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Offline xdudeTopic starter

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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38735#msg38735
« Reply #12 on: March 15, 2010, 06:44:59 pm »
While it is a good shield, I still consider that it's not OP, considering that
Quote from: me, earlier
Anyways, light really needed a boost.
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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38739#msg38739
« Reply #13 on: March 15, 2010, 06:53:19 pm »
ehh? OP? did you try to make a deck based on this? It's not too easy to get SO many cards on the field that generate light AND also deal good damage. Anyways, light really needed a boost.
I have added it to my current deck and it has surpassed Diamond Shield and Emerald shield by leaps and bounds. Its not that it is an auto-win card, just that it is much more powerful when compared to other cards that fill the same job.
That's what I was trying to say. I don't think it's auto-win either.

Offline jmizzle7

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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38745#msg38745
« Reply #14 on: March 15, 2010, 06:59:08 pm »
Just throwing this out there. If you have six Rays of Light and an upped Hope on the board, Divine Glory can't hurt you. At all. :)

Offline teffy

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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38748#msg38748
« Reply #15 on: March 15, 2010, 07:01:15 pm »
I think there should be a cap for the protection.
I suggest 2 or 3 for unupped and 3 or 4 for upped version.
And perhaps not +1 for every light producing creature, but for every second or third.
Rainbow Decks with FFQ and normal FFQ decks could become almost invincible in the late game.
This card can completely kill the FFQ god , Divine Glory and perhaps many other god decks

It would  be a good effect for the Solar Shield as well, cause the name would also fit.
The creatures produce the light to protect you.
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Offline xdudeTopic starter

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Re: Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38750#msg38750
« Reply #16 on: March 15, 2010, 07:07:40 pm »
FFQ decks could become almost invincible in the late game.
The thing is that FFQ decks are not really strong. Adding this to them might be an advantage, but it will also clutter up a lot of hands, overall worsening initial draws. And a Fire Storm would screw all this "invincibility" up.
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Offline vrt

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38753#msg38753
« Reply #17 on: March 15, 2010, 07:22:30 pm »
Taking away the immaterial status should be enough of a disadvantage already. Compare it to dissipation shield, if you'd wish.

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Offline Xinef

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38758#msg38758
« Reply #18 on: March 15, 2010, 07:34:10 pm »
I don't know why, but some posts suggest hope is easy to counter with creature control...

Upgraded it gives 2 protection even without any light emitting creatures! An indestructible shield with 2 protection is very good in itself, greatly reducing damage from Fire Queen, Incarnate, Ferox, Morte, burrowed shriekers, puffer fishes etc. making it great for early game, before you can play those light emitting creatures (of course if you have an early source of light, so better for rainbows than FFQ for example). Add some SoG's and sundials, and it greatly helps to survive until you can play some quinted source of light, luciferined drags, light nymph+skeletons, whatever... it seems to be equally powerful as a bone wall in late game, but better in early game.
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Offline xdudeTopic starter

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38765#msg38765
« Reply #19 on: March 15, 2010, 07:45:11 pm »
Yes Xinef, you're right, but what I've been trying to say is that it's not terribly OP. AND
Quote from: from me, earlier
Anyways, light really needed a boost.
 
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Offline Glitch

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38766#msg38766
« Reply #20 on: March 15, 2010, 07:47:48 pm »
Yea, and I think having the worlds greatest shield kind of fits in life.  But I have to agree, right now it's OP, simply because you cannot get rid of it.  I like the auto-PA and how the card works, but it needs some sort of weakness.  Like if an instant hits you while you have the shield out the shield dies, or something.

Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38776#msg38776
« Reply #21 on: March 15, 2010, 08:05:15 pm »
Yea, and I think having the worlds greatest shield kind of fits in life.  But I have to agree, right now it's OP, simply because you cannot get rid of it.  I like the auto-PA and how the card works, but it needs some sort of weakness.  Like if an instant hits you while you have the shield out the shield dies, or something.
Creature control. And I know what you're going to say, "but what if they're made untargetable?" Simple. Making them untargetable, either with Anubis or Aether Nymph or Quint will require the use of one or two more elements, which balances it out just fine. If someone is willing to use those extra elements, and actually manages to get the shield up and the creatures protected, then by all means, they SHOULD win the match.

Offline xdudeTopic starter

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38778#msg38778
« Reply #22 on: March 15, 2010, 08:10:34 pm »
Yea, and I think having the worlds greatest shield kind of fits in life.  But I have to agree, right now it's OP, simply because you cannot get rid of it.  I like the auto-PA and how the card works, but it needs some sort of weakness.  Like if an instant hits you while you have the shield out the shield dies, or something.
Creature control. And I know what you're going to say, "but what if they're made untargetable?" Simple. Making them untargetable, either with Anubis or Aether Nymph or Quint will require the use of one or two more elements, which balances it out just fine. If someone is willing to use those extra elements, and actually manages to get the shield up and the creatures protected, then by all means, they SHOULD win the match.
hmm, I kept saying that xD
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Offline Glitch

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Re: Hope / Hope https://elementscommunity.org/forum/index.php?topic=3977.msg38779#msg38779
« Reply #23 on: March 15, 2010, 08:16:02 pm »
Yea, and I think having the worlds greatest shield kind of fits in life.  But I have to agree, right now it's OP, simply because you cannot get rid of it.  I like the auto-PA and how the card works, but it needs some sort of weakness.  Like if an instant hits you while you have the shield out the shield dies, or something.
Creature control. And I know what you're going to say, "but what if they're made untargetable?" Simple. Making them untargetable, either with Anubis or Aether Nymph or Quint will require the use of one or two more elements, which balances it out just fine. If someone is willing to use those extra elements, and actually manages to get the shield up and the creatures protected, then by all means, they SHOULD win the match.
hmm, I kept saying that xD
I understand that.  But what happens if your deck doesn't run creature control.  Graboid + Shrieker, Vampire, and FFQ decks are in trouble because of this card.  And with fractal, duoing to aether isn't really all that difficult.  Why immortalize Ray of Light when you can just spam them?  Against FFQ decks, the problem is even worse.  Sure, creature control is good, but unless you've got thunderstorm, fireshield or rain of fire, you're sitting there fighting to kill every Ray/firefly.  And while you're sitting there trying to kill them, your opponent is dropping dragons, or just plain whacking you with a butt ton of fireflies.

A light Aether deck, with ray of light, fractal, hope, dragons, and some simple healing, becomes untouchable the second you drop your second aether pillar.  Not because you can't kill the ray of light, but because there's simply too many of them to handle, and meanwhile there are dragons to deal with.
Needs.  A.  Nerf.

 

blarg: