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Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179027#msg179027
« on: October 18, 2010, 02:04:08 pm »
Death is our elemental opposite, but is it our greatest nemesis?  Let's take a look.

Strengths:
-Poison:  This tactic has the ability to nullify our healing advantage (or the exact opposite, ironically).  This is a bit of a coin flip; a strict poison deck would be a dangerous foe, but simply splashing it into a deck wouldn't seem to do much against :life.  Poison, Arsenic, Deathstalker (ew)

-Creature Control:  :death has a good amount of killing CC.  Aflatoxin, Virus, Plague.

-Creature Spam:  Skeletons and Boneyards are definitely something to expect.  Aflatoxin could also be self-inflicted to produce this effect.

-Lethal Creatures:  Bone Dragon, Mummy, Vulture, Flesh Spider (only with Wings, otherwise not very dangerous).

-Shields:  Skull Shield, Bonewall.  Bone Wall is obviously the more dangerous with the right strategy.


Weaknesses:
-Creature Control:  Death can be very dependent on its creatures for dealing damage.  Early game CC can be the key to victory, but may not be useful later in the game (i.e. Fire Bolting a spider with 4 Boneyards out or Fire Bolting a Vulture with 15 HP), which means other CC would be useful late game, but not necessarily earlier on.  This needs to be seriously considered.

-Anti-Creature Control setup:  Death's damage capabilities are hindered greatly if it cannot abuse anything on the opponent's side of the field.

-Healing:  We have this advantage by a longshot.  Consequently this means we can expect more ways to counter healing (i.e. Poison Spam, Superpowered Vultures, etc.).

-No Permanent Control:  :death must seek elsewhere for this tactic, another useful advantage of ours.

-No Quanta Denial:  :death has little to no way of stopping us from getting the quanta we need...alone.

Honestly I think our best chance here is to use something lacking in creature spam (considered to be a strength of ours, but a weakness in this case) and high in CC.  Air seems to be a solid companion; OE, Shockwave, and Thunderstorm are great assets.  Fire also seems like a good duo choice.

Most likely synergies:
:death / :water:  Poison rush at its finest.  Killing off the little threats and then stalling out with Heals seems like an easy win.
:death / :air:  Spiders/Wings...I don't see this being a viable choice but it could be lethal if underestimated.  On the other hand, something like this (http://elementscommunity.org/forum/index.php/topic,7696.0.html) was used in the previous war.
:death / :aether:  Fractal Sparks/Boneyard/Vulture is a serious threat with this one.  Killing off Vultures before they get their boosts and stopping skele production is key.
:death / :life:  Aflatoxin + Bonds, Aflatoxin + Adrenaline + Shield, etc.  We're familiar with most of these, so we should be able to produce good counters for them.
:death / :gravity:  Otyugh + Boneyard + Vulture is another threat.  Us lacking in creatures would severely slow this combo down.  Momentum + Deathstalker is another possibility, but highly unlikely.
:death / :darkness:  Skeleton + Nightfall, Vulture + Nightfall.  This leaves a lot of possibilities open when considering Darkness's added features (Steal, Drain Life, Hax Shield etc.).  Death Stalker + Nightfall is yet another possible combo, but still unlikely.  Parasite is perfect synergy here, and it would hurt our creatures A LOT if not dealt with.
:death / :fire:  CC + Boneyard/Vulture.  Again, lack of creatures hurts this considerably.  Would be interesting to see a Poison/Fire Bolt deck, however.

Just some of my ideas.  Discuss.
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Offline Glitch

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179037#msg179037
« Reply #1 on: October 18, 2010, 02:27:16 pm »
I've found the best counter to death is the forest spirit + purify combo.  It worked well against Mr. Blonde, and it both nullifies their CC through growth and is immune to poison.  There's a risk of bonewall, however, and I've yet to come up with a solution to that problem.

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179041#msg179041
« Reply #2 on: October 18, 2010, 02:33:28 pm »
Yeah, Bonewall is a headache...I suppose we could try splashing in Momentum to get around that, but I feel that might be pushing it.
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Offline Glitch

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179044#msg179044
« Reply #3 on: October 18, 2010, 02:36:24 pm »
Unless we make our deck thicker than theres....

Maybe go deckout?

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179051#msg179051
« Reply #4 on: October 18, 2010, 02:41:27 pm »
Unless we make our deck thicker than theres....

Maybe go deckout?
This sounds like a great option.  My one concern still lies with vultures getting boosts, but if the boosts aren't self-inflicted in this case then they probably won't threaten us.  However, I did just realize I left Parasite off the list of synergy cards...which would be devastating to Forest Spirits in this case.  CC still seems to be a necessity here if we're trying to cover all our bases.
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Offline Glitch

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179060#msg179060
« Reply #5 on: October 18, 2010, 02:47:39 pm »
Then maybe take thorn carapace?

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179062#msg179062
« Reply #6 on: October 18, 2010, 02:49:43 pm »
Brilliant.
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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179137#msg179137
« Reply #7 on: October 18, 2010, 05:29:02 pm »
Yeah, Bonewall is a headache...I suppose we could try splashing in Momentum to get around that, but I feel that might be pushing it.
no bonewall isnt a problem, really. they wont take that, because life has the best counter to bonewall (aside with monumentum): adrenaline

btw, death used a  :death/ :air combo in the last war:
round 1 death/life (2:1) (http://elementscommunity.org/forum/index.php/topic,7696.0.html)

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179142#msg179142
« Reply #8 on: October 18, 2010, 05:33:59 pm »
Yeah, Bonewall is a headache...I suppose we could try splashing in Momentum to get around that, but I feel that might be pushing it.
no bonewall isnt a problem, really. they wont take that, because life has the best counter to bonewall (aside with monumentum): adrenaline

btw, death used a  :death/ :air combo in the last war:
round 1 death/life (2:1) (http://elementscommunity.org/forum/index.php/topic,7696.0.html)
Excellent point.  Also, link added to list.
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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179149#msg179149
« Reply #9 on: October 18, 2010, 05:45:57 pm »
Yeah damn that was a good deck they had.

I think wings could be a Major problem. All they have to do is use 6 wings + poison and stall for 6 * 5 = 30 turns.

Only our dragons get through wings which would be easily nullified by a flesh spider.

I think we might want to consider some PC.

Maybe  :life/ :fire - Explosions can nullify any none bonewall shield and their boneyards. + CC could be win.
 :life/ :air - Thunderstorm could brutalize them if they don't have a nightfall.


The  :life/ :water purify/spirit deck could be good if we are trying to stall. Ice bolts could hold them down long enough to rush them but if bonewall goes up we could be in trouble.


Man I keep wanting to make trio decks but is that to unreliable/ risky?

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179193#msg179193
« Reply #10 on: October 18, 2010, 07:03:16 pm »
Don't leaf spirits get past wings?

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Re: Strategy List: Death https://elementscommunity.org/forum/index.php?topic=14177.msg179200#msg179200
« Reply #11 on: October 18, 2010, 07:08:06 pm »
Don't leaf spirits get past wings?
Just tested, Forest Spirit is indeed Airborne and therefore should get past Wings.
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anything
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