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Offline CuCNTopic starter

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Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1158151#msg1158151
« on: October 03, 2014, 12:12:48 am »
Your vault is located here:
https://docs.google.com/spreadsheet/ccc?key=0AvcW8cFYEJt0dGVaNV9maFppVDlwSlVBZC13UzdVbmc


Do not share this link with anyone not on your team!



Spoiler for How to use:
The Vault sheet shows what cards are in your vault, as well as what cards are in use in your decks. This includes any changes made as a result of salvage, discard, or conversions on the Preparation sheet.
During the Vault building phase, you may edit the highlighted cells (in the columns labeled "Total") to indicate which cards will be in your initial vault. After this phase, you must not directly edit the Vault sheet.

The Preparation sheet is where you list your Salvage, Discards, Conversions, and decks for each round. Do not edit any cells which do not have a white background.
In the "Losses" and "Wins" cells, you should fill in the number of games you lost and won in the previous round.
In the "Discard From" and "Salvage From" columns, give the deck code of whichever deck from the previous round you are discarding or salvaging from. In the "Discard (code)" and "Salvage (code)" columns, fill in codes for the cards you are discarding or salvaging. If you choose to transmute cards, use the codes for the cards you are transmuting them into.
The (Penalties) row is for any penalties you may receive or extra discards that may happen as the result of an Event Card. The (Bonuses) row is similarly for any extra cards which may be added to your vault as the result of an Event Card.

For Conversions, provide the deck code for the cards you are converting, and the number (not a code!) of pillars and pendulums of your element you are converting them to.

In the Positions section, list which player corresponds to which position number. If you have fewer than 6 battles for a round, the players you listed in the highest numbered positions the previous round will not play. Players may change positions from round to round, except for the General.

In the Decks section, you should provide a deck code for each active player in the "Deck Code" column. Specify which player is intended to play each deck by using the dropdown menus in the "Position" column. There are intentionally several extra rows, so that you can try different combinations of decks before finalizing which ones you will use. Only the decks assigned to a player will be counted. Do not list the same player more than once.
If one (or more) of your decks is a suicide, you should indicate that in the "Suicide Deck?" column. You will receive an automatic loss for that match, but you will not receive a penalty for an illegal deck.
The "Deck Name" column is for your own use, and whether or not it is filled in will have no effect.

You may edit the Preparation sheet only during the Deckbuilding phase of each round. Once the Duel phase begins, a copy of the sheet will be saved, and editing the sheet will result in a penalty. When a Warmaster approves it, the sheet will be cleared. Once this happens, you are allowed to start using it for the next round.

The Deck Code Generator sheet is to assist you in making deck codes for the Preparation sheet. You may edit this sheet at any time, but only the cells with white backgrounds.
To use this sheet, use the drop-down menus in the "Card" column to select cards, and fill in the number of these cards in the "Quantity" column. If you want the deck code to include a mark (not mark card), select it in cell B1.
The code will appear in cell E1 and a link to a deck image will appear in cell G1.



Do not modify anything that is not in one of these three sheets.

Offline dawn to dusk

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1158178#msg1158178
« Reply #1 on: October 03, 2014, 02:24:28 am »
this is as good a place as any to discuss vaultbuilding

assuming an average vault of 385 after draft.

-6 players, if we average 13-15 pillars/pends to each player, that means 78-90 which seems too much. maybe 75? (25 pillars, 50 pends or 13 pillars 62 pends?)
-EQ would be good to get with maybe 4 graboids so we can make a decent grabbow i guess though that isnt top priority
-frogs <3 18 maybe? or 15? 24 seems overkill

ill edit with more info soon-ish

Offline mathman101

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1158359#msg1158359
« Reply #2 on: October 04, 2014, 06:43:06 am »
A few initial thoughts I have include:

- PC will be needed. whether we use steal, deflags, Pulvys, or BE, we may need something to help with shields or pesky weapons.
- graboids of some sort, either plain graboid for earth/life duos or something with novas in a rainbow.
- make some stalls, I think with the larger vault sizes we will have a bit more room for stalls if needed.

not sure what else right now, I'm sure I have other ideas but too tired to think of them right now. I'll be back tomorrow to do more work here :)
something....something....something.....

Offline mathman101

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1158652#msg1158652
« Reply #3 on: October 06, 2014, 12:41:22 am »
Ok, I've gone back and taken another look at possible decks and deck types that could be most useful in my opinion, I tried to come up with at least 1  idea for each elemental duo, even though I know that we probably won't use each.

Spoiler for 10 key decks:
I think these are 10 decks that are key war staples in a life arsenal.

 :aether :
- Frogtal!
- PUgons
- AdrenaPsions

 :darkness :
- Devtosis

 :air :
- AdrenaStaves
- WingsStall

 :fire :
- firebolt Stall
- Phoenixs (maybe with adren or immos+heals)

 :water :
- NT (either for use with spirits or frogs)

 :rainbow :
- grabow

Spoiler for some more possible deck ideas:
These are some more possible ideas, but were not key ones when I first thought of Life War Decks.

 :entropy :
- Antimatter stall, probably with Ebonds

 :light :
- Creatureless stall (utilizing thorns and sancs/miracles)
- Lucifren hope/ ebonds
- Rustler + mito dragons

 :gravity :
- something with upped otys
- adrena chargers

 :earth :
- SS Ebond Stall
- mito golems

 :time :
- Ebond Pharaoh Stall

 :death :
- Poison + Scorps
- Thorns + Death Catcher


In theory these all sound good, but I'm not 100% sure how practical they would all be. So for now I'm just spitballing and brainstorming ideas.  ;D
something....something....something.....

Offline Zso_Zso

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1158668#msg1158668
« Reply #4 on: October 06, 2014, 02:12:06 am »
Hey team!

Just one quick deck-idea for now that I did not see used by  :life in the previous wars:
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bv 5bv 5bv 5bv 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lj 5lj 5lj 7ad 7ad 7ad 7ae 7ae 7ae 8pq

It can be tweaked in various ways, e.g. throwing in some feral bonds for healing.


I think everybody expects fast rushes from  :life, so they are likely to pack lots of CC. We could counter that with creature-less decks, such as stalls and poison and bolts, but we could also try adding some archangels to a rush deck.
« Last Edit: October 06, 2014, 02:20:38 am by Zso_Zso »
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Offline dawn to dusk

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1158692#msg1158692
« Reply #5 on: October 06, 2014, 07:13:36 am »
War is coming and we (Team :life) must be ready. Here are some playtested decks of mine. Hope they are proven helpful, even as just food for thought, since I have no War experience. I may prepare a more in-depth PM regarding how each of the following deck wors and talk about War in general if I find free time.
Hope I am helpful. See ya!
:D

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
**** Forest Spirit Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c1 5c3 5c5 5c7 5c7 5up 5uu 5v2 5v2 606 606 606 606 606 606 8pp


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
5aa 5aa 5aa 5aa 5aa 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5c2 5c2 5c7 5ia 5ic 5ic 77d 77d 7ak 8pp


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
58t 58t 5aa 5aa 5aa 5aa 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c7 5de 5ia 5ic 5ic 7ah 7ah 7ah 7ah 7ah 7ak 8pp


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c4 5c5 5c7 5c7 624 63a 63a 63a 63a 63a 63a 7ah 7ah 7ah 7ah 7ah 7ah 80b 80h 80h 8pp

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**** Dragon Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c9 5c9 5de 5de 5de 5de 5de 5de 5ur 5v2 5v2 5v2 606 606 606 606 606 606 8pq


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c9 5c9 5de 5de 5de 5de 5de 5de 621 63a 63a 63a 63a 63a 63a 80e 80h 80h 8pq


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bv 5bv 5bv 5bv 5bv 5bv 5c9 5c9 5de 5de 5de 5de 5de 5de 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5lm 5lm 7ad 7ad 7ad 7ad 7ad 7ad 8pq


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
576 576 576 576 576 5bv 5bv 5bv 5bv 5bv 5bv 5c9 5c9 5de 5de 5de 5de 5de 5de 5lm 5lm 74g 74g 74g 7ad 7ad 7ad 7ad 7ad 7ad 8pq

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**** Cockatrice Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c0 5c0 5c0 5c0 5c0 5c0 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5us 5us 5us 5us 5v1 5v1 5v2 8pt


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c0 5c0 5c0 5c0 5c0 5c0 5c5 5c5 5c9 5f6 5f6 5f6 7ad 7ad 7ad 8po


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c7 5c7 5c9 6u2 6u2 6u2 6u2 6u2 6u2 8pj


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i8 5i8 5i8 5i8 5i8 7ag 7ag 7ag 7ag 7ag 7ag 7gu 7gu 7gu 8pp

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**** Frog Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5uo 5up 5up 5ur 5v2 5v2 5v2 8pt


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 61t 61t 61t 61t 624 80h 80h 80h 8pu


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5up 5up 5ur 5v2 5v2 5v2 7ae 7ae 7ae 7ae 7ae 7td 8pt


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c0 5c0 5c0 5c0 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f6 5f6 5fc 5fc 7ae 7ae 7ae 7ae 7ae 7ae 7dk 7dk 7do 8po

----------------------------------------------------------------------------------------------------------------------------------------------------------

**** Heal Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c4 5c4 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5li 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 8pq


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 7al 7ta 7ta 8pt


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 63a 63a 63a 63a 63a 80c 80c 80f 80f 80f 80f 8pu


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ig 5ig 5ig 7go 7gp 7gq 7gr 7gt 7gu 7gu 7gu 7h3 8pp

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**** Mitosis Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
561 561 576 576 576 576 576 5c6 5c6 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5rq 5rq 5rq 5rq 5rq 5rq 5rs 8ps


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5c2 5c6 5c6 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f1 5f1 5f1 5f1 5f1 5f1 7ak 7dn 7dn 8po


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
592 592 5aa 5aa 5aa 5aa 5aa 5aa 5c9 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 7am 7am 7bu 7bu 7bu 7ta 8pt


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 576 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 744 745 745 745 745 745 745 747 75m 8pl

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**** Bond Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5bv 5bv 5bv 5bv 5c5 5c6 5c6 5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5l9 5l9 5l9 5l9 5l9 5l9 5lm 5lm 5lm 5lm 5lm 5lm 8pq


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
58p 58p 58p 58p 58p 58p 590 590 590 590 590 590 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5t2 5t2 7am 7am 7am 8pm


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
576 576 576 576 5c6 5c6 5c6 5c6 5c6 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 7al 7qc 7qc 7qc 7qc 7qc 8ps


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f6 5f6 5om 5om 7bu 7bu 7bu 7bu 7bu 7n3 7n3 7n3 7n3 8pr

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**** Adrenaline Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
52s 52s 52s 52s 52s 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c6 5c6 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 8pk


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
58r 591 591 591 5c2 5c2 5c2 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 779 779 779 8pm


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5c2 5c3 5c3 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ll 5ll 7al 7ju 7ju 7ju 7ju 7ju 8pq


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5aa 5aa 5aa 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5uq 7t9 7te 7tf 7tf 7tf 7tf 7tf 7tf 7ti 8pt

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**** Flying Druidic Staff Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c3 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 8pr


*Soldier:
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Deck import code : [Select]
4vm 4vn 4vn 4vn 4vo 4vo 5c2 5c4 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 7n2 7n2 7n2 8pj


**Lieutenant:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c4 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5up 5up 5ur 5ur 5ur 5ur 5v2 5v2 5v2 7n2 7n2 7n2 7n2 7n2 7n2 8pt


***General:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c4 5c7 5c7 5c7 5c7 5de 5de 5lf 5lf 5lf 5lf 5lm 7al 7al 7al 7al 7al 7n2 7n2 7n2 7n2 8pq

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**** Scorpion Decks:
Spoiler for Hidden:
Unupped:
Hover over cards for details, click for permalink
Deck import code : [Select]
5c4 5c8 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5ur 5us 5us 5us 5us 5us 5us 5v2 5v2 5v2 8pt


*Soldier:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vn 4vn 4vn 4vo 5c5 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 6u2 6u2 6u2 8pj


**Lieutenant:
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55q 55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 7ao 7ao 7ao 7ao 7ao 7ao 8pl


***General:
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52r 52r 5c8 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 718 718 718 718 718 718 71a 71a 71a 8pk

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**** Shield Decks:
Spoiler for Hidden:
Unupped:
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594 594 594 594 594 594 596 596 5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c4 5c4 5c4 5c4 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 8pm


*Soldier:
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5c2 5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 7ak 7ak 7ak 8po


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5bt 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 7aj 7aj 7aj 7aj 7al 7ta 8pt


***General:
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5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5on 5on 5on 5on 5on 5on 7aj 7aj 7aj 7ak 7ak 7ak 7n5 7n5 7n5 8pr

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Offline ARTHANASIOS

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1159341#msg1159341
« Reply #6 on: October 09, 2014, 06:50:22 am »
So, how the vault building goes? Assuming we have already spent 67 cards during the Draft period, that leaves us with 383 cards to build our vault with...
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War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Zso_Zso

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1159410#msg1159410
« Reply #7 on: October 09, 2014, 01:46:26 pm »
Should we have a meeting in a team-chat to discuss the vault ?
General, please give us marching orders  ;)
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Offline mathman101

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1159419#msg1159419
« Reply #8 on: October 09, 2014, 03:02:55 pm »
With a starting vault of 383 cards, that allows room to make 12 decks of 31 cards with no overlap between them(12x31=372). So expecting overlap because of pillars, pends, and other cards that may be used in multiple decks, I think that we should come up with 12 or 13 decks that we really want to use and see in our vault and then from that we can start to organize how the numbers of each of the cards would fit into our vault.

I'll wait for more orders from the general before doing too much though  ;D



Also I second the team chat idea for a meeting, a titanpad or something similar should probably work.
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Offline ARTHANASIOS

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1159421#msg1159421
« Reply #9 on: October 09, 2014, 04:05:53 pm »
 My personal opinion is, despite pillar/pend overlap, we should purchase at least 15 pillars for every team member. There are maby :life duos which need less than 15 pillars/pends but sometimes we may need to play a fat stall, so we need a few more quanta sources than normal.
 Moreover, I think we need at least 6 copies of each life card because :life is one of the few elements without useless cards and we need them to make our decks. Also, the following cards should be taken at least 12 times each; Emerald Dragon, Horned Frog, Heal, Druidic Staff.
 In general, I think the most versatile Life's duo is the :life :darkness duo. That's because Life and Darkness together have an answer to everything and awesome combinations of damage & healing:

* Single target CC (Parasite, Drain Life, sometimes even Mitosis)
* Mass CC (Thorn Carapace)
* % DR shield (Dusk Mantle)
* PC (Steal)
* Reflection (Emerald Shield)
* PC & CC protection (Cloak)
* Grower (Forest Spirit)
* CC-resistant creatures (Burrowed Devourer, Stoneskined Gargoyle, Grown Forest Spirit, Emerald Dragon's health of 6)
* Creature spamming (Mitosis)
* Powerful buffs which work wonders either together or seperated (Adrenaline, Liquid Shadow, Nightfall)
* Agressive healing (Vampires, Stilletos, Black Nymphs, LQs).
* Defensive healing (Heals, Bonds, Staves).

 The only thing that totally breaks the :life :darkness comboes are Mass CC spells which are not used very often.
 Because of this, I think we should have a small :darkness vault to use it as a surprise factor for later rounds.

 Other awesome elements to combo with :life are :air (Animate Weapon, FFQ, EE etc.), :light (Adrenarchangels, Crusaders & Staves, stalls of all sorts etc.), :fire (Firestalls, Explosions, Nature's Wrath etc.), :gravity (Adrenaline & Momentum, MitoGuards etc.), :earth (Stoneskin & Heal stalls, MitoSteel etc.), :water (NT), :aether (PUgons, Frogtal etc.), :entropy (Antimatter & Adrenaline, Fallen Druid, BE), :death (Adrenarsenics, Malignant Bonds etc.) and :time (AdrenaVus, Pharaohs & Bonds etc.). Yeah, every element comboes well with life! :P But :life :darkness has an answer to everything.

 Finally, I would like to mention that I am quite dissapointed by the fact Spine Carapace and Jade Shield are greatly underused at War. Both of our shields are awesome and can counter a ton of different things. Two of the greatest menaces in the game, Graboids and Psions, are greatly countered via Spine and Jade respectively.
 * A Graboid can remain burrowed to avoid CC, however it can't avoid Fire Shield or Thorn Carapace. However, while it can take some damage from Fire Shield and then emerge completely healed, the poison from Spine Carapace is going to follow a Graboid even after its evolution to Shrieker. So, here it goes...
 Turn 1: Graboid is played, it attacks and gets poisoned by Thorns. At the end of 1st turn it has 3 health and 1 poison counter.
 Turn 2: Graboid evolves to Shrieker, it takes one damage from poisoning, attacks and gets poisoned again. At the end of the 2nd turn the Shrieker has 2 health and 2 poison counters.
 Turn 3: Shrieker attacks one last time before dying from poisoning. Graboid's total life span with Thorns on the field = 3 turns.
Of course, RNG can screw you by letting a creature falling again and again on your Thorns without being poisoned even once! >:(
 * Otyughs work very well with Thorns; see, while Fire Shield instakills any creature with a health of 1, Carapaces let such creatures live for another turn, allowing your Otys to feast upon them if they want! Moreover, even fat creatures are reduced to 1 or 2 hps before dying from Thorns, making them a tasty Oty meal.
 * Wardens can be extremely annoying when combined with poisoning, because they can delay the poisoned creature till it dies. That's why Iridium Thorns are nasty to mess with. ;)

 As for Jade Shield, well, you have a DR of 2 combined with reflection and immaterialism; all in one. What else do you need? By far the most jack-of-all-trades shield in the game, excellent if you can't guess what your opponent is going to bring. ;)
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Offline mathman101

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1159690#msg1159690
« Reply #10 on: October 10, 2014, 10:34:19 pm »
I'm not sure if Gen. d2d already has a team chat made somewhere, but for now lets use this one:  https://titanpad.com/Akv35GwtlJ , and if needed we can always copy the info back to his. It is not password protected, so please don't give out this link to anyone not on our team.


In response to the card amounts and suggestions ARTH made, I'm cool with going for those suggestions. I'll put some quick calculations in spoiler to give us a rough estimation:

Spoiler for Hidden:
15  pillar/pends   x   6 players   =   90 cards
13  non-pillar/pend life cards    x   6 cards each   =  78 cards
 4   cards (heal/dragon/dr.Staff/Frog)   x  6 cards (added to total 12 each)   = 24 cards

90 + 78 + 24 = 198 total life cards in vault
383 - 198 = 185 remaining spots for off element cards

185 off element card spots / 11 off elements  = ~16 cards per off element


So if we choose to use all 11 off elements we only have enough for 16 cards of each of the off elements( if we are to balance them evenly). I would suggest that we either only use 8 or 9 of the off elements to allow more cards in each (~20 - 23 in each), or that we reduce cards from some to allow for more in others (I'm thinking maybe less in  :entropy or :death for more in  :darkness or :aether).

Spoiler for War Rule for Vault amounts:
Quote
Vault building rules:
- At least 50% of cards must be in your element.
- maximum of 24 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 9 per card from other elements
- You may not have Shards or Relics in your vault.


EDIT: Also as a reminder we only have about vault organizing should be done left to finish organizing our vault.
« Last Edit: October 10, 2014, 10:38:21 pm by mathman101 »
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Offline ARTHANASIOS

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Re: Vault Tool - Life https://elementscommunity.org/forum/index.php?topic=55936.msg1160196#msg1160196
« Reply #11 on: October 13, 2014, 05:34:35 pm »
Due to the conversion rule, I think we do not need more than 10-12 Life pillars/pends per player after all; if we need to play a fat stall, we can always convert as many useless/dead cards as we want to pillars & pends (we can even do that before Round 1 starts!). However, that means we need to include more Life cards than just 6 of each and 12 of the Dragons, Heals, Staves and Frogs (we need at least 192 :life cards in our vault). Maybe extra copies of Adrenaline & Mitosis?

Spoiler for War#8 Conversion Rule:

Conversion: Teams have the option to convert some of their cards. This means that they can replace any card in their Vault with a Pillar or a Pendulum of their element. Converting helps teams to avoid a situation where they would be otherwise forced to build "suicide" decks. Teams have unlimited conversions each round, including before round 1.


EDIT: I also consulted CUCN. We can even include ZERO life pillars/pends in our vault and create them by converting cards of our vault during our deckbuilding phase (we are going to know our opponents BEFORE the conversion phase of round 1)! So, maybe, just maybe, should we avoid including any life pillar/pend in our vault and buy time till our Round 1 deckbuilding phase? ;)

EDIT#2: Since we have less than a day left, I made a vault within the spoiler below. If no vault is made before the deadline, please use this as our official vault...

Spoiler for Hidden:



MY SUGGESTED VAULT {383 cards}:







Life {193 cards}:

1x Mark of Life

6x Rustler

6x Forest Spirit

6x Life Nymph

6x Thorn Carapace

6x Emerald Shield

12x Empathic Bond

18x Cockatrice

18x Mitosis

18x Horned Frog

18x Heal

18x Druidic Staff

18x Adrenaline

18x Forest Scorpion

24x Emerald Dragon







Entropy {12 cards}:

6x Nova

3x Antimatter

1x Butterfly Effect

2x Purple Nymph




Fire {26 cards}:

6x Fire Pendulum

6x Firebolt

3x Fahrenheit

3x Deflagration

4x Phoenix

2x Rage Potion

2x Rain of Fire




Darkness {33 cards}:

6x Dark Pendulum

6x Steal

6x Cloak

6x Devourer

2x Gargoyle

2x Nightfall

5x Vampire




Time {11 cards}:

5x Deja Vu

2x Eternity

4x Sundial




Aether {32 cards}:

6x Aether Pendulum

4x Fractal

4x Paraller Universe

4x Silence

4x Quintessence

3x Dimensional Shield

1x Lobotomizer

6x Psion




Earth {18 cards}:

3x Earth Pendulum

6x Graboid

4x Shrieker

2x Antlion

1x Enchant Artiface

2x Plate Armor




Water {16 cards}:

2x Water Pillar

2x Water Pendulum

3x Nymph Tears

3x Toadfish

4x Ice Bolt

2x Purify




Gravity {12 cards}:

6x Momentum

6x Sapphire Charger




Air {12 cards}:

6x Flying Weapon

3x Owl Eyes

3x Wings




Light {18 cards}:

6x Crusader

3x Hope

3x Luciferin

3x Sanctuary

3x Light Nymph




Death {0 cards}:

none




Other {0 cards}:

none
« Last Edit: October 13, 2014, 10:27:26 pm by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

 

blarg: