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Offline coinich

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg48272#msg48272
« Reply #84 on: April 04, 2010, 12:06:46 pm »
Nope, Firefly has this ability as well.

And xdude, whoops!  I guess immaterial could make a difference...

TheDarkAzura

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg48318#msg48318
« Reply #85 on: April 04, 2010, 03:07:52 pm »
People who say this card is OP, it isn't really. the only natural light emitting creature is Ray of Light, and most creatures have an ability, so Luciferin isn't so powerful. Plus, if the creatures are destroyed, it is rather useless
Firefly unupped generates light...

Offline yaladilae

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg48340#msg48340
« Reply #86 on: April 04, 2010, 04:52:48 pm »
This card is very powerful

But with such a high cost, its not OP for sure

And xdude needs a boost  :o

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg51652#msg51652
« Reply #87 on: April 11, 2010, 02:01:54 pm »
Whoops, I play Elite queen usually so I forgot about unupped. Still, FFQ decks generally don't need much help usually, and momentum completely nullifies this card for the given creature.

eirwen

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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg95956#msg95956
« Reply #88 on: June 19, 2010, 04:31:33 pm »
I think there should be a cap for the protection.
I suggest 2 or 3 for unupped and 3 or 4 for upped version.
And perhaps not +1 for every light producing creature, but for every second or third.
Rainbow Decks with FFQ and normal FFQ decks could become almost invincible in the late game.
This card can completely kill the FFQ god , Divine Glory and perhaps many other god decks

It would  be a good effect for the Solar Shield as well, cause the name would also fit.
The creatures produce the light to protect you.
I really have to agree with the cap.  I have a FFQ deck and use Eagles Eye as creature control.  I have no means of killing the Queens that it had out  and was good for ten turns.  I had enough heals to last me a long time.  But it was pretty much an autowin for it.  And to me that doesn't seem fair or fun.  I knew I was going to lose and no means of winning with however many turns it had left before it's sheild effects wore off.  Definitely not like disipation sheild.

Offline xdudeTopic starter

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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg96011#msg96011
« Reply #89 on: June 19, 2010, 05:50:50 pm »
I think there should be a cap for the protection.
I suggest 2 or 3 for unupped and 3 or 4 for upped version.
And perhaps not +1 for every light producing creature, but for every second or third.
Rainbow Decks with FFQ and normal FFQ decks could become almost invincible in the late game.
This card can completely kill the FFQ god , Divine Glory and perhaps many other god decks

It would  be a good effect for the Solar Shield as well, cause the name would also fit.
The creatures produce the light to protect you.
I really have to agree with the cap.  I have a FFQ deck and use Eagles Eye as creature control.  I have no means of killing the Queens that it had out  and was good for ten turns.  I had enough heals to last me a long time.  But it was pretty much an autowin for it.  And to me that doesn't seem fair or fun.  I knew I was going to lose and no means of winning with however many turns it had left before it's sheild effects wore off.  Definitely not like disipation sheild.
Here. The shield is great vs decks with no creature control, like your one happens to be. Just because you lost, it doesn't mean the shield is OP.

Also, if you had creature control, especially mass creature control, you would've totally destroyed the deck. Just remember, if you have no way of stopping something, it doesn't mean it's OP.
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Seph454

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg126179#msg126179
« Reply #90 on: July 28, 2010, 03:13:44 am »
I'm not a huge advocate of hope just because it was solely made to go with RoL.  Your never gonna see hope in any other deck other that the current one, its not versatile at all.  Its not like it made playing light any better, it just created a single deck and thats all its ever used for. 

KidFresh

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg130527#msg130527
« Reply #91 on: August 03, 2010, 11:13:12 pm »
But What Exactly Is A Light Emiting Creature? I play 3 Golden Dragons With A hope Card and The Damage Still Comes in Form A Creature With 3 Attack power?

smuglapse

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg130530#msg130530
« Reply #92 on: August 03, 2010, 11:16:41 pm »
But What Exactly Is A Light Emiting Creature? I play 3 Golden Dragons With A hope Card and The Damage Still Comes in Form A Creature With 3 Attack power?

Offline nerd1

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg156489#msg156489
« Reply #93 on: September 11, 2010, 04:28:37 pm »
this card screws over false gods without mass destruction with RoL/Fractal
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Offline xdudeTopic starter

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg156491#msg156491
« Reply #94 on: September 11, 2010, 04:36:09 pm »
this card screws over false gods without mass destruction with RoL/Fractal
Yes, it truly does :D
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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg259245#msg259245
« Reply #95 on: January 29, 2011, 01:06:49 am »
I just got this card from a spin, and I'm fairy new to this game.  I don't have any plan on going light for my deck so should I sell it?  It's worth a lot and it's rare so I'm not sure :S

 

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