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Offline SnoWeb

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275263#msg275263
« Reply #36 on: February 21, 2011, 08:55:58 am »
Quanta pool protection means protection against the effects of:
- Black Hole
- Discord
- Devourer
Hand protection means protection against the effects of:
- Nightmare
- Silence ??
- Rewind ??

I can understand why one would wand a counter to the first 3. However, I don't think that completely denying their effects is good. I would have thought that a softer counter would be better. One could think of halving the quanta modifcation for example: 1 quanta for 2 devourer, up to 18 quanta for BH and up to 5 scrambled quanta for discord. I think it would be a good protection already.

I totally don't understand why the last 2 cards (if affected) would need a counter. None of these cards is drastically a problem at the moment. Night mare see a very small use (OK it will be buffed but the buff was already needed before sanctuary). Silence sees mild use and is a nice counter to some mechanics (among which miracle stalls). Negating it's effects would negates its use IMO. Regarding rewing, I don't really know if it's affected or not by sanctuary (I've seen it said in chat but as it doesn't affect directly your hand it shouldn't).

Regarding the healing, it makes the card useful even if no denial is played by the opponent. However, combined with a very hard counter to 3 very powerful denial cards (see above), it makes sanctuary too powerful for my taste.

I would suggest a reduction of the healing to 3 HP per turn together with a softening of the counter-denial effect (see above).

twinsbuster

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275264#msg275264
« Reply #37 on: February 21, 2011, 08:56:14 am »
I can imagine 6 of this things and 6 SoGs stalling which is not funny at all

the healing ability should be replaced by some other things

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275269#msg275269
« Reply #38 on: February 21, 2011, 09:15:20 am »
Yeah. It came :)
I have been waiting for this a looong time.
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WakSkylicker

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275281#msg275281
« Reply #39 on: February 21, 2011, 09:33:49 am »
Fire Stal just got an epic buff, originally a good counter would be with denial, but not anymore. Change to Mark of Light, Some Pillars -> Pendulums, SoG -> Sanctuary
Denial proofed...

Offline SnoWeb

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275284#msg275284
« Reply #40 on: February 21, 2011, 09:43:46 am »
Fire Stal just got an epic buff, originally a good counter would be with denial, but not anymore. Change to Mark of Light, Some Pillars -> Pendulums, SoG -> Sanctuary
Denial proofed...
This is off topic but EQ/Quicksand isn't affected by sanctuary

WakSkylicker

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275292#msg275292
« Reply #41 on: February 21, 2011, 10:06:20 am »
Fire Stal just got an epic buff, originally a good counter would be with denial, but not anymore. Change to Mark of Light, Some Pillars -> Pendulums, SoG -> Sanctuary
Denial proofed...
This is off topic but EQ/Quicksand isn't affected by sanctuary
Still, that means Pestal and Discord are both now no longer effective against Fire Stall

Offline Vineroz

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275296#msg275296
« Reply #42 on: February 21, 2011, 10:48:38 am »
Finally it comes :)

Looks very powerful though...completely protects quanta and heal. I bet there will be a nerf.

Anyway, this is the last new card right? Does that mean 1.27 is going live soon?
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Offline oliby

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275339#msg275339
« Reply #43 on: February 21, 2011, 01:40:39 pm »
This card seems rather useful, maybe even OP, but has anyone actually tested that? Seeing as the card has been out for less then 12 hours at this posting, I doubt that the claims of overpower has been verified with testing.

If it does turn out that Sanctuary is overpowered with SoG, I suggest nerfing SoG instead. As an elemental card, it is harder to play and should be better then an Other card. It gets tiring to see RoL/Hope deck and Life decks using SoG rather then Miracle or Heals.

Offline zupermannd

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275400#msg275400
« Reply #44 on: February 21, 2011, 04:01:44 pm »
just testing it in the trainer

-Ai steal Sanctuary before SoG(Shards of Gratitude)


-Pest can't take your quantum(as exspectet) but still return  :darkness to the owner (see picture) what's probably a bug, where should that be written?

(http://imageplay.net/)

-Sanctuary also prevent you from gaining quantom from Solarshield

(http://imageplay.net/)
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Falcon4415

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275404#msg275404
« Reply #45 on: February 21, 2011, 04:06:38 pm »
At last!
Can we get 1.27 released, like, NOW? I /so/ want one in my deck.

^My reaction there leaves me wondering about balance, but I like it too much.

Offline Jappert

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275420#msg275420
« Reply #46 on: February 21, 2011, 04:29:36 pm »
-Sanctuary also prevent you from gaining quantom from Solarshield
It's not a bug that devourers still produce :darkness quanta.
It is very unfortunate that solar shield doesn't produce :light quanta with Sanctuary around though. I don't think that's what originally was intended with "altering" your quanta pool. Are towers and pendulums altering our quanta pools?

I say if it doesnt affect towers and pendulums, it shouldn't affect solar shield either.

Offline TheForbiddenOracle

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Re: Sanctuary | Sanctuary https://elementscommunity.org/forum/index.php?topic=21502.msg275421#msg275421
« Reply #47 on: February 21, 2011, 04:30:57 pm »
This card seems sort of OP to me, perhaps have the effect of absorbing 2 :light per turn or something like that

 

blarg: