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Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg302869#msg302869
« on: April 01, 2011, 05:56:48 am »
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jr 7jr 7jr 7jr 7jr 7jr 7jt 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k1 7la 7la 7la 7la 7la 7la 7la 8pr


Simple and quick (:
A couple of decks I put together to experiment how Mono Light Rush goes up against Mono Light Stall.

Offline teffy

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Re: Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg305992#msg305992
« Reply #1 on: April 05, 2011, 02:55:21 pm »
I think Long Bow AND Morning Glory in one Light-Deck is not clever. You need the bow for new crusaders, and can´t play a Morning Glory in this slot. better would be one Animate weapon, and another card. If things didn´t change, you can endow animated weapons.No Glories, although they are invulnerable to permanent control and have higher damage.
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Re: Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg306066#msg306066
« Reply #2 on: April 05, 2011, 05:09:17 pm »
The deck was meant to go up against Mono Light Stall, so PC was never a problem. The reason for Morning Glory was to maximize attack after you endow your Crusaders, to fill in for Long Bow if the enemy plays a better weapon (if against other types of decks), or to have that extra attack point clean up. I played about 20 games with the Crusader and never had to throw away a card, but I can see how one would want to replace 1, if not both, of the Glories for more pillars, shields, or bows.

wespebbles50

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Re: Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg358872#msg358872
« Reply #3 on: June 30, 2011, 08:51:43 pm »
The second deck is pretty good and balanced

 

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