i think that Hope is a great card, BUT i am sure that it is too strong, most of the decks simply cannot do anything about it.
I came up with an idea, in my opinion it's formula should be changed from "damage reduced by" which sets a limit of damage your creatures need to overcome, and that gets nearly impossible.
to "absorbs x damage for every light emitting.."
I think that 2 damages for every ligthing creature would keep it the best shield and on the same time leave a reaction spot on the long run.
Upgraded could be even 3 damage per creature.
I think that this idea should be given some consideration, becouse the shield doesn't get a true nerf, but the others get a chance.
Man, that's UP. The way it is now isn't OP. All light emmitting creatures can bew wiped out by ANY control card. And if you want to use Luciferin, you might get clogged hands. Also, if you manage to get 3 Luciferin'd dragons, you deserve to win the game.
P.S.: Thanks to Jmizzle7 for moving the thread (before I had time to)
not overpowered? fire storm can destroy some, thunderstorm is too weak, all the others can deal with just one creature. that shield if used properly is able to get a damage reduction of more than 12.
Since permanent control is pointless and creature control isn't enough to get rid of it but can just reduce it's effect i guess that's a bit too much of a wall.
No really, u deserve to win the game when u are good enough to overcome tha opponent, so many times i had a perfect game and lost anyway.. that's the spirit of the game, you can't say if u put a couple of dragons and that shield you deserve to win..
I say that again, 2 or 3 damages absorbed for every light emitting creature is just fine, the power it has now is much more than most of the rares have.