geekz_always_win suggested this:
Ok, I suggest removing 6 photons and 6 Holy Lights.
+4 Pegasi
+4 Blessing
+4 Pillars
Mark change to air.
Ok, you could use Pegasi in a light deck like xdude does (
http://elementscommunity.org/forum/index.php/topic,12931.0.html). Pegasi in a light deck are indeed good: You could use the Pegasi to be fast, OR you could make a light deck with Pegasi and Air Mark and Short Bow, and use Miracle+ Luciferin for Elemental Masteries...
Not Holy Light, because you can´t cast it directly after Miracle- unless you upgrade it.
This are good reasons to use Pegasi in unupgraded light decks against AI3.
But it´s not the only way to use the healing potential of light - I don´t know how many Miracles you have.
You could simply throw some high damage cards in your deck and some healing cards.
In your case:
The reason because many people don´t like your photons is the following:
Sure, 1/1 photons damage can add up , are better than nothing, and cost nothing, but they take a card slot in your deck, and you only get 1 card per turn. Many people say:" A card slot for a 1/1 creature is a price, which is too high, if the photon hasn´t a good reason to be there."
Some ideas to improve your deck, without changing it completely:
Luciferin vs Holy Light: You use creatures without skills, vanilla creatures. Luciferin can heal you and give you a quanta source. Holy Light is useful against the dragons of 3 of the 12 AIs. You need max 1 Holy Light in these games.
That means I would at least change some of the Holy Lights into Luciferin.
1 Solar Shield:
A nice quanta source, especially against AI3.
A weapon:
To use the weapon slot is often a good idea: The best choice here is Morning Star, then Short Bow or Short Sword.
P.S.
You can also use the trainer (
http://www.elementsthegame.com/trainer)