Air is supposed to be something graceful...and yet to us it could be a monster.
Strengths:-Creature Control:
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has some pretty brutal CC up its sleeves. From Shockwave and Owl's Eyes which wipe out several creatures in 1-2 shots, to Thunderstorm and Unstable Gas, it has ways of countering several different strategies we may throw at it.
-High Damage Creatures: Air has Azure Dragon, and Wyrm for dealing good amounts of damage.
-Creature Spam: Firefly Queen, Firefly. This creates a deadly synergy with
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, which is something I don't like to think about...Also throwing in Flying Weapon just because I don't like thinking about airborne weapon spam either.
-Shields:
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has both Fog and the hated Wings at its disposal. One seems to leave the outcome of the duel in the hands of god, while the other reduces the amount of potential damage we can deal against the enemy.
-Damage Spam: UG, and the dreaded Blue Nymph. Neither of those sounds like fun.
-Alternate Quanta Production: Fireflies.
Weaknesses:-Permanent Control:
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has absolutely no way of taking out permanents without assistance of other elements. Which is useful, because it's easily capable of spamming some pretty mean critters and shields are of great assistance.
-Quanta Denial: Air also cannot deny us of necessary quanta, which means we have a good way of setting up and stalling should we need to.
-Stall: I've found that
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by itself is horrible against stall decks since they can negate most of the best
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has to offer. Perhaps we can use this to our advantage?
Like I said above, stalls are pretty effective against
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. The last tourney I competed in I had mono-air lose to mono-gravity simply because it (mainly Armagio) absorbed all the damage I could throw at it. Could you imagine what a similar setup would have been able to do if it had better healing besides Black Hole? Just something to think about. Also consider that Air does not lack the ability to stall as well. PC may not be a bad idea in these cases.
Most likely synergies:
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: These have already been discussed.
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: Flying Druidic Staffs are a posibility, adding Adrenaline would be someone's version of a sick joke :/
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: Standard run of the mill FFQ deck. Expect Owl's Eyes, FFQ, Rustlers, Heals, and Hope.
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: UG...this needs to be stopped at all costs as it really hurts any stalling abilities we might have. Also, the addition of all of
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's evil tricks is not a happy thought either.
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: Freeze + Shockwave? Toadfish? CC spam here.
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: Fireflies + Hope are a definite possibility. Animated Morning Stars and Owl's Eyes are threats as well. Pegasus. Beware of Miracle.
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: Flying Stilettos? Not sure what else to expect here other than the usual Perm and CC.
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: Okay, now this could be a lethal stall. Wings + Phase Spider + Phase Shield offers 48 complete turns of stalling at maximum...which I do not like the sound of at all. In a Mindgate deck this would have rage quit potential.
Discuss.