(...)
Instead of making specific decks, I made vague flexible decks, so I would up with a bunch of leftover crap. These decks need to be varying, we can't get stuck with just one strategy. We should have:
--At least one deck-out deck:
Malignant cell+Emphatic Bond?
Stave Deck?
--At least one rush deck:
Adrenal Frogs?
Creature Spam?
Spirits?
--At least one anti-CC deck:
Fractal something?
Quinted spirits?
--At least one anti-deckout deck:
Chimera?
Poison from scorpions?
--At least one CC deck:
FFQ deck with shockwaves?
Fractal deck with bolts?
--At least one PC deck:
Dark/life with steals?
Fire/life with deflag?
Butterfly Rustlers?
It's a stretch... but pulvy?
--At least one anti-PC deck
Pillarless rustler deck?
Malignant Cell + Jade Shield?
--At least one panic deck
Probably the rainbow + Elf deck.
That leaves two more deck types. Maybe dominate deck, with spirits as the win condition, but ice shield and flooding to assist. Throw in optional purifies or other healing types, it's none too shabby.
The other thing we have to think about: rares. Which ones do we take? I've got two life nymphs, but will they burn a hole in the vault? Will we waste cards protecting them? What about KDZ's watermark?
there is another strategic point we need to consider.
instead of searching one of each decktype, we should also have some decks that are as flexible as possible.
an example -- i we have a aflatoxin-deck (dont get me wrong, i like the idea), we have a deck that only can be used as a cc/stall deck.
if this would be unfortunally ripped appart (say we lose 3 aflatoxin through salvage), we could instantly loose a half or a whole deck (sure we can change it to pillars).
on the other hand if we have cards for 2
/
decks (on with devourers one with vamps e.g.) we can easely merge them in one (still nasty) deck.
of corse there is nothing wrong with searching for good cc decks now.
once we have a stratgie-thread we can searching for a counter/pwnge for each element.