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Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg302869#msg302869
« on: April 01, 2011, 05:56:48 am »
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Simple and quick (:
A couple of decks I put together to experiment how Mono Light Rush goes up against Mono Light Stall.

Offline teffy

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Re: Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg305992#msg305992
« Reply #1 on: April 05, 2011, 02:55:21 pm »
I think Long Bow AND Morning Glory in one Light-Deck is not clever. You need the bow for new crusaders, and can´t play a Morning Glory in this slot. better would be one Animate weapon, and another card. If things didn´t change, you can endow animated weapons.No Glories, although they are invulnerable to permanent control and have higher damage.
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Re: Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg306066#msg306066
« Reply #2 on: April 05, 2011, 05:09:17 pm »
The deck was meant to go up against Mono Light Stall, so PC was never a problem. The reason for Morning Glory was to maximize attack after you endow your Crusaders, to fill in for Long Bow if the enemy plays a better weapon (if against other types of decks), or to have that extra attack point clean up. I played about 20 games with the Crusader and never had to throw away a card, but I can see how one would want to replace 1, if not both, of the Glories for more pillars, shields, or bows.

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Re: Mono Light: Rush https://elementscommunity.org/forum/index.php?topic=23754.msg358872#msg358872
« Reply #3 on: June 30, 2011, 08:51:43 pm »
The second deck is pretty good and balanced

 

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