I am betting that Fire will run a
/
deck against us. If not, we can punish them by running Thorn Shields early-game to kill their creatures, then Emerald Shields late-game to avoid bolts, or else rush them to death. Of course, their Vault is deep so we could face something very different.
What best counters a
/
combo? It's a shame we can't go for quanta denial without our devourers, but is there another way? We could try to out-rush them and risk them packing lots of CC, or we could try stalling them and risk being out-stalled.
Personally I would suggest throwing down a mono-
rush, with Cockatrices, Frogs and Adrenalines. Very basic, and might just be fast enough to work. It'll win or fail on its own merits, and we'll be throwing the game to chance rather than skill.