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Offline harakirinosaru

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg39229#msg39229
« Reply #48 on: March 16, 2010, 02:40:21 pm »
...and even then momentum creatures can easily rip past it if you do not have creature control...
and someone breaks through the haze of ignorance.

TBH, since the Sundial nerf and the AI upgrade, FGs have been a losing battle overall. This evens it up. And in PvP situations, well, maybe you'll have to use Fire Bolt/Ice Bolt/Poison/Sapphire Charger/Momentum/Lightning, you know, all those cards that never got used...remember them?

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg39246#msg39246
« Reply #49 on: March 16, 2010, 03:18:11 pm »
I also think it is a good card now. As it is a shield card, effectively it takes a fair bit of time in a standard Rainbow to get up to the point whereby one can use it effectively. You need 5 turns to get a -6 damage on Hope, and even then momentum creatures can easily rip past it if you do not have creature control. Phase shields and the like are still just as effective stalling methods until a bone wall is set up. I don't see myself changing my strategy to accommodate this new card in the near future.

I do think it is a good concept, and does give the light element a huge boost in power.
I agree.  Its better with the rebalance.  Its no longer a no-brainer to throw it into a standard Rainbow FG build with a regular fire queen.   Now, by the time you have enough fireflies out to make hope powerful, it likely past the critical turning point of the match.  Yeah, hope would be good at this point, but so is a bone wall.   A strong Bone Wall is actually better to soak up explosions so the FG doesn't go for your other critical permanents

blu

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg39255#msg39255
« Reply #50 on: March 16, 2010, 03:49:40 pm »
Litter on the Op side all you will need to do to build around this is unupped fire queens friefly= light emitting creature=lots of them. It will be way easier then trying ray of lights cause you can just keep making fireflys

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg39261#msg39261
« Reply #51 on: March 16, 2010, 04:17:01 pm »
Litter on the Op side all you will need to do to build around this is unupped fire queens friefly= light emitting creature=lots of them. It will be way easier then trying ray of lights cause you can just keep making fireflys
You lose out significantly on offence. No matter how much damage reduction on Hope, you can't kill Fire Queen if she has a whole field of FireFlies out, while she can one hit you with a Fire Lance. Although technically you really only need 3 LightFlies out against Fire Queen, it shows how too much defence could effectively kill you if you can't balance the offence that is coming in and going out.

Gemini, Graviton and Obliterator, all 3 using "Unstoppable" momentum cards, will put a serious dent in your "Hope" shield. This is coupled with the fact that it is not very easy to Creature Control some of these Gods without drawing a specific set of cards (Eternity + PA, Eagle's Eyes + PA + Quint + Oty, Quint+Oty+Fire Storm, etc) and in the process of waiting out for a means to destroy these sources of damage, you could seriously suffer. Of course, the same fate may await those who use other methods of stalling, but seriously, a Phase Shield would work out better here.

ATM, I think people are overestimating the effectiveness of the card. There are so many ways to counter it, and the same ways to counter Hope are the same ways to counter Phase Shields, Sundials and whatnot. A quinted, momentum Fire Spirit would wreak havoc. In most standard rainbows, 2 FFQ for lightflies is redundant.

Only a niche deck will be able to capitalise on the effects of Hope, and using these niche decks poses a new set of problems.

Suuper

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg39885#msg39885
« Reply #52 on: March 17, 2010, 07:47:17 pm »
This may be the best shield, and I think it might be too good......

Offline Evil Combat

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg40138#msg40138
« Reply #53 on: March 18, 2010, 02:08:25 am »
use hope with the other in developenment card Fractal and ray of light
=speedy defence setup

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg40144#msg40144
« Reply #54 on: March 18, 2010, 02:26:26 am »
6 gold dragons and photons + this + bio lum and your set to win.

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg40790#msg40790
« Reply #55 on: March 19, 2010, 02:47:56 am »
I've been playtesting this fairly exensively, and I have to say that I think the double-whammy of increasing the cost AND reducing the damage reduced is overkill.  As it stands, Hope just costs too much for what it does.  The unupgraded version shouldn't cost more than 5, and the upgrade no more than 7 -- maybe even 6. 

With a cost as high as it is, it takes too long to get set up with enough light-emitting creatures AND the card in hand AND 8 :light quanta -- by the time you get there, you're dead.  Against decks with no creature control, it's a dream because the light-emitting creatures can help pay for it, but how many decks come with no creature control?  Being an auto-win against Ferox, Paradox, and Miracle* isn't worth being useless in almost every other PvP and FG fight.


*Until he triple-Blesses a Light Dragon and walks right over your 12-point Hope regardless.
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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg40849#msg40849
« Reply #56 on: March 19, 2010, 05:17:17 am »
I've been playtesting this fairly exensively, and I have to say that I think the double-whammy of increasing the cost AND reducing the damage reduced is overkill.  As it stands, Hope just costs too much for what it does.  The unupgraded version shouldn't cost more than 5, and the upgrade no more than 7 -- maybe even 6. 

With a cost as high as it is, it takes too long to get set up with enough light-emitting creatures AND the card in hand AND 8 :light quanta -- by the time you get there, you're dead.  Against decks with no creature control, it's a dream because the light-emitting creatures can help pay for it, but how many decks come with no creature control?  Being an auto-win against Ferox, Paradox, and Miracle* isn't worth being useless in almost every other PvP and FG fight.


*Until he triple-Blesses a Light Dragon and walks right over your 12-point Hope regardless.
I think that was the point of the change. Making the shield too strong gives it a huge advantage over other choices of defence, while the way it is now tends to make it a little more of a circumstantial card. A deck centering around the usage of Hope and Biolum creatures would work very well in this scenario, but a Rainbow will not enjoy the same effective benefits without shifting the core from creature control and stalling to setting up a strong Hope.

It melds well with the Light Element, as the RoL can feed Hope. Of course, that means that Hope as an unupgraded deck component is going to suffer tremendously.

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg40896#msg40896
« Reply #57 on: March 19, 2010, 09:37:18 am »
Aaaand Luciferine will get some love :)
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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg41118#msg41118
« Reply #58 on: March 19, 2010, 06:59:43 pm »
If FG deck doesnt need eternity combo (endless recycle) then clearly turtle shield is the best !!!!!! (if you use empathy / SoG to heal)

I dont see me using hope in FG deck, but fractual ray of light deck could still be fun

Or use hope ray of light to stall, mark of water for a nymph tear to make white nymph hahaaha

Offline yaladilae

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg41120#msg41120
« Reply #59 on: March 19, 2010, 07:00:53 pm »
Aaaand Luciferine will get some love :)
I never tested, but if i have 1 malignant cell, lucierine it, does all the new cell produce light

simliar if i get rain of fire, 1 cell never dies, does that cell still keep have new cell producing light?

That would be fun !!!

 

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