4/9/11 backup
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Announcements:
Forums down? Try this alternate link to get to the forums anyways!
http://67.18.28.242/~eleforum/We've been docked a 6 card replacement fee. Along with discarding 1 card for sacrificial altar, we need to discard _13 + hrmmm (if any)_cards total.
Latest Export Backup: 2138 EST APR 4, by coinich (To Secret Board
http://elementscommunity.org/forum/index.php/topic,23476.0.html)
summary of element-sets:
http://elementscommunity.org/forum/index.php/topic,23867.msg327326#msg327326^ looks good as a vault basic.
TEMP FORUM LINK:
http://67.18.28.242/~eleforum/VAULT:
https://spreadsheets.google.com/ccc?key=0AgB8fZX7y8kydG95TXJPTHN1Z3pSbDY0dldISXRHN2c&hl=en&authkey=CNPEnfAI#gid=2Vault scratchsheet Round 1:
Copy of rd 1 vault + spreadsheet for each player's deck + sheet for leftovers.
We can make a new sheet for each round and update individual decks to get a feel for our vault holdings in real time by checking the "leftovers" sheet.
https://spreadsheets.google.com/ccc?key=0AqtHFcGj_0ODdHJYUHRHNllBRFJfSzFHc2FlNkZLekE&hl=en&authkey=CLyV1PMD\-----------------------------------------------------------------------------------------------------------------------------------------------/
Our Matchups:
http://elementscommunity.org/forum/index.php/topic,23992.new.html#new I've added a dash, we can add which deck we plan on using for the match first Underlined decks are the ones that we are sure we are using
(Time) drogana vs Zblader - Death stall 52o 52o 52o 52o 52o 52o 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 719 719 719 8pk
hrmmm vs Falcon4415 (Life) - Aflatoxin Lockdown? 52s 52s 52s 52s 52s 5la 5la 5la 5ld 5ld 5ld 5lg 5lg 5lh 5lh 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk preferrably firestall: 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po
ak65ala vs Shantu (Entropy) - CrusaderEye
kirchj33 vs vinvick3714(water) - Immo Rush- 5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp 8po - 1 Event Card usedwell
RootRanger vs Marvaddin (Death) - Blessed Chargers
valuka vs. Jmdt (Gravity) - second earthstall 593 593 593 593 593 593 595 595 595 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 8pm lightbow 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jr 8pm
Boingo vs Napalm Grenade (Fire) - PotS 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
coinich vs The Mormegil (Air) - modified earth stall
Event Card -
Sacrificial Altar: Any number of times, during Deckbuilding, discard a card: Allow a player to use 3 extra upgraded cards.
Possible discards:
2 x Fog
2 x Stiletos (oh no!) nooooooo
1-3 Phoenix
2 Procastination
few Light Pendulums--some salvages this round may be nearly worthless, will convert those cards for more pends, right? Yes.
coin - Hello Team Light
Member roles are decided, close to what was here before. I'm sorry if I gave you something you didn't want, it was a last minute decision; Kael gave me and ak 12 hours to fix the situation. Perhaps they will allow future modifications.No worries Our current layout works very well IMHO.
Please insert here, if you need a t50 farm:
Current t50 status:
hrmmm: none
coin - Deck Ideas
Stalls/Deckout:
Max HP (Miracle+SS)+ EQ's +Sanctuary? Sanctuary is a given
Poison builds?->walls/poison/sanctuary/miracle + maybe skullbuckler/plague/soulcatcher solarbuckler/aflatoxin... chee, we have tons of posibillities with light/death deathstalker +blessing
Fire/Light: bolts/FH/miracle We can bring Sanctuary to save fire quanta badass deck
Discord/Miracle/Sanctuary/Diss.shield+cc -> plain cc/shield deckout
Frozen Stall (Miracle, Ice Sheild, Squid, etc...)
Mitosis/Photon/Luci/Hope <-mitosis/photon is risky stuff. most decks will have cc.
Iridium Warrior Deck? (Haven't messed w/ him much, but has some good possibilities) forgot about him, CC w/ Blessing irdium fits in the max hp deck
Maybe, but I don't know where; I posted a beta build down below. depends on the situation/opponent we'd face. if we expect low/non pc, PA's can be replaced with wardens/armore. I wish wardens killed airbornes instead of just stalled them--this is a major downer for those cards since dragons, vampires, flying weapons show up a lot.
Rush:
Life/Light w/ Rustlers<- worth a thought, needs blessings to keep rustlers alive
Peggy/Wings deck
Blessed Vampires (Vampire, Blessing, Light Dragon, LS)
Rainbow graboid + pegasus is pretty fast, and can use cards from other elements that were salvaged yea this one looks good, sooner or later we might need a rainbow
Domination:
Vader Saders and Senic Saders Lobo Saders? Archers (Owl, FW, Crusade) wings again? or fog shield. Close Lightbox
Hope - Deja Vu Hope (Deja, Photon, Luci, Hope) + rewind
I'd never expect that myself
Dune Scorpion w/ Crusaders Crusader/Eternity+rewinds? gives awsone stalls
Rage Pot/Archangel?
Overdrive/(Dragon)Armaggios/Angel?+ miracle ->im working on a deck like this atm. checking if chimera fits
Flying Morning Glories + Wings
Voodolls (maybe silly)/blessing/HLight/Syphon ->could act as emergency/surprise deck (rainbow possible) I tried for the better part of a day to make this deck--tested it against the decks Light faced rd 1 of last War--couldn't get anything that beat more than 60% of the decks. So many opposing decks used discord (sometimes BH too) to thwart typical light stall decks.
*****Since we have limitations in vault size, try to keep off-element pillars to a minimum. Light pillars, light pendula and novas will offer the most flexibility round-after-round for adapting our vault to new additions/losses.****
Raging Angels: 5f6 5f6 5f6 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 5ld 5ld 5ld 5le 5le 5le 5le 5le 5le 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po Clever idea, but I don't think raging angels can be an effective deck. Ragepot + Angel does 6 damage for a cost of 6 quantum and 2 cards.
Blessed Otyugh: 55k 55k 55k 55k 55l 55l 55l 55r 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 8pl It has the perfect amount of otyughs and blessings to draw an otyugh early enough and have enough blessings to buff it. It can get outrushed however. Maybe a second version with sanctuarys, solar shield, and no guardian angels? Blessed otyughs has potential imo.
Blessed otyughs (Boingo alternate) : 55p 55p 55q 55q 55q 55q 55q 55r 55r 55r 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (momentum is nice addition) Well, 10 cards (5 blessing, 5 momentum) rely on just 3 creatures. If you don't draw those creatures, or the one you draws dies, all of those cards are wasted. Allright, I posted my version below.
MaxHP: 58s 58s 58s 58u 58u 58u 58u 58u 592 592 592 592 592 592 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Miracle/SS stall (Boingo's smaller alternate) : 58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Root's Version: 58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Entropy heavy cc: 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 4vn 4vn 4vp 4vp 4vp 4vp 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj - Looks good, but careful with the pandemoniums. If 5 creatures are reverse timed, we would deck out. Chaos seeds can also RT. Maybe morning stars instead of discord, to win by damage? Or more cards. its pretty unlikely to rt 5 times (unless you face a full creature spam deck) Allright then. We just won't use it against fractal. or ffq^^ Damnit, I was going to add a deck almost exactly like this one. >.>Sanctuary negates the dissipation shield, so you won't want to play both. Perhaps antimatter instead? Would be good to test. added AM's instead of sancts
Golden Dragon LS: 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5uu 5uu 5uu 5uu 5uu 8pt - There's just nothing that special about it, and it has a lot of counters.
Vader Saderbow: 4vj 4vj 4vj 4vj 4vj 4vj 55q 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5oi 5oi 5oi 5ur 5ur 5ur 5ur 8pq - Outclassed by Graboid Pegasus Rushbow IMO.
Vader Sader (sanctuary style) : 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5mq 5mq 5uo 5up 5up 5uq 5ur 5ur 5ut 5ut 5ut 5v1 5v1 8pt
I created this to counter BH/Discord decks (see below)
I doubt we will see much discord or quanta denial played against us with the threat of sanctuary, solid deck though.
this works good, vs the 1. bh/discord deck below. i guess we might face denial + pc (well i would go for this vs miracle/sanctuary stalls)
Graboid Pegasus Rushbow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5lh 61q 8pm
Blessed Wardens: 593 593 593 593 593 593 596 596 596 596 596 596 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm - May need some work but the concept works really well in conjunction with our lack of PC/CC issues
works nice vs. pestal decks. i added some PA's for steal prevention: 592 592 592 592 593 593 593 593 593 596 596 596 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Wardens only kill non-airborne creatures. it seems like a lot of the creatures played in war are airborne, so it's not as powerful as we want it to be.
Aflatoxin/Solar Buckler lockdown (vulnerable vs. pc): 52s 52s 52s 52s 52s 5la 5la 5la 5la 5ld 5ld 5ld 5ld 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk <--sanctuary NEGATES solar buckler quanta generation
Yeah. Try to avoid sticking these two together since it's counterproductive.silly me, of corse... well sanc is easy replaced here... miracle will do it aswell
Winged Sader: 5lb 5lb 5lb 5li 5li 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr Liking this deck - it seems to get pretty good draws so far and it's only worry is PC on the Wings as well as mass airborne creatures like Scarabs outrushing the Eagle's Eyes and Saders.
Acc. angels (can have shields/miracle/sanct aswell): 55q 55q 55t 55t 55t 562 562 562 562 562 5le 5le 5le 5le 5le 5le 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (perhaps better than Raging Angels for the unupped soldier)
Sanctuary Firestall: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po (love this...are fire pillars needed given vault constraints? consider reflective shield?) Thanks. The fire pillars are to just generate more fire quantum because pendulums and mark alone aren't enough. Reflective shield can be added if our opponent has used reflective/jade shields in the past, but I wouldn't use it unless we think they have a good chance at having reflective or jade shields in their deck. Consider adding miracle for extra light quanta generation? Great deck! Added extra FH + Miracle (see below): vs AI3, miracle was necessary for aether deck. Another thought is to add RoF to control creature rushes. Still not sure whether to add reflective shield--only useful if we expect a reflective shield but that's not unheard of given the number of light stall decks that use bolts (ice bolts, fire bolts at least)
34 card w/ Miracle: 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po I tested this, and I prefer the original. With a firestall, early game defense is a high priority. Early in the game there isn't enough quanta to kill some of their creatures, not all of your sancs are in the game, and you might not have draw a fire shield or deflagration. The extra miracle and fahrenheit give it an even worse chance at surviving the early stages of the game.
Life Rush: 5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lh 8pn
Crusader feels out of place given the competition for light quanta in getting your dragons out.
Can just go with the more classic version then, Pepoker is in reference to the old deck its named after, made by and named after some person. Pepokish? Ya.
Wardens, Gavels and Saders :4t5 4t5 593 596 596 596 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 8pm - Gavelled Sader = 6 damage for 8 quantum and a two-card combo (tl:dr it won't work) Alright, crossed out.
False Light - Unupped RoL/Hope : 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5lj 5lj 5lk 5lk 5lk 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 61o 61o 61q 61q 622 622 622 8pu - Too many cards (3 hopes and 6 photons) rely on 2 luciferins. If you don't draw just two cards, 9 cards aren't nearly as good. It has potential, however. I'll see if I can improve it. Thanks. After testing I'm having trouble making one work. It's a 4 card combo: photon, fractal, luciferin, hope. To draw all four of those cards and have enough pillars too is difficult and slow. But upped rol/hope could work.
Peggy/Wings: 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 8pr i would go for a full pendulum set and take out the flying weapon (its pretty unlikely to draw 1 single card)... maybe dragon flyes for more air quanta? I think its important to have 3 OEs and the single AW is the best solution IMO. 3 owls is ok.. you want to draw them. just like to mention we should not relie on that single AW.
Blessed Deathstalkers : 52o 52o 52o 52q 52q 52r 52r 52r 52u 52u 52u 52u 52u 52u 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
Heal/Stall : 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c8 5c8 5c8 5c8 5c8 5lh 5lh 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pn
May be better with cockatrices instead of scorpions
Desert Crusaders : 5l9 5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 8ps
52 Card Rainbow Stall: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 596 5bv 5bv 5c9 5c9 5f6 5f6 5i5 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps - Not really sure what direction I was trying to take this, but it seems to work well with exploiting our two strongest cards (crusader, sanctuary) 5 crusaders rely on 3 cards (vamp stiletto, eternity x2). It may take a while to get one of those three cards in a 52 card deck. Until then, the saders are useless. The two mitosis are also useless until you get one of 2 rustlers, which will take a while in a 52 card deck. Everything is just slower and less reliable in a 52 card deck.
Alternate 60 Card Version: 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 596 5bv 5bv 5c9 5c9 5f6 5f6 5ia 5ia 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5og 5oi 5rj 5rj 5rk 5rl 5rl 5rl 5ro 5ro 5ur 61q 8ps too huge decks, remember we are playing with a limited vault
- but keep that in mind... we might need a "emerengcy rainbow" in a later round (but i doubt that will be a 40+ card rainbow)
Flying Glories (aether style) : 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7k2 7n2 7n2 7n2 7n2 7n2 8pu This is pretty fun, and it's effective against the right decks. My only suggestion is making it 31 cards incase you are facing a healing deck with 30 cards. Maybe add sancs too. But it's very good as it is so far. OK I made one below with some very slight changes. It has more protection against denial and 31 cards to deck out.
Slight Changes: 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61t 61t 61t 61t 61t 61t 7jo 7n2 7n2 7n2 7n2 7n2 8pu
Poison Miracle Stall: 52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 8pk
Sanctuary Version: 52l 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pk
Dragon-Semistall: 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5id 5id 5id 5id 5ie 5ie 5lh 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp
Root's Version: 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5i9 5id 5id 5id 5id 5id 5jm 5jm 5jm 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pp
Not a big fan of mixing dragons with ice bolts since that eats up the little quanta you've accumulated which nerfs the bolts. Both versions of the deck struggled getting started vs AI3, and you hope and pray they choose to destroy instead of steal your 2 permanents (sanctuary or ice shield), otherwise you're hosed. Yeah. I haven't had any luck with them either. I'm crossing them out.
Parablessed Dragon: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 61r 61r 61r 61r 8pu nice and beefy, can win in 7 turns provided no shield or quanta control (EQ, discord)
Discorders (entropy duo with PC, denial) : 4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vo 4vo 5l8 5lf 5lf 5ll 5ll 5ll 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pj I like this. Seems solid.
Poison of the Sun: 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po (designed to counter denial decks such as devtal)
Oty Lock: 55p 55p 55r 55r 55r 55r 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pl (agree with 4 creatures but consider adding momentum--otherwise 1 stolen grav shield, or bonewall, or dim/diss shield destroys this deck) Tested version above to every life deck from War2 rd 1 and it beat nearly all of them except discord/antimatter decksWell with a large enough otyugh and a few sancs, it can completely shut down their damage and win with deckout (31 cards).
Anticord: 4vj 4vj 4vj 4vj 4vj 4vj 5l8 5l8 5l8 5la 5la 5la 5la 5li 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5mq 5mq 5mq 5rh 5rh 5rh 5rh 5rh 5rh 8ps - Inspired by one of jmdt's decks, so it must be good!
DECKS WE NEED TO HAVE COUNTERS FOR (feel free to add more):
Discord/BH : 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576 8pj
Team Gravity vs Light rd 1
http://tinyurl.com/5vr2ahxPoison of the Sun (deck below) looks promising, but I can't really test it against the AI because the AI can't play either of the decks properly. PvP testing would be ideal.
Discord/BH: 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve 8pl
Team Entropy vs Light rd 1
http://tinyurl.com/47goz9ePestal: 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622
Team Darkness vs Death rd 1
blessed wardens + pa'd sanctuarys + eq = clean deckouts
Scrambled shriekers (or other nova/graboid rush deck)
firestall (+firebuckler + sanctuary, maybe a 32 cards variant to get sanct out as much as possible)
Discord/Butterfly Effect (i smell tons of pc comming vs. us)
Graboid Pegasus Rushbow (small change): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 61q 8pm
No destroyable permanents, enough speed to outrush almost everything.
Heavy Acceleration decks (100+dmg output, resistant vs. most cc due high hp)
Poison of the Sun (PotS): 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
RT for accelerated creatures, no shields due to momentum, sundials and sanctuaries for defense, eternity and RTs, blessed scorps. 36 cards because it does very slow damage and has 6 sundials.
I tested Poison of the Sun against Voodoo Acceleration (562 562 562 562 562 562 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 5v1 5v1 8pt).
I used PotS 5 times, the AI used PotS 5 times. PotS went 9-1.
Firestall
just for the record: i just posted here some unexpected deckideas. my intent with these is surprise but other "classic" decks might be more "efficient" then this. Unexpected decks did quite well last war as long as you can anticipate the type of deck you will face. Prediction of decks is absolutely key in War. The perfectly balanced counterdeck will always* win the match.
FINDING THE FASTEST LIGHT DECK
We will test different decks against AI opponents in the trainer whose decks consist only of pillars (4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 8pj)
I'm thinking that we will play 10 (or more) games per deck and see which decks have the fastest TTWs.
Add decks if you come up with good ideas. Remember, the only goal is the fastest TTW. So the best decks for this study would only have offense cards.
if this should have a use for the war, we also need to know how consistent a deck is aswell (how many bad draws it has). just a speedy, but unreliable deck isnt usable in the war; a duel is lost after 2 lost games.
Decks being tested:
Graboid Pegasus Rushbow (modified): 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c1 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lh 5lh 8pm
6.6 TTW against an opponent with no defenses (10 games tested: 8,7,7,7,5,6,6,7,7,6)
Pegasus Pure Rush: 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 8pr
7.2 TTW against an opponent with no defenses (10 games tested: 7,7,7,7,7,8,7,7,7,8)
Immo Rush: 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 8po
6.8 TTW against an opponent with no defenses (10 games tested: 7,5,7,7,7,6,7,8,7,7)
Pepokish Adrenal Frogs: 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c7 5c7 5c7 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 8pn
6.6 TTW against an opponent with no defenses (10 games tested: 6,7,6,6,6,9,7,6,7,6)
Nice try, but decks have to be 50% light. But this shows that a rustler deck could be pretty fast.
STRATEGY
By no means am I the expert here, but Ryan's comments on the forum made me think we needed more directed thoughts at this point. Please add/modify as you see fit.
Entropy
Strong Cards to Counter: Pandemonium, Discord, Nova, Butterfly Effect, AM
Expected Decks: Anything with discord, Scrambled shriekers, Mono Entropy and Darkness Duo
Strategy?: Protect against scramble w/ Sanct, BE w/ PA, Pande w/ high hp creatures Antimatter makes dragons/Saders problematic
Possible decks to counter with:Max HP (with sanc and PA for the pillars), Immo Rush, Flying Glories, Desert Crusaders to a lesser degree, Anticord
Death
Strong Cards to Counter: Bonewall, Poison Cards, Plague
Expected Decks: mummy rush, speed poison Bonewalls and CC to fuel them
Strategy?: Protect against plague w/ archangels, Poison w/ purify, Bonewall spam creatures/momentum
Possible decks to counter with: Firestall (with deflag), Waterstall (with purify)
Gravity
Strong Cards to Counter: Otyughs, Momentum, Pulverizer (not that much in last war), Acceleration, Charger, BH
Expected Decks: Discord BH, Acceleration Voodoos, Random duos with charger and otyugh
Strategy?: Plan to rush as gravity plays slow and then picks up speed? Protect perms with PA? Play PotS. Once you've scouted enough, counterdeck.
Possible decks to counter with: PotS (I haven't found anything else that beats Discord BH, Otyughs, Momentum, and Acceleration)
Earth
Strong Cards to Counter: EQ, BB, Wardens, Graboids, Stone Skin
Expected Decks: Stalls, Scrambled Shriekers, Darkness denial, RT graboids, Immo, Voodoo
Strategy?: Rush hard. 42 card deckout.
Possible decks to counter with: Graboid Pegasus Rushbow (I think earth will play denials against us), 42 card deckout (their largest decks are 40 cards)
Life
Strong Cards to Counter: Mitosis, Adrenaline, Healing
Expected Decks: Adrenaline (staves, graboidbow), FFQ, 40-card semi-stalls, Fractal frogs, adrenavamps
Strategy?: Stall for deckout and lobotomize? Skull shield and fire shield are good for pseudo mass CC. Graboids too, to take advantage of life's lack of instant CC.
Possible decks to counter with: Poison Sanc Stall, Firestall, Pegasus Graboid Rushbow, Peggy/Wings, Blessed otyughs/miracle
Fire
Strong Cards to Counter: Immolation, Phoenix, Fahrenheit, Bolt, Lava Golems, Buckler
Expected Decks:fire stall, immo rush, graboid rainbow
Strategy?: Fire is tricky because they can use both rush and stall. Scouting is key.
Possible decks to counter with: Graboid Pegasus Rushbow, Desert Crusaders, Oty Lock w/ momentum?, Firestall with 2 reflective shields
Water
Strong Cards to Counter: Toadfish, Steam Machine, Chrysaora, Arctic Squid, Ice Shield/Freezing Cards, Inundation (when paired with antimatter)
Expected Decks: steam machine/phoenix/explosion, Squid + Toad + Owl's, Poison Rush, Waterstall with bolts
Strategy?: Water's strength is in CC. They have squids, toadfish, and can use owl's eyes. Additionally, they have steam machines to break through stalls.
Possible decks to counter with: Fire stall, Water duo from War 2? dune scorp/rewind, Peggy/Wings, Discorders
Air
Strong Cards to Counter: Shields (Wings/Fog/Hope), OE, FFQ, Flying Weapon
Expected Decks: This one's a bit tricky, as air can indirectly duo with many elements. Note that most of their decks have decent amounts of CC, healing, or shielding. Flying titans?
Strategy?: Prediction will be key as countering rush with CC & stopping FFQ stall will vary greatly in counter strategy
Possible decks to counter with: Deckout, poison stall, winged creatures.
Time
Strong Cards to Counter: Rewind, Eternity, GoTP/Nightmare, Dune Scorpions
Expected Decks:dune scorps, graboids, GotP nightmare, random duos that use RT and dragons
Strategy?: Sanctuary stall. It beats nigthmare and the CC they often use. Don't use deckout unless you have a lot of PC for the eternitus (plural of eternity).
Possible decks to counter with: Poison Sanc Stall, Firestall
Darkness
Strong Cards to Counter: Steal, Vamp Cards, Devourers
Expected Decks: Devourers, Graboid Rainbow, Steals in almost every deck (especially against light)
Strategy?: Rush with PC, Wardens
Possible decks to counter with: Graboid Pegasus Rush, Immo Rush, Blessed Wardens (hrmmms modification), Fire Stall Weak to steals
Aether
Strong Cards to Counter: Phase Shield, PU, Lobotomizer, Mindgate, Fractal
Expected Decks: Fractal devourers or frogs, dimensional shield stall, PU anything, mindgate stall
Strategy?: I would fully expect mindgate if they expect any sort of stall Denial and PC. Deckout stall. Rush with PC.
Possible decks to counter with: Discorders, Immo Rush, Max HP (beware of mindgate...although nothing to power earth with...still could lead to deckout for us not if we have more cards. 36 cards is good. Aether never had anything >35 last war)They will have a different deckbuilder this war.
Underworld
Strong Cards to Counter: All cards from the above elements. Underworld doesn't have the elemental limitation any of us do, so until we see their decks in action we can't really tell.
Expected Decks: Possbily rainbows?
Strategy?: Don't use discord. Also, UW reveals there whole vault after they play just one round (which is round 5). So we can then see all of the cards they have left except for salvages. We'll have an easier time countering them after Round 5; just keep our vault adaptable.
Possible decks to counter with: Blessed Otyughs with 2 BHs. Poison of the Sun (RT > Nova and SNova)
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I'll probably upload backups in a thread in our forums, so we all have it to minimize downtime
TTW Test: Immo (3 Upped Creams): 8,7,6,7,8,7,5,7,8,6=6.9
Immo (2 Upped Golems, 1 Upped Cream): 8,7,7,9,5,8,7,6,6,7=7.0
Immo (Completely nonupgraded): 6,5,8,7,9,6,8,9,9,7=7.4