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Offline xdudeTopic starter

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Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg102772#msg102772
« on: June 28, 2010, 10:07:37 am »
So yeah. I allowed many votes, 'cause I don't only want to see only good synergies, but all synergies.
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Offline ItzSean

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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg102790#msg102790
« Reply #1 on: June 28, 2010, 11:46:33 am »
:light/ :gravity : Basic gravitron armagio/Archangel tactics. Not to meantion blessing elite otyughs.

:light/ :life : Using Rustlers/Leaf Dragons with Light pillars/towers/RoL to create an endless supply of life quanta.

:light/ :aether : RoL/Frac/Hope, Combine with time to create a paradox-style deck with TU's, blessings, and DejaVu's

:light/ :air : Blessed wyrms can be devastating. (double blessed elite wyrms = 20 dmg on dive  :-X) That and Flying Glories.

:light/ :water : Permafrost + Miracle + Squid = Pro Stalling

:light/ :time : See :light/ :aether  :)

:light/ :darkness : Combining the effects of blessing, eclipse, and liquid shadows and when used on your Obsidian Dragons (17/10 after bless/eclipse) creates a super vampire! Then keep them alive with guardian angels (archangels, even though the 7/7 is nice, costs too much, since you'd be very :darkness heavy and wouldn't have much :light to go around).
 
Last 4 I have no clue on, so I'm just gunna wing them. Don't hate the attempts on creating element synergy :x

:light:death : Basically a stall poison deck with a handful of RoL's and Hope for defense, Miracle/SoG's for hp, and a few animate weapons for some Arsenics and/or Morning Glories.

:light/ :fire : Blessing Light/Ruby dragons, then RE'ing the crap out of them.

:light/ :earth Super hp style, with SoD's, Granite Skins, and miracles. Love to see the look on your opponent's face when they have to cut thru 519 hp... 6 times..

:light/ :entropy  Crazy buffing! Combine Chaos Power + I.Blessing to create Light Dragons that are buffed so high, it'll be mindblowing :D
Are you tired of those old boring rushes? Well look no further!

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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg144356#msg144356
« Reply #2 on: August 22, 2010, 09:24:41 pm »
:light/ :fire : Blessing Light/Ruby dragons, then RE'ing the crap out of them.
Rage Heal. xD
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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg180637#msg180637
« Reply #3 on: October 20, 2010, 08:38:59 pm »
 :light/ :entropy Abominations and luciferin were made for each other. Photons and Mutation were made for each other. Combine those two aspects with hope, and you end up with a powerful deck that covers all bases.

Offline EvaRia

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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg180664#msg180664
« Reply #4 on: October 20, 2010, 09:09:26 pm »
I couldn't resist choosing all of them  :P
Honestly though,  :life :light because of leaf dragon.

Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg181153#msg181153
« Reply #5 on: October 21, 2010, 06:53:11 pm »
 :light :gravity for Blessed Otyugh. I LOVE Otyughs.

Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg181159#msg181159
« Reply #6 on: October 21, 2010, 07:02:00 pm »
The three best synergies Light has are RoL-Hope, Flying Glories, and Leaf Dragons.

Rage Heal deck seems to synergize well with my Crusade card... hmm!

Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg272816#msg272816
« Reply #7 on: February 17, 2011, 09:59:08 pm »
I know this is old but I feel like postin'

Light Synergies:

 :light :gravity - Blessed Otyughs, Angels healing Armargio, Black Hole & Holy Light Combo. Loads of Versetility here.
 :light :entropy - Hmm, Not Much Versetilty I see besides Free Mutations from Photons.
 :light :aether - Ray Of Light x Fractal x Hope. Nuff' said. But it does give light the Creature Control it needs from lighting and Lobotomizer
 :light :air - Wyrms/Pegasus doubled attacks, Almost all of their creatures can fly, so Sky Blitz will be owning along with FireFlys is awesome but Flying Morning Stars is just fun.
 :light :life - Rustler gives a never-ending amount of Life Quanta along with Lusifine (not sure 'bout name) gives Photon, Frogs and Cockatrice a lot of versetility
 :light :death - Eh...I guess Holy Light on a powerful enemys creature can give it versetility...
 :light :darkness - Super Healing from Vampires, V. Dagger and Holy Light. Angels keeping all of Darknesses creatures alive. Good Combo
 :light :fire - Angels + Rage Potion + Heal Next Turn = Crying Enemy. And Blessed Crimson Dragons which Pummels the enemy down
 :light :time - Sundial makes quick drawing, Enternity can be used to stall long enough to get the badder creatures out
 :light :water - Not much versetility, I guess Nymphs Tears/Nymph Queen on a Light Pilliar can make a bunch of light nymphs to heal you a lot
 :light  :earth - Miracle + Stone Skin can get you over 500 health. Blessed Shriekers/Earth Dragons

Offline EvaRia

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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg272819#msg272819
« Reply #8 on: February 17, 2011, 10:06:43 pm »
Mind as well give my proper opinion on all synergies...

 :light :aether Rol Hope
 :light :air Blessed Divers
 :light :darkness Vader Sader
 :light :death Afla-Buckler
 :light :earth Miracle and SS
 :light :entropy Less here, Mutations and Photon primarily.
 :light :fire Raging Angels
 :light :gravity Lots here, Heal + GP, Blessed Oty, etc.
 :light :life Rustler!
 :light :time Dune Scorp, Sundial, Deja Vu
 :light :water Less here, mostly Miracle stalls.

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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg353681#msg353681
« Reply #9 on: June 19, 2011, 06:55:15 pm »
I voted all because Blessing+all is good...
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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg1087564#msg1087564
« Reply #10 on: July 17, 2013, 05:42:29 pm »
Since the introduction of the Shards, some of the most successful and most hated new combos:
 :light :death Shard of Divinity + Shard of Sacrifice gave rise to famous power-decks such Splat, PoisonSoSaDials, blarp
 :light :aether Reflective / Mirror Shield, Quintessence + Shard of Wisdom => opponent kills itself
 :light :darkness nasty combination of Shards: Divinity + Void raising your own max HP while lowering the opponent's
 :light :air Most air creatures are flying, so they can take advantage of Shard of Freedom to increase attack and bypass shields
 :light :earth the good old Immortal stall deck is even more powerful with the use of Shard of Divinity
 :light :fire Seraph has been added to Fire: a strong attacker with 1HP only, but can protect itself using  :light quanta
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Offline White Dragon Origins

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Re: Light synergies https://elementscommunity.org/forum/index.php?topic=8803.msg1106767#msg1106767
« Reply #11 on: November 01, 2013, 02:20:41 am »
Hi there ^^
Here are the synergies i know (Correct me if i'm wrong or i miss something):

 :light :aether  RoL Hope / Making the enemy to deal magic damage (Quintessence + SoW) while you have the Mirror Shield. This duo is centered in void/avoid the enemy (Phase Shield/Silence/Hope+Spam of RoL)
Disadvantages: No permanent control. RoL is easy to kill, so make sure you can fractal them after sending those small critters to the field. Most of the monsters demands too much quanta without having very good abilities in this duo.

 :light :darkness Crusaders turned to Vampires covered by Cloacks (If the enemy doesn't have permanent control he cant touch you by targeting). Also you won't need too much Darkness quanta, so cloacks are really easy to cast. Duo bassed on stealing HP.
Disadvantages: Against a deck whose strategy is affect your quanta pool or pillars/pendulumns (unless you got a sanctuary fast) you are screwed.

 :light :time Blessing Dune Scorpion / Blessing Deja Vus + using its ability + Luciferase + Hope (1 deja vu = +2 defense) / Sundials and Hourglasses will make you draw cards like crazy while Rewind and Eternity will drive crazy your enemy. Duo bassed on blessing specific creatures.
Disadvantages: No permanent control and the only creature control that you have is Rewind/Eternity (so, against a rush deck, if u dont draw fast, prepare to rage quit)
If you are using the Blessing decks based on Deja Vus and Dune Scorpions you are weak to card control (You have no chance against decks like Neptune or Octane.)

 :light :air Blessing Wyrms and Pegasus to expand the dive damage and then using Sky Blitz to expand it even more (If you have Shard Of Freedom you can do a massive damage) / Crusaders + Eagle's Eye (Crusaders got card control and airbone as passive ability, so they will be afected by Shard of Freedom and Sky Blitz.)
This synergy is bassed on damage. My favorite synergy ^^
Disadvantages: Both creatures with dive ability doesn't have much HP, so they are easy to kill if they aren't blessed. No permanent control (An enemy with cloacks like Jezebel would be imposible to face if you are using the crusader version. Also players who likes to spam Shard of Gratitude or Empathic Bonds while they are using Aflaxtonix on their creatures or spaming monsters will slow/stop most part of your damage and she/he will have time to see how to take care of you.)

 :light :water Slows opponent (Congealing his/her monsters, Inundation, Ice Lance on his weapon, Permafrost Shield). Protects you with Sanctuary (Decks like Decay will be useless, decks centered on Black Hole/Nightmare/Silence are slowed or annulled) and Purify (Decks like Scorpio and Serket are quite slow against you) . You can use Luciferase on Abyss Crawler + Hope + Shard of Patience. Nymph's Tears = A lot of Light  Nymphs healing you over and over again.
As you can see this duo is centered in defense, it can stops or slows a lot of decks.
Disadvantages: Doesn't have permanent control. It isn't a fast deck and can't deal a big damage cause most of the water monsters needs another quanta element to work, so, against a fast deck that is not monster rush you are in danger.

 :light :fire Rage Elixir + Archangel + Heal / Untargetable Seraphs. Blessing can support any strategy here. You can deal a big damage. Fire has the permanent and the creature control while Light has the defensive ability to heal you or your monsters and expand your life. I really like this duo.
Disadvantages: If you don't draw a Rage Elixir fast you won't give so much damage. Seraph is high quanta cost. You are really weak against decks like Destiny, Seism and Voodoo Dolls + Basilisk Blood + Gravity Force.

 :light :life A lot of synergy here! Leaf Dragon + Light Pillars (With even only the Life Mark) + Jade Dragons or anything you want, monsters are low quanta cost. You can have a rush deck like Ferox or one based on health, quite easy to win with full HP. both are good with this duo. You can use Adrenaline on your endowed Crusaders to regenerate a lot of times per turn at the same time that you have Spine Carapace (It will kill the enemy's monsters slowly but successfully and the damage done by your enemy is recovered by Crusaders, Light Nymphs if you have, Feral Bonds or/and Shards of Gratitude, so... when their monsters are gone your health will raise like crazy!) Divine Glory is nothing against decks like this, even if you let him uses his miracles. Octane is quite slowed. The power of regeneration! Also you can use Luciferase on your Giant Frogs and Cockatrices and then hope, as i said they are cheap to play.
This deck is centered on speed. (Some decks in regeneration too.)
Disadvantages: No permanent control and almost nothing in creature control (Only Spine Carapace). This duo is really weak when it must face Otyugh and bunches of Fire Storms, even with Archangels (Most of the creatures has low HP and will be dead instantly.)

 :light :earth Stone Skin + Shard of Divinite + Miracle / Luciferase on Steel Golems (9 HP, are hard to kill) + Hope / Iridium Warden + Blessing. This duo has a lot of defense (Iridium Warden / SS / SoD / Miracle / Basilisk Blood / Sanctuary / Diamond Shield) You can make the enemy rage quit! A lot of times if he/she doesn't kill you fast.. decked out! Facing decks like these is really annoying. Duo centered at expanding HP.
Disadvantages: Low and slow at attack, no permanent control (Pulverizer needs gravity quanta) and the only effect that you can do on your enemy's monsters is delay [except  when Iridium Wardens are blessed, so they make damage (airbone creatures aren't affected by the damage, only delayed)]

 :light :gravity  Gravition Salvager (Recovering destroyed permanents) or Gravition Guard  (Low quanta cost and high HP) + Luciferase + Hope / Crusaders + Titan / Blessed Otyughs (Low and Medium HP entities) + Gravity Shield (High HP entities) / Angels + Armagios (Overdrive in some decks) / Shard of Focus + Gravity Force is devasting for permanents / A lot of strategies here! And you can boost your self with sundials (Upgraded ones has no quanta cost at cast and 1  :light to hasten) or stop the attack from rush decks while Otyugh is taking care of them. Gravity Force can helps to kill some annoying monster that the Otyugh can't eat, like some Nymphs or some Dragons. Also Chimera is great when you are not using Momentum. Overdrive can be used to delete an enemy monster ability if you don't have a Otyugh. This duo has a big defense and a good offense, specially to permanents and monsters; it's quite balanced.
Disadvantages: This duo is usually a bit slow, or at least the most part of its decks, so, in my opinion, you'll need Sundial (Drawing cards is quite important when your deck isn't fast or balanced). Otyugh can be avoided by Rewind, Crusaders too... like the Armagios with Overdrive or/and Gravity Force. Mutation is quite annoying here too! So watch out, you must have the cards to counter the permanent and card control on the table before your enemy does. That's the reason i think it needs speed.

 :light :death Poison + Sundials + Shards of Divinity and Sacrifice / Aflaxtonix + Solar Shield + a lot of Light Dragons / Deathstalker + Blessing + Tons of Poison. I really can't find too much here, maybe Luciferase with Mummies but they are easy to kill and it's a waste of time considering that the enemy can be beaten by a Poison rush and Mummies. Decks with Quicksand and Black Hole aren't so effective because you need low quanta to play your cards. Decks in this duo are centered on fast Poison.
Disadvantages: If the enemy has a defensive strategy you become slow, better not to talk if he/she has Purify. This duo doesn't have permanent control and the creature control is Plague, so if you don't kill the enemy fast his/her monsters will kick your ass. Rush decks are mean here, you will need Sundials.

 :light :entropy Photon + Mutation / A lot of Micro Abominations + Luciferase + Hope (doesn't look very well at long games) / Antimatter (Powerful monsters) + Dissipation Shield (Absorbs weak monsters's damage) / Micro Abominations + Butterfly Effect + Blessing or/and Chaos Power to prevent being killed (You will have constantly permanent control because it's a low quanta card; it can be summoned fast and the enemy will must think well what permanent to cast) / Maxwell's Demon + Blessing/Chaos Power + Pandemonium (Enemy's monsters loses HP at most of the cases and Max will be able to take care of them.)
This duo isn't centered in anything except mutations and randomness, Chaos...
Disadvantages: Quite slow at damage except if you have luck mutating. Rush decks are annoying (Discord might help), specially rainbows. There is not much useful synergy; you only become annoying to the opponent because this duo doesn't have fast and high damage. Your best chance is to have fast permanent and card control (that way the enemy will become slow and you will gain time to kill him/her)

I took a time writing this Post. Hope you can find something useful   ;D





« Last Edit: November 01, 2013, 03:28:37 am by White Dragon Origins »

 

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