deck for yeli in round 4:
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c2 5c2 5c4 5c4 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5f6 5f6 5f6
basic strategy:
- play the graboids weapons/shields if you can
- evolve graboids and adren them for a final blow
- adrenalined shrieker = 17dmg
- max dmg output from graboids: 4 x 17 + 1 x 8 = 76 dmg
- deflags for take out shields (or dangerous weapons)
- watch out for mass cc (firestorm e.g.) evolving all graboids at the same time, without a final blow could be dangerous (you only have 5 graboids)
- if you have a early graboid, you could also evolve a single graboid and adren it in the next round (before burrowing).
so you have a burrowed shrieker who does 9 dmg. <- risky vs. cheap cc, but nice if you can do it.