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Offline jmizzle7

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg239330#msg239330
« Reply #120 on: January 03, 2011, 05:57:22 am »
I think Crusader is kind of messed up. You shouldn't be able to take the weapon from your enemy. I agree with ScaredGirl, Crusader should have some  :darkness in it, or at least change the name from Endow to something different.
It doesn't "take" anything. It simply channels the power of that particular weapon.

Offline karis

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg241599#msg241599
« Reply #121 on: January 06, 2011, 01:12:00 pm »
i'm don't sure anyone know something (or already write in this topic) about this card.

it take only atk and ability.   even abilyty that have nothing ability like 'dagger'

it don't take any effect on target weapon  like adrenaline, poison, frost or even momentum   except momentum from titan

and you can try SoR to some flying weapon then endow it.   :P

Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg242015#msg242015
« Reply #122 on: January 06, 2011, 11:34:14 pm »
Really cool for typical rainbow FG farmers - play Crusader, endow your Eternity, then hit it with SoR and Quint.  If you can get Momentum in the bargain, it's invincible rewind on a stick for free.  8)

Offline Ryli

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg242021#msg242021
« Reply #123 on: January 06, 2011, 11:41:08 pm »
Really cool for typical rainbow FG farmers - play Crusader, endow your Eternity, then hit it with SoR and Quint.  If you can get Momentum in the bargain, it's invincible rewind on a stick for free.  8)
Protect the eternity on top and you have a never-deck-out, as well as slowing them down. ;D At the cost of it needing 6 cards and a ton of uanta.

Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg242039#msg242039
« Reply #124 on: January 06, 2011, 11:56:09 pm »
Nah, go with Flying Weapon and another set of SoR, Momentum, Quint.  Then the Eternity doesn't cost a thing to rewind with.

Probably the most interesting part of this combo is that it can be fueled entirely by Supernovas.

Offline jmizzle7

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg242198#msg242198
« Reply #125 on: January 07, 2011, 04:09:50 am »
I typically use a single Crusader in my anti-fg rainbow deck to Endow either Eternity or Pulverizer, so I can literally run with both online. It's better than Animate Weapon because I can Endow as soon as I play the weapon I really need, without having to worry about permanent control. Because of this, it is priceless against opponents like Divine Glory, as decking out is often an issue. A single Crusader can go a long way in solidifying your win percentage.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg243847#msg243847
« Reply #126 on: January 09, 2011, 10:34:26 am »
I was looking for crusaders in the bazaar, but couldn't find it. I thought it was a rare card. but then I noticed it was a life card. I looked in the neutral section. FAIL! I honestly thought it was a non-elemental creature!

Offline zombie0

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg248081#msg248081
« Reply #127 on: January 15, 2011, 11:49:56 am »
no reason to not use protect artifact in every single case instead of this card.  takes way way too much effort to turn this into a useful card.  heres the setup

1) 5 light quantum
2) one turn waiting until endow is usable
3) 2 light quantum to endow (endow requires)
  3.1) a weapon that costs 4-5 quantum
  3.2) the weapon is not immune and is either played that turn or has no protection
4) one turn waiting for new ability
5) 1-3 quantum to use new ability

.) quint to protect the crusader?

the damage crusader does is meaningless.  many other cards are better one card monsters (mostly growth cards).  endow is slow at best, and weak at worst.  completely one-dimensional and compares poorly to other options

my suggestion is to rework endow.  make it only use the current players weapon/shield, but it "equips" that weapon or shield (sacrificing it).  crusader gains the attack and ability from weapon, or the defense and ability from shield.  potentially crusader is the most interesting card in the game
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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg248135#msg248135
« Reply #128 on: January 15, 2011, 01:42:12 pm »
or you do

play crusader,
wait a turn, if it doesnt get destroyed your lucky :P

play eternity, fly it, momentum it, shard of readyness it, endow it, quint both,

tho it is quitte hard to get that out, but hey, its possible.

Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg249863#msg249863
« Reply #129 on: January 17, 2011, 06:15:19 am »
Quote
It's better than Animate Weapon because I can Endow as soon as I play the weapon I really need, without having to worry about permanent control.
Actually, it's worse - Animate Weapon can be played the turn you play the weapon you need as well, and doesn't have to worry about summoning sickness.

Offline jmizzle7

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg256460#msg256460
« Reply #130 on: January 24, 2011, 09:05:20 pm »
Quote
It's better than Animate Weapon because I can Endow as soon as I play the weapon I really need, without having to worry about permanent control.
Actually, it's worse - Animate Weapon can be played the turn you play the weapon you need as well, and doesn't have to worry about summoning sickness.
Animate Weapon has a very narrow scope, and requires a weapon to be in play under your control already. Crusader, on the other hand, can be played and quinted, waiting for ANY weapon to enter play before Endowing.

Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg256762#msg256762
« Reply #131 on: January 25, 2011, 03:07:48 am »
My point was that it takes one turn longer, due to summoning sickness.  Animate can be played the same turn you play your weapon, then Quint on top.  (You were talking about "playing the weapon you really need," not enemy weapons.)

 

blarg: