Well... we totally fail at mind-gating. We can not predict our opponents for our teams life... at... all.
1-3 so far... and only because Air made a mistake. We would be 0-4 without that.
He're hoping we are not down and out this round... let's end this round 4-3!
EDIT: I crunched the numbers and this is our plight next round.
We are down to 6 people now. Each loss drops another person, down to a minimum of 3 people if we go 1-6. This means... we will most likely need to use our 24 conversions to fuel the 2 more necessarily decks. We are also very low on life cards. Our pillars, pendulums will help here, but we'll need to salvage mostly life cards from our losing decks so we have some sort of variety. If we gain the event bonus, no matter what, we'll be at a solid # of people, so no need to do anything sneaky to limit our vault decay.
At this point we need to look at our deck weaknesses. If we can build a few decks next round that have opposing weaknesses, it will be much harder on our opponents. Take Monks... They die to CC and RT. If we can then build a creature-less deck (RIP fire-stall... maybe not!) This will greatly increase our hopes to not be countered.