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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17278#msg17278
« Reply #36 on: January 13, 2010, 03:29:08 am »
As much as I hate to say it, I have to agree.   Make Luciferine a non-Alchemy card (change the art), and make the Alchemy card something like a one-shot (non-permanent) "All of your creatures gain +1/+1".  That would be totally up Light's alley and something that would be as badass as Antimatter or Quintessence on a stick.
I second this. I had the same idea of all creatures you control getting +1/+1. Nerf the stats on the White Nymph and add an effect like that, and you'd have a pretty decent creature right there. o-o

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17339#msg17339
« Reply #37 on: January 13, 2010, 04:44:47 pm »
I totally agree. Both luciferine and White Nymph are next to useless right now.

Offline zanzarino

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17369#msg17369
« Reply #38 on: January 13, 2010, 06:31:44 pm »
Meh - You guys are not thinking multi-dimesionally. Why is everyone looking at luciferin and white nymph for combos with only the existing cards?
More cards will come in the future...

That is why white nymph has an active skill: what if a new card also gives a skill to skill-less creatures? If luciferin would be passive the two effects would be in conflict and one of them ignored all the times; if you have to click to activate the skill, you get to choose.

Also, there is no need to click on white nymph endlessly, just once, when you play a new skill-less creature.

Finally luciferin opens a road to new game mechanics, example:
I am planning on adding the "Fractal" card to aether: Select a creature (on the field). Fill your hand with as many copies as possible of the creature's card.

You get up to 8 copies of that card in your hand, no modifications are copied and you have to pay the card's cost if you want to use it. If you pick a cost-less creature you can get up to 8 creatures out in one turn. Add the luciferin effect, and you played 8 light pillars in one turn.

Last thing: why compare archangel (upgraded) 7/7 with white nymph? Unupgraded? The upgraded version will probably get better stats.

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17375#msg17375
« Reply #39 on: January 13, 2010, 06:58:35 pm »
Zan, you're right but you're also the God of Elements so we common mortals can't hope to understand your intentions before you manifest them  :)

What do you think about keeping the same effect on luciferine/nymph and just changing it so that it can be applied to creatures with a skill too? That wouldn't be too OP in my opinion, and would still have nice synergy with, say, aflatoxin... and be the nice insta-light splasher everyone talked about...

Fractal card you are talking about is totally awesome :O i can't even imagine how many strategic decks could be built around it... think to a fractal used on a scarab..


Oh, and I didn't think nymphs had an upgrade... i just thought they were so powerful they just didn't have one...

P.s: has SG already told you about my father's friend site willing to have elements' adds on it?

Offline jmizzle7Topic starter

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17389#msg17389
« Reply #40 on: January 13, 2010, 07:23:16 pm »
Zan, you're right but you're also the God of Elements so we common mortals can't hope to understand your intentions before you manifest them  :)

What do you think about keeping the same effect on luciferine/nymph and just changing it so that it can be applied to creatures with a skill too? That wouldn't be too OP in my opinion, and would still have nice synergy with, say, aflatoxin... and be the nice insta-light splasher everyone talked about...

Fractal card you are talking about is totally awesome :O i can't even imagine how many strategic decks could be built around it... think to a fractal used on a scarab..


Oh, and I didn't think nymphs had an upgrade... i just thought they were so powerful they just didn't have one...

P.s: has SG already told you about my father's friend site willing to have elements' adds on it
If I recall correctly, Zanz said in chat that creatures can't have two or more abilities, which is why the vampire ability from Liquid Shadow is a kind of lobotomizing effect. The only thing that is an exception to this rule is the Devourer/Pest's ability. It is special because it isn't an ability, but is locally coded to the Devourer/Pest card. So applying this to your proposition of making Luciferin affect all creatures would actually lobotomize their previous ability away.

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17390#msg17390
« Reply #41 on: January 13, 2010, 07:24:42 pm »
Creatures can have adrenaline and another ability on them right? so why not make luciferin the same?

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17397#msg17397
« Reply #42 on: January 13, 2010, 07:31:20 pm »
It's graphical.  A creature with "Devour" doesn't have room for the word "light" below it on the screen.  That's why Adrenaline, Quintessence, and Aflatoxin are shown by symbols on the card instead of with words below. 

And Zanz -- that's exactly why everyone keeps saying "right now" and "as it stands".  It's obviously possible to make cards that will make Luciferin awesome -- they just don't exist at the moment. 

Maybe someday Dragonfly will be fly for it's own self, too.  ;)
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Offline jmizzle7Topic starter

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17400#msg17400
« Reply #43 on: January 13, 2010, 07:34:45 pm »
Creatures can have adrenaline and another ability on them right? so why not make luciferin the same?
It's because Adrenaline is a status, not an ability. Adrenaline, Momentum, Immaterial, and Infection (I believe that's all of them) are status effects that can be lobotomized away that are not abilities.

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17401#msg17401
« Reply #44 on: January 13, 2010, 07:36:21 pm »
Such a nice conclusion, essence xD

And, J, I was thinking about a status for luciferine too.. instead of bioluminescence, or just in addition (like burrowing/immortality) what about "Radiant"? It sounds fine..

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17528#msg17528
« Reply #45 on: January 14, 2010, 01:29:54 am »
well that post of zanz did not change anything.
right now luciferin is useless. if new cards come out that will change or it will not. but for sure it will not change the fact that paying 9 light quanta for a card that may produce a few light quanta more is a bad deal.
the only reason you need light quanta is miracle since it is the only useful card for light(beside glory). if you got the 9 light you get the 12 light. period.

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17529#msg17529
« Reply #46 on: January 14, 2010, 01:32:32 am »
Quote
the only reason you need light quanta is miracle since it is the only useful card for light(beside glory). if you got the 9 light you get the 12 light. period.
You just contradicted your own statement. If new cards come, they'll change the usefulness of Luciferin. Who knows, maybe Zanz will make a quanta-dependent Light Bolt card or something.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: New Card: White Nymph https://elementscommunity.org/forum/index.php?topic=1899.msg17531#msg17531
« Reply #47 on: January 14, 2010, 01:33:48 am »
well that post of zanz did not change anything.
right now luciferin is useless. if new cards come out that will change or it will not. but for sure it will not change the fact that paying 9 light quanta for a card that may produce a few light quanta more is a bad deal.
the only reason you need light quanta is miracle since it is the only useful card for light(beside glory). if you got the 9 light you get the 12 light. period.
Way to bring down the mood, Buzz Killington. :P

 

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