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TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1207155#msg1207155
« on: September 26, 2015, 03:23:11 am »
Spoiler for Post Vault:
Vault Decks and Ideas (18195 to spend)
SoGra - pretty expensive, perhaps 5-6? unless we need more than 1 stall per round this should be fine

(Following decks are pillarless since we have infinite amounts)
Firestall
http://dek.im/d/z55c2z25c3z45cqz55f4z25f6z25f7 (1965 cost, 1815 if we use rage pots instead of firebolts) Looks fine, but personally I'd rather try and find some cheap options. In most cases I think 2+ cheap decks might be better than one expensive one. I guess at this point it's a guestion of if we think it's worth bringing this just for tinkerers to use. I'm tempted to bring it along simply because of how well Team Fire's Light/Firestall did last war but we'd obviously be severely more restricted. I'm coming around to the idea of taking the big cost for this. SoG really brings a nice boost to the old Firestall.

Frogtal - Note that this build requires 6 upped frogs, cocks could be used instead however
http://dek.im/d/z15c2z3622z1624z57ae (690 cost, could potentially include lightnings due to low cost)

Adrenastaves
http://dek.im/d/z55c5z45c7z45oi (740 cost, more copies of each card could be bought pushing the cost up to 815)

Adrenatitans
http://dek.im/d/z455sz155tz15c2z35c7z37n2 (625 cost, 485 cost if we dont buy extra FWs)

AMScorps
http://dek.im/d/z14voz25005c3z45c7z55c8 (535 cost)

Noting right now that a lot of my deck ideas were created at the end of last war and may not be suitable in this War given the market system
ImmoStomp - unreliable at times but hits hard and fast
http://dek.im/d/z44vj55uz35bvz15c1z35c7z25f95faz25fcz37aez17dp8pn (1595 cost)
Feels way too inconsistent, never getting any awesome hands.

GravyStomp
http://dek.im/d/z24vj55u5buz35bvz15c1z35c7z35f95faz2745z274e8pl (1220 cost)

MutationStomp
http://dek.im/d/z54vjz24vl5buz35bvz15c1z25c7z26u1z26u68pj (1546 cost)
Love this deck, but between the novas and discords it clocks in at 1546 :(

Miracle Queens - I'd advise just bringing Miracles in addition to any of the FFQ decks listed below
http://dek.im/d/z45c7z15odz55ojz27k2z27mt8pr

Darkness duo (stallier)
http://dek.im/d/z25btz55c8z25upz15v1z17t8z17tb8pt (1022 cost)

Darkness duo (rushier)
http://dek.im/d/z35btz15c0z25upz15v1z37aez17tb8pt (977 cost)

Chaos Frogs
http://dek.im/d/z24vlz25btz15c9z36u2z47ae8pj (699 cost)
Is mitosis better than adrenaline here? Turns a 7-8 power frog into 15/17. Might just be having bad memories of facing this though. They're probably interchangeable. Adrenaline is better in the short term but Mitosis is better for drawn out battles when healing and shields are involved

Warden Stall
http://dek.im/d/z5594z55c2z35c3z15c5z15c9z577m8pm (804 cost), 43 card deck

Poison Heal (can also work with SoSa)
http://dek.im/d/z252qz352rz55c2z57188pk (940 cost)

Tried an Immorush - it can get 7ttws at best however so blegh
http://dek.im/d/z55bvz15c9z15f6z55f9z35faz47ae (894 cost, 764 if a card like gravy fire eater is used instead of the deflags. those things cost heaps)

SoFr FFQs - It hits hard, it hits fast, and it's very resistant to CC
http://dek.im/d/5c7z55ojz27anz47nq8pr (1270 cost, though this is really the cost of 5 SoFr's if we take other FFQ builds)
*Add 3-4 Hopes to the vault and this doubles as a stall.
FFQ With Hope:
http://dek.im/d/z35lkz55ojz57ai8pr (660 cost)
FFQ Stall without Hope:
http://dek.im/d/z35c7z55ojz57am8pr (520 cost)
Elite Queens (I doubt we'll be able to bring this due to the Nymphs though I suppose we could run UG instead):
http://dek.im/d/5c25ocz35ooz25p0z15puz47aiz57n38pr
This is a sample build that I did with UGs, though I don't think that the Dragonflies are necessary:
http://dek.im/d/4snz45bsz45c7z35dez35odz45om7mtz47n38pr

For FFQ, we can also take along 3-4 Miracles to use while rushing with Adrenaline to give us ridiculous amounts of HP while swarming the field with damage

Mitogolems
http://dek.im/d/z15btz35c25c5z25c9z577a8pm (cost 558)

Wizelsnarf
http://dek.im/d/z255pz155sz25btz55c2z374b8pl (cost 665), 31 card deck

Nymph's Tears
http://dek.im/d/z55c1z85dez25i4z25ig5ioz15jmz57bu8pp (cost 440), can play around with pillars/pendulums, Nymph's Tears number, add a couple of adrenaline, go mono water w/ tinkerer

Devtosis
http://dek.im/d/z25c6z45c9z15ulz15umz15upz37t68pt (cost 710)
It goes without saying that this deck becomes significantly better when used by our tinkerer, not that it's bad without them

SoV Stall
http://dek.im/d/z55c2z15c3z25c5z15usz15viz17t8z37u28pt (cost 1285), 33 card deck. Anti-Dims deck. It's highly customizable for opponents of different elements and would probably also serve as a decent counter to stalls that don't rely on Stone Skin. However, it is super slow and has bad matchups versus Fire (read: Phoenix and Deflag) and nearly anything with continuous PC such as SoFo or Pulvy.

RoL/Hope (because why not?)
http://dek.im/d/z25c5z25lkz15llz3622z1624z17aez37jp8pu (cost 1145), 31 card deck

Healing Immortals
http://dek.im/d/z55c2z561sz162mz38168pu (cost 1260), 31 card deck
Not really sure what this would be used for, it's just completely CC resistant and isn't too bothered by Dims. Could also potentially find a way to work Dims into it

Are pulvies an option as cheap PC somehow? We could use a few in Grabbows. Not sure if we'd be able to use them anywhere else
Sample Grabbow (built during War 6 but never used because we forgot to take Novae >_>):
http://dek.im/d/4snz54vjz45905bsz25buz15c1z25c7z35de5v161q77f7ae7dm8pm
(cost 1990)
I'd probably take another Pulvy over that Explosion in our case, if we're concerned about cheap PC alternatives
Looking back on a bit of histry, Life has never had much success with Grabbows. They're a War staple, but they're weighed down for us by needing to squeeze in those 15 Life cards. Trying out a variant
http://dek.im/d/4vhz54vjz4590z15bsz15c1z15c7z35de5onz177fz47ae8pm
(cost 1880)
And I'm liking this. Turns out cheap damage is really good in grabbows (who'd have known?). Adrenalines usually just sit in the hand, but there's nothing really to replace them, barring maybe more quanta. Yeah lots of Giant Frogs is generally the way to go. That Grabbow I used versus you in Trials is probably closer to what I would consider an ideal Life Grabbow. Lack of upgrades in War makes them sad pandas though. There's 4 + 3 in-element for soldiers, another 2 with one of the roles, 6+3 for lieuts and 9+3 for Generals, plus relics to spend. So at least that's a few. Yeah I have higher hopes for it this war. I'd kind of like at least two Lightnings/Shockwaves for things like SoFo though.

Waterstall? Airstall?
Airstall sounds good considering it has a good matchup versus Entropy and also gives us a supply of other cards to use in FFQ decks
I'm not sure about a Waterstall though. It worked well for Team Entropy last War because Entropy has a lot of good CC plus Dissipation Shield but Life doesn't really have very many tools to keep off damage in the early to mid game aside from Heal and Staves.
Airstall from War 6:
http://dek.im/d/z35c2z25c5zC5dez15ocz15oiz35olz55onz25ooz27n88pr (cost 1385)
I've got a shardless Waterstall I built a while ago, no real idea if it's any good:
http://dek.im/d/z15btz55c2z45c3z15c5zE5dez25i7z55i8z55ia8pp (cost 770)

TinkerNT for the fun of it
http://dek.im/d/z15iaz25ibz45ig8pp

SoaPy Squids
http://dek.im/d/z35c1zD5dez55ibz27anz37hi8pp

With the massive vault available to us, is it worthwhile trying to cover most elements so we can make the most of any salvage we get? It's worth a shot

Offline dawn to duskTopic starter

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1208483#msg1208483
« Reply #1 on: October 04, 2015, 12:01:02 am »
Spoiler for R1:
Round 1
Matchups:
Gen dawn to dusk vs inthisroom (Gravity)
skyironsword vs Blacksmith (Light)
Helston vs Odii Odsen (Fire)
willng3 vs JonathanCrazyJ (Water)
entropystarrover vs Newbiecake (Air)

Deck/Boosts Discussion:
Gravity: http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8pu
We might be able to rush down gravy with a frogtal, unless they bring eq's or something.
EQs aren"t too bad for a Gen. match, we can split both pillars and pends, and upped and unupped.
Gravy at the command of Ginyu frightens me more than any other Element including Fire. During Trenazlore he attempted to counter my decks using OD Voodoo, Rage Potion + Guards/Firemasters, DBH with minor SoFo splash, and Fractal Guards/Chargers with minor Lightning splash. CataTitans is also viable though I'd expect that to be used elsewhere. For nearly all of his decks I found that AdrenaStaves with Deflags was capable of countering them the majority of the time. He also mentioned that he was expecting to lose versus SoFr (Queens) whenever it was used, though I ended up losing that matchup because it took me unusually long to draw an FFQ.

Light:
Thinking http://dek.im/d/z4596z35aaz25c3z25c9z75dez377az27bu8pm
This seems like a sound choice to me, though Dim Shield + Fractal does kind of worry me without healing support. I don't think we should have an issue versus Hope decks assuming Thorn Carapace is drawn early enough.
I like the deck choice, but it is beaten by a dim shield stall. Can win if the chain breaks.
However, will is quite vehemently anti-dims, so there's an incentive out there not to bring dims vs us, especially round 1. We also used a blatant dim counter in round 1 last war so I'd kind of be surprised to see them try that again. With hain helping with deck building I'd expect them to go with RoL/Hope over anything else of importance.

Fire:
We are NOT important enough for firestall right? It really depends on how many of our decks from past Wars firestall counters since we're comparatively easier for Fire to deal with than most other elements. If it's less of a risk to use Firestall versus us than other elements then I'd say it's fair game to expect it to be used. This is likely to change in later rounds once vaults become more and more revealed. Then again I can never seem to know what the hell goes on in Vang's head so this logic may be more applicable if Root were at the command of Fire (they used it first opportunity last War, though that was Round 2 and not 1).
The Wardens deck may also work here if we use them upgraded to avoid early Rage Potion/Fire Lance removal against semi-rushes but I think it may be more solid of a choice versus Light regardless.
Jade dragons w/ Shockwave splash: http://dek.im/d/zE5bsz35c2z35on7acz57ad8pr. Doesn't run as well as it sims.
Or FFQs Version I'm running right now: http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78pr
If against nearly anything besides a Firestall, remove the SoFr. Otherwise, remove the Shockwaves. It actually does have the ability to beat the ungodly Firestall used last war, though it's obviously not definitively in our favor. Shockwaves hold off rushes long enough to outdamage with FFQs and/or set up Hope.

Water:
How would a Crusader-Staves Stall work here? Sounds good, we'll use tinkerer here so we can get the bonus from SoGra. Note that we should be wary of steam machines just in case. Complete oversight of steam machines when thinking about this... I'd also be very cautious of Shard of Patience when going for a stall versus Water. Darkness Dominations generally worked very well versus Water for Entropy last War and I don't think it's any less viable with Life's card pool. If we"re thinking a dark domin, how would this do: http://dek.im/d/4snz45bsz25btz55c0z35dez25upz15v17ac7buz17t8z17tb8pt
I was also thinking Darkness Domination here.
Should do fine. We can toy around with builds with Giant Frogs and Frogs over Cocks but aside from that, rebalancing the Pend/Pillar distribution to account for darkness quanta not being used by Lycans is really the only thing that I can think of altering
Could be the soldier w/ extra upgrades, throw the upgrades into Cocks.
Revised: http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8pt

Air:
Might air try to bring wings against us?
What about trying one of the FFQ decks here? Would overcome wings, and if we added SoFr we could avoid Shockwave/EE. but it is a big risk taking air vs air if we lose. Tinkerer Boost here for the FFQ deck, we could .use Air pends/pillars with life mark, to keep the speed up What about sideboard? Add CC for the first match to test for SoFree, if there is none, take out the shockwaves and go for a rushy approach?
Something like this for the sideboard maybe http://dek.im/d/z35c7zC5dez25lkz55ojz25onz45pa8pr
http://dek.im/d/z35bsz35c2z25c9z95dez25i8z15ibz57ah7gr8pp <-- sideboard deck
the above deck may be less viable than first expected due to OE putting a hole through like everything
SoFr and Thunderstorm support worries me in both of these matchups, though I think that T-storm is less likely to be used in light of the deck used against them by Life last War. I'm wondering whether or not a good old fashioned Mono Dragon spam deck would work here, though it'd probably lose to Mono Air rushes without CC support.
Reflecting on this a bit more though, I'd think it would be highly unlikely for Air to try and full-tilt rush us in round 1 so sideboard or tinkerer FFQ seems like a promising option.
I've got a gut feeling telling me we want to throw Adrenatitans at air. My gut's terrible at predicting decks to bring though. Funnily enough, Air very rarely sends wings at us, and we ALWAYS send a way around it at them - I propose we fly in the face of the relationship (pun neither intended nor regretted) with Discord. http://dek.im/d/z24vlz55bsz25btz15c9z65dez36u2z47ae8pj
That's actually a fair point with Wings. I'd say that deck's probably worth a shot. It needs one less upgrade if we're going for Lt. though. I think one soldier can get a Lt bonus. So there's essentially two per team.one soldier can get a Lt bonus. So there's essentially two per team. one soldier can get a Lt bonus. So there's essentially two per team. I know but I'm saying that Lts only get 8 upgrades. It's 9: 6 + 3 in element. I don't know why I thought it was +2 when I was looking at the friggin rules the entire time >_>
Just noting that I'm reconsidering using this deck since it seems terribly weak to CC

entropy's deck posted in our secret section also looks somewhat viable though I still worry about its matchup versus SoFr decks and rushes in general. 4 FW in 33 cards is also worrisome.
Looking to use this mod: http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28pl
It's still a toss up because I don't really know what to expect with SoFr being thrown into War
Next time I get a gut feeling, I'm going to assume whatever they bring will be a direct counter.

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1210029#msg1210029
« Reply #2 on: October 13, 2015, 02:44:56 am »
Spoiler for R2:


What's up whoever sees this next? I've put the six decks in the vault for R2, along with the required salvage/discard. I've done an absolutely minimal amount of testing and am terrible at mindgating, so if you get a chance you might want to review what's here, and/or completely change it all.




Round 2

Matchups:

Gen dawn to dusk vs eljoemo (Death)

(tinker) skyironsword vs Trashduke (Darkness)

(discard) Helston vs CCCombobreaker (Entropy) 1-3

Lt mathman101 vs DANIEELA (Time) 1-3

(sideboard) entropystarrover vs Iorveil (Earth)




Discarding:

http://dek.im/d/58q58q58q58q5c35c3 - bye golems ;(

http://dek.im/d/5c55c55c55c75c75c7 - want to keep adrenatitans, placing more value in adrenaline than staves.

http://dek.im/d/5bu5bu5bu5bu5bu5bu - it's either frogs or frogtal.




Salvaging:

http://dek.im/d/5ib5j25j25j2 - SoPa shennanigans could be good down the line, don't see much point to more squids/steals right now. (Steals might be a better idea though)

http://dek.im/d/5f65f6622622 - Need the deflags for this round, extra fractals always welcome.







Thinking we should use as many EC upgrades as possible, probably 8 per person even though it means we get no salvage. Most important reason is the old War saying of "Not losing > winning". There's also the fact that opponent's decks will likely have more upgrades, making winning less likely, devaluing the salvage anyway.

There's also the factor of not knowing what we're going to get hit with, which potentially leads to useless salvages barring conversions.I agree with using more upgardes over the potential salvage loss.




Deck/Boosts Discussion:

Death:

The fact that Death used 0 SoSa last round makes me think that they're going to use a lot more of them this round.

Squids and purify should suffice here, if SoSac does come around, we can counter it. And squids can shut off a lot of damage, barring fractal.

Played heaps of poison last round. Presumably they've got SoSacs to play, but they're really already asking for Purifies to be played against them.

Could also pack SoPa salvaged from Water's deck if we want a little extra bulk for our creatures as well as another SoSa counter.

Current build: http://dek.im/d/z35c1z35dez15iaz67buz27gkz27grz47h0z17i68pp (general)

Couldn't fit in SoPa, but Nymphs are fairly bulky, as T1 Forest Spirits can be, and should (maybe?) be able to chip/burst SoSa if the purifies aren't found.




Darkness:

Going to instantly suggest that fancy Mutationbow with Discords here. Darkness had a very hard time versus Entropy's Grabbows during past Wars.

Heaps of CC and PC in their decks so far, including stall/stallbreaking. What I'm expecting is a faster domination deck, or maybe just a grabbow. I want to send a Firestall here, probably Tinkerer.

My biggest concerns versus Darkness would be Devtal, nearly any other Aether duo, and nearly any Earth duo that uses EQs. However, I do suspect that they would attempt to prepare for our SancStall(s) above all else, which means that your reasoning appears to be correct.

Current build: http://dek.im/d/z55c2z15c3z45cq5f0z55f4z15f6z25f7z37dgzA7f28pn (tinkerer)




Entropy:

One of our Air duos would probably be good here. I worry about DBH with SoFo but I'd expect them to attempt to counter FFQ if they did. Might be time to break out the AirStall

REALLY unsure of this matchup. I'm more worried about them bringing either CP wyrms (mostly this one) or revealing a PUgon.

We could try bringing AdrenaStaves with Deflags or SoFr in that case. The former was a constant worry during deckbuilding during last War even though it was never used against us. They don't typically run PUgons unless it's the OHKO variant with Fractal(s) anyways.

I like adrenastaves with deflags. Looking at http://dek.im/d/z25bsz55c5z25c7z15cg5dez25f6z67acz17buz57n28po (using all salvage as upgrades). Requires 2x deflag salvage from R1. (-2 discard)




Time:

Really worried about RT here... If we go stall, it cant be the light stall. However the sancts would go far vs Ghostmare

I'd suggest using Firestall if it weren't for Ghostal being a fair choice versus us

Grabbow is my best solution: http://dek.im/d/z54vjz3590z15c15v1z177fz57aez67bu7n780a8pm (Lt.)

Thinking the pulvies will help vs Ghostal, frogs vs RTs.




Earth:

I smell graboids here.I would use thorn carapace, if it wasn't for the pulverizer..hm.scorpions

will hit the wall in case of titanium shield. and then, there's the stoneskin problem. what if I try some combo with darkness? a good steal or two...if I use mitosis on devourers...I will try to build some deck.

A darkness domination does seem like a good idea here. Almost thinking we just re-use will's round 1 deck.

Grabbows and their Sanctuary stall are my main concern with running Devs. Standard Darkness Domination was capable of dealing with Water's SancStall for Entropy last War with a bit of luck, so unless they draw and/or use a lot of Basilisk Blood/Auburn Nymphs, we should be fine even with Stone Skin spam.

FFQ would also be another viable option since they don't really have good ways of dealing with Hope. Graboid/Shrieker spam with Eternity or Reverse Times could potentially cause an issue if their draws are good enough but we can work around that by adding Wings.

I like the idea of using firefly queens and hope shield. Is there a possibility to throw in one shard of freedom too?The more I think about it, the more I like it. Pure earth deck don't have much of a CC (wardens excluded).What do you think about this one? http://dek.im/d/z75bsz15bv5c5z25c6z15dez75ocz45ojz15paz17k48pr it's small, and has two upps only. added 2 rustlers in case my life pendulums got destroyed. Upgraded hopes are generally worse than unupped in FFQ style decks, since the +1 cost may mean that the hope is out 1 turn later. How about using sideboard here with 3 SoFree?

FFQ won't stand much hope against Immortal without SoFre... but the matchup looks a little in our favour with them.

Current build: http://dek.im/d/z35c7z25dez25lkz55ojz25paz97bu7n7z37n88pr (sideboard)




If being decked out is a problem, or there are important shields to bypass (e.g. dims), side out wings. Else side out SoFre.

can I add atleast one empathy bond? just in case, to have some regeneration.I would swap one Wings shield for a shockwave, in case my opponent choose earth/gravity combo, so this way I could wipe out gravity shards and prevent him from destroying my permanents
something....something....something.....

Offline dawn to duskTopic starter

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1210955#msg1210955
« Reply #3 on: October 17, 2015, 10:25:52 pm »
Spoiler for R3:
I won"t be back before deadline. I have entered some decks and discards for now just as a safety incase no one else gets to it before the deadline. If no one likes the decks i enetered or can find better decks feel free to change them as long as there is time before the deadlien.
\o/. I'll probably give 'em a quick squizz at some point.


Round 3
Matchups:
Gen dawn to dusk vs Blacksmith (Light) 0-3
skyironsword (Lieutenant) vs Gen. Physsion (Darkness) 0-3
willng3 vs Gen. Zawadx (Aether) 3-0
mathman101 (Upgrades boost) vs Naesala (Gravity) 3-0
entropystarrover (Discard boost) vs Newbiecake (Air) 3-2

Discarding:
http://dek.im/d/z54vjz3590z15c15v1z177fz57ae7n780a8pm
http://dek.im/d/z35c7z25lkz55ojz25pa7n7z37n8.png
http://dek.im/d/z55c5z25c7z15cgz25f6z57n28po

Salvaging:
We actually don't get to salvage because of last round's EC
http://dek.im/d/z552oz252pz453ez271az17k2z47kmz47q98pq maybe the dials, we can add them to a light stall.
http://dek.im/d/z45rkz15ruz45v1z37qez17t87tb8pt we currently dont have any time cards, so I would suggest taking the darness cards. 2 NM, 1 dusk, 1 dagger.


Deck/Boosts Discussion:
Light: An Adrenatitans could work here, momentum to bypass hope, adrenaline to speed past sancs and maybe miracle. could add gpulls if we want to slow the damage taken. http://dek.im/d/55kz555sz155tz25c7z85dez27anz57n28pl
Needs 3 more upgrades here. Not really sure which of them to up.



Air: http://dek.im/d/z255pz158vz45aaz25btz95dez374bz27ai8pl Pulvys for PC to destroy SoFr, Otys to eat up low hp flies and aid the grav shield. and heals to help stall out for the combo. -2 Discard boost here for sure



Gravity:http://dek.im/d/z65bsz35c25c45c5z35c7z15cgz45dez57ao8pn Scorps for Otys, Adrenaline for Gpulls/Armagios,
Elite Cockatrice would also help counter Otys. I used this variant in Trenzalore: http://dek.im/d/4snz55bsz35c7z35c8z25cgz55dez57ag8pn
Unless they're running some kind of Swallow variant, Otys shouldn't be a problem.

Darkness Gen:http://dek.im/d/z24vlz14vmz25bsz25buz45c0z75dez36u2z27ae8pj a simple discord rush with chaos to pump up the cocks and frogs.
May want to run more of a MutationBow variant with Discords here simply because I believe Devtal/Pestal counters every deck we've used so far except for Grabbow



Aether Gen: How would a devtosis deck work here? http://dek.im/d/z15c6z15c9z35ukz15ulz15umz15upz8606z27apz37t68pn tinkerer here to help get the pests out quicker. Try 31 cards, since going against a RoL Hope would result in a deckout situation where it would be 50/50. I'd suggest another bond. Would Dark pends be better upgrades than pests? Don't know how much 2-3 damage removal Aether has.
Yeah the extra health isn't going to be very important due to Lightning frying everything either way whereas it's very critical that we start draining quanta immediately to delay the chance of Fractal. Aside from Plague (which is generally used in Bonebolt), Aether doesn't typically run AoE.

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1212164#msg1212164
« Reply #4 on: October 24, 2015, 11:16:38 pm »
Spoiler for R4:
Don't think we'll be wanting to use the event card for any of our games.

Discarding:
15 from: http://dek.im/d/z24vlz14vmz45c0z36u2z47ae8pj
Mrr I kind of want to give mutation bow another shot later but if we don't want to give up all of the Life cards then there's really no point to keeping any of the Entropy cards.

15 from: http://dek.im/d/z255sz155tz25c7z274cz27anz57n28pl
I'd try to salvage the AW's at all cost here since AdrenaStaves is rarely not viable. Could also use Titans with Otys and Gravy Shield. I would go for saving AWs for AdrenaStaves over saving Titans for a gravy duo.

3 from: http://dek.im/d/z255pz158vz25btz374bz27ai8pl
Probably the 2 Pulvy and either a Dragon or a Heal unless we feel comfortable with getting rid of 3 Life cards. We can still use the Gravy cards versus Light. Agree completly with this, would go 2 pulvys and 1 life card.

Salvaging:
4 from: http://dek.im/d/z255tz556iz5745z27478pl
Chargers. I'd love to use them with Scorpions for some nice speedy mayhem.

4 from: http://dek.im/d/z35lkz161uz3622z57jpz180l8pu
Mmm probably the Fractals. Could also salvage more Hope for insurance later I suppose.

4 from: http://dek.im/d/5ofz15og5olz15opz17muz47mv8pr
Aside from the Fog Shields and OE, this is mainly going to end up being conversion fodder. Fog Shield + OE + SoG?

Deck/Boosts Discussion
Earth:
Even though they managed to beat our FFQ deck last time, I really don't see anything that they've used that would beat that deck with more upped Shockwaves, aside from the Immortal.
Upon further reflection it might be just as viable to run Mono Dragon spam with upped Shockwaves from mark. It would be better to run Jades versus Diamond Shield but I'm not sure if they'd try to run EQs versus a general
They've played a LOT of steel golems, but also lost with them a bunch. AMScorps?

Time:
I kind of want to run Frogtal with Silence and Dims here. I'm not sure how obvious that would be though. Not really sure what else is viable and non-risky. Firestall might actually be a good choice if we feel confident that they won't bring Ghostal this round (it lost last round but there's a possibility they may be able to build another depending on what's in their vault)
I like this idea of silenced frogtal.
Looking to send Firestall here. With 4 Deflags it should be able to get rid of Hourglasses fast enough to slow down Ghostal
Firestall sounds good.

Water:
I'm sort of expecting a Swallow variant or SoP Wardens deck here, which makes me also want to run Frogtal here again. Firestall might also work, given how confident Fire was that their deck last round would counter anything Water could bring. Do we have enough fractals to run 2 Frogtal decks? but it could be a risky strategy. We should but I agree with it being risky since I don't think we have enough Dims/Silences to divide between two opponents. I'll see about getting Mercenary boosts versus Entropy and Tinkerer for Time or Water. Looks like the best place for a frogtal. Really want to be sending Frogtals when we can, given we've got 10 fractals.

Entropy:
Crusader stall with Mitosis, Sancs and Staves? I only worry about stalls that bring Purple Nymphs and OTK tactics. Sanc Stave Stall. I used this variant in a PvP event http://dek.im/d/z14snz15c35c5z15c9z45cqz55l85llz55lmz15lsz25mqz27alz17joz47k58pn
Going to mod this a bit for mercenary boost + the inevitable battle with Discord but otherwise this looks good. We don't have sancs. shit. Airstall?

Death:
Darkness domination? I'm kind of expecting Dims here. We still have titans if we want to make something work with that, though the darkness domin seems a good idea, be sure to include 32 cards (because pdials w/ 31 cards is mean), and breaky enough to counter the stall they used against us before.
Myeah on second thought we might want to prioritize taking care of that Firestall here. I'm actually thinking about taking a Water stall with Ice Lances, Purifies and Squids here.
Make it a SoPa stall, given death's stalling tendencies? Also, my bad-mindgating gut says not to bring a stall. I kind of agree simply because they took a Dims deck versus Water last round which seems like a really obvious thing to do Agree with the SoPa part, or my gut? Your gut, I think that Darkness Domin would take care of Dims + Fractals but would lose to Firestall/Poison Dials. Stall beats both but loses to Dims/Fractals. They could be cheeky and try using the same deck again but eh

Notes about this matchup:
Against Fractal with Dims, save Steals for Dims. Fairly easy matchup as long as they don't get a lot of damage out early on.

Against Firestall, it's your call of what to steal. It's probably not a good idea to steal a weapon/shield when you already have your own in play. This matchup's kind of a toss up, so pray for some good luck.

Against fat Sanc/Miracle stall - If early game and no Dusk Shield is in play, Steal Arsenic. Otherwise, save Steal for Skull Shields unless you have extra steals that you can use on Sancs. As long as they don't draw like 5 Plagues, this is actually a pretty favorable matchup.

Against Poison Dials w/ SoSa - If early game and no Dusk in play, Steal Arsenic. Otherwise, Steal Sundials to deny them of extra draws.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline mathman101

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1213330#msg1213330
« Reply #5 on: November 03, 2015, 03:50:56 am »
Spoiler for R5:


Gen. dawn to dusk - vagman13 (Fire)

Helston - Spielkind (Water)

entropystarrover - Gen. iancudorinmarian (Entropy) (Mercenary boost)

mathman101 - Avenger (Earth) (Discard boost)

willng3 - RapidStar_ (Darkness)













Discarding:

15 from: http://dek.im/d/z2500z15c35c7z55c8z16u8z37an8pj

We can keep AMScorps sorta intact if we take some antimatters from Water and discard the life cards. HOWEVER, I think this would leave us on 4 adrenalines, which now that I realise that sounds like a terrible idea. AMScorps'll have to go. We get to keep 3 cards, and it really needs to be 3 adrenalines.

Agreed, salvage the Adrenaline




13 from: http://dek.im/d/z45c2z15c4z25c5z15oiz35ol5onz35ooz37n78pr

We need to discard a stall's worth of cards, and although the firestall's better, it's the deck the SoGs are in. What's more, we have the option of keeping all our air cards because of the salvage from Death.

I'd like to discard 5x Heal, 1x Emerald Shield, 3x Druidic Staff, 4x Wings.

We honestly probably don't need more than 2 OE at this point.

Right, no point keeping that many without the wings, which work better on their own anyway. 5x Heal, 1x Emerald Shield, 2x Druidic Staff, 3x OE, 2x Shockwave?

Blah, forgot we could salvage wings below.




15 from: http://dek.im/d/z55c2z15c3z45cqz55f4z35f6z25f78pn

Can't keep the bolts AND fahrens AND SoGs. My priority is the SoGs.

Discard 3x Fahren, 2x Thorns, 4x Heal, 6x Fire Bolt

We can also salvage all of the Fire Bolts and SoGs by discarding everything else. It just really worries me getting rid of arguably our best deck option.

I don't like discarding the deflags, leaves us with only one PC option. Although we do have 5 steals.




Salvaging:

4 from: http://dek.im/d/z35i7z25i8z45iaz15igz35ihz56u7z27gp8pj

Plenty of options here.

Ice Bolt: One more and we've got a full set of six.

Purify: Extra healing for a potential waterstall?

Nymph's Tears: We already have six, so probably not.

Ice Shield: Fairly good card, works well with squids.

Antimatter: Don't think this is a particularly good choice. Dropping AMScorps makes these far less useful.

We can also transmute up to two cards, and I'd lean towards getting some Adrenalines back.




4 from: http://dek.im/d/z252hz1534z15olz55ooz4713z171a8pr

4x Wings, replace the discard from our airstall.

Or 2x Adrenaline, which'd be quite handy.




Deck/Boosts Discussion

Fire

If nothing, I'm expecting fire to bring RoFs here, so perhaps bring NT? I want to bring NTstaves however I'm unsure how viable that would be w/ only 12 upgrades (4-5 of which are AWs), but meh.

I was also thinking RoFs, or possibly just a simple Mono Fire. Then again, Light/Firestall kind of looks like it'd beat just about anything we could throw at them. Simple NT spam is probably the best choice that doesn't hurt us too much if it loses tbh

http://dek.im/d/z55c2z45dez55ig5ioz37buz37gkz37i68pp maybe?




Water

Stallbreaker? I'm thinking that they will bring a stall here, perhaps the one with flooding again, so maybe Fractalgons or something similar?

If we keep the Fire Bolts and SoGs we can throw that at them here. Unless they use Fractal/TUgons, I don't see them beating it.

http://dek.im/d/z25ocz55ojz35ooz45paz45puz37msz27oe8pn

SoFr Queens + Wings stops SoPa shenanigans while also providing a lot of rushing power







Entropy Gen.

was thinking about healing crusaders.. something like this: http://dek.im/d/5bvz25c2z15c5z45c7z25c8z15c95cqz35l8z15lkz15llz65mqz37jp8pn. If I could manage for a stall .Or, I could use that: http://dek.im/d/z15c6z15c7z15c9z85ukz15ulz25umz15uoz35upz15usz3606z17ap8pn

tbh, it might be worth just using a Waterstall here. I really have no ideas for what else to use here that isn't screwed over by Pandemonium and wouldn't be extremely painful for us if they lost

http://dek.im/d/z55c2z25c3z75dez15i4z55i8z55iaz15jmz27buz37gr8pp

Revised:

http://dek.im/d/z55c2z25c3z75dez25i4z45i8z55iaz15jmz27buz37gr8pp

Going Mercenary can pump up the water quanta a little more.

http://dek.im/d/z55c2z25c3z45dez35i4z45i8z55iaz35jmz27buz37gr8pp

Could remove another life pend, but we do need some. Also need to make sure entropy (player) has the upgraded squids. She does, but would need to upgrade two more.Have them, no worries.Can I swap a carapace for an ice shield?







Earth

Here's the question: how likely are they to send RTs at us again?

Considering they've been losing quite a bit and RT's a pain for nearly all of our decks, I'd say very likely. My two deck ideas would be either the Gravity duo or RoL/Hope Frogtal. The Gravity duo is my least favored option since one of their decks that won last round uses Pulvies and Overdrive, and Graboids could be problematic as well. I really don't see any issues with using RoL/Hope aside from it being slightly inconsistent and it probably not fairing well versus the Immortal (though I'm pretty sure that's gone at this point). We could throw in a Dragon if we're worried about Titanium/Diamond Shield causing issues.

http://dek.im/d/z25c5zB5dez25lkz15llz3622z27aez37jp8pu

Tit/Diamond doesn't really matter once we've got Hope up.




Darkness

No ideas. Still think Devtal pretty much shuts down everything we can throw at them so I'd opt for what remains of our Grabbow here.

http://dek.im/d/4sn4vhz44vjz3590z25bsz15buz15bv5c1z15cgz15dez37ae7dm7n780a8pm

Revised (with Lt. boost):

http://dek.im/d/4sn4vhz44vjz3590z25bsz15bv5c1z15cgz15dez57aez17dm80a8pm
something....something....something.....

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1213976#msg1213976
« Reply #6 on: November 07, 2015, 10:27:01 pm »
Spoiler for R6:








Discarding:

15 from: http://dek.im/d/z55c2z25c3z45cqz45i8z55iaz37gr8pn

i"d suggest saving the life cards, probably heals and then thorns.

13 from: http://dek.im/d/z25c5z25lkz15llz3622z27aez37jp8pu

three staves and three frogs for saving

15 from: http://dek.im/d/z55c2z55ig5io8pp

This all gets scrapped away and 2 more cards from our vault. I'd recommend discarding a Lycan and a Wyrm or 2 Lycans

Salvaging:

4 from: http://dek.im/d/z15lfz45llz15up5v1z37juz27tb8pt

steals and NM are what I would suggest, and maybe a dagger or crusader as the fourth.

4 from: http://dek.im/d/z15iaz35igz17gpz47gr8pp

Probably NT would be most useful to salvage here. maybe a purify also if we feel like its worth it.

Deck/Boosts Discussion

Death Gen.

NT rush with spirits? Worried about plague here, but this should fare well against a lot of other things.Do we still purifys left? We could add those in to slow plague if needed. Yeah we have a couple purifies, might be nice We could do this but we'd need to discard Life cards from our Water stall in order to make sure we can use 2-3 Purifies. I do want to run Purifies here though; I don't think they'd really expect us to keep them from last round.http://dek.im/d/z55c1z25dez15i4z25iaz35igz57buz57gk8pp




Time

This becomes a question of whether to counter CPDunes or RT based decks (like ghostmare). I'm thinking that a darkness duo would go well here, but yeah...

Wings + SoFr + FFQ would probably also do well here unless they bring Scarabs or Momentum'd Dunes. You'd just need to hold off on playing FFQ until you've managed to get all 4 SoFr out if you're worried about RTs  Dark Duo http://dek.im/d/z75bsz35c8z55de5uoz15upz15v1z57ae7tb8pt




Water Gen.

How would a Grabbow Fare here? PC for ice shield/SoP. grabbys burried to avoid dry spell/ice bolt/freeze. we could try packing wardens and steal and hope for a SoP.How about Devtosis+ SoPa. We shouldn't be running Devtosis versus an element that loves to spam Freeze/Congeal. They get to salvage Wings from Entropy, which makes us a prime candidate for using that here (since none of their other opponents really care about Wings), so I'd suggest running a simple MitoDragon deck with Shockwaves splashed off of the mark. Just Shockwave Squids/Vampires before they get buffed with SoPa and we should be good even if they run a few Freezes. FFQ Tinkerer http://dek.im/d/z35ocz55ojz35ooz45paz35puz27msz37oe8pn




Gravity

fractal or something with adrenaline. we need speed here to overpower Otys, and/or SoFo+gpull. We still have the earth stall available, perhaps something like http://dek.im/d/z658oz5594z5596zA5aaz55c6z35c9z45cq8pn ? The only things that worry me about using this deck would be if we face a fatter version of the stall they used last round (which I kind of doubt they'd do tbh) or if we face CataTitans. The latter can at least be somewhat circumvented by healing and Stone Skins. If we alter the quanta balance a bit and use 18 Life cards, we can use the Merc boost here. We'll need to upgrade 4 of the Wardens in case of early Otys, though.

Revised with Merc boost: http://dek.im/d/z958oz5594z1596z45aaz55c6z35c9z15cqz25dez377mz27ba8pn

Merc boost http://dek.im/d/4snz558oz5594z1596z85aaz35c2z35c65c9z45cqz377mz27ap8pn

Darkness

Can we do something with Otys and Chargers here? a Whizzlesnarf varient maybe? I never know what to do against Darkness so this seems as good of a choice as any. I think we should bring along a few Frogs for oty food just in case they try to do something with Dragons though.

http://dek.im/d/z25buz35c8zD5dez1745z374bz27ae8pl
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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1214991#msg1214991
« Reply #7 on: November 15, 2015, 12:29:51 am »
Spoiler for R7:

Discarding:
15 from:http://dek.im/d/z958oz5594z1596z45aaz55c6z35c9z15cqz25dez377mz27ba8pn

15 from: http://dek.im/d/z25buz35c8zD5dez1745z374bz27ae8pl

15 from: http://dek.im/d/z55c1z25dez15i4z25iaz35igz57buz57gk8pp

15 from: http://dek.im/d/z65bsz35c0z45de5uoz25upz15v1z57ae7t8z17tb8pt

Salvaging:
4 from: http://dek.im/d/z25i4z35ie5igz35jmz15ogz35onz37gkz17gm7gtz27i6z17n58pr


Deck/Boosts Discussion
Air Gen.
Emerald sield for UGs maybe? Or maybe a grabbow, with PC for wings/SoFr/EE.
http://dek.im/d/4vhz44vjz3590z35bs5c1z15cg5dez17acz47ag7buz17dm7n780a8pm

Darkness
Could a mito dragons deck work here? Maybe add in deflags for dusks/daggers.
http://dek.im/d/zA5bsz55btz35c9z57acz27dm8po

Death
 I'm thinking something like this might work.SoPa can be used in case of SoSac.http://dek.im/d/5c5z35c8z35c9z15i9z25j2z95jm7aez37aiz27gq8pn.
 Would they risk bringing the grav shield back a second time? will that be enough to stall out if they do, maybe add in an Ebond. Scratch that idea, the deck isn"t too bad, low on quanta though. maybe this with adjusted quanta: http://dek.im/d/z15bs5c5z35c8z35c9z15i95iaz25j2z85jm7aez37aiz17gq8pn
 Also my prediction is that this round the three decks they have left are going to be a mono, a grav duo. and then either a aether duo or water duo.Yup, I agree on the quanta, I should tweek that. I was thinking too of adding an empathy bond, I will better take advantage of the mitosis. A gravity shield can indeed be a problem, but I'll use the SoPas carefully. This entropys match, does she have enough SoPas? Or do we have to modify.
 We don't have any Purifies due to discards (it's literally impossible to save them) :\ We also only have 1 Ice Shield
http://dek.im/d/z15bsz35c25c5z15c8z35c95i9z25j2z85jmz37ag7ahz17ai8pn
 I had to change a lot of choices here because we just don't have most of them in the vault anymore.Urgh....that's an entirely different deck.Got the shards, don't worry :)uh, cra* no purifies or shield...that's going to be tough


Time
http://dek.im/d/5uk5uk5uk5uk5uk5uk5ul5ul5um5um5um5um5um5um61o61o61o61o61o61o6226226226227al7al7al8088088088088pn

Aether Gen.
I'm almost half thinking Zawa might brimg a mono rush here. Fractal psions/recluse. We dont have much CC options, and cant outstall a rush. Would a dark duo work here? Dusks and jade shield for either. Steals for lobo, or dims.
I'm going to either have to remove both Dusks or two (out of three) Stilettos here from our Darkness duo in order to keep us at 6 Frogs
http://dek.im/d/z75bsz35c0z35dez25upz15v1z47aez17akz17tb8pt

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Re: TP History https://elementscommunity.org/forum/index.php?topic=59697.msg1216045#msg1216045
« Reply #8 on: November 24, 2015, 01:34:47 am »
Spoiler for R8:
Gen. dawn to dusk - Gen. iancudorinmarian (Entropy) http://dek.im/d/5bs5bs5bs5c25c25c25c25c35c35c35c55c55cq5cq5cq5cq5cq5de5de5de5de5de5de5de5de5on5on5on5oo5oo5oo5oo7ac7ac7ac7ac7ak7bu7bu7bu7bu7bu7n57n58pr
mathman101 - trashduke (Darkness) Lt http://dek.im/d/4sn4sn55p55p55s5bs5bs5c75c75c75c75c95c95de5de5de5de5de5de5de5de5de7457457457457457ae7ae7ag7ag8pl
entropystarrover - farscape (Air) Discards http://dek.im/d/5bs5bs5bs5bs5bs5bs5bs5bs5c05c05c05c05c85c85de5de5de5de5de5up5up5up5v15v17ae7ae7ag7ak7tb7tb8pt
skyironsword - dragonsdemesne (Death) Upgrades http://dek.im/d/5bs5bs5bt5bt5bt5bt5c55c55c55c55c55c75c75c75c75c75de5de5de5de5de7ac7ac7ac7ac7ac7n27n27n27n28pn
willng3 - andretimpa (Gravity) Sideboard http://dek.im/d/5bs5bs5bs5bs5bs5bs5c05c05c05c05c25c55de5de5de5de5de5de5de5de5de5de6246246246247ae7ae7ag80i80i80i80i8pu




Discarding:
13 from: http://dek.im/d/z55btz35c9z27dm8po
all of these will be going from this deck.

15 from: http://dek.im/d/4vhz44vjz35905c1z15c7z47agz17dm7n780a8pm

15 from: http://dek.im/d/z15ulz55umz3622z27al8pn
This whole deck will be discarded as well.

13 from: http://dek.im/d/z35c25c5z15c8z35c95i9z25j2z37ag7ahz17ai8pn

3 from penalty

Salvaging:
4 from: http://dek.im/d/z155sz3622z2745z47478pl
Either salvage fractals for frogtals, or transmute to any needed life cards Salvage chargers for the adrenacghargers deck.


Deck/Boosts Discussion
Entropy Gen.
Something like: http://dek.im/d/z45bsz55c2z15c3z15c4z15c5z45cqzC5dez15olz35onz35oo8pr ? With required uprades, of course.
This will probably only lose to PUgons, which they may bring just because they get to salvage Dims and Lightnings.

Darkness
AdrenaChargers: http://dek.im/d/z14snz155p55sz15bsz35c7z15c9z85dez4745z37ae8pl
May as well. I hate to say this, but of the options that they have available to them and would be good against us, I don't see us beating any of them.
Although, we may actually be able to do some work with Silence Frog/Cocktosis.

Air
Silence+frogtal sideboard. maybe this roughly: http://dek.im/d/z65bsz25c25c45c5z75dez3622z2624z57ae8pu
You're going to want 4 Silences for any hope of breaking a Wings chain. From previous War experience, I will say that Silence Frogtal's hope of winning versus Wings is extremely low unless they bring 3 or less copies; they will learn/know to replace Wings when it's most advantageous for them.

Death
they have 2 matches this round. Life, and Earth. From thier 2 losses they will lose all but 3 cards, and they gain 4 cards from our loss to them. They have this from thier win http://dek.im/d/52qz152rz35igz15j28pk and I would assume they are taking the 4 water cards from our deck (unless they transmute death cards) + another 37 cards are left in their vault.
I'm going to take the time to point out here that because they're forced to have their General and Lieutenant play this round, that Water duo of theirs is going to be several times weaker without the tinker boost.
What are thoughts on possibly taking AdrenaStaves deck here? only big concern I see is death nymphs, and plagues, but I don't see them having many of those left in thier vault.
maybe something like this: http://dek.im/d/z65bsz35btz45c5z15c7z45dez27anz37n28pn
Looks good, however as a preference, I prefer to upgrade pilars/pends as they can be used to pay for both the adrenaline as well as whatever else (essentially giving a -1 cost to everything as opposed to just the adren). this then: http://dek.im/d/z35bsz35btz45c5z45c7z45dez27acz37n28pn
Looks good enough.
The thing that concerns me about this matchup is that we didn't see them use almost any of the cards that were used in the death/light stall in Round 6, which was filled with Virus, Plagues, and Skull Shield. Even if they discarded those, we'd still need to worry about them fielding a stall with the light cards. I actually want to consider using MitoCockatrice with extra Heals to shrug off damage from Poison/opposing rushes.

Gravity
maybe dark domin, or an air rush deck.
They should still be able to field Swallow and/or a Mono Gravity with SoFo and Otys. Air rush should be able to defeat Mono Gravy unless we get really bad quanta starts and they get lots of SoFo but it won't beat Swallow unless we take care of the SoFo first and also draw plenty of SoFr to dodge the Otys. Dark Domin loses to both.
We may also want to consider just taking Frogtal or Cocktal with nothing but Frogs/Cocks and quanta.
something....something....something.....

 

anything
blarg: