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Offline willng3Topic starter

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Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg179648#msg179648
« on: October 19, 2010, 04:16:45 am »
Air is supposed to be something graceful...and yet to us it could be a monster.

Strengths:
-Creature Control:  :air has some pretty brutal CC up its sleeves.  From Shockwave and Owl's Eyes which wipe out several creatures in 1-2 shots, to Thunderstorm and Unstable Gas, it has ways of countering several different strategies we may throw at it.

-High Damage Creatures:  Air has Azure Dragon, and Wyrm for dealing good amounts of damage.

-Creature Spam:  Firefly Queen, Firefly.  This creates a deadly synergy with :light, which is something I don't like to think about...Also throwing in Flying Weapon just because I don't like thinking about airborne weapon spam either.

-Shields:  :air has both Fog and the hated Wings at its disposal.  One seems to leave the outcome of the duel in the hands of god, while the other reduces the amount of potential damage we can deal against the enemy.

-Damage Spam:  UG, and the dreaded Blue Nymph.  Neither of those sounds like fun.

-Alternate Quanta Production:  Fireflies.

Weaknesses:
-Permanent Control:  :air has absolutely no way of taking out permanents without assistance of other elements.  Which is useful, because it's easily capable of spamming some pretty mean critters and shields are of great assistance.

-Quanta Denial:  Air also cannot deny us of necessary quanta, which means we have a good way of setting up and stalling should we need to.

-Stall:  I've found that :air by itself is horrible against stall decks since they can negate most of the best :air has to offer.  Perhaps we can use this to our advantage?


Like I said above, stalls are pretty effective against :air.  The last tourney I competed in I had mono-air lose to mono-gravity simply because it (mainly Armagio) absorbed all the damage I could throw at it.  Could you imagine what a similar setup would have been able to do if it had better healing besides Black Hole?  Just something to think about.  Also consider that Air does not lack the ability to stall as well.  PC may not be a bad idea in these cases.

Most likely synergies:
:air / :death:  These have already been discussed.
:air / :life:  Flying Druidic Staffs are a posibility, adding Adrenaline would be someone's version of a sick joke :/
:air / :life / :light:  Standard run of the mill FFQ deck.  Expect Owl's Eyes, FFQ, Rustlers, Heals, and Hope.
:air / :fire:  UG...this needs to be stopped at all costs as it really hurts any stalling abilities we might have.  Also, the addition of all of :fire's evil tricks is not a happy thought either.
:air / :water:  Freeze + Shockwave?  Toadfish?  CC spam here.
:air / :light:  Fireflies + Hope are a definite possibility.  Animated Morning Stars and Owl's Eyes are threats as well.  Pegasus.  Beware of Miracle.
:air / :darkness:  Flying Stilettos?  Not sure what else to expect here other than the usual Perm and CC.
:air / :aether:  Okay, now this could be a lethal stall.  Wings + Phase Spider + Phase Shield offers 48 complete turns of stalling at maximum...which I do not like the sound of at all.  In a Mindgate deck this would have rage quit potential.

Discuss.
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hrmmm

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg179743#msg179743
« Reply #1 on: October 19, 2010, 11:49:53 am »
beacause of wings/fog (haxshield) we might really need some pc for a counter.

steals?  :life/ :darkness ?

last war:

life won against a hope deck (http://elementscommunity.org/forum/index.php?action=post;topic=14228.0;num_replies=0)

im not sure. but i didnt saw a single ffq deck in the last war. and i think there is a reason for this:
ffq costs are quite high (7 air and 2 life for keep it running).
that means you need to build the whole deck around that creature.
and since there is no possibility to protect it in a  :air/ :life dou, they are highly exposed to cc.

YeliyaYue

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg182019#msg182019
« Reply #2 on: October 22, 2010, 07:14:14 pm »
Look's like i'm against Klaymore of Team Air. http://elementscommunity.org/forum/index.php/topic,13067.msg176801#msg176801

looks like he might not have many Owls eye's.

I'll test some stall deck's and and anti air/fire decks..

hrmmm

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg182340#msg182340
« Reply #3 on: October 23, 2010, 12:47:04 am »
air has to fight agains:
 :entropy 2x
 :time 2x
 :fire
 :aether
 :darkness
 :gravity

hrmmm

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg183408#msg183408
« Reply #4 on: October 24, 2010, 08:59:28 am »
just a silly idea?

Code: [Select]
5c4 5c4 5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5og 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5olowls can punch trough wings (if not "webbed"), has some cc.
5/7 and 2/7 weapons are a bit protected from cc (can stand 1 shockwave).
but maybe add some frogs for more cc protection.

other wise, the  :life/ :darkness deck?

hrmmm

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg183866#msg183866
« Reply #5 on: October 24, 2010, 09:32:40 pm »
another possible deck against  :air :
Code: [Select]
5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i8 5i8 5i8 5i9 5i9 5ig 5ig 5ig 5ig
im not sure about the heals in it.

and the spirits are vulnerable on the first 2 turns. so it might need a small deck to play them early as possible.

YeliyaYue

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg183882#msg183882
« Reply #6 on: October 24, 2010, 09:51:10 pm »
Code: [Select]
5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 5up 5up 5up 5us 5us 5us 5us
I've been testing this one, I noticed we had 2 stilettos in the vault so i tried them but they didn't seem to be a deciding factor in winning and theres steals so I just took the stilettos out. and i noticed if i didn't use my drain life's tell i had like 150+ darkness i could use it on his hp and kill him. 

I'll try out the  :life :water next

YeliyaYue

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg183893#msg183893
« Reply #7 on: October 24, 2010, 10:08:39 pm »
wow! The life Nymph is pretty powerful when you use adren on its self.

hrmmm

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg183901#msg183901
« Reply #8 on: October 24, 2010, 10:16:00 pm »
yup -- adrenaline on 3dmg = 12dmg

"sweet spots" for adrenaline:
3 = 12dmg 4 attacks
8 = 17 dmg 3 attacks
15 = 20 dmg 2 attacks

YeliyaYue

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg184059#msg184059
« Reply #9 on: October 25, 2010, 01:10:12 am »
I really like  :life/ :water Deck, Can i use it?

Edit: I just noticed I'm already assigned this deck  :))

hrmmm

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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg184061#msg184061
« Reply #10 on: October 25, 2010, 01:13:07 am »

Offline willng3Topic starter

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  • willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Strategy List: Air https://elementscommunity.org/forum/index.php?topic=14228.msg188491#msg188491
« Reply #11 on: October 30, 2010, 04:04:02 pm »
Decks used by Air in Round 1:

Pervepic (win) vs Entropy:
Code: [Select]
5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5up 5up 5up 7ta 7td 7td 7td 7td 7tdDogg (win) vs Entropy:
Code: [Select]
52r 52r 52r 52r 52r 52r 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5puQuantumT (win) vs Gravity:
Code: [Select]
4ve 4ve 4ve 4ve 4vl 4vl 4vn 4vn 4vn 4vo 5od 5od 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7mu 7mu 7muIstari (win) vs Fire:
Code: [Select]
55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 55t 55t 55t 55t 55t 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puGyrodiot (win) vs Aether:
Code: [Select]
5of 5of 5og 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5up 5up 5up 5uq 5ur 5uu 5uu 5uuIstari vs Darkness:
Code: [Select]
5c2 5c6 5c6 5c6 5c6 5c6 5lc 5lc 5lc 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5putruddy02 (win) vs Time:
Code: [Select]
5la 5lh 5lh 5lh 5lh 5lh 5li 5of 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puKlaymore (win) vs Life:
Code: [Select]
5ok 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61o 61o 61u 620 620 620 620 620 622 622 622 622 622chum3 vs Time:
Code: [Select]
593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rm 5rm 5rm 5rm 5rm 5rm 5t2 5t2 5t2 5t2 5t2 7q0 7q0 7q0
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anything
blarg: