Alright, right off the bat, this needs to be discussed.
Things I learned from last war:
1. Deck out decks are successful decks.
-Because you always discard the same number of cards regardless of how big your deck was, thick decks protect good cards. E.G, if you were playing a 36 card deck with 6 phase shields, you could keep those shields forever.
2. Pendulums, Pendulums, Pendulums
-Taking off element pillars is a mistake. If you lose those pillars you lose whatever cards of that element you planned on playing, and if you lose those cards, the pillars become useless. Pendulums, on the other hand, are a life card that will /always/ be useful in a duo deck. As an added bonus, a stolen pendulum doesn't benefit the enemy, unless they have the same deck. Eat that, steal/mindgate decks.
3. Keep track of opponent's vaults and opponents.
-I can't tell you how many battles we lost because we weren't paying attention. Several times our opponent's decks were really predictable but because we weren't paying attention, we walked into a defeat.
4. Versatility
-Life /needs/ to think about PC/CC. It's something we're bad at. Steals and deflags are an ace in the hole, and used right, can make or break a game. Our opponent doesn't see them coming, so let's drop them when they're guard is down.
5. Lifebow
-Near the end of the war, we'll be left with a pile of cards with no apparent deck to make with them. Whether we got those cards through salvage, or we just picked bad cards, we need to be able to win with them. Save six novas for that deck, and maybe a couple of fallen elves.
6. Don't Procrastinate
-The more time we have to look at your deck idea, the better. We can get in play testing, suggest changes, and look at how they would counter the opposing element. We can't change a bad deck we didn't see.
So here, I guess, we talk about what cards we want in the vault, so the actual vault thread can be for changes.
I propose we use only life pillars and pendulums, using different marks to duo. Dark/life adrenaline deck allows for steals, which is nice, and we can either go with hyper devourers or hyper vampires. Deflags are useful, but building a deck around them? Not a good idea. KDZ has a kickass fractal frog deck that uses pendulums. I don't think we should take my deck from the first trials, because it doesn't work without light pillars or upgraded rays. Rustlers are also a bad pick, because they have to duo with pure light, and the best way to do that is with luciferin, which we can't take that much of. They're best use is in a FFQ deck. Air/life is a great pick, by the way. Flying staves is a pretty unstoppable combo, FFQ is a great deck unupgraded, and shockwaves provide CC that life really needs. So I'm thinking we take entropy, darkness, aether, air, and water as our potential duos.
Thoughts?