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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276498#msg276498
« Reply #144 on: February 22, 2011, 07:54:44 pm »
Make it Immaterial, Heal 2 Per Turn and Cost 3  :light. I would like my trophy for solving this problem now.
I offically declare this as the solution! Good Job Celidion, but I want it to heal 3  :P

(Still working on a  :earth /   :light deck for the Warden/Blessing/Guardian Angel and Stone Skin/Sancurary)

Offline Higurashi

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276502#msg276502
« Reply #145 on: February 22, 2011, 07:58:26 pm »
There's zero work involved in repeating a concept. Immaterial is a horrible, horrible idea. Reducing cost -and- healing is perfectly adequate.
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Tyhaux2

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276504#msg276504
« Reply #146 on: February 22, 2011, 08:01:13 pm »
There's zero work involved in repeating a concept. Immaterial is a horrible, horrible idea. Reducing cost -and- healing is perfectly adequate.
like this :D


Offline ZephyrPhantom

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276508#msg276508
« Reply #147 on: February 22, 2011, 08:09:31 pm »
There's zero work involved in repeating a concept. Immaterial is a horrible, horrible idea. Reducing cost -and- healing is perfectly adequate.
like this :D

Just curious, did you make that?

Also, no need to suggest the change twice. Just quote it like this.

well this is where i stand on this card... 6 turn timer and 1 to cost and reducing the life 3(not i care about the life). the hand i really could care less about(but it does make this card slightly O/P(if discard ever came around). and protects your quatrum.


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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276512#msg276512
« Reply #148 on: February 22, 2011, 08:15:52 pm »
There's zero work involved in repeating a concept. Immaterial is a horrible, horrible idea. Reducing cost -and- healing is perfectly adequate.
like this :D

Just curious, did you make that?

Also, no need to suggest the change twice. Just quote it like this.

well this is where i stand on this card... 6 turn timer and 1 to cost and reducing the life 3(not i care about the life). the hand i really could care less about(but it does make this card slightly O/P(if discard ever came around). and protects your quatrum.

yah i made the text through beta card testing(with s/s)... lol. the image is the same. :D

darkfrogger

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276648#msg276648
« Reply #149 on: February 22, 2011, 11:41:00 pm »
Since it's a very situational card (in the current metagame) I think the large healing balances it out.

Offline coinich

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276693#msg276693
« Reply #150 on: February 23, 2011, 12:42:48 am »
Oh thank God, I thought zanz had implemented the horrible timer idea!  Next time please make it more clear if you post a fan card in the development thread!

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276722#msg276722
« Reply #151 on: February 23, 2011, 01:19:17 am »
I voted make immaterial, because I want this card so bad. Hmmm light gets this, I guess they needed it.



How does this work with devourers? (they drain during attack phase)

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276737#msg276737
« Reply #152 on: February 23, 2011, 01:37:21 am »
Holy Flash deals 10 damage to Darknes creatures.
Sanctuary stops Devourers and Nightmare.

'Kay, now what's Darkness' counter? I assume this one-sidedness has to stop somewhere!
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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276753#msg276753
« Reply #153 on: February 23, 2011, 02:03:51 am »
I dislike the "add timer". Even why, if the counter is 3 or less, tha card can be useless, and if its like 5 or more, its more than enough time to finish a game in many situations. Nothing is more boring than see the opponent shield counter slowly decrease, and so he just play another shield when it comes to 0. So I would hate this timer change.

Immaterial is not also an option, it would be very very OP.

The point is, the protection is situational, but the 4 healing thing is already good enough to it becomes usable in most decks. No problem about you get a great benefit, if, lets say, you deck is foccused on defeat a certain deck type. Its like use Purify vs a Poison deck. The problem is, when a card is so foccused, it is not played, unless you know what you are going to play against. So, its ok if a card like that get a small benefit, even vs other decks, like Purify got that 2 healing. So, how about 2 healing? If the healing is 0, and we are going to get a super foccused card, it can even be immaterial. But the way it is now, it is an "almost shard" vs every deck and a strong counter vs cards like Black Hole and Discord. I voted to decrease healing option.

On a side note, I also think its wrong give so many healing cards to Light. Light now has Holy Light, Luciferin, Miracle, and this, not counting Angel, that can heal creatures and the Nymph. Life has Heal, Staff and Bonds. I feel there is something wrong. And in fact, I feel this card matches Life theme too. Maybe it could be our first "duo" card, with a :light :life cost (in the bazar our your deck, could be listed in both elements).

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276755#msg276755
« Reply #154 on: February 23, 2011, 02:05:19 am »
Holy Flash deals 10 damage to Darknes creatures.
Sanctuary stops Devourers and Nightmare.

'Kay, now what's Darkness' counter? I assume this one-sidedness has to stop somewhere!
they have steal...

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg276758#msg276758
« Reply #155 on: February 23, 2011, 02:07:42 am »
Holy Flash deals 10 damage to Darknes creatures.
Sanctuary stops Devourers and Nightmare.

'Kay, now what's Darkness' counter? I assume this one-sidedness has to stop somewhere!
they have steal...

Nepycros was asking what Darkness's counter to sanctuary would be if it was made immortal. Then steal would be ineffective, thus darkness vs light would be one-sided.


EDIT: Or...not.
Somehow still around, somewhat

 

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