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Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg299346#msg299346
« on: March 27, 2011, 06:37:45 pm »
Since it never hurts to be too careful I've exported a copy of our Typewithme stuff here.

Code: [Select]
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                                                    Announcements:

HEY, WE NEED A NEW BANNER, SEE KAEL'S POST
WE ALSO NEED A NEW SONG AND STUFF. MR DARKNESS SAYS ONLY OUR SPEECH IS OKAY. NOW, USE BOLD TEXT.  - should be fixed
Made a banner : http://elementscommunity.org/forum/index.php/topic,22765.msg318844#msg318844

Latest Export Backup: 2120 EST MAR 26, by Boingo

\-----------------------------------------------------------------------------------------------------------------------------------------------/

coin - Hello Team Light

coin - Here we can update team documents such as decklists and strategies in realtime.

coin - Our final decklists can be created here and simply copied to the threads in the official forums.  Things are color coded to determine who types what, but please don't mess with the colors, and please start your statements with your name, for ease of use.

coin - Lastly, before you leave, look at the import/export tab.  TWM is somewhat finnicky, and they have had a history of deleting documents.  If everyone exports before they log off for the night, we should have no problems.  The format shouldn't matter.  Saving Revisions next to it is also nice.

Current Team Status/Roles (Update Accordingly)
Z - Yeah, we're still deciding roles... discuss plox.
Ryan666 - Master(?), Active
coinich - Active , Lieutenant - bad idea, I don't have any upgraded Light cards besides a pair of Miracles.  Perhaps ak or Boingo?
ak65ala - Active , Salvager (Lt works too, I grind well & have a good set of upped light already)
Boingo- Active , Strategist :P
hrmmm - Active , Deckbuilder yea, i'd love to - i could go for lt. aswell, if needed. im only 8 pends away for a full light set
RootRanger - Active Duel Organizer Substitute Root - Should I be the duel organizer instead? Substitute isn't a role anymore. For now we'll put you there.
Zblader - Active, Vault Organizer (?)
kirchj33  - Active, Dogsbody <---Full light set, I have alot of game experience, but first war so lemme know what anyone needs.

From SG: The Dogsbody is the Generals Aide filling in any duty that may be required of him.


Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none


coin - Deck Ideas

Stalls/Deckout:
•Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given
•Poison builds?->walls/poison/sanctuary/miracle  + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee,  we have tons of posibillities with light/death deathstalker +blessing
•Fire/Light: bolts/FH/miracle  We can bring Sanctuary to save fire quanta badass deck
•Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout
•Frozen Stall (Miracle, Ice Sheild, Squid, etc...)
•Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.
•Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck :)  Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore


Rush:
•Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive
•Peggy/Wings deck
•Blessed Vampires (Vampire, Blessing, Light Dragon, LS)
•Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow

Domination:
•Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox     
•Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind :)  I'd never expect that myself
•Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls
•Rage Pot/Archangel?
•Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits
•Flying Morning Glories + Wings
•Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks.  So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.

to be continued (do we need more rushideas?)YES  just plain critter decks?  I suggested a lot of combos



Deck Codes: (for now, just test builds, feel free to edit)

*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****

•Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.
•Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to  buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.
◦Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition)
•MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
◦Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
◦Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
•Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts
•Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt
•Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq
•Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt
◦I created this to counter BH/Discord decks (see below)
◦I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.
◦this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)
•Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm
•Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues
◦works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
•Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation :( Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell :)
•Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.
•Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)
•Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck!
•Life Rush (PeSaderPoker): 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c5 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5ll 5ll 8pn
•Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.
•False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.
•Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta?  I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.
•Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
•Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn
◦May be better with cockatrices instead of scorpions
•Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps
•52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary)
◦Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault ;) - but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)
•Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.
◦Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu
•Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk
◦Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
•Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp
◦Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp
•Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu

DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):
•Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj
◦Team Gravity vs Light rd 1 http://tinyurl.com/5vr2ahx
•Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl
◦Team Entropy vs Light rd 1 http://tinyurl.com/47goz9e
•Pestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622
◦Team Darkness vs Death rd 1
◦blessed wardens + pa'd sanctuarys + eq = clean deckouts
•Scrambled shriekers (or other nova/graboid rush deck)
◦firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)
•Discord/Butterfly Effect (i smell tons of pc comming vs. us)
•Heavy Acceleration decks (100+dmg output, resitent vs. most cc due high hp)
◦Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
■RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.
◦I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt). 5 wins, 0 losses. Works perfectly.
just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face.  Prediction of decks is absolutely key in War.  The perfectly balanced counterdeck will always* win the match.

Important Links - Use to get to places quickly in the forums without having to click a billion times.
Main Light Board:
Elements Chat:http://elementschat.co.cc/login.php
Deck Image Builder: http://elementscommunity.org/forum/index.php?action=pages;sa=7
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime

Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg301590#msg301590
« Reply #1 on: March 30, 2011, 06:21:12 pm »
New Backup:

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                                                    Announcements:

Important propaganda vote! http://elementscommunity.org/forum/index.php/topic,23560.0.html

WARMASTER APPROVED
So our propaganda is done :)

Light Private Board is up: http://elementscommunity.org/forum/index.php/board,242.0.html

Latest Export Backup: 1420 EST MAR 30, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

deck ideas posted:  http://elementscommunity.org/forum/index.php/topic,23544.0.html

vault thread up

\-----------------------------------------------------------------------------------------------------------------------------------------------/

coin - Hello Team Light

coin - Here we can update team documents such as decklists and strategies in realtime.

coin - Our final decklists can be created here and simply copied to the threads in the official forums.  Things are color coded to determine who types what, but please don't mess with the colors, and please start your statements with your name, for ease of use.

coin - Lastly, before you leave, look at the import/export tab.  TWM is somewhat finnicky, and they have had a history of deleting documents.  If everyone exports before they log off for the night, we should have no problems.  The format shouldn't matter.  Saving Revisions next to it is also nice.

Current Team Status/Roles (Update Accordingly)
Z - Yeah, we're still deciding roles... discuss plox.
Ryan666 - Master(?), Active
coinich - Active , Lieutenant - bad idea, I don't have any upgraded Light cards besides a pair of Miracles.  Perhaps ak or Boingo?
ak65ala - Active , Salvager (Lt works too, I grind well & have a good set of upped light already)
Boingo- Active , Strategist :P
hrmmm - Active , Deckbuilder yea, i'd love to - i could go for lt. aswell, if needed. im only 8 pends away for a full light set
RootRanger - Active Duel Organizer Substitute Root - Should I be the duel organizer instead? Substitute isn't a role anymore. For now we'll put you there.
Zblader - Active, Vault Organizer (?)
kirchj33  - Active, Dogsbody <---Full light set, I have alot of game experience, but first war so lemme know what anyone needs.

From SG: The Dogsbody is the Generals Aide filling in any duty that may be required of him.


Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none


coin - Deck Ideas

Stalls/Deckout:

    * Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given

    * Poison builds?->walls/poison/sanctuary/miracle  + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee,  we have tons of posibillities with light/death deathstalker +blessing

    * Fire/Light: bolts/FH/miracle  We can bring Sanctuary to save fire quanta badass deck

    * Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout

    * Frozen Stall (Miracle, Ice Sheild, Squid, etc...)

    * Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.

    * Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck :)  Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore



Rush:

    * Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive

    * Peggy/Wings deck

    * Blessed Vampires (Vampire, Blessing, Light Dragon, LS)

    * Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow


Domination:

    * Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox     

    * Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind :)  I'd never expect that myself

    * Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls

    * Rage Pot/Archangel?

    * Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits

    * Flying Morning Glories + Wings

    * Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks.  So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.


to be continued (do we need more rushideas?)YES  just plain critter decks?  I suggested a lot of combos



Deck Codes: (for now, just test builds, feel free to edit)

*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****

    * Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.

    * Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to  buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.

    * Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition) Well, 10 cards (5 blessing, 5 momentum) rely on just 3 creatures. If you don't draw those creatures, or the one you draws dies, all of those cards are wasted. Allright, I posted my version below.

    * MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts

    * Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt

    * Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq

    * Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt

    * I created this to counter BH/Discord decks (see below)

    * I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.

    * this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)

    * Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues

    * works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation :( Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell :)

    * Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.

    * Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)

    * Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck!  Added extra FH + Miracle (see below): vs AI3, miracle was necessary for aether deck.  Another thought is to add RoF to control creature rushes. Still not sure whether to add reflective shield--only useful if we expect a reflective shield but that's not unheard of given the number of light stall decks that use bolts (ice bolts, fire bolts at least)

    * 34 card w/ Miracle: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po I tested this, and I prefer the original. With a firestall, early game defense is a high priority. Early in the game there isn't enough quanta to kill some of their creatures, not all of your sancs are in the game, and you might not have draw a fire shield or deflagration. The extra miracle and fahrenheit give it an even worse chance at surviving the early stages of the game.

    * Life Rush: 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lh 8pn

    *  Crusader feels out of place given the competition for light quanta in getting your dragons out.

    * Can just go with the more classic version then, Pepoker is in reference to the old deck its named after, made by and named after some person. Pepokish? Ya.

    * Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.

    * False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.

    * Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta?  I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.

    * Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn

    * May be better with cockatrices instead of scorpions

    * Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps

    * 52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary) 5 crusaders rely on 3 cards (vamp stiletto, eternity x2). It may take a while to get one of those three cards in a 52 card deck. Until then, the saders are useless. The two mitosis are also useless until you get one of 2 rustlers, which will take a while in a 52 card deck. Everything is just slower and less reliable in a 52 card deck.

    * Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault ;) - but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)

    * Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.

    * Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu

    * Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk

    * Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Not a big fan of mixing dragons with ice bolts since that eats up the little quanta you've accumulated which nerfs the bolts.  Both versions of the deck struggled getting started vs AI3, and you hope and pray they choose to destroy instead of steal your 2 permanents (sanctuary or ice shield), otherwise you're hosed. Yeah. I haven't had any luck with them either. I'm crossing them out.

    * Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu nice and beefy, can win in 7 turns provided no shield or quanta control (EQ, discord)

    * Discorders (entropy duo with PC, denial) : 4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5l8 5lf 5lf 5ll 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po (designed to counter denial decks such as devtal)

    * Oty Lock: 55p 55p 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (agree with 4 creatures but consider adding momentum--otherwise 1 stolen grav shield, or bonewall, or dim/diss shield destroys this deck) Tested version above to every life deck from War2 rd 1 and it beat nearly all of them except discord/antimatter decks


DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):

    * Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj

    * Team Gravity vs Light rd 1 http://tinyurl.com/5vr2ahx

    * Poison of the Sun (deck below) looks promising, but I can't really test it against the AI because the AI can't play either of the decks properly. PvP testing would be ideal.

    * Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl

    * Team Entropy vs Light rd 1 http://tinyurl.com/47goz9e

    * Pestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622

    * Team Darkness vs Death rd 1

    * blessed wardens + pa'd sanctuarys + eq = clean deckouts

    * Scrambled shriekers (or other nova/graboid rush deck)

    * firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)

    * Discord/Butterfly Effect (i smell tons of pc comming vs. us)

    * Graboid Pegasus Rushbow (small change): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * No destroyable permanents, enough speed to outrush almost everything.

    * Heavy Acceleration decks (100+dmg output, resistant vs. most cc due high hp)

    * Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.

    * I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt).

    * I used PotS 5 times, the AI used PotS 5 times. PotS went 9-1.


just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face.  Prediction of decks is absolutely key in War.  The perfectly balanced counterdeck will always* win the match.

FINDING THE FASTEST LIGHT DECK

    * We will test different decks against AI opponents in the trainer whose decks consist only of pillars (4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 8pj)

    * I'm thinking that we will play 10 (or more) games per deck and see which decks have the fastest TTWs.

    * Add decks if you come up with good ideas. Remember, the only goal is the fastest TTW. So the best decks for this study would only have offense cards.

    * if this should have a use for the war, we also need to know how consistent a deck is aswell (how many bad draws it has). just a speedy, but unreliable deck isnt usable in the war; a duel is lost after 2 lost games.

    * Decks being tested:

    * Graboid Pegasus Rushbow (modified): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c1 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 8pm

    * 6.6 TTW against an opponent with no defenses (10 games tested: 8,7,7,7,5,6,6,7,7,6)

    * Pegasus Pure Rush: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 8pr

    * 7.2 TTW against an opponent with no defenses (10 games tested: 7,7,7,7,7,8,7,7,7,8)

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * 6.8 TTW against an opponent with no defenses (10 games tested: 7,5,7,7,7,6,7,8,7,7)

    * Pepokish Adrenal Frogs: 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c7 5c7 5c7 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 8pn

    * 6.6 TTW against an opponent with no defenses (10 games tested: 6,7,6,6,6,9,7,6,7,6)

    * Nice try, but decks have to be 50% light. But this shows that a rustler deck could be pretty fast.


STRATEGY
By no means am I the expert here, but Ryan's comments on the forum made me think we needed more directed thoughts at this point.  Please add/modify as you see fit.

    * Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks:

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP, Immo Rush, Flying Glories, Desert Crusaders to a lesser degree,

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with:

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer, Acceleration

    * Expected Decks:

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA?

    * Possible decks to counter with:

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids

    * Expected Decks:

    * Strategy?:

    * Possible decks to counter with:

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks:

    * Strategy?: Stall for deckout and lobotomize?

    * Possible decks to counter with:

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush

    * Strategy?:

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards

    * Expected Decks: steam machine/phoenix/explosion

    * Strategy?:

    * Possible decks to counter with: Fire stall, Water duo from War 2?

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ,

    * Expected Decks:

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with:

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps

    * Strategy?:

    * Possible decks to counter with:

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks:

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks:

    * Strategy?: I would fully expect mindgate if they expect any sort of stall

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us)

    * Underworld

    * Strong Cards to Counter:

    * Expected Decks:

    * Strategy?:

    * Possible decks to counter with:


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I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime


Offline coinich

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg306311#msg306311
« Reply #2 on: April 05, 2011, 11:36:41 pm »
New Backup:

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                                                    Announcements:

Propaganda voting is over. Death won 12 extra cards and Life won 6.

Light Private Board is up: http://elementscommunity.org/forum/index.php/board,242.0.html

Latest Export Backup: 1937 EST APR 4, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

deck ideas posted:  http://elementscommunity.org/forum/index.php/topic,23544.0.html

vault thread up (As soon as someone tells me the amount of vault cards we have I'll put that in.)
i started a vault building topic: http://elementscommunity.org/forum/index.php/topic,23798.0.html
i guess we need to get serious soon there

summary of element-sets: http://elementscommunity.org/forum/index.php/topic,23867.msg327326#msg327326
^ looks good as a vault basic.
i also made a suggestion for the rest of the vault.

we should have 453 (including propaganda bonus) cards minimum in the vault (500 -24-12-9-6-4-2-2 = 441+12 = 453)
Vault building rules:
- at least 50% of cards have to be from your element
- maximum of 24 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 12 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards
\-----------------------------------------------------------------------------------------------------------------------------------------------/

coin - Hello Team Light

Member roles are decided, close to what was here before.  I'm sorry if I gave you something you didn't want, it was a last minute decision; Kael gave me and ak 12 hours to fix the situation.  Perhaps they will allow future modifications.No worries

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none


coin - Deck Ideas

Stalls/Deckout:

    * Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given

    * Poison builds?->walls/poison/sanctuary/miracle  + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee,  we have tons of posibillities with light/death deathstalker +blessing

    * Fire/Light: bolts/FH/miracle  We can bring Sanctuary to save fire quanta badass deck

    * Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout

    * Frozen Stall (Miracle, Ice Sheild, Squid, etc...)

    * Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.

    * Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck :)  Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore. I wish wardens killed airbornes instead of just stalled them--this is a major downer for those cards since dragons, vampires, flying weapons show up a lot.



Rush:

    * Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive

    * Peggy/Wings deck

    * Blessed Vampires (Vampire, Blessing, Light Dragon, LS)

    * Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow


Domination:

    * Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox     

    * Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind :)  I'd never expect that myself

    * Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls

    * Rage Pot/Archangel?

    * Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits

    * Flying Morning Glories + Wings

    * Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks.  So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.


to be continued (do we need more rushideas?)YES  just plain critter decks?  I suggested a lot of combos



*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****

    * Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.

    * Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to  buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.

    * Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition) Well, 10 cards (5 blessing, 5 momentum) rely on just 3 creatures. If you don't draw those creatures, or the one you draws dies, all of those cards are wasted. Allright, I posted my version below.

    * MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts

    * Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt - There's just nothing that special about it, and it has a lot of counters.

    * Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq - Outclassed by Graboid Pegasus Rushbow IMO.

    * Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt

    * I created this to counter BH/Discord decks (see below)

    * I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.

    * this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)

    * Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues

    * works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Wardens only kill non-airborne creatures.  it seems like a lot of the creatures played in war are airborne, so it's not as powerful as we want it to be. 

    * Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation :( Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell :)

    * Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.

    * Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)

    * Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck!  Added extra FH + Miracle (see below): vs AI3, miracle was necessary for aether deck.  Another thought is to add RoF to control creature rushes. Still not sure whether to add reflective shield--only useful if we expect a reflective shield but that's not unheard of given the number of light stall decks that use bolts (ice bolts, fire bolts at least)

    * 34 card w/ Miracle: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po I tested this, and I prefer the original. With a firestall, early game defense is a high priority. Early in the game there isn't enough quanta to kill some of their creatures, not all of your sancs are in the game, and you might not have draw a fire shield or deflagration. The extra miracle and fahrenheit give it an even worse chance at surviving the early stages of the game.

    * Life Rush: 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lh 8pn

    *  Crusader feels out of place given the competition for light quanta in getting your dragons out.

    * Can just go with the more classic version then, Pepoker is in reference to the old deck its named after, made by and named after some person. Pepokish? Ya.

    * Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.

    * False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.

    * Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta?  I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.

    * Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn

    * May be better with cockatrices instead of scorpions

    * Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps

    * 52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary) 5 crusaders rely on 3 cards (vamp stiletto, eternity x2). It may take a while to get one of those three cards in a 52 card deck. Until then, the saders are useless. The two mitosis are also useless until you get one of 2 rustlers, which will take a while in a 52 card deck. Everything is just slower and less reliable in a 52 card deck.

    * Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault ;) - but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)

    * Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.

    * Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu

    * Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk

    * Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Not a big fan of mixing dragons with ice bolts since that eats up the little quanta you've accumulated which nerfs the bolts.  Both versions of the deck struggled getting started vs AI3, and you hope and pray they choose to destroy instead of steal your 2 permanents (sanctuary or ice shield), otherwise you're hosed. Yeah. I haven't had any luck with them either. I'm crossing them out.

    * Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu nice and beefy, can win in 7 turns provided no shield or quanta control (EQ, discord)

    * Discorders (entropy duo with PC, denial) : 4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5l8 5lf 5lf 5ll 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj I like this. Seems solid.

    * Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po (designed to counter denial decks such as devtal)

    * Oty Lock: 55p 55p 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (agree with 4 creatures but consider adding momentum--otherwise 1 stolen grav shield, or bonewall, or dim/diss shield destroys this deck) Tested version above to every life deck from War2 rd 1 and it beat nearly all of them except discord/antimatter decksWell with a large enough otyugh and a few sancs, it can completely shut down their damage and win with deckout (31 cards).

    * Anticord: 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5la 5la 5la 5la 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps - Inspired by one of jmdt's decks, so it must be good!


DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):

    * Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj

    * Team Gravity vs Light rd 1 http://tinyurl.com/5vr2ahx

    * Poison of the Sun (deck below) looks promising, but I can't really test it against the AI because the AI can't play either of the decks properly. PvP testing would be ideal.

    * Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl

    * Team Entropy vs Light rd 1 http://tinyurl.com/47goz9e

    * Pestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622

    * Team Darkness vs Death rd 1

    * blessed wardens + pa'd sanctuarys + eq = clean deckouts

    * Scrambled shriekers (or other nova/graboid rush deck)

    * firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)

    * Discord/Butterfly Effect (i smell tons of pc comming vs. us)

    * Graboid Pegasus Rushbow (small change): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * No destroyable permanents, enough speed to outrush almost everything.

    * Heavy Acceleration decks (100+dmg output, resistant vs. most cc due high hp)

    * Poison of the Sun (PotS): 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.

    * I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt).

    * I used PotS 5 times, the AI used PotS 5 times. PotS went 9-1.


just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face.  Prediction of decks is absolutely key in War.  The perfectly balanced counterdeck will always* win the match.

FINDING THE FASTEST LIGHT DECK

    * We will test different decks against AI opponents in the trainer whose decks consist only of pillars (4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 8pj)

    * I'm thinking that we will play 10 (or more) games per deck and see which decks have the fastest TTWs.

    * Add decks if you come up with good ideas. Remember, the only goal is the fastest TTW. So the best decks for this study would only have offense cards.

    * if this should have a use for the war, we also need to know how consistent a deck is aswell (how many bad draws it has). just a speedy, but unreliable deck isnt usable in the war; a duel is lost after 2 lost games.

    * Decks being tested:

    * Graboid Pegasus Rushbow (modified): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c1 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 8pm

    * 6.6 TTW against an opponent with no defenses (10 games tested: 8,7,7,7,5,6,6,7,7,6)

    * Pegasus Pure Rush: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 8pr

    * 7.2 TTW against an opponent with no defenses (10 games tested: 7,7,7,7,7,8,7,7,7,8)

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * 6.8 TTW against an opponent with no defenses (10 games tested: 7,5,7,7,7,6,7,8,7,7)

    * Pepokish Adrenal Frogs: 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c7 5c7 5c7 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 8pn

    * 6.6 TTW against an opponent with no defenses (10 games tested: 6,7,6,6,6,9,7,6,7,6)

    * Nice try, but decks have to be 50% light. But this shows that a rustler deck could be pretty fast.


STRATEGY
By no means am I the expert here, but Ryan's comments on the forum made me think we needed more directed thoughts at this point.  Please add/modify as you see fit.

    * Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


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Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime


Offline coinich

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  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
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  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg307955#msg307955
« Reply #3 on: April 08, 2011, 01:37:46 am »
New Backup:

/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

We've been docked a 6 card replacement fee.

Latest Export Backup: 2138 EST APR 4, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

summary of element-sets: http://elementscommunity.org/forum/index.php/topic,23867.msg327326#msg327326
^ looks good as a vault basic.
i also made a suggestion for the rest of the vault.

\-----------------------------------------------------------------------------------------------------------------------------------------------/

Our Matchups: http://elementscommunity.org/forum/index.php/topic,23992.new.html#new  I've added a dash, we can add which deck we plan on using for the match first
(Time) drogana vs Zblader -
 hrmmm vs Falcon4415 (Life) -
 ak65ala vs Shantu (Entropy) -
kirchj33 vs  vinvick3714(water) -
RootRanger vs Marvaddin (Death) -
valuka vs. Jmdt (Gravity) - firestall?
Boingo vs Napalm Grenade (Fire) -
coinich vs The Mormegil (Air) - modified earth stall

Event Card -
Sacrificial Altar: Any number of times, during Deckbuilding, discard a card: Allow a player to use 3 extra upgraded cards.

coin - Hello Team Light

Member roles are decided, close to what was here before.  I'm sorry if I gave you something you didn't want, it was a last minute decision; Kael gave me and ak 12 hours to fix the situation.  Perhaps they will allow future modifications.No worries Our current layout works very well IMHO.

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

coin - Deck Ideas

Stalls/Deckout:

    * Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given

    * Poison builds?->walls/poison/sanctuary/miracle  + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee,  we have tons of posibillities with light/death deathstalker +blessing

    * Fire/Light: bolts/FH/miracle  We can bring Sanctuary to save fire quanta badass deck

    * Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout

    * Frozen Stall (Miracle, Ice Sheild, Squid, etc...)

    * Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.

    * Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck :)  Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore. I wish wardens killed airbornes instead of just stalled them--this is a major downer for those cards since dragons, vampires, flying weapons show up a lot.


Rush:

    * Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive

    * Peggy/Wings deck

    * Blessed Vampires (Vampire, Blessing, Light Dragon, LS)

    * Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow


Domination:

    * Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox     

    * Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind :)  I'd never expect that myself

    * Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls

    * Rage Pot/Archangel?

    * Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits

    * Flying Morning Glories + Wings

    * Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks.  So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.


*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****

    * Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.

    * Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to  buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.

    * Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition) Well, 10 cards (5 blessing, 5 momentum) rely on just 3 creatures. If you don't draw those creatures, or the one you draws dies, all of those cards are wasted. Allright, I posted my version below.

    * MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts

    * Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt - There's just nothing that special about it, and it has a lot of counters.

    * Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq - Outclassed by Graboid Pegasus Rushbow IMO.

    * Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt

    * I created this to counter BH/Discord decks (see below)

    * I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.

    * this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)

    * Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues

    * works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Wardens only kill non-airborne creatures.  it seems like a lot of the creatures played in war are airborne, so it's not as powerful as we want it to be. 

    * Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation :( Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell :)

    * Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.

    * Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)

    * Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck!  Added extra FH + Miracle (see below): vs AI3, miracle was necessary for aether deck.  Another thought is to add RoF to control creature rushes. Still not sure whether to add reflective shield--only useful if we expect a reflective shield but that's not unheard of given the number of light stall decks that use bolts (ice bolts, fire bolts at least)

    * 34 card w/ Miracle: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po I tested this, and I prefer the original. With a firestall, early game defense is a high priority. Early in the game there isn't enough quanta to kill some of their creatures, not all of your sancs are in the game, and you might not have draw a fire shield or deflagration. The extra miracle and fahrenheit give it an even worse chance at surviving the early stages of the game.

    * Life Rush: 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lh 8pn

    *  Crusader feels out of place given the competition for light quanta in getting your dragons out.

    * Can just go with the more classic version then, Pepoker is in reference to the old deck its named after, made by and named after some person. Pepokish? Ya.

    * Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.

    * False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.

    * Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta?  I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.

    * Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn

    * May be better with cockatrices instead of scorpions

    * Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps

    * 52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary) 5 crusaders rely on 3 cards (vamp stiletto, eternity x2). It may take a while to get one of those three cards in a 52 card deck. Until then, the saders are useless. The two mitosis are also useless until you get one of 2 rustlers, which will take a while in a 52 card deck. Everything is just slower and less reliable in a 52 card deck.

    * Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault ;) - but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)

    * Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.

    * Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu

    * Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk

    * Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Not a big fan of mixing dragons with ice bolts since that eats up the little quanta you've accumulated which nerfs the bolts.  Both versions of the deck struggled getting started vs AI3, and you hope and pray they choose to destroy instead of steal your 2 permanents (sanctuary or ice shield), otherwise you're hosed. Yeah. I haven't had any luck with them either. I'm crossing them out.

    * Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu nice and beefy, can win in 7 turns provided no shield or quanta control (EQ, discord)

    * Discorders (entropy duo with PC, denial) : 4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5l8 5lf 5lf 5ll 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj I like this. Seems solid.

    * Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po (designed to counter denial decks such as devtal)

    * Oty Lock: 55p 55p 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (agree with 4 creatures but consider adding momentum--otherwise 1 stolen grav shield, or bonewall, or dim/diss shield destroys this deck) Tested version above to every life deck from War2 rd 1 and it beat nearly all of them except discord/antimatter decksWell with a large enough otyugh and a few sancs, it can completely shut down their damage and win with deckout (31 cards).

    * Anticord: 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5la 5la 5la 5la 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps - Inspired by one of jmdt's decks, so it must be good!


DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):

    * Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj

    * Team Gravity vs Light rd 1 http://tinyurl.com/5vr2ahx

    * Poison of the Sun (deck below) looks promising, but I can't really test it against the AI because the AI can't play either of the decks properly. PvP testing would be ideal.

    * Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl

    * Team Entropy vs Light rd 1 http://tinyurl.com/47goz9e

    * Pestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622

    * Team Darkness vs Death rd 1

    * blessed wardens + pa'd sanctuarys + eq = clean deckouts

    * Scrambled shriekers (or other nova/graboid rush deck)

    * firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)

    * Discord/Butterfly Effect (i smell tons of pc comming vs. us)

    * Graboid Pegasus Rushbow (small change): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * No destroyable permanents, enough speed to outrush almost everything.

    * Heavy Acceleration decks (100+dmg output, resistant vs. most cc due high hp)

    * Poison of the Sun (PotS): 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.

    * I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt).

    * I used PotS 5 times, the AI used PotS 5 times. PotS went 9-1.


just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face.  Prediction of decks is absolutely key in War.  The perfectly balanced counterdeck will always* win the match.

FINDING THE FASTEST LIGHT DECK

    * We will test different decks against AI opponents in the trainer whose decks consist only of pillars (4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 8pj)

    * I'm thinking that we will play 10 (or more) games per deck and see which decks have the fastest TTWs.

    * Add decks if you come up with good ideas. Remember, the only goal is the fastest TTW. So the best decks for this study would only have offense cards.

    * if this should have a use for the war, we also need to know how consistent a deck is aswell (how many bad draws it has). just a speedy, but unreliable deck isnt usable in the war; a duel is lost after 2 lost games.

    * Decks being tested:

    * Graboid Pegasus Rushbow (modified): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c1 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 8pm

    * 6.6 TTW against an opponent with no defenses (10 games tested: 8,7,7,7,5,6,6,7,7,6)

    * Pegasus Pure Rush: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 8pr

    * 7.2 TTW against an opponent with no defenses (10 games tested: 7,7,7,7,7,8,7,7,7,8)

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * 6.8 TTW against an opponent with no defenses (10 games tested: 7,5,7,7,7,6,7,8,7,7)

    * Pepokish Adrenal Frogs: 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c7 5c7 5c7 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 8pn

    * 6.6 TTW against an opponent with no defenses (10 games tested: 6,7,6,6,6,9,7,6,7,6)

    * Nice try, but decks have to be 50% light. But this shows that a rustler deck could be pretty fast.


STRATEGY
By no means am I the expert here, but Ryan's comments on the forum made me think we needed more directed thoughts at this point.  Please add/modify as you see fit.

    * Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat:http://elementschat.co.cc/login.php
Deck Image Builder: http://elementscommunity.org/forum/index.php?action=pages;sa=7
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime

TTW Test: Immo (3 Upped Creams): 8,7,6,7,8,7,5,7,8,6=6.9
Immo (2 Upped Golems, 1 Upped Cream): 8,7,7,9,5,8,7,6,6,7=7.0
Immo (Completely nonupgraded): 6,5,


Offline Boingo

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg308636#msg308636
« Reply #4 on: April 09, 2011, 05:08:38 am »
4/9/11 backup

/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Forums down? Try this alternate link to get to the forums anyways!
http://67.18.28.242/~eleforum/

We've been docked a 6 card replacement fee. Along with discarding 1 card for sacrificial altar, we need to discard _13 + hrmmm (if any)_cards total.

Latest Export Backup: 2138 EST APR 4, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

summary of element-sets: http://elementscommunity.org/forum/index.php/topic,23867.msg327326#msg327326
^ looks good as a vault basic.

TEMP FORUM LINK: http://67.18.28.242/~eleforum/

VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2

Vault scratchsheet Round 1:
Copy of rd 1 vault + spreadsheet for each player's deck + sheet for leftovers. 
We can make a new sheet for each round and update individual decks to get a feel for our vault holdings in real time by checking the "leftovers" sheet.
https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
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Our Matchups: http://elementscommunity.org/forum/index.php/topic,23992.new.html#new  I've added a dash, we can add which deck we plan on using for the match first Underlined decks are the ones that we are sure we are using
(Time) drogana vs Zblader - Death stall 52o 52o 52o 52o 52o 52o 52q 52q 52q 5l8 5l8  5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq  719 719 719 8pk
 hrmmm vs Falcon4415 (Life) - Aflatoxin Lockdown? 52s 52s 52s 52s 52s 5la 5la 5la 5ld 5ld 5ld  5lg 5lg 5lh 5lh 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq  5mq 5mq 5mq 5mq 8pk preferrably firestall: 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7  5f7 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq  5mq 5mq 5mq 8po
 ak65ala vs Shantu (Entropy) - CrusaderEye
kirchj33 vs  vinvick3714(water) - Immo Rush- 5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp 8po - 1 Event Card usedwell
RootRanger vs Marvaddin (Death) - Blessed Chargers
valuka vs. Jmdt (Gravity) - second earthstall 593 593 593  593 593 593 595 595 595 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li  5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 8pm    lightbow 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jr 8pm
Boingo vs Napalm Grenade (Fire) - PotS 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq  5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp  5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
coinich vs The Mormegil (Air) - modified earth stall

Event Card -
Sacrificial Altar: Any number of times, during Deckbuilding, discard a card: Allow a player to use 3 extra upgraded cards.

Possible discards:
2 x Fog
2 x Stiletos (oh no!) nooooooo
1-3 Phoenix
2 Procastination
few Light Pendulums--some salvages this round may be nearly worthless, will convert those cards for more pends, right? Yes.

coin - Hello Team Light

Member roles are decided, close to what was here before.  I'm sorry if I gave you something you didn't want, it was a last minute decision; Kael gave me and ak 12 hours to fix the situation.  Perhaps they will allow future modifications.No worries Our current layout works very well IMHO.

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

coin - Deck Ideas

Stalls/Deckout:
Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given
Poison builds?->walls/poison/sanctuary/miracle  + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee,  we have tons of posibillities with light/death deathstalker +blessing
Fire/Light: bolts/FH/miracle  We can bring Sanctuary to save fire quanta badass deck
Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout
Frozen Stall (Miracle, Ice Sheild, Squid, etc...)
Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.
Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck :)  Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore. I wish wardens killed airbornes instead of just stalled them--this is a major downer for those cards since dragons, vampires, flying weapons show up a lot.

Rush:
Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive
Peggy/Wings deck
Blessed Vampires (Vampire, Blessing, Light Dragon, LS)
Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow

Domination:
Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox     
Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind :)  I'd never expect that myself
Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls
Rage Pot/Archangel?
Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits
Flying Morning Glories + Wings
Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks.  So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.

*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****

Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.
Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to  buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.
Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition) Well, 10 cards (5 blessing, 5 momentum) rely on just 3 creatures. If you don't draw those creatures, or the one you draws dies, all of those cards are wasted. Allright, I posted my version below.
MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts
Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt - There's just nothing that special about it, and it has a lot of counters.
Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq - Outclassed by Graboid Pegasus Rushbow IMO.
Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt
I created this to counter BH/Discord decks (see below)
I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.
this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)
Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm
Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues
works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Wardens only kill non-airborne creatures.  it seems like a lot of the creatures played in war are airborne, so it's not as powerful as we want it to be. 
Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation :( Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell :)
Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.
Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)
Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck!  Added extra FH + Miracle (see below): vs AI3, miracle was necessary for aether deck.  Another thought is to add RoF to control creature rushes. Still not sure whether to add reflective shield--only useful if we expect a reflective shield but that's not unheard of given the number of light stall decks that use bolts (ice bolts, fire bolts at least)
34 card w/ Miracle: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po I tested this, and I prefer the original. With a firestall, early game defense is a high priority. Early in the game there isn't enough quanta to kill some of their creatures, not all of your sancs are in the game, and you might not have draw a fire shield or deflagration. The extra miracle and fahrenheit give it an even worse chance at surviving the early stages of the game.
Life Rush: 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lh 8pn
 Crusader feels out of place given the competition for light quanta in getting your dragons out.
Can just go with the more classic version then, Pepoker is in reference to the old deck its named after, made by and named after some person. Pepokish? Ya.
Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.
False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.
Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta?  I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.
Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn
May be better with cockatrices instead of scorpions
Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps
52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary) 5 crusaders rely on 3 cards (vamp stiletto, eternity x2). It may take a while to get one of those three cards in a 52 card deck. Until then, the saders are useless. The two mitosis are also useless until you get one of 2 rustlers, which will take a while in a 52 card deck. Everything is just slower and less reliable in a 52 card deck.
Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault ;) - but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)
Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.
Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu
Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk
Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp
Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp
Not a big fan of mixing dragons with ice bolts since that eats up the little quanta you've accumulated which nerfs the bolts.  Both versions of the deck struggled getting started vs AI3, and you hope and pray they choose to destroy instead of steal your 2 permanents (sanctuary or ice shield), otherwise you're hosed. Yeah. I haven't had any luck with them either. I'm crossing them out.
Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu nice and beefy, can win in 7 turns provided no shield or quanta control (EQ, discord)
Discorders (entropy duo with PC, denial) : 4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5l8 5lf 5lf 5ll 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj I like this. Seems solid.
Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po (designed to counter denial decks such as devtal)
Oty Lock: 55p 55p 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (agree with 4 creatures but consider adding momentum--otherwise 1 stolen grav shield, or bonewall, or dim/diss shield destroys this deck) Tested version above to every life deck from War2 rd 1 and it beat nearly all of them except discord/antimatter decksWell with a large enough otyugh and a few sancs, it can completely shut down their damage and win with deckout (31 cards).
Anticord: 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5la 5la 5la 5la 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps - Inspired by one of jmdt's decks, so it must be good!

DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):
Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj
Team Gravity vs Light rd 1 http://tinyurl.com/5vr2ahx
Poison of the Sun (deck below) looks promising, but I can't really test it against the AI because the AI can't play either of the decks properly. PvP testing would be ideal.
Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl
Team Entropy vs Light rd 1 http://tinyurl.com/47goz9e
Pestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622
Team Darkness vs Death rd 1
blessed wardens + pa'd sanctuarys + eq = clean deckouts
Scrambled shriekers (or other nova/graboid rush deck)
firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)
Discord/Butterfly Effect (i smell tons of pc comming vs. us)
Graboid Pegasus Rushbow (small change): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 61q 8pm
No destroyable permanents, enough speed to outrush almost everything.
Heavy Acceleration decks (100+dmg output, resistant vs. most cc due high hp)
Poison of the Sun (PotS): 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.
I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt).
I used PotS 5 times, the AI used PotS 5 times. PotS went 9-1.
Firestall

just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face.  Prediction of decks is absolutely key in War.  The perfectly balanced counterdeck will always* win the match.

FINDING THE FASTEST LIGHT DECK
We will test different decks against AI opponents in the trainer whose decks consist only of pillars (4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 8pj)
I'm thinking that we will play 10 (or more) games per deck and see which decks have the fastest TTWs.
Add decks if you come up with good ideas. Remember, the only goal is the fastest TTW. So the best decks for this study would only have offense cards.
if this should have a use for the war, we also need to know how consistent a deck is aswell (how many bad draws it has). just a speedy, but unreliable deck isnt usable in the war; a duel is lost after 2 lost games.
Decks being tested:
Graboid Pegasus Rushbow (modified): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c1 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 8pm
6.6 TTW against an opponent with no defenses (10 games tested: 8,7,7,7,5,6,6,7,7,6)
Pegasus Pure Rush: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 8pr
7.2 TTW against an opponent with no defenses (10 games tested: 7,7,7,7,7,8,7,7,7,8)
Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po
6.8 TTW against an opponent with no defenses (10 games tested: 7,5,7,7,7,6,7,8,7,7)
Pepokish Adrenal Frogs: 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c7 5c7 5c7 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 8pn
6.6 TTW against an opponent with no defenses (10 games tested: 6,7,6,6,6,9,7,6,7,6)
Nice try, but decks have to be 50% light. But this shows that a rustler deck could be pretty fast.

STRATEGY
By no means am I the expert here, but Ryan's comments on the forum made me think we needed more directed thoughts at this point.  Please add/modify as you see fit.
Entropy
Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM
Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo
Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic
Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord
Death
Strong Cards to Counter: Bonewall, Poison Cards, Plague
Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them
Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum
Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)
Gravity
Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH
Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh
Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.
Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)
Earth
Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin
Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo
Strategy?: Rush hard. 42 card deckout.
Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)
Life
Strong Cards to Counter: Mitosis, Adrenaline, Healing
Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps
Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.
Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle
Fire
Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler
Expected Decks:fire stall, immo rush, graboid rainbow
Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.
Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields
Water
Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)
Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts
Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.
Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders
Air
Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon
Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?
Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy
Possible decks to counter with: Deckout, poison stall, winged creatures.
Time
Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions
Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons
Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).
Possible decks to counter with: Poison Sanc Stall, Firestall
Darkness
Strong Cards to Counter: Steal, Vamp Cards, Devourers
Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)
Strategy?: Rush with PC, Wardens
Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals
Aether
Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal
Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall
Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.
Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.
Underworld
Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.
Expected Decks: Possbily rainbows?
Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.
Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)

Important Links - Use to get to places quickly in the forums without having to click a billion times.
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
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Deck Image Builder: http://elementscommunity.org/forum/index.php?action=pages;sa=7
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ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime

TTW Test: Immo (3 Upped Creams): 8,7,6,7,8,7,5,7,8,6=6.9
Immo (2 Upped Golems, 1 Upped Cream): 8,7,7,9,5,8,7,6,6,7=7.0
Immo (Completely nonupgraded): 6,5,8,7,9,6,8,9,9,7=7.4
Bring back Holy Cow!

Offline coinich

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg308818#msg308818
« Reply #5 on: April 09, 2011, 04:01:56 pm »
Round 1 and Pre-Round 1 Archives:

Our Matchups: http://elementscommunity.org/forum/index.php/topic,23992.new.html#new  I've added a dash, we can add which deck we plan on using for the match first Underlined decks are the ones that we are sure we are using

(Time) drogana vs Zblader - Death stall 52o 52o 52o 52o 52o 52o 52q 52q 52q 5l8 5l8  5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq  719 719 719 8pk
 hrmmm vs Falcon4415 (Life) - Aflatoxin Lockdown? 52s 52s 52s 52s 52s 5la 5la 5la 5ld 5ld 5ld  5lg 5lg 5lh 5lh 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq  5mq 5mq 5mq 5mq 8pk preferrably firestall: 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7  5f7 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq  5mq 5mq 5mq 8po
 k, firestall is ok: can i run this one?
 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po
 ak65ala vs Shantu (Entropy) - CrusaderEye
kirchj33 vs  vinvick3714(water) - Immo Rush- 5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp 8po - 1 Event Card usedwell
RootRanger vs Marvaddin (Death) - Blessed Chargers
valuka vs. Jmdt (Gravity) - second earthstall 593 593 593  593 593 593 595 595 595 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li  5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 8pm    lightbow 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jr 8pm
Boingo vs Napalm Grenade (Fire) - PotS 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq  5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp  5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
coinich vs The Mormegil (Air) - modified earth stall

Event Card -
Sacrificial Altar: Any number of times, during Deckbuilding, discard a card: Allow a player to use 3 extra upgraded cards.

Possible discards:
2 x Fog
2 x Stiletos (oh no!) nooooooo, okok was just a suggestion^^
1-3 Phoenix
2 Procastination
few Light Pendulums--some salvages this round may be nearly worthless, will convert those cards for more pends, right? Yes. if we need to make more stalls in a round, we need much more pends then in this round

coin - Hello Team Light

Member roles are decided, close to what was here before.  I'm sorry if I gave you something you didn't want, it was a last minute decision; Kael gave me and ak 12 hours to fix the situation.  Perhaps they will allow future modifications.No worries Our current layout works very well IMHO.

coin - Deck Ideas

Stalls/Deckout:

    * Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given

    * Poison builds?->walls/poison/sanctuary/miracle  + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee,  we have tons of posibillities with light/death deathstalker +blessing

    * Fire/Light: bolts/FH/miracle  We can bring Sanctuary to save fire quanta badass deck

    * Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout

    * Frozen Stall (Miracle, Ice Sheild, Squid, etc...)

    * Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.

    * Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck :)  Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore. I wish wardens killed airbornes instead of just stalled them--this is a major downer for those cards since dragons, vampires, flying weapons show up a lot.


Rush:

    * Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive

    * Peggy/Wings deck

    * Blessed Vampires (Vampire, Blessing, Light Dragon, LS)

    * Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow


Domination:

    * Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox     

    * Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind :)  I'd never expect that myself

    * Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls

    * Rage Pot/Archangel?

    * Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits

    * Flying Morning Glories + Wings

    * Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks.  So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.


*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****

    * Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.

    * Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to  buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.

    * Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition) Well, 10 cards (5 blessing, 5 momentum) rely on just 3 creatures. If you don't draw those creatures, or the one you draws dies, all of those cards are wasted. Allright, I posted my version below.

    * MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts

    * Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt - There's just nothing that special about it, and it has a lot of counters.

    * Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq - Outclassed by Graboid Pegasus Rushbow IMO.

    * Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt

    * I created this to counter BH/Discord decks (see below)

    * I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.

    * this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)

    * Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues

    * works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Wardens only kill non-airborne creatures.  it seems like a lot of the creatures played in war are airborne, so it's not as powerful as we want it to be. 

    * Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation :( Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell :)

    * Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.

    * Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)

    * Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck!  Added extra FH + Miracle (see below): vs AI3, miracle was necessary for aether deck.  Another thought is to add RoF to control creature rushes. Still not sure whether to add reflective shield--only useful if we expect a reflective shield but that's not unheard of given the number of light stall decks that use bolts (ice bolts, fire bolts at least)

    * 34 card w/ Miracle: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po I tested this, and I prefer the original. With a firestall, early game defense is a high priority. Early in the game there isn't enough quanta to kill some of their creatures, not all of your sancs are in the game, and you might not have draw a fire shield or deflagration. The extra miracle and fahrenheit give it an even worse chance at surviving the early stages of the game.

    * Life Rush: 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lh 8pn

    *  Crusader feels out of place given the competition for light quanta in getting your dragons out.

    * Can just go with the more classic version then, Pepoker is in reference to the old deck its named after, made by and named after some person. Pepokish? Ya.

    * Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.

    * False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.

    * Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta?  I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.

    * Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn

    * May be better with cockatrices instead of scorpions

    * Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps

    * 52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary) 5 crusaders rely on 3 cards (vamp stiletto, eternity x2). It may take a while to get one of those three cards in a 52 card deck. Until then, the saders are useless. The two mitosis are also useless until you get one of 2 rustlers, which will take a while in a 52 card deck. Everything is just slower and less reliable in a 52 card deck.

    * Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault ;) - but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)

    * Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.

    * Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu

    * Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk

    * Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk

    * Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp

    * Not a big fan of mixing dragons with ice bolts since that eats up the little quanta you've accumulated which nerfs the bolts.  Both versions of the deck struggled getting started vs AI3, and you hope and pray they choose to destroy instead of steal your 2 permanents (sanctuary or ice shield), otherwise you're hosed. Yeah. I haven't had any luck with them either. I'm crossing them out.

    * Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu nice and beefy, can win in 7 turns provided no shield or quanta control (EQ, discord)

    * Discorders (entropy duo with PC, denial) : 4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5l8 5lf 5lf 5ll 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj I like this. Seems solid.

    * Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po (designed to counter denial decks such as devtal)

    * Oty Lock: 55p 55p 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (agree with 4 creatures but consider adding momentum--otherwise 1 stolen grav shield, or bonewall, or dim/diss shield destroys this deck) Tested version above to every life deck from War2 rd 1 and it beat nearly all of them except discord/antimatter decksWell with a large enough otyugh and a few sancs, it can completely shut down their damage and win with deckout (31 cards).

    * Anticord: 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5la 5la 5la 5la 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps - Inspired by one of jmdt's decks, so it must be good!


DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):

    * Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj

    * Team Gravity vs Light rd 1 http://tinyurl.com/5vr2ahx

    * Poison of the Sun (deck below) looks promising, but I can't really test it against the AI because the AI can't play either of the decks properly. PvP testing would be ideal.

    * Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl

    * Team Entropy vs Light rd 1 http://tinyurl.com/47goz9e

    * Pestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622

    * Team Darkness vs Death rd 1

    * blessed wardens + pa'd sanctuarys + eq = clean deckouts

    * Scrambled shriekers (or other nova/graboid rush deck)

    * firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)

    * Discord/Butterfly Effect (i smell tons of pc comming vs. us)

    * Graboid Pegasus Rushbow (small change): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 61q 8pm

    * No destroyable permanents, enough speed to outrush almost everything.

    * Heavy Acceleration decks (100+dmg output, resistant vs. most cc due high hp)

    * Poison of the Sun (PotS): 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.

    * I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt).

    * I used PotS 5 times, the AI used PotS 5 times. PotS went 9-1.

    * Firestall


just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face.  Prediction of decks is absolutely key in War.  The perfectly balanced counterdeck will always* win the match.

FINDING THE FASTEST LIGHT DECK

    * We will test different decks against AI opponents in the trainer whose decks consist only of pillars (4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 8pj)

    * I'm thinking that we will play 10 (or more) games per deck and see which decks have the fastest TTWs.

    * Add decks if you come up with good ideas. Remember, the only goal is the fastest TTW. So the best decks for this study would only have offense cards.

    * if this should have a use for the war, we also need to know how consistent a deck is aswell (how many bad draws it has). just a speedy, but unreliable deck isnt usable in the war; a duel is lost after 2 lost games.

    * Decks being tested:

    * Graboid Pegasus Rushbow (modified): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c1 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 8pm

    * 6.6 TTW against an opponent with no defenses (10 games tested: 8,7,7,7,5,6,6,7,7,6)

    * Pegasus Pure Rush: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 8pr

    * 7.2 TTW against an opponent with no defenses (10 games tested: 7,7,7,7,7,8,7,7,7,8)

    * Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po

    * 6.8 TTW against an opponent with no defenses (10 games tested: 7,5,7,7,7,6,7,8,7,7)

    * Pepokish Adrenal Frogs: 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c7 5c7 5c7 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 8pn

    * 6.6 TTW against an opponent with no defenses (10 games tested: 6,7,6,6,6,9,7,6,7,6)

    * Nice try, but decks have to be 50% light. But this shows that a rustler deck could be pretty fast.



Offline coinich

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg311057#msg311057
« Reply #6 on: April 13, 2011, 02:43:30 pm »
New Backup:

/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Can someone double-check the card count we have to ensure this is correct:
http://elementscommunity.org/forum/index.php/topic,24063.0.html

valuka, you need to do the salvage/discard thread soon; it needs to be done by the end of deckbuilding

We've been docked a 6 card replacement fee. Along with discarding 1 card for sacrificial altar, we need to discard 13 cards total. -- is this recorded or do we still need it here?

Latest Export Backup: 1044 EST APR 13, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

Round 2: http://tinyurl.com/lightround2

    * We will need to update the "Vault" tab from the actual Vault when this is ready

    * Leftovers will show what's available (after vault tab is updated)

    * Please enter your deck requirements on your tab and ensure that we do not overdraw on our totals (i.e., there are no negative numbers on the leftovers tab)

\-----------------------------------------------------------------------------------------------------------------------------------------------/

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

ROUND 2 DECK PROPOSALS

    * ak vs napalm - fire

    * Possible Decks we Face: same as last round; why change what worked?

    * Possible Decks we Build: something with reverse time or bonewall; either stops an immo deck

    * Deck Codes:

    * coin vs kevkev - death

    * Possible Decks we Face: immo soul catcher deck, anything beaten by wings

    * Possible Decks we Build: one card shut down the majority of their decks we've seen, anything wings, salvage some purifies?

    * Deck Codes:

    * zblader vs batcountry - entropy

    * Possible Decks we Face: Discords, possibly w/ Black Hole?

    * Possible Decks we Build: Sanctuary, possibly mono to get it out faster?

    * Deck Codes:

    * valuka vs crimsonflippa - time

    * Possible Decks we Face: scarabbow, GoTP/Nightmare

    * Possible Decks we Build:

    * Deck Codes:

    * boingo vs spielkind - earth

    * Possible Decks we Face: solid stall, both poison and otherwise, plush GoTP/Grabby rush and earthbows

    * Possible Decks we Build: bigger stall?  I'm not sure honestly

    * Deck Codes:

    * hrmmm vs onizuka - darkness

    * Possible Decks we Face: pestal is too risky vs Sanct, I think, even with Steals.  Nightmare/GoTP could be dangerous

    * Possible Decks we Build: My stall deck might counter most of their decks

    * Deck Codes:

    * kirch vs noobiecakes - air

    * Possible Decks we Face: probably won't use a gas deck, but they've been real fond of dragons.  I also suspect they have an entropy duo they haven't revealed, monos perhaps as well

    * Possible Decks we Build: we still have those earthquakes? nova rush before they can properly setup?

    * Deck Codes:

    * root vs malebolgia - gravity

    * Possible Decks we Face: Tstar will be going for cautious victories, but they'd probably expect a nova rush, thinking we'll ignore the event card, fractal chargers?

    * Possible Decks we Build: immo deck will really catch them, unless they black hole

    * Deck Codes:


STRATEGY
By no means am I the expert here, but Ryan's comments on the forum made me think we needed more directed thoughts at this point.  Please add/modify as you see fit.

    * Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://elementscommunity.org/index.php?action=pages;sa=7
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD ->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime

TTW Test: Immo (3 Upped Creams): 8,7,6,7,8,7,5,7,8,6=6.9
Immo (2 Upped Golems, 1 Upped Cream): 8,7,7,9,5,8,7,6,6,7=7.0
Immo (Completely nonupgraded): 6,5,8,7,9,6,8,9,9,7=7.4


Offline coinich

  • Hero Member
  • *****
  • Posts: 1557
  • Reputation Power: 19
  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg312902#msg312902
« Reply #7 on: April 16, 2011, 12:56:04 pm »
New Backup:

/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Can someone double-check the card count we have to ensure this is correct:
http://elementscommunity.org/forum/index.php/topic,24063.0.html

We've been docked a 6 card replacement fee. Along with discarding 1 card for sacrificial altar, we need to discard 13 cards total. -- is this recorded or do we still need it here? -Still needed here. Choose carefully - we're best off making the decks first as usual. this 13 cards salvage should have been done in round 1. please take the cards out, we determined in this post http://elementscommunity.org/forum/index.php/topic,23648.msg330544#msg330544 (we running the risk to get penalized)  I think it gets done by the SalvageDiscard thread for round 1 though standing from kael says different http://elementscommunity.org/forum/index.php/topic,24063.0.html -> round 1 : -13, and we get -30 (losing decks) in round 2. (-30 for losing but +12 for winning) -7 sacrificed = -25  I'm discussing it with Kael, but I think since we had the cards earmarked we'll be ok
we start with 428 cards in round2 deckbuilding phase and will have 398 403 when the duelphase begins

Latest Export Backup: 0856 EST APR 16, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

Round 2: http://tinyurl.com/lightround2

    * We will need to update the "Vault" tab from the actual Vault when this is ready

    * Leftovers will show what's available (after vault tab is updated)

    * Please enter your deck requirements on your tab and ensure that we do not overdraw on our totals (i.e., there are no negative numbers on the leftovers tab)

For the record, I think I like ak65ala's card tracking tool better since it can all be seen in 1 place. (In other words, I am not offended if we ditch the rudimentary one I had.)
\-----------------------------------------------------------------------------------------------------------------------------------------------/

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

ROUND 2 DECK PROPOSALS, feel free to add/modify/switch around

Not sure where this one should go:
Draconic Sanctuary : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq

    * ak vs napalm - fire

    * Possible Decks we Face: same as last round; why change what worked?  They may expect a counter, so we need to prepare for that too

    * Possible Decks we Build: something with reverse time or bonewall; either stops an immo deck, skull bucklers could also slow down a fractix, but they are vulnerable to pc Eternal Crusader maybe? Napalm almost panicked when she saw a time mark, w/explosion we might need an earth trio for that.  A death stall with bonewall might be useful as well.--do not need PA, just have crusader in place and ability ready when Eternity gets played.  Another option otyugh deck provided she not bring CC: it mostly beats AI3 with the deck she played http://elementscommunity.org/forum/index.php/topic,24067.msg332127#msg332127

    * Deck Codes:otyugh. 55k 55k 55k 55l 55l 55q 55q 55r 55r 55r 55r 55s 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl I was planning on using oty--sorry coin.

    * coin vs kevkev - death

    * Possible Decks we Face: immo soul catcher deck, anything beaten by wings

    * Possible Decks we Build: one card shut down the majority of their decks we've seen, anything wings, salvage some purifies?  Blessed Otys.

    * Deck Codes: 55q 55q 55q 55q 55r 55r 55r 55r 55s 55s 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 74b 74b 7jt 7jt 7k2 7k2 8pl

    * Since there are only 8 pendula, you need to draw a shield early to drive the deck: -1 momentum +1 shield: 55q 55q 55q 55r 55r 55r 55r 55s 55s 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 74b 74b 7jt 7jt 7k2 7k2 8pl

    * why not +1 pend, or are you saying Solar Shield?

    * zblader vs batcountry - entropy

    * Possible Decks we Face: Discords, possibly w/ Black Hole? BH/Discord is usually a lot more lethal than just Discord IMHO. We probably shouldn't expect a mono.

    * Possible Decks we Build: Sanctuary, possibly mono to get it out faster? If we do we might want to keep an eye out for BE. Countering with PA might be appropriate in that case.

    * Quick BH/Discord Deck I made : 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vf 4vf 4vf 4vi 4vi 4vl 4vl 4vl 50u 50u 50u 55v 55v 55v 55v 8pl

    *  - just a try from me - sanct/deflag anti-discord: 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (i went 2-5 in testing vs. the bh/discord deck above. but against a 3 or 4 turn discord you cant do much -.- save the ragepots for big stuff, maxwells can be ignored with phoenix/sancts

    * Okay, was working in trainer and have something in the works as well :

    * Draconic Warden : 58s 58s 592 592 592 592 596 596 596 596 5l8 5l8 5l8 5l8 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Solar Shield version - 592 592 592 592 596 596 596 596 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5ld 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm --do NOT mix sanc with solar shield.  (It was Hrmmm's idea in history for the purpose of early quantum generation. - yep, the idea of solars was incresing the chance to get a sanctuary out, incase of a early discord I think I'll alter the solar blessing version to have titanium shields instead)--ok, as long as you know how they nerf each other

    * Solar Blessing Version : 592 592 592 592 596 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 8pm


    * Deck Codes:

    * valuka vs crimsonflippa - time

    * Possible Decks we Face: scarabbow, GoTP/Nightmare

    * Possible Decks we Build: Sanct stops nightmare

    * Deck Codes:

    * boingo vs spielkind - earth

    * Possible Decks we Face: solid stall, both poison and otherwise, plus GoTP/Grabby rush and earthbows

    * Possible Decks we Build: bigger stall?  I'm not sure honestly Denial? OTK? Eternity-based deck to keep our deck running forever while theirs explodes?

    * .... On that thought perhaps a rainbow w/Eternity and PC?

    * Deck Codes: Eternal crusader deck: 5l8 5l8 5l8 5ld 5ld 5li 5li 5li 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5ru 5t2 5t2 8ps

    * hrmmm vs onizuka - darkness

    * Possible Decks we Face: pestal is too risky vs Sanct, I think, even with Steals.  Nightmare/GoTP could be dangerous i could also imagine a eq/gargoyle deck

    * Possible Decks we Build: My stall deck might counter most of their decks tested this one a bit vs. gotp/nightmare deck, about 50:50 yet, unupped titanium shields got outrushed by gotp. Perhaps Poison Stall? As shown even when locked down Arsenic can be evil. Adding Bonewall/Plague would be tricky but we might be able to work it.

    * Deck Codes:i had some succes vs. a eq or gotp deck with this one (eq/ss stall, deckout): 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * kirch vs noobiecakes - air

    * Possible Decks we Face: probably won't use a gas deck, but they've been real fond of dragons.  I also suspect they have an entropy duo they haven't revealed BE/Dragonfly perhaps?, monos perhaps as well blitz to beat miracle stall?

    * Possible Decks we Build: we still have those earthquakes? yep, we need to lose 13 cards though. Choose carefully. we still have eq's ^^. nova rush before they can properly setup? overdrive angels? Overdrive angels is generally fail due to their unpredictability in types of pc - I am leaning towards fire stall or poison rush atm.

    * Deck Testing vs. Round 1 Air Decks (Trainer)

            Poison/Miracle Stall - 26-9 (0-5 vs. FFQ, 1-4 vs. EQ)
            Graboid Bow - 24-11 (2-3 vs. Heavy CC)
            Fire Stall - 25-10 (1-4 vs. EQ)
            Mono Light Beatdown - 16-19 (0-5 vs. wing/webcluses, 0-5 vs. quinted                 
            wing/webcluses, winning record against only 2 decks)

    * Deck Codes: Mono-light beat down? 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5le 5lf 5lf 5lf 5lh 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 8pq

    * root vs malebolgia - gravity

    * Possible Decks we Face: Tstar will be going for cautious victories, but they'd probably expect a nova rush, thinking we'll ignore the event card, fractal chargers? Ignoring the event card  to build a great deck > using the event card. I wholeheartedly agree

    * Possible Decks we Build: immo deck will really catch them, unless they black hole - some time deck? maybe heavy rewind/eternity?

    * Deck Codes:


STRATEGY
Entropy

    * Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM

    * Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo

    * Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic

    * Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord

    * Death

    * Strong Cards to Counter: Bonewall, Poison Cards, Plague

    * Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal

    * Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum

    * Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)

    * Gravity

    * Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH

    * Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh

    * Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.

    * Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)

    * Earth

    * Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin

    * Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo

    * Strategy?: Rush hard. 42 card deckout.

    * Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)

    * Life

    * Strong Cards to Counter: Mitosis, Adrenaline, Healing

    * Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps

    * Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.

    * Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle

    * Fire

    * Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler

    * Expected Decks:fire stall, immo rush, graboid rainbow

    * Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.

    * Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields

    * Water

    * Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)

    * Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts

    * Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.

    * Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders

    * Air

    * Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon

    * Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?

    * Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy

    * Possible decks to counter with: Deckout, poison stall, winged creatures.

    * Time

    * Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions

    * Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons

    * Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).

    * Possible decks to counter with: Poison Sanc Stall, Firestall

    * Darkness

    * Strong Cards to Counter: Steal, Vamp Cards, Devourers

    * Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)

    * Strategy?: Rush with PC, Wardens

    * Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals

    * Aether

    * Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal

    * Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall

    * Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.

    * Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.

    * Underworld

    * Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.

    * Expected Decks: Possbily rainbows?

    * Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.

    * Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)


Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://elementscommunity.org/index.php?action=pages;sa=7
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime



Offline coinich

  • Hero Member
  • *****
  • Posts: 1557
  • Reputation Power: 19
  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg316349#msg316349
« Reply #8 on: April 20, 2011, 05:43:41 pm »
Round 2 Archives:

    * ak vs napalm - fire

    * Possible Decks we Face: same as last round; why change what worked?  They may expect a counter, so we need to prepare for that too

    * Possible Decks we Build: something with reverse time or bonewall; either stops an immo deck, skull bucklers could also slow down a fractix, but they are vulnerable to pc Eternal Crusader maybe? Napalm almost panicked when she saw a time mark, w/explosion we might need an earth trio for that.  A death stall with bonewall might be useful as well.--do not need PA, just have crusader in place and ability ready when Eternity gets played.  Another option otyugh deck provided she not bring CC: it mostly beats AI3 with the deck she played http://elementscommunity.org/forum/index.php/topic,24067.msg332127#msg332127

    * Deck Codes:otyugh. 55k 55k 55k 55l 55l 55q 55q 55r 55r 55r 55r 55s 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl I was planning on using oty--sorry coin.

    * poison stall: 52l 52l 52l 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li 5li 5li 5ll 5ll 8pk

    * coin vs kevkev - death

    * Possible Decks we Face: immo soul catcher deck, anything beaten by wings

    * Possible Decks we Build: one card shut down the majority of their decks we've seen, anything wings, salvage some purifies?  Blessed Otys.

    * Deck Codes: 55q 55q 55q 55q 55r 55r 55r 55r 55s 55s 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 74b 74b 7jt 7jt 7k2 7k2 8pl

    * Since there are only 8 pendula, you need to draw a shield early to drive the deck: -1 momentum +1 solar shield: 55q 55q 55q 55r 55r 55r 55r 55s 55s 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 74b 74b 7jt 7jt 7k2 7k2 8pl

    * why not +1 pend, or are you saying Solar Shield?

    * zblader vs batcountry - entropy

    * Possible Decks we Face: Discords, possibly w/ Black Hole? BH/Discord is usually a lot more lethal than just Discord IMHO. We probably shouldn't expect a mono.

    * Possible Decks we Build: Sanctuary, possibly mono to get it out faster? If we do we might want to keep an eye out for BE. Countering with PA might be appropriate in that case.

    * Quick BH/Discord Deck I made : 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vf 4vf 4vf 4vi 4vi 4vl 4vl 4vl 50u 50u 50u 55v 55v 55v 55v 8pl

    *  - just a try from me - sanct/deflag anti-discord: 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (i went 2-5 in testing vs. the bh/discord deck above. but against a 3 or 4 turn discord you cant do much -.- save the ragepots for big stuff, maxwells can be ignored with phoenix/sancts

    * Okay, was working in trainer and have something in the works as well :

    * Draconic Warden : 58s 58s 592 592 592 592 596 596 596 596 5l8 5l8 5l8 5l8 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Solar Shield version - 592 592 592 592 596 596 596 596 5l8 5l8 5l8 5l8 5la 5la 5la 5ld 5ld 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm --do NOT mix sanc with solar shield.  (It was Hrmmm's idea in history for the purpose of early quantum generation. - yep, the idea of solars was incresing the chance to get a sanctuary out, incase of a early discord I think I'll alter the solar blessing version to have titanium shields instead)--ok, as long as you know how they nerf each other

    * Solar Blessing Version : 592 592 592 592 596 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * Anticord 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5la 5la 5la 5la 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps

    * Entropy clearly isn't afraid to use discord on us. Sancs are unreliable. How about this deck? It's a great counter to discord.

    * ^BH can be really annoying when used against this deck at the right time. Just something I noted while testing. Went 5 -5 against BH/Discord.

    * I don't think entropy is going to use their BH/Discord on us out of all the opponents they can use it on. They will still use discord against us, but we are prepared for that.

    * Purestall - 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5li 5li 5li 5li 5li 5lj 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 8pq

    * This mono counters entropy's strengths well

    * 2-0 against BH/Discord so far.

    * valuka vs crimsonflippa - time

    * Possible Decks we Face: scarabbow, GoTP/Nightmare, fractal dev dragons/dim shields (5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61o 61o 61t 61t 61t 61t 61t 622 622 622 8pu)

    * Possible Decks we Build: Sanct stops nightmare

    * Deck Codes:

    * boingo vs spielkind - earth

    * Possible Decks we Face: solid stall, both poison and otherwise, plus GoTP/Grabby rush and earthbows

    * Possible Decks we Build: bigger stall?  I'm not sure honestly Denial? OTK? Eternity-based deck to keep our deck running forever while theirs explodes?

    * .... On that thought perhaps a rainbow w/Eternity and PC?

    * Deck Codes: Eternal crusader deck: 5l8 5l8 5l8 5ld 5ld 5li 5li 5li 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5ru 5t2 5t2 8ps

    * Devolution (RR's anti-shrieker trio of ugliness goodness): 4vd 4vd 4ve 4ve 4vl 4vl 4vl 5l8 5l8 5l8 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 8pj

    * hrmmm vs onizuka - darkness

    * Possible Decks we Face: pestal is too risky vs Sanct, I think, even with Steals.  Nightmare/GoTP could be dangerous i could also imagine a eq/gargoyle deck

    * Possible Decks we Build: My stall deck might counter most of their decks tested this one a bit vs. gotp/nightmare deck, about 50:50 yet, unupped titanium shields got outrushed by gotp. Perhaps Poison Stall? As shown even when locked down Arsenic can be evil. Adding Bonewall/Plague would be tricky but we might be able to work it.

    * Deck Codes:i had some succes vs. a eq or gotp deck with this one (eq/ss stall, deckout): 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

    * kirch vs noobiecakes - air

    * Possible Decks we Face: probably won't use a gas deck, but they've been real fond of dragons.  I also suspect they have an entropy duo they haven't revealed BE/Dragonfly perhaps?, monos perhaps as well blitz to beat miracle stall?

    * Possible Decks we Build: we still have those earthquakes? yep, we need to lose 20-something cards though. Choose carefully. we still have eq's ^^. nova rush before they can properly setup? overdrive angels? Overdrive angels is generally fail due to their unpredictability in types of pc - I am leaning towards fire stall or poison rush atm.

    * Deck Testing vs. Round 1 Air Decks (Trainer)

            Poison/Miracle Stall - 26-9 (0-5 vs. FFQ, 1-4 vs. EQ)52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq
            Graboid Bow - 24-11 (2-3 vs. Heavy CC)4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 8pq
            Fire Stall - 25-10 (1-4 vs. EQ)5f0 5f0 5f4 5f4 5f4 5f4  5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm  5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
            Mono Light Beatdown - 16-19 (0-5 vs. wing/webcluses, 0-5 vs. quinted                 
            wing/webcluses, winning record against only 2 decks)

    * Deck Codes: Mono-light beat down? 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5le 5lf 5lf 5lf 5lh 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 8pq

    * root vs malebolgia - gravity

    * Possible Decks we Face: Tstar will be going for cautious victories, but they'd probably expect a nova rush, thinking we'll ignore the event card, fractal chargers? Ignoring the event card  to build a great deck > using the event card. I wholeheartedly agree

    * Possible Decks we Build: immo deck will really catch them, unless they black hole - some time deck? maybe heavy rewind/eternity? howsabout OE/Crusader? I'm testing a Discorders with AM, chaos seed.  So far:

    * overdrive/voodoo 4-0

    * flying titans/catapult 2-2

    * dim shield/dragons/catapult 5-1

    * Discord/BH: 5-3

    * Mini-akebono: 4-0 (55k 55k 55k 55k 55k 55k 55m 55m 55n 55n 55n 55n 55p 55p 55q 55q 55q 55s 562 562 562 562 562 562 576 576 576 576 576 576 8pl)

    * Deck Codes:Discorders: 4ve 4ve 4ve 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj

    * PotS - It's designed as an anti-gravity deck. If no one is taking it, I would love to have it.

    * 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps

    * take two: 5lf 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps

    * Immo Rush - Gravity is about long-term damage, so I chose a quick deck.

    * 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po

Offline Boingo

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg317527#msg317527
« Reply #9 on: April 22, 2011, 06:15:10 am »
Pre-round 3 archive:
/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Round 3 has started:
EC:
Small Respite:
Any player who loses 2-1 this round can salvage 3
cards from his opponent's deck.
^Is this a blessing or a curse? ^^;Definitely makes the War extend a few more rounds
Needed Discard : -42 cards (o.O)

Valuka vs xn0ize(Death
Coinich vs. Isei (Life)
(Earth) TimerClock14 vs Boingo
Death stall (buckler/plague/sanc): 52l 52l 52l 52o 52o 52o 52p 52p 52p 52p 52q 52q 5l8 5l8 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
It beats their scrambled shriekers (unlikely given sanc), mostly beats grabby/GotP. Would not beat SS stall deck.
ak65ala vs The Mormegil (Air)
Discorder (+AM, purple dragons): 4vc 4vc 4vc 4ve 4ve 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vn 4vn 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 8pj
Tested this build against every Air deck so far. Trouble vs wings/recluse, FFQ decks, but high win% vs the rest including EQ/dragon and PU/dragon decks they used so far. Chaos seed is weak, but unsure what else to add.
Zblader vs. aznkid66 (Water)
(Grav Gen) thenewguy vs kirchj33
(Darkness Gen)TheonlyrealBeef vs hrmmm
Rainbow Rush. Darkness is a slow Element.
        Untested Code: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lf 61q 8pm
RootRanger vs DSSCRA (Entropy)
Immo Rush. They aren't likely to run RT two games in a row, especially after it just lost.
        Untested Code: 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lh 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 8po

Good thing - We're not fighting Napalm Again.
Bad thing - We fight two other generals nao!
Sounds like an even tradeoff.



Latest Export Backup: 0856 EST APR 16, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

Round 2: http://tinyurl.com/lightround2
Round 3: http://tinyurl.com/lightround3

\-----------------------------------------------------------------------------------------------------------------------------------------------/

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

ROUND 3 DECK PROPOSALS, feel free to add/modify/switch around

...

Decks We Can Build:
Draconic Sanctuary : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq

STRATEGY
Entropy
Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM
Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo
Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic
Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord
Death
Strong Cards to Counter: Bonewall, Poison Cards, Plague
Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal
Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum
Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)
Gravity
Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH
Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh
Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.
Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)
Earth
Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin
Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo
Strategy?: Rush hard. 42 card deckout.
Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)
Life
Strong Cards to Counter: Mitosis, Adrenaline, Healing
Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps
Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.
Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle
Fire
Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler
Expected Decks:fire stall, immo rush, graboid rainbow
Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.
Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields
Water
Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)
Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts
Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.
Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders
Air
Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon
Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?
Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy
Possible decks to counter with: Deckout, poison stall, winged creatures.
Time
Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions
Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons
Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).
Possible decks to counter with: Poison Sanc Stall, Firestall
Darkness
Strong Cards to Counter: Steal, Vamp Cards, Devourers
Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)
Strategy?: Rush with PC, Wardens
Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals
Aether
Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal
Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall
Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.
Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.
Underworld
Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.
Expected Decks: Possbily rainbows?
Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.
Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)

Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://elementscommunity.org/index.php?action=pages;sa=7
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime

Bring back Holy Cow!

Offline Boingo

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg320771#msg320771
« Reply #10 on: April 27, 2011, 12:08:41 am »
/-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Latest Export Backup: 0856 EST APR 16, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

Round 3: http://tinyurl.com/lightround3
Round 4: http://tinyurl.com/lightround4

\-----------------------------------------------------------------------------------------------------------------------------------------------/

ak65ala - Win. (I guess I'm not allowed to have caps for excitement :-)
Coinich - Win.
kirch - Loss.

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none

SALVAGES:
Zblader's match: 3 amethyst pillars, 3 purple dragons
Valuka's match: 4 GotP, 2 reverse time
RootRanger's match: 2 arsenic, 1 bonewall, 3 poison

DISCARDS:
Coinich: 6 blessing, 2 otyugh, 2 titans, 2 light pendula
ak65ala: 3 phoenix, 3 golems, 3 blessing, 3 light pendula
Boingo: 2 maxwell's demons, 2 abominations, 2 reverse time, 2 light pillar, 4 time pendula
hrmmm: 5 sanctuary, 3 EQ, 2 EA, 2 light pendula
kirchj33: 3 poison, 1 skullbuckler, 2 plague, 4 light pillars 2 arsenic
Total
Light pendula: -11
Light pillars: -6
Blessing: -9
Otyugh: -2
Titans: -2
Phoenix: -3
Lava golem: -3
Maxwell's demon: -2
Abomination: -2
Reverse time: -2
Sanctuary: -5
EQ: -3
EA: -2
Poison: -3
Skull buckler: -1
Plague: -2
Arsenic: -2


Convertions:
current needs: 4 light Penula, 16 light pillars
convertion candidates:
1 fog
2 chaos seed
5 aflatoxin -> never used definitely
6 warden -> too weak yes
2 deflag ->
1 fire pendulum
1 chargers
2 procrastination shields ->
Total
20 cards

ROUND 3 DECK PROPOSALS, feel free to add/modify/switch around

Round 3 has started:
EC:

Small Respite:
Any player who loses 2-1 this round can salvage 3
cards from his opponent's deck.
^Is this a blessing or a curse? ^^;
Needed Discard : -42 cards (o.O)

valuka vs xn0ize (Death)
Blessed Otyughs: Death uses small-HP creautres and bonewalls that fall to momentum. But mostly low-HP creatures.  I used this against death last round.  Didn't work out so well.
55q 55q 55q 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 8pl
Coinich vs. Isei (Life) - Done won vs. life r1 firestall a couple of times with this deck:   ->still pretty flexible deck for tweaking
    5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5oi 5oi 5oo 5oo 5oo 5oo 7k2 7k2 7k5 7n5 7n5 7n5 8pr
    5l8 5l8 5l8 5l8 5lf 5lf 5lf 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5oo 5oo 5oo 5oo 7k2 7k2 7k5 7n5 7n5 7n5 8pr
(Earth) TimerClock14 vs Boingo - Done
Death  stall (buckler/plague/sanc): 52l 52l 52l 52o 52o 52o 52p 52p 52p 52p  52q 52q 5l8 5l8 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq  5mq 5mq 5mq 5mq 8pk
It beats their scrambled shriekers (unlikely they'll play this given sanc), mostly beats grabby/GotP. Would not beat SS stall deck.
52o 52o 52o 52o 52o 52o 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 719 719 719 71a 71a 71a 8pk
52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk (unupped deck)
It's the one Zblader used against Time in Round 1, and it's quanta balancing is better. No sancs because earth has nothing that is blocked by sanc.
ak65ala vs The Mormegil (Air) - Done
Discorder  (+AM, purple dragons): 4vc 4vc 4vc 4ve 4ve 4vf 4vf 4vi 4vi 4vl 4vl 4vl  4vn 4vn 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 8pj
Tested  this build against every Air deck so far. Trouble vs wings/recluse, FFQ  decks, but high win% vs the rest including EQ/dragon and PU/dragon  decks they used so far. Chaos seed is weak, but unsure what else to add.ak could wield upped cs as boost for aboms/dragons/antimatter
Either sancs or solar shield has to go.
4vc 4vc 4vc 4vf 4vf 4vf 4vn 4vn 4vn 4vn 5ld 5ld 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 6u5 8pj - Added the upgraded cards this time.
This version seems promising so far.
Zblader vs. aznkid66 (Water) - Done, testing
Unsure. Need some thought on this one.
Firestall. It's a strong deck, and no one is using it this round. Most of their decks have CC, and a creatureless deck will make that CC useless.It's worth the risk I think. Poison stall may do ok too.
5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5fb 5fb 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po
Draw Potential
Test 1 : Started with 1 Pendula, drew a sanc.
Test 2 : Started with 2 Pendula, drew a Pendula.
Test 3 : 3 Pendula start, drew a Pendula.
Test 4: 3 Pendula start, drew a Pendula.
Test 5: 2 Pendula start, drew a Pendula.
Test 6: 3 Pendula start, drew a bolt.
Test 7: 3 Pendula start, drew a Fire Shield.
Conclusion : Generally starts with a 2-3 pendula draw. The inital draw is good for the deck.
(Grav Gen) thenewguy vs kirchj33 - Done
RT Deck
5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ld 5ld 5li 5ll 5ll 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5t2 5t2 5t2 5t2 8pq
Willing to change in the interest of saving cards for other players: -2 saders +1 dragon, -1 dragon +1 sader, -2 solar shield +2 light pillar
5la 5la 5ld 5ld 5ld 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5ro 8ps
Here's my (even newer) version. Haven't tested it much. I'm open for improvements, but I think it's better than the last one.
Immo Rush
5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq
Immo-rush, perhaps? RT likely helpful here Eternal Saders?
5la 5la 5la 5ld 5li 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5ro 5ru 5ru 8ps
(Darkness Gen)TheonlyrealBeef vs hrmmm - Done
Rainbow Rush. Darkness is a slow Element.
         Untested Code: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 5f6  5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lf 61q 8pm + monumentum incase of voodolls (if we can afford)
         4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 61q 8pm
RootRanger vs DSSCRA (Entropy) - Done
Immo Rush. They aren't likely to run RT two games in a row, especially after it just lost.
         Untested Code: 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc  5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lh 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 8po deflags insted of rp's? can also be used for exploding pillars (besides some annoying shields) Ragepot is perfect for dragons, and abominations. Also useful against Maxwell's demon, which could be annoying.
         5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lh 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 8po

Good thing - We're not fighting Napalm Again.
Bad thing - We fight two other generals nao!
Sounds like an even tradeoff.

Decks We Can Build:
Draconic Sanctuary : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq

STRATEGY
Entropy
Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM
Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo
Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic
Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord
Death
Strong Cards to Counter: Bonewall, Poison Cards, Plague
Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal
Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum
Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)
Gravity
Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH
Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh
Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.
Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)
Earth
Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin
Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo
Strategy?: Rush hard. 42 card deckout.
Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)
Life
Strong Cards to Counter: Mitosis, Adrenaline, Healing
Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps
Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.
Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle
Fire
Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler
Expected Decks:fire stall, immo rush, graboid rainbow
Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.
Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields
Water
Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)
Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts
Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.
Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders
Air
Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon
Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?
Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy
Possible decks to counter with: Deckout, poison stall, winged creatures.
Time
Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions
Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons
Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).
Possible decks to counter with: Poison Sanc Stall, Firestall
Darkness
Strong Cards to Counter: Steal, Vamp Cards, Devourers
Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)
Strategy?: Rush with PC, Wardens
Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals
Aether
Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal
Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall
Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.
Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.
Underworld
Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.
Expected Decks: Possbily rainbows?
Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.
Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)

Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://elementscommunity.org/index.php?action=pages;sa=7
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime
Bring back Holy Cow!

Offline Boingo

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Re: Backup Export For our Typewithme Room. https://elementscommunity.org/forum/index.php?topic=23476.msg325648#msg325648
« Reply #11 on: May 03, 2011, 07:06:19 am »
 /-----------------------------------------------------------------------------------------------------------------------------------------------\
                                                    Announcements:

Latest Export Backup: 0856 EST APR 16, by coinich (To Secret Board http://elementscommunity.org/forum/index.php/topic,23476.0.html)

I stickied boingo's decks thread already, so thats where it is if you're confused. :P

Round 4: http://tinyurl.com/lightround4

\-----------------------------------------------------------------------------------------------------------------------------------------------/

Hola peoples. Round 4 summary, coming right up.

Stroke of Luck:
At the Startof this round, If a
vault is evenly divisible by 7:
Every player on that team may
use 2 extra upgraded cards.

Teams that got Lucky
  AIR (371)
  GRAVITY (245)
hrmmm vs (Air) Noobiecakes (2-card bonus)
(Darkness) Jaymanfu vs Lt. ak65ala
(Earth) $$$man vs Zblader
(Aether) Gen. Higurashi vs RootRanger
Boingo vs vinvick3714 (Water)
Gen. coinich vs Daxx (Death)
(Time) SnoWeb vs valuka
(Gravity) Gen. thenewguy vs kirchj33

Fair round I suppose - we're mostly fighting people whose teams are on the same level as we are, and Noobiecakes technically is like a lieutenant fight. The only real problem I can see is the Higs match - Aether's in 1st, and we're fighting the general. TNG might also be a problem.

Round 3 Results:

SALVAGE:
Coinich - Win.
Boingo - 4 Discords + ???
zblader - Win

DISCARD:
hrmmm -
kirch -
valuka -
Root -

Current Card Changes
Salvage: +30 (Root went 2-1) as did valuka
Discard:  -72

Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none


Round 4 has started:
EC:

Stroke of Luck:
At the start of this round, if a vault is evenly divisible by 7: Every player on that team may use 2 extra upgraded cards.

Teams that got lucky: Gravity and air


(gravity) Gen. thenewguy vs kirchj33
(air) Noobiecakes vs hrmmm
(dawkness) Jaymanfu vs ak65ala
(earth) $$$man vs Zblader
(aether) Gen. Higurashi (2 generals wtf?) vs RootRanger (dat's me!)
(water) vinvick3714 vs Boingo
(dead) Daxx vs Gen. Coinich
(time) SnoWeb vs valuka



ROUND 4 DECK PROPOSALS, feel free to add/modify/switch around


(gravity) Gen. thenewguy vs kirchj33
     Gravity's vault is getting low. We might be able to scout what they have left and try to counter it?
Rainbow Grabby/Peggy rush? Perhaps.  They might just use the same deck for a lack of better options and the "guaranteed" win Something with RTs, if hrmmm chooses rainbow rush.
Dunescorp stall
5lf 5lf 5lf 5lf 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps
(air) Noobiecakes vs hrmmm
Rush. Would you be fine using Rainbow rush again? I don't have any other ideas. <- i spot at least 2  healing decks from team air (miracle/sancts, flying/druids) also they might be still able to do the a ffq deck or a bonewall/poison stall. i doubt i will have a chance of any of these decks with the nova rush. We would need to test that. Graboid rush is our fastest deck. Actaully, would accelerated dragons work? Also, we need to use graboid rush somewhere, and we have nothing else to use against air.
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lh 61q 8pm
Alternate idea: Blessed otyughs: (grav shield, miracle) 55p 55p 55q 55q 55r 55r 55r 55r 5l8 5l8 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl
(dawkness) Jaymanfu vs ak65ala
Stall  I want my daggers dammit! :p I'll do my best to get them for you! Will firestall work?  Plague might be brutal vs adrenavamps, but that deck lost  Darkness has not used many creature heavy decks, so the fire stall should work.
5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po
Can we do a luciferin/hope/sanc deck here (possibly mono)?  If we have the cards for this, and get get a wall of ~10 fairly quickly (6 turns or so) it should work.  Don't think they will pack mass creature CC against us.
(earth) $$$man vs Zblader
Allright. Earth has two main types of decks: graboids and stall. They aren't going to stall against light, so we need something to beat graboids. Firestall and poison stall are being used, so how about blessed Otyughs?<- could work vs. graboids. make sure to take some sanctuarys along, to force them to unborrow the grabs.  Blessed Otys has failed twice.  The only thing going for it at this point is that they won't expect it
55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 8pl
Blessed Otyughs, no momentum because earth's rushes don't use shields (or only have one fog shield).
Their time duos kill this deck.  If you see time mark, just type "gg".  If they go stall, we lose.  PoTS works, use Otys against TNG
5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
I'll see if I can get some quick tests done.
Test 1 :
vs. 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq
1 - 0 . Any variant of Max HP is pretty much off the board without the power to outdeck Eternity unless denial is rolled out fast enough. Skipping this one - it lacked the threats I needed to test against. (No EQs)
vs. 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 594 594 594 5rk 5rk 77c 77c 7q4 7q4 7q4 7q4 8ps
1 - 1.  Was upgraded, downgraded it to v:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 590 590 590 590 590 590 593 593 593 593 594 594 594 5rk 5rk 5rk 5rk 8ps
(aether) Gen. Higurashi (2 generals wtf?) vs RootRanger (dat's me!)
Hmm...Higs has used graboid/EQ/PU, devtal, and fractix. Those are all good choices against light.
Poison stall with solar shields?
52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 8pk
4-1 vs. grabbies, 4-1 vs. devtals, 5-0 vs. fractix in trainer - Human Intelligence > AI but this is still a good sign I think  with those results we should go with it I'm guessing fractix with explosions/dim shields OR PU/air dragon deck to prevent us from using miracle (Hope deck--would need sanc for devourers, but damage/creature on her fractal deck seems to be 4 or less and she hasn't brought momentum. explosions on fractix would be dead cards mostly)
(water) vinvick3714 vs Boingo
Immo rush - I think immo better to counter freeze? Good idea (removing rainbow rush). Your rage pots might work nicely to help counter any Toadies as well? Well, ragepots aren't enough to kill ice dragons and steam machines. Maybe we could use non-fire and non-water cards in this deck? I'll make a code. kk. We'll have to salvage golems though.
4vl 4vl 4vl 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5ll 5ll 5ll 8pj - I like it. We need to salvage 2 discords to play this.
This deck does not beat their rainbows (steam machines, mostly) or anything with early ice shield. What I wouldn't give for some black holes right about now.
Miracle Hope deck? Not sure if I like solar shields better or hope.
5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5lh 5li 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5mq 5mq 8pq
Deja Hope: 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5lh 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5mq 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps
(death) Daxx vs Gen. Coinich
Supersaders. Only 4 snovas, but it has a 78% chance to draw one in the first 9 cards (it takes at least 7 cards in hand and 2 in draw in order to play a snova). We need to salvage 2 discords to play this.
4vl 4vl 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 7tb 7tb 8pj
This deck takes practice. It's not easy to play it perfectly. Here are some tips:
The first weapon to come out should be discord, unless they are using immo.
The first priority for blessings are the vampire daggers. Discords and arsenics are the second priority. Blessings shouldn't be used on a crusader, unless there is no flying weapon in your hand.
If you have a crusader, vamp dagger, and discord, and no flying weapon, do the following:
Play the vampire dagger; endow it with the crusader. Then play the discord. This way you have both denial and healing.
Beautiful deck.
(time) SnoWeb vs valuka
OK, I've got this matchup figured out. We've used no creatures, but still had damage cards the last 2 games against time. Time also rarely uses weapons. Which means there is a low chance of an eternity. So let's use deckout (SS/Miracle)
58s 58s 58s 592 592 592 594 594 594 594 594 594 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Any chance to add a Morning Star?  Would possibly help in case they bring Eternity.Or 2 stone pillars in place of 2 pendula (can salvage from my match vs TimerClock)?

Decks We Can Build:
Draconic Sanctuary : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pq

STRATEGY
Entropy
Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM
Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo
Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic
Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord
Death
Strong Cards to Counter: Bonewall, Poison Cards, Plague
Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them their spark immo deck is absolutely brutal
Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum
Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)
Gravity
Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH
Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh
Strategy?: Plan to rush as gravity plays slow and then picks up speed?  Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.
Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)
Earth
Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin
Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo
Strategy?: Rush hard. 42 card deckout.
Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)
Life
Strong Cards to Counter: Mitosis, Adrenaline, Healing
Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps
Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.
Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle
Fire
Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler
Expected Decks:fire stall, immo rush, graboid rainbow
Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.
Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields
Water
Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)
Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts
Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.
Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders
Air
Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon
Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?
Strategy?:  Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy
Possible decks to counter with: Deckout, poison stall, winged creatures.
Time
Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions
Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons
Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).
Possible decks to counter with: Poison Sanc Stall, Firestall
Darkness
Strong Cards to Counter: Steal, Vamp Cards, Devourers
Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)
Strategy?: Rush with PC, Wardens
Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals
Aether
Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal
Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall
Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.
Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.
Underworld
Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.
Expected Decks: Possbily rainbows?
Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.
Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)

Important Links - Use to get to places quickly in the forums without having to click a billion times.
Elements Board: http://elementscommunity.org/forum/index.php
Main Light Board: http://elementscommunity.org/forum/index.php/board,242.0.html
Elements Chat: http://elementscommunity.org/chat/chat.php
Deck Image Builder: http://helltgivre.free.fr/elements/
ETG:http://www.elementsthegame.com/
ETG Trainer: http://www.elementsthegame.com/trainer
The Rules : http://elementscommunity.org/forum/index.php/topic,13006.0.html
Helpfull Links for Deckbuilding: http://elementscommunity.org/forum/index.php/topic,16745.0.html
Almost all war2 decks: http://elementscommunity.org/forum/index.php/topic,14666.0.html
VAULT: https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2
Boingo's Spreadsheet: https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD
Vault Organization Tool: ak65ala:
https://spreadsheets.google.com/ccc?key=0Atqvz2j6ZUpLdGczdHdIS0lhMXl4RWtjWjA1VHAxdnc&hl=en&authkey=CPf09LUE
->very helpfull and nice stuff, boingo!

Suggestions for this room  - Leave feedback and suggestions on how to organize better here.
I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime
Bring back Holy Cow!

 

anything
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