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Offline jmizzle7

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg256844#msg256844
« Reply #132 on: January 25, 2011, 05:25:54 am »
I guess we'll just agree to disagree then. :) True, Animate is faster, but Crusader is much more stable in a rainbow deck, where card space is at a premium. Animate without a weapon is a dead card, while Crusader without a weapon is a potentially huge threat.

Offline zombie0

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg271955#msg271955
« Reply #133 on: February 16, 2011, 06:11:07 pm »
sorry for not skimming through all dozen pages, if no one mentioned before "endow" works really well with buffed flying weapons

say you play a weapon, animate the weapon, then bless or chaos power the weapon.  when crusader targets it with endow, it will get +x/+2 and the ability.
this means that +5 chaos power or +3 blessing will be copied onto the crusader too  :o

crusader + blessing/power + animate + weapon + towers + weapon mark = fun t50 deck :)

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg275456#msg275456
« Reply #134 on: February 21, 2011, 05:11:49 pm »
I just noticed how much this card kills when used in conjunction with Titan.  Momentum and ridiculous damage=win.

Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg276592#msg276592
« Reply #135 on: February 22, 2011, 10:15:01 pm »
You think that rocks, try tossing in Animate Weapon and a few Blessings - you don't even have to splash a third element.

ANNNNND Gravity Force on the flying Titan just for grins.

Offline doublecross

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281288#msg281288
« Reply #136 on: March 02, 2011, 12:26:19 am »
Personally, I think that endowing a weapon should make the crusader that element.

ex: a crusader uses endow on a vampire dagger, and is now considered  :darkness

a crusader uses endow on a trident and is now considered  :water


This wouldn't have a whole lot of an effect on gameplay thus far (since few cards act based on element), but two that I can think of is that endowing a neutral or water weapon would make it immune to flooding, and endowing a  :darkness or  :death weapon would make it gain from eclipse.

I think mostly this would be a cosmetic buff, and would make the game more fun.
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Offline Higurashi

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281324#msg281324
« Reply #137 on: March 02, 2011, 12:55:29 am »
It would actually be a slight nerf for monolight, since it wouldn't be able to pay for Crusader if it's Rewound. I love the thematic value, but it has unfortunate mechanic effects that I don't think it deserves.

Now, if the mechanics were changed so that the Rewound card returned to its original state of Light, it'd be fine. Sounds like a lot of work for a small thing though. x)
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Offline doublecross

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281330#msg281330
« Reply #138 on: March 02, 2011, 01:02:02 am »
Rewind/reverse-time always generates the original form of the card in the hand, just like rewinding mutants.


Also, another use of this would be that holy light would damage certain ones.


This thought exercise has made me realize that more cards should have an effect based on the element of other cards.   
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Offline Higurashi

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281357#msg281357
« Reply #139 on: March 02, 2011, 01:35:15 am »
Rewinding Mutants gives you the base creature of the mutant, not what it was before it was mutated. Once a card changes element, you will get that creature of that element when you Rewind it. Hence why the mechanics would have to be changed.
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Offline doublecross

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281360#msg281360
« Reply #140 on: March 02, 2011, 01:39:04 am »
Ah true.  It would be probably one line of code (possibly one per element) though to say "If any crusader is rewound, you get a  :light crusader in the deck"
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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281377#msg281377
« Reply #141 on: March 02, 2011, 01:58:30 am »
Quote
Rewinding Mutants gives you the base creature of the mutant, not what it was before it was mutated. Once a card changes element, you will get that creature of that element when you Rewind it. Hence why the mechanics would have to be changed.
But Light is the element of the "base creature" Crusader.  Even if it swaps elements on the board, if rewound it will revert to what a Crusader normally is when played from the hand.  If a card "changes element" through mutation, it's actually switching to a different base creature - you would never get an Archangel with a Fire card border, for example.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281383#msg281383
« Reply #142 on: March 02, 2011, 02:04:19 am »
Exactly. It would change the base creature.
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Offline doublecross

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg281397#msg281397
« Reply #143 on: March 02, 2011, 02:26:33 am »
Actually, now that I think about it, the element-changing ability should be associated with the endow skill, not just with Crusaders.

Thus this change would be much more relevant.

(Endow was added to the list of mutation abilities in 1.27)
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