light QI is too low; it has too many pillars. But I'll have to test this.qi/quanta boost was fine in my testing... only problem was the lack of novas sometimes

    * I've looked at our match results and our vault. We can include a maximum of

    * So basically we can run whatever we want because we beat 2 rainbows and had some extra cards in our vault. Our biggest problem is 50% light.in any deck we build... yup

    * 6 novas

    * 3 GP

    * 4 blessings

    * 4 pegs

    * 3 deflag

    * 6 graboids

    * 1 forest spirit

    * 1 lightning

    * 1 chaos seed  didn't we chuck this in the suicide, or is it one of the ones we're saving?we did we can save it though

    * 1 Lycanthrope? yes, I forgot that one, but we can use it

    * 3-2 vs. discord, 2-0 vs. firestall, 4-1 posion, next to test against:  froctal, grabbow

    * bigger size is hurting the nova rate a bit... the 2 quanta cards can block the hand

    * Defensive Grabbow

    * 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 5og 5og 61q 8pm

    * The biggest problem with 35-card grabbow is that by the time it has drawn it's second nova, it may have already been destined to lose. The whole idea is to survive long enough to start getting the cards you need - thus there are 6 sancs and 2 fog shields.

    * 1-3 vs firestall, 3-0 against discords, 4-0 vs poison, 2-1 vs frogtal, 2-1 vs chargers, 3-0 vs shockwave, 2-1 vs rainbow.

    * Some of these wins are because of AI stupidity, but that stats are still promising.

    * Life had 4 decks that won last round - 3 that weren't used by generals or lietenants. This rainbow destroys 2 of those decks, and has a shot against the third.


Good news : No generals. Relief.
Bad news: I have to fight a lieutenant? D: (just kidding around, of course)

Discarding/Light Cards Overview:
Minimum light cards needed (18 per deck): 90
Current vault: 160
Minimum light cards we discard: 53 + 2 from the suicide deck? does the +5 rule applie there?
Maximum light cards we discard: 73
Convertion: 24 (as always)
Salvage: max 6 light cards (valukas win, but there are other tasty targets aswell)

sry
Round 5 Results:
valuka: Win http://elementscommunity.org/forum/index.php/topic,25987.msg353840/boardseen.html#new
Boingo: Win http://elementscommunity.org/forum/index.php/topic,26042.0.html
Kirch : Loss http://elementscommunity.org/forum/index.php/topic,26021.msg354205.html
Zblader : Loss http://elementscommunity.org/forum/index.php/topic,26023.0.html
Root: Loss http://elementscommunity.org/forum/index.php/topic,26025.0/topicseen.html
coinich: Win http://elementscommunity.org/forum/index.php/topic,26086.0.html
ak65ala : Loss http://elementscommunity.org/forum/index.php/topic,26077.0.html
hrmmm : Loss

Salvage:

    * Valuka: 2 vampire stiletto, 2 steal, 1 crusader, 1 blessing

    * Boingo: 1 GP, 2 fog shield, 3 Abomination

    * means we don't need to keep one from ak, freeing up that pegasus, same with momentum and deflag

    * Coinich: 4 graboid, 2 nova

    * do we need more novas? oh, right, we need 2. we have 10 in our vault and ak's deck loses 6. gotcha


Discard:

    * Kirch: 3 BE, 3 pandemonium, 2 skull shield, 3 bonewall, 5 BB, 2 reflective, 3 Flying Weapon, 4 OE

    * Z: 3 Grav Pills, 3 Chargers, 3 Colossals, 3 acceleration, 13 light pends

    * Root: 4 light pills, 2 photon, 4 luciferin, 3 hope, 4 pends, 6 deja, 2 RT

    * Ak: 6 Nova, 1 Momentum, 4 Graboid, 1 Deflag, 7 Light Pills, 2 Pegasus, 4 Blessing

    * Hrmmm: 1 Crusader, 12 light pendulums, 2 eternity, 6 sundial, 4 dune scorps


Cards Saved:
-----

    * Kirch: 3 Flying Weapon, 1 Chaos Seed, 1 Basilisk Blood, 3 Bonewalls

    * Zblader: 1 Solar Shield, 1 Miracle, 2 Golden Dragons, 1 Light Pendulums

    * Root: 2 Miracle, 3  Golden Dragon

    * ak65ala: 1 Forest Spirit, 1 Momentum, 1 Lightning, 1 Deflag, 1  Lycanthrope, 2 Pegasus <- crossed out cards were salvaged from Boingo's opponent

    * We need to save the pegasi. There are 5 in our vault; 4 were used in this deck. If we want to use 4 again in a future rainbow, we need to save 3. We can get the other cards from other decks.

    * hrmmm: 5 Sundial 4 Blessing, 1 Crusader - we need the blessings for last stand and future grabbows


-----
Meaning we discard:  --------Rough Draft based off of Above
-----
6 Nova
11 Light Pillar
1 Pegasus
8 Blessing
3 Gravity Pillars
3 Saphire Chargers
3 Collossal Dragons
3 Accellerations
29 Light Pendulums
2 Photons
3 Golden Dragons
2 Miracles
4 Luciferine
3 Hope
6 Deja Vu
3 Butterfly Effect
3 Pandemonium
2 Skull Shield
3 Bonewall
5 Basilisk Blood
2 Reflective Shield
4 Owl's Eye
2 Crusader
2 Eternities
1 Sundial
4 Dune Scorpions
1 Momentum
1 Lycanthrope
1 Deflagration
3 Flying Weapon
=124 cards, missing a card

THE LAST STAND - 46 cards of sheer awesomeness. Read more http://elementscommunity.org/forum/index.php/topic,26027.msg354264#msg354264

    * 4vl 4vl 4vl 4vl 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5up 5up 5ur 5ur 5ur 8pm - Took out pends and pillars.

    * To run some of our decks, we have to convert 2 pillars into pendulums.

Decks found in Last Stand. In just 46 cards the Last Stand contains 4 decks!

    * Vader Saders - The standard deck. The next three decks are centered around taking out the decks that counter this (thankfully there are few).

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Stolen Saders - For those elements with strong permanents that could potentially counter Vader Saders.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5up 5up 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Disco Saders - For elements with high-cost cards, such as dragons. It's our best answer to antimatter, and eternity, which counter Vader Saders. Also works against stall.

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Super saders - The safest deck when you have no idea what to expect.

    * 4vl 4vl 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 7tb 7tb 8pj

    * Takes up too much room.


This looks really nice.  Good work Root.
Saders = win.

Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg337989#msg337989
« Reply #17 on: May 21, 2011, 02:28:46 pm »
/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Latest Export Backup: 1721 EST MAY 18, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

We got striked pretty hard:  Sadly Kael went lighter when I told him that there were mistakes in the Rd 6 work.  I didn't realize we had so many flaws.me neither, round 4 and 5 was doublechecked by boingo aswell -.-
http://elementscommunity.org/forum/index.php/topic,23648.msg359851#msg359851
Iam sry i'd never thought i messed up that hard Nah hrmmm, you're the one that saved us when only a couple hours remained and no one had salvaged. Thanks. The penalties aren't too bad, we're still in war, no?

(note: I'm posting these now but will need to update vault tabs each round)
Round 6: http://tinyurl.com/round6light  round 6 sheet is updated with the current vault (without discarding/salvage)
Round 7: http://tinyurl.com/round7light

http://elementscommunity.org/forum/index.php/topic,26406.0.html
^ AFTER ACTION REPORT 6 UP ^

\-----------------------------------------------------------------------------------------------------------------------------------------------/

coinich vs Neopergoss (underworld)

    * Discord won't work, because their only decks left are rainbow. An entropy deck with antimatter won't provide enough damage. Rainbow would be unreliable due to the loss against life. This means, our only choice left is...

    * Light/Air

    * Key cards in our vault/salvage

    * 3 Pegasi

    * 2 Owl's Eye

    * 3 Shockwave

    * We could make a deck with blessed pegs and OE crusaders, as well as some healing. It would be a tricky deck to make. We need everyone working hard to test and deckbuild if they are capable.

    * We need to use our sideboard option, unless the sideboard consists of Entropy cards.  There's really no reason not to.

    * This is the most important match of the whole war.


Testing decks

    * Soarin' Over the Under

    * [instert code here]

    * PeggieSade: 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * [insert total win/loss against UW decks]

    * RTPande (1-2), FatGrabbix (2-1), Growth (2-0)

    * [insert name here]

    * [instert code here]

    * [insert all decks used in this code]

    * [insert total win/loss against UW decks]

    * [[insert win/loss against deck 1], [insert win/loss against deck 2], [insert win/loss against deck 3]

    * [insert name here]

    * [instert code here]

    * [insert all decks used in this code]

    * [insert total win/loss against UW decks]

    * [[insert win/loss against deck 1], [insert win/loss against deck 2], [insert win/loss against deck 3]


Opponent decks to test against

    * RTPande: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 58v 590 590 5f6 5f6 5ie 5li 5lm 5oj 5oj 5rk 5rk 5rk 5rr 5rr 5rr 621 621 8ps

    * FatGrabbix: 4vi 4vj 4vj 4vj 55q 58u 58u 58u 590 590 590 595 595 596 596 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5i7 5og 5ur 61q 8pm

    * Growth: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 52q 52q 55q 55u 58s 58s 590 590 5c1 5c1 5f6 5ia 5ia 5lm 5lm 5on 5on 5rk 5v1 5v1 621 621 8pm



THE LAST STAND: 39 CARDS
So here's what we do. We need a deck of 39 cards that can make different 30-card decks that are capable of beating a variety of opponents.  Lovely

Potential Last Stands:
I fear that I will not have the time to test this round either, but I will try to review the untested decktypes to the best of my ability and discuss whatever I can. - Z

    * Discorders

    * 4ve 4ve 4ve 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5li 5li 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Oh I just saw there were saders.... I really dislike saders in general as a final "best deck", there are too many things that make them weak.  High cost, card combination required, must have a weapon in play first.

    * Ak65ala's winning deck had these cards: 3 abomination, 2 antimatter, 4 discord, 1 crusader, 1 solar shield, 1 miracle

    * We can save 2 miracles from kirchj33's deck.

    * We can save 1 solar shield and 4 crusaders from coinich's deck.

    * Our vault has 6 flying weapons. We only lost 4 (coinich), so we can save 2.

    * Our vault had 10 blessings. We lost 7 (coincih=6. hrmmm=1), so we can save 3.

    * Animacord (Anti-EQ)

    * 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Mira (Anti-RT)

    * 4ve 4ve 4ve 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li 5li 5li 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 7k5 7k5 7k5 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Nova Saders

    * 4vj 4vj 4vj 4vj 4vj 55q 55q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5ur 5ur 5ur 5ur 5ur 8pq I don't think we can salvage this.

    * [how the last stand can be salvaged]

    * Nova Saders & Vader (Duo) Saders

    * 4vj 4vj 4vj 4vj 4vj 55q 55q 5l8 5l8 5l8 5lf 5lf 5lf 5mq 5mq 5oi 5oi 5oi 5oi 5ur 5ur 5ur 5ur 5ur 7jo 7k5 7k5 7k5 7k5 7la 8pq

    * Opponents that we use this code against

    * Aether, Entropy

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Opponents that we use this code against

    * [enemy teams]

    * Similar to the Discord Duo. The difference is between healing and Denial, but Discorders does have AM to cover. Just from a glance Discorders is a mite better.

    * Discord Duo

    * 4ve 4ve 4ve 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5li 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * [how the last stand can be salvaged]

    * Creature Heavy Version, AMless Miracle Version, Balanced Version

    * Creatures (rawr)

    * 4ve 4ve 4ve 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u7 7k5 7k5 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Miracles (eek)

    * 4ve 4ve 4ve 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 7k5 7k5 7k5 8pj - if we have access to a 4th abom or a purple dragon I would replace a pendy with one of these

    * Opponents that we use this code against

    * [enemy teams]

    * Balanced healing (bring it on!)

    * 4ve 4ve 4ve 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5ld 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u7 7k5 7k5 8pj

    * Just marking this one for rememberance

    * Worse case scenario is probably immobow or immophoenix. With a little luck, we might be able to outrush/heal it though.

    * Other worse case scenario is dim shields and phase dragons. I don't know how we would deal with this other than try and run the all miracle version vs. Aether. Hope for early discord + early sader.  Has anyone seen any Phase Dragons or Immortals?

    * From Round 6:

    * Aether had two phase dragons in a deck that lost to Entropy

    * No other team used Phase Dragon or Immortal in round 6.

    * Flying deck (air duo):

    * 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5lh 5lh 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5og 5oi 5oi 5oi 5ol 5ol 5on 5on 5on 8pr

    * http://helltgivre.free.fr/elements/?deck=z45l8z25la5ldz15lh5liz25llz65mqz15ogz25oiz15olz25on8pr

    * I figure teams will prepare for discord, so nova/immo, wings, explosion, etc. Ranged/airborne combats wings.  Nova leads to grabbies/golems/growth, so CC added. Fog for defense. Needs work: pegasus? blessings?

    * As Boingo stated earlier, it can be slow at times. Lack of PC makes it a toughie against Phase Shields, early denial could be pretty bad for this deck.


Testing the Last Stands

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]


Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

STRATEGY
Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://helltgivre.free.fr/elements/
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime



Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg338948#msg338948
« Reply #18 on: May 23, 2011, 04:27:50 am »
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                                                    Announcements:

Latest Export Backup: 0028 EST MAY 23, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

We got striked pretty hard:  Sadly Kael went lighter when I told him that there were mistakes in the Rd 6 work.  I didn't realize we had so many flaws.me neither, round 4 and 5 was doublechecked by boingo aswell -.-
http://elementscommunity.org/forum/index.php/topic,23648.msg359851#msg359851
Iam sry i'd never thought i messed up that hard Nah hrmmm, you're the one that saved us when only a couple hours remained and no one had salvaged. Thanks. The penalties aren't too bad, we're still in war, no?

(note: I'm posting these now but will need to update vault tabs each round)
Round 6: http://tinyurl.com/round6light  round 6 sheet is updated with the current vault (without discarding/salvage)
Round 7: http://tinyurl.com/round7light

http://elementscommunity.org/forum/index.php/topic,26406.0.html
^ AFTER ACTION REPORT 6 UP ^

\-----------------------------------------------------------------------------------------------------------------------------------------------/

We have 9 pillars, and need 11.
We have 4 pendulums, and need 6.


coinich vs Neopergoss (underworld)

    * Last Stand 2.0: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * The event card lets us remove 6 cards before each match. For the first game, we'll run Dragon Revenge

    * Dragon Revenge: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * After the first match, we can tell what kind of deck they have. If they use a lot of graboids, golems, and wardens, we'll switch to PeggieSade.

    * PeggieSade: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * If they use a lot of pandemonium, reverse time, and quintessence, we'll use Dragon Revenge.

3 leftover cards

    * 2 Golden Dragons, 1 Morning Star

    * Thanks to the event card, we're pretty much stuck with a light/air duo. Using just 3 entropy cards would be unreliable, so I think we should add light cards. No need for pillars since we can convert.



    * Discord won't work, because their only decks left are rainbow. An entropy deck with antimatter won't provide enough damage. Rainbow would be unreliable due to the loss against life. This means, our only choice left is...

    * Light/Air

    * Key cards in our vault/salvage

    * 3 Pegasi

    * 2 Owl's Eye

    * 3 Shockwave

    * We could make a deck with blessed pegs and OE crusaders, as well as some healing. It would be a tricky deck to make. We need everyone working hard to test and deckbuild if they are capable.

    * We need to use our sideboard option, unless the sideboard consists of Entropy cards.  There's really no reason not to.

    * This is the most important match of the whole war. No s***. lulz


Testing decks

    * Soarin' Over the Under

    * Complete 36-card deck: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * PeggieSade: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * RT Pande (3-4), FatGrabbix (4-1), Growth (4-0) <- these are not my stats, they are the total stats of everyone on the team

    * I added 1 pillar and removed 1 blessing so we can run Dragon Revenge in the same deck, thanks to the event card. I doubt it will interfere with testing.

    * RTPande (2-3), FatGrabbix (4-1), Growth (4-0)

    * RTPande has too much CC for me to develop a reliable strategy.  Explosions hurt too. If we run into RT Pande, we can use Dragon Revenge.

    * FatGrabbix is best won IMO with quick Peggys and hopefully a quick EE We'll use PeggieSage against this deck, since we can counter it.

    * Growth is just too slow with my CC, and has very little to counter me with

    * That being said, there's nothing stopping them from taking those RTs and bringing them along.  Its what I would do, expecting either Antimatter or buffs or stall.  RT's are just too useful against what we bring.

    * RTPande (2-3), FatGrabbix (0-0), Growth (0-0)

    * RTPande

    * First match stupid AI quinted a Shrieker over a Toadfish. Easy victory.thanks to steady steam of Peggies and some early pends to help manage air Quantum.

    * Second Match AI started off better and managed to get an early quinted Toadfish, followed by a Pand and a Bonewall. Loss.

    * Third Match : Started  with a hand of 3 pillars, 1 pend, 2 blessings.... and an OE. -_- AI started off with some shriekers, but I managed to snipe them with the OE until I got a Pegasi... which slammed into a bonewall the turn after. Shield and OE got exploded, hello Quinted Toadfish. Got another Peggy and a Crusader to deal with the Bonewall, but then AI used Miracle of it's own along with another Pand. Loss by 1 turn Miracle.

    * Fourth Match - Ai had bad draws, was only able to RT my Pegasus a few times after while I played an OE that never got exploded.

    * Fifth Match - Terrrible draw vs. Early Bonewall, FFQ, and Toadfish.

    * Dragon Revenge: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * Uses 2 dragons instead of the 3 shockwaves. It's better against decks with high-HP creatures and quint.

    * RT Pande (5-0), FatGrabbix (3-2), Growth (5-0)


    * [insert name here]

    * [instert code here]

    * [insert all decks used in this code]

    * [insert total win/loss against UW decks]

    * [[insert win/loss against deck 1], [insert win/loss against deck 2], [insert win/loss against deck 3]

    * [insert name here]

    * [instert code here]

    * [insert all decks used in this code]

    * [insert total win/loss against UW decks]

    * [[insert win/loss against deck 1], [insert win/loss against deck 2], [insert win/loss against deck 3]


Opponent decks to test against

    * RTPande: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 58v 590 590 5f6 5f6 5ie 5li 5lm 5oj 5oj 5rk 5rk 5rk 5rr 5rr 5rr 621 621 8ps

    * FatGrabbix: 4vi 4vj 4vj 4vj 55q 58u 58u 58u 590 590 590 595 595 596 596 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5i7 5og 5ur 61q 8pm

    * Growth: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 52q 52q 55q 55u 58s 58s 590 590 5c1 5c1 5f6 5ia 5ia 5lm 5lm 5on 5on 5rk 5v1 5v1 621 621 8pm



THE LAST STAND: 39 CARDS
So here's what we do. We need a deck of 39 cards that can make different 30-card decks that are capable of beating a variety of opponents.  Lovely lol

Potential Last Stands:
I fear that I will not have the time to test this round either, but I will try to review the untested decktypes to the best of my ability and discuss whatever I can. - Z

    * Discorders

    * 4ve 4ve 4ve 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5li 5li 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Oh I just saw there were saders.... I really dislike saders in general as a final "best deck", there are too many things that make them weak.  High cost, card combination required, must have a weapon in play first.

    * Ak65ala's winning deck had these cards: 3 abomination, 2 antimatter, 4 discord, 1 crusader, 1 solar shield, 1 miracle

    * We can save 2 miracles from kirchj33's deck.

    * We can save 1 solar shield and 4 crusaders from coinich's deck.

    * Our vault has 6 flying weapons. We only lost 4 (coinich), so we can save 2.

    * Our vault had 10 blessings. We lost 7 (coincih=6. hrmmm=1), so we can save 3.

    * Animacord (Anti-EQ)

    * 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Mira (Anti-RT)

    * 4ve 4ve 4ve 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li 5li 5li 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 7k5 7k5 7k5 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Nova Saders

    * 4vj 4vj 4vj 4vj 4vj 55q 55q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5ur 5ur 5ur 5ur 5ur 8pq I don't think we can salvage this.

    * [how the last stand can be salvaged]

    * Nova Saders & Vader (Duo) Saders

    * 4vj 4vj 4vj 4vj 4vj 55q 55q 5l8 5l8 5l8 5lf 5lf 5lf 5mq 5mq 5oi 5oi 5oi 5oi 5ur 5ur 5ur 5ur 5ur 7jo 7k5 7k5 7k5 7k5 7la 8pq

    * Opponents that we use this code against

    * Aether, Entropy

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Opponents that we use this code against

    * [enemy teams]

    * Similar to the Discord Duo. The difference is between healing and Denial, but Discorders does have AM to cover. Just from a glance Discorders is a mite better.

    * Discord Duo

    * 4ve 4ve 4ve 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5li 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * [how the last stand can be salvaged]

    * Creature Heavy Version, AMless Miracle Version, Balanced Version

    * Creatures (rawr)

    * 4ve 4ve 4ve 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u7 7k5 7k5 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Miracles (eek)

    * 4ve 4ve 4ve 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 7k5 7k5 7k5 8pj - if we have access to a 4th abom or a purple dragon I would replace a pendy with one of these

    * Opponents that we use this code against

    * [enemy teams]

    * Balanced healing (bring it on!)

    * 4ve 4ve 4ve 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5ld 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u7 7k5 7k5 8pj

    * Just marking this one for rememberance

    * Worse case scenario is probably immobow or immophoenix. With a little luck, we might be able to outrush/heal it though.

    * Other worse case scenario is dim shields and phase dragons. I don't know how we would deal with this other than try and run the all miracle version vs. Aether. Hope for early discord + early sader.  Has anyone seen any Phase Dragons or Immortals?

    * From Round 6:

    * Aether had two phase dragons in a deck that lost to Entropy

    * No other team used Phase Dragon or Immortal in round 6.

    * Flying deck (air duo):

    * 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5lh 5lh 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5og 5oi 5oi 5oi 5ol 5ol 5on 5on 5on 8pr

    * http://helltgivre.free.fr/elements/?deck=z45l8z25la5ldz15lh5liz25llz65mqz15ogz25oiz15olz25on8pr

    * I figure teams will prepare for discord, so nova/immo, wings, explosion, etc. Ranged/airborne combats wings.  Nova leads to grabbies/golems/growth, so CC added. Fog for defense. Needs work: pegasus? blessings?

    * As Boingo stated earlier, it can be slow at times. Lack of PC makes it a toughie against Phase Shields, early denial could be pretty bad for this deck.


Testing the Last Stands

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]


Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

STRATEGY
Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://helltgivre.free.fr/elements/
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime



Offline coinich

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  • Posts: 1557
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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg340259#msg340259
« Reply #19 on: May 25, 2011, 05:02:11 pm »
/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Latest Export Backup: 0028 EST MAY 23, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

We got striked pretty hard:  Sadly Kael went lighter when I told him that there were mistakes in the Rd 6 work.  I didn't realize we had so many flaws.me neither, round 4 and 5 was doublechecked by boingo aswell -.-
http://elementscommunity.org/forum/index.php/topic,23648.msg359851#msg359851
Iam sry i'd never thought i messed up that hard Nah hrmmm, you're the one that saved us when only a couple hours remained and no one had salvaged. Thanks. The penalties aren't too bad, we're still in war, no?  Not anymore...

(note: I'm posting these now but will need to update vault tabs each round)
Round 6: http://tinyurl.com/round6light  round 6 sheet is updated with the current vault (without discarding/salvage)
Round 7: http://tinyurl.com/round7light

http://elementscommunity.org/forum/index.php/topic,26406.0.html
^ AFTER ACTION REPORT 6 UP ^

I lost.  It was perhaps the best fought game of the war IMO, and definitely made up for last round.

\-----------------------------------------------------------------------------------------------------------------------------------------------/

coinich vs Neopergoss (underworld)

    * Last Stand 2.0: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * The event card lets us remove 6 cards before each match. For the first game, we'll run Dragon Revenge

    * Dragon Revenge: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * After the first match, we can tell what kind of deck they have. If they use a lot of graboids, golems, and wardens, we'll switch to PeggieSade.

    * PeggieSade: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * If they use a lot of pandemonium, reverse time, and quintessence, we'll use Dragon Revenge.

3 leftover cards

    * 2 Golden Dragons, 1 Morning Star

    * Thanks to the event card, we're pretty much stuck with a light/air duo. Using just 3 entropy cards would be unreliable, so I think we should add light cards. No need for pillars since we can convert.


Cards in their vault they can use against us
x1 RT
x3 Precog
x1 Sanctuary
x1 Chaos Seed
x1 BB
x1 Freeze
x2 Arsenic
x1 Graviton Fire
x2 Forest Spirit
x1 Deflag
x3 Poison
x2 Azure Dragon
x2 Wings
x2 Flying Weapon
x3 Flesh Spider
x1 Mummy


    * Discord won't work, because their only decks left are rainbow. An entropy deck with antimatter won't provide enough damage. Rainbow would be unreliable due to the loss against life. This means, our only choice left is...

    * Light/Air

    * Key cards in our vault/salvage

    * 3 Pegasi

    * 2 Owl's Eye

    * 3 Shockwave

    * We could make a deck with blessed pegs and OE crusaders, as well as some healing. It would be a tricky deck to make. We need everyone working hard to test and deckbuild if they are capable.

    * We need to use our sideboard option, unless the sideboard consists of Entropy cards.  There's really no reason not to.

    * This is the most important match of the whole war. No s***. lulz


Testing decks

    * Soarin' Over the Under

    * Complete 36-card deck: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * PeggieSade: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * RT Pande (3-4), FatGrabbix (4-1), Growth (4-0) <- these are not my stats, they are the total stats of everyone on the team

    * I added 1 pillar and removed 1 blessing so we can run Dragon Revenge in the same deck, thanks to the event card. I doubt it will interfere with testing.

    * RTPande (2-3), FatGrabbix (4-1), Growth (4-0)

    * RTPande has too much CC for me to develop a reliable strategy.  Explosions hurt too. If we run into RT Pande, we can use Dragon Revenge.

    * FatGrabbix is best won IMO with quick Peggys and hopefully a quick EE We'll use PeggieSage against this deck, since we can counter it.

    * Growth is just too slow with my CC, and has very little to counter me with

    * That being said, there's nothing stopping them from taking those RTs and bringing them along.  Its what I would do, expecting either Antimatter or buffs or stall.  RT's are just too useful against what we bring.

    * RTPande (2-3), FatGrabbix (0-0), Growth (0-0)

    * RTPande

    * First match stupid AI quinted a Shrieker over a Toadfish. Easy victory.thanks to steady steam of Peggies and some early pends to help manage air Quantum.

    * Second Match AI started off better and managed to get an early quinted Toadfish, followed by a Pand and a Bonewall. Loss.

    * Third Match : Started  with a hand of 3 pillars, 1 pend, 2 blessings.... and an OE. -_- AI started off with some shriekers, but I managed to snipe them with the OE until I got a Pegasi... which slammed into a bonewall the turn after. Shield and OE got exploded, hello Quinted Toadfish. Got another Peggy and a Crusader to deal with the Bonewall, but then AI used Miracle of it's own along with another Pand. Loss by 1 turn Miracle.

    * Fourth Match - Ai had bad draws, was only able to RT my Pegasus a few times after while I played an OE that never got exploded.

    * Fifth Match - Terrrible draw vs. Early Bonewall, FFQ, and Toadfish.

    * Dragon Revenge: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 7jr 7jr 7jr 7k2 7n5 7n5 8pr

    * Uses 2 dragons instead of the 3 shockwaves. It's better against decks with high-HP creatures and quint.

    * RT Pande (5-0), FatGrabbix (3-2), Growth (5-0)


    * [insert name here]

    * [instert code here]

    * [insert all decks used in this code]

    * [insert total win/loss against UW decks]

    * [[insert win/loss against deck 1], [insert win/loss against deck 2], [insert win/loss against deck 3]

    * [insert name here]

    * [instert code here]

    * [insert all decks used in this code]

    * [insert total win/loss against UW decks]

    * [[insert win/loss against deck 1], [insert win/loss against deck 2], [insert win/loss against deck 3]


Opponent decks to test against

    * RTPande: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 58v 590 590 5f6 5f6 5ie 5li 5lm 5oj 5oj 5rk 5rk 5rk 5rr 5rr 5rr 621 621 8ps

    * FatGrabbix: 4vi 4vj 4vj 4vj 55q 58u 58u 58u 590 590 590 595 595 596 596 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5i7 5og 5ur 61q 8pm

    * Growth: 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 52q 52q 55q 55u 58s 58s 590 590 5c1 5c1 5f6 5ia 5ia 5lm 5lm 5on 5on 5rk 5v1 5v1 621 621 8pm



THE LAST STAND: 39 CARDS
So here's what we do. We need a deck of 39 cards that can make different 30-card decks that are capable of beating a variety of opponents.  Lovely lol

Potential Last Stands:
I fear that I will not have the time to test this round either, but I will try to review the untested decktypes to the best of my ability and discuss whatever I can. - Z

    * Discorders

    * 4ve 4ve 4ve 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5li 5li 5li 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Oh I just saw there were saders.... I really dislike saders in general as a final "best deck", there are too many things that make them weak.  High cost, card combination required, must have a weapon in play first.

    * Ak65ala's winning deck had these cards: 3 abomination, 2 antimatter, 4 discord, 1 crusader, 1 solar shield, 1 miracle

    * We can save 2 miracles from kirchj33's deck.

    * We can save 1 solar shield and 4 crusaders from coinich's deck.

    * Our vault has 6 flying weapons. We only lost 4 (coinich), so we can save 2.

    * Our vault had 10 blessings. We lost 7 (coincih=6. hrmmm=1), so we can save 3.

    * Animacord (Anti-EQ)

    * 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u5 7n2 7n2 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Mira (Anti-RT)

    * 4ve 4ve 4ve 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li 5li 5li 5ll 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 7k5 7k5 7k5 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Nova Saders

    * 4vj 4vj 4vj 4vj 4vj 55q 55q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5ur 5ur 5ur 5ur 5ur 8pq I don't think we can salvage this.

    * [how the last stand can be salvaged]

    * Nova Saders & Vader (Duo) Saders

    * 4vj 4vj 4vj 4vj 4vj 55q 55q 5l8 5l8 5l8 5lf 5lf 5lf 5mq 5mq 5oi 5oi 5oi 5oi 5ur 5ur 5ur 5ur 5ur 7jo 7k5 7k5 7k5 7k5 7la 8pq

    * Opponents that we use this code against

    * Aether, Entropy

    * 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 7n2 7n2 7n2 7tb 7tb 7tb 8pt

    * Opponents that we use this code against

    * [enemy teams]

    * Similar to the Discord Duo. The difference is between healing and Denial, but Discorders does have AM to cover. Just from a glance Discorders is a mite better.

    * Discord Duo

    * 4ve 4ve 4ve 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5li 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * [how the last stand can be salvaged]

    * Creature Heavy Version, AMless Miracle Version, Balanced Version

    * Creatures (rawr)

    * 4ve 4ve 4ve 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u7 7k5 7k5 8pj

    * Opponents that we use this code against

    * [enemy teams]

    * Miracles (eek)

    * 4ve 4ve 4ve 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 7k5 7k5 7k5 8pj - if we have access to a 4th abom or a purple dragon I would replace a pendy with one of these

    * Opponents that we use this code against

    * [enemy teams]

    * Balanced healing (bring it on!)

    * 4ve 4ve 4ve 4vn 4vn 4vn 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5ld 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 6u7 7k5 7k5 8pj

    * Just marking this one for rememberance

    * Worse case scenario is probably immobow or immophoenix. With a little luck, we might be able to outrush/heal it though.

    * Other worse case scenario is dim shields and phase dragons. I don't know how we would deal with this other than try and run the all miracle version vs. Aether. Hope for early discord + early sader.  Has anyone seen any Phase Dragons or Immortals?

    * From Round 6:

    * Aether had two phase dragons in a deck that lost to Entropy

    * No other team used Phase Dragon or Immortal in round 6.

    * Flying deck (air duo):

    * 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5lh 5lh 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5og 5oi 5oi 5oi 5ol 5ol 5on 5on 5on 8pr

    * http://helltgivre.free.fr/elements/?deck=z45l8z25la5ldz15lh5liz25llz65mqz15ogz25oiz15olz25on8pr

    * I figure teams will prepare for discord, so nova/immo, wings, explosion, etc. Ranged/airborne combats wings.  Nova leads to grabbies/golems/growth, so CC added. Fog for defense. Needs work: pegasus? blessings?

    * As Boingo stated earlier, it can be slow at times. Lack of PC makes it a toughie against Phase Shields, early denial could be pretty bad for this deck.


Testing the Last Stands

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Name]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [Deck code]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]

    * [enemy team]

    * [results; play 3 games against each winning round 6 deck the team used]


Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

STRATEGY
Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://helltgivre.free.fr/elements/
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime



 

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