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Offline pikachufan2164Topic starter

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Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg414310#msg414310
« on: October 22, 2011, 07:06:21 pm »
Please keep all discussion for Round 3 in this thread so that everything is in one place. Thanks :)

Chatroom: http://webchat.mibbit.com (Channel: #seedsofvictory)

Deckbuilding Phase:

Duel Phase:

Life Deck Tracker: https://docs.google.com/spreadsheet/ccc?key=0AuLG6-uKpq33dDMxbXZqSU5fcDNhbkNuSmFTcUV2UWc#gid=0

Standing Vault: http://elementscommunity.org/forum/index.php/topic,31890.0.html
:life
23x Emerald Pillar
46x Life Pendulum
12x Emerald Dragon
16x Horned Frog
12x Cockatrice
7x Forest Spirit
9x Heal
8x Thorn Carapace
3x Emerald Shield
16x Adrenaline
6x Forest Scorpion
10x Mitosis
16x Druidic Staff

:aether
6x Lightning
6x Dimensional Shield
4x Fractal

:air
1x Fog Shield
3x Flying Weapon
5x Wings

:darkness
3x Steal
2x Nightfall
5x Minor Vampire
4x Cloak

:death
0x Poison
0x Arsenic

:earth
1x Stone Pillar
2x Earth Pendulum
5x Graboid
2x Enchant Artifact
2x Earthquake
6x Stone Skin
0x Basilisk Blood

:entropy
3x Maxwell's Demon
5x Nova
4x Discord

:fire
2x Burning Pillar
2x Fire Pendulum
6x Fire Bolt
6x Deflagration
4x Rage Potion
2x Fahrenheit

:gravity
6x Black Hole

:light
2x Light Pillar
2x Light Pendulum
3x Crusader
6x Sanctuary

:time
5x Reverse Time
2x Eternity

:water
2x Water Pillar
2x Water Pendulum
2x Purify
5x Arctic Squid
Salvages:

Discards:

Event Card:

Match-ups:
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Offline pikachufan2164Topic starter

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg414447#msg414447
« Reply #1 on: October 22, 2011, 11:15:25 pm »
Gah, we forgot to change the player order now that LL is essentially gone D:
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Offline ak65ala

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg414491#msg414491
« Reply #2 on: October 23, 2011, 12:28:57 am »
Gah, we forgot to change the player order now that LL is essentially gone D:
It becomes a self-imposed penalty.  A combination of willng3 being gone and no one able to edit the forum posts and me not checking before the round started and messaging kevekv.  I apologize, I need to be more on top of things >.<.  He're hoping he finds a power cord in the next week.

 :earth :aether :death :gravity :entropy :light (<- Lt.)  :air

Fairly lucky in not hitting generals, only one LT.

Decks available for us include: Adrenavamps, Speedy Monks, Healing Fire
In our vault we have access: Lightning Splash, Maxwell & Discord, Water & Life, and some randomness.

This will be our most important vault management round.  Once we get these 7 decks spec-ed out with quanta sources, coming both from our conversion and salvaging everything we need... we won't have this problem the rest of the war.  One more vault management item we need to watch, we need to keep our 50% life ratio in all decks and all potential salvages, discards.

For event cards... choice to gain extra salvage from stalling or rushing.  In my first look, we should choose rush and hope for a quick 13 turn win within each duel, which is not that uncommon.  Most of our decks have a hard time working towards a deck out, so our best option would be to gain the bonus from the 'rush' event card.  If we don't hit it and still win, all the more power to us.  We need to win to gain the advantage from them, winning gives us a 30 point swing in vault size (-24 vs. 6) so this card only increases that swing by 10%.  Nice, but not something we should strive towards.

EDIT: The underworld team is going to have such a huge advantage when they enter in round 4.... There will be a mutiny if the event card does not even it out.  I fully expect a card like "Only UW fights this round, against 8 random generals" or something like that...

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg414681#msg414681
« Reply #3 on: October 23, 2011, 09:01:10 am »
Ok, here's my thoughts:

GENERAL OVERVIEW:
As AK said, the most important thing we need to do this round is to manage our Vault. Cut loose ends, convert and salvage what's needed and get the Vault up and running for the rest of the War.
The Event card is nice, but not really determinant. I say we go with Rush too, as winning within 13 turns is very doable on a good matchup, while decking people out is... difficult. To say the least.
What is intresting of the Event card is the potential change in strategy it will bring. As I think most War teams are savvy enough to just go ahead and ignore its miserable potential profit, I expect no change, but it is slightly more possible to run into deckers this round from some teams. Which means a couple random Mitosis can turn the table.
As far as matchups are concerned, we have a mix and mash of opponents, some of whom are not really predictable. Earth, Air and Gravity are running some pretty strange decks this War. Also, a good analysis of their actual Vault can be done now since we have seen about 300ish cards from it, and some of the rest are bound to be leftover pillars / pendulums.
Regarding player order, change it now before we forget again. Change it back later if LL manages to find a power cord.

S/D/C:
Salvages: we have to salvage from these decks.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vd 4vf 4vf 4vl 4vl 4vn 4vo 50u 50u 50u 5oc 5oc 5od 5od 5of 5og 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6u7 6u9 7mv 8pj

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5oo 5oo 5oo 5oo 5oo 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5s4 5s4 5t2 5t2 5t2 7q0 7qc 7ri 8pr

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5ld 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5up 5up 5ur 5v1 606 606 606 606 606 606 606 606 7n2 7n2 7n2 7tb 7tb 7tb 8pq

The cards I believe we should keep are the following:
3 Flying Weapons, 3 Crusaders. A backup for the Monk deck that will still be able to take a loss (saving 6-8 cards from it, plus our leftover Sanctuaries, Staves, Adrenalines, Crusaders, Animates). It also opens up the possibility to play TWO Monk decks in a given round (which might not be that stupid in some instances) AND the possibility to run a full-fledged Adrenastaves deck if need arises (which is a pain for some matchups) AND the possibility to use both the Monk and the strange discordbow Will planned in the same round (Flying Weapon would have clashed otherwise). Also, Crusaders are a very versatile card that can be a killer in weapon-based matchups (accelerated Titans, any Gravity shield-based deck, Sader, FW decks in general).
We should convert the rest, IMO.
Discards:
We have to discard from these decks:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5bt 5bt 5bt 5bu 5bu 5c9 5c9 5c5 5c5 5oo 5oo 5oo 5oo 5oo 7ae 7ae 7ae 8pr

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c2 52o 52o 52o 52o 52o 52o 7ak 71a 71a 8pk

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5bs 5bs 5bs 5de 5de 5de 5c1 5c1 5c7 5c7 5c7 5c7 5c7 61q 5og 52q 52q 590 590 590 590 590 4vj 4vj 4vj 4vj 4vj 7ae 7ae 7dm 8pm

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5bs 5bs 5bs 5bs 5bt 5bt 5bt 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c4 5de 5de 5de 5de 5rk 5rk 5rk 5rk 5rk 5ro 5ro 7bu 7bu 7bu 8ps

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5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61t 61t 61t 61t 61t 622 622 622 622 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 8pu

If we discard all those quanta sources we'll be in the following situation: 11 Pillars, 26 Pendulums, 15 off-element quanta sources.
To reliably field 7 decks we need around 91-105 quanta sources (13-15 per deck). With full 24 conversion, we get 76 Life sources + 15 off-element sources, which is manageable. We have 12 conversion easily with the proposed salvage, so we will probably need to destroy one more deck. However, if we keep some pillars / pends from the matches we lost, this becomes ignorable.
The discard I would personally do is the following:
- from Frogtal, it depends from Will's and AK's judgement. If it is still viable with 3 Dims, or 4 Dims 3 Fractals, I say we keep it (it's going to be a very good weapon in our arsenal later in War, especially if we can bring it in with surprise effect). Especially so if we manage to kill an Aether deck, salvaging Dims or Fractals to complete it, but I wouldn't count on this (it's more like an added bonus).
If this isn't viable, then I think we should keep the Dims and a pillar. A 6x Dim Shield deck can win a favourable matchup even if the rest is crap.
- from Death duo, it's probably safe to keep just pillars and pendulums. Poison and Arsenic are strong, but I don't think they are that dominant.
- from the Grabbow, I think we should keep Novas. First reason: the strange Denial Bow will planned. Second reason: grabbow salvages and vault scraps combined. Third reason: Discord counter.
- from the RT deck, pillars.
- from the Wings deck, pillars.
With the above solution, we are at 19 Pillars, 50 Pendulums (we can finetune this easily, it's 69 Life sources anyway) + 15 off element pillars / pends, 84 quanta cards total. Plus 5 novas.
So, with 12 more pillars from conversion, we'd be at 96 quanta cards, 15 of which are off-element.
I think we should convert the Earth stall, as it is pretty much dead now. It's 6 Stone Skins and 2 Enchant Artifacts. And along with them the 3 earth pillars. Converting one more card (a staff?) we are at 93 quanta sources, with 12 off-element. Which are enough to field 7 decks, one being a stall, one being a novabow.

Problems with this solution (easily seen by our Vault, which I used to tinker around the numbers with more ease as the tool is wonderful - you should try it too!):
- 3 Frogs. THREE FROGS left in Vault. Which sucks, considering the 8 Carapaces and 12 Staves.
- 6 Dragons and 6 Cockatrices too. -.-
- 143 Life cards all around. 253 cards total. Barely half.

If somebody has a better plan (possibly involving more Frog powah)...

DECKS IN OUR VAULT:
1-2 Monk decks.
1 Denialbow.
1 BH splash (for UW).
1 Adrenavamps.
1 Discord Duo.
1 Lightning Splash.
1 Dim Shield Splash.
1 Firestall.
1 Water Duo.

Of course, denialbow requires no second Monk deck and no BH splash, while the splashes require a good offensive combination from our Life cards... which we mostly LACK.
So we will need to field the following:
Adrenavamps
Monk #1
Firestall
Water Duo
Discord Duo with Scorpions

The rest is likely to need some serious planning, since we likely lack the needed offense to support three whole splash decks. If we cover up three more Frogs, we can field an Adrenafrog and a Cockatrice + Dragons deck. We might want to go with a full fledged aether duo with MitoDragons and the Denialbow with mixed Cockatrices and Frogs.

MATCHUPS:
General Will vs Entropy:
:entropy used two novabow denial decks in the first round. Then, in the second round, fielded three novabow denial decks and a DBH deck, three MonoDiscord decks (one with RT splash), and the odd Pandebonium. They won a lot and are a top team. NURF DISCORD!!!!! we need a denial counter, that works for both grabbybows and monoentropy decks. Needs a bit of testing against our decks... and let's hope those decks don't counter our whole vault. -.-

Lt AK vs Air:
:air used a strange FractalFly Hope deck and mostly "what works". Definition of "what works" in my personal vocabulary: "take a random strong element, splash their best cards in a duo and mix it up with strong CC, strong creatures, Haxx Shield and the menace of Wings stalling". They used a Firestall, but that deck is gone and they can't salvage it in any possible way with 24 discards. They used a Spider deck, and that might come back as they are likely to have some backup (it's a strong deck). They used a Fire duo with Phoenixes and Deflags. They used an Entropy duo with Discord and Antimatter. They used an Air deck with RT splash. They used a grabbow. They used a Darkness duo with Devourers and Steals and Vampires. They are definitely using "what works". Which means they are NOT predictable and that we need to use "what works" too. They will plan around Firestall this time, but I think they won't bring a direct counter. The best option is to use a strong deck with some options against Firestall. Due to Wings deficiency, they might bring Wings now that we are weakened, but will want a way around Adrenavamps. I predict Phoenix + Deflag deck here: Phoenixes vs Firestall, Deflags for Cloaks, Fahrenheit, maybe something else, some Wings to cover from creature spam and some Shockwaves to kill the vamps. That's what I'd do at least.

Isei vs Lt Light:
:light is a tough one. Blessed Peggy, Vader Sader, Momentum Duo, RoL Hope, Squid Duo, Firestall, MonoDragon Spam, PU Dragons... Very dangerous. I think they won't expect a denial deck from us, though, and that might throw them off. Unfortunately our denial deck is planned for Lt+, so... :-/

Me vs Earth:
:earth is the leading team, and rightfully so. They surprised everyone with very creative decks. Wings stall and the weirdest Pulvybow I ever saw in Round 1, The Immortal, Novagrabbies, "what works" and Wings counters in Round 2. They are well prepared. They hit us expecting Wings and they hit us with strong shields. I expect a grabbow this time, since our Wings deck is beaten and we had a bad start (grabbows > most weakened teams). Another strong option against us is The Immortal, since our surviving decks from last round can't really beat it but might be tweaked to beat a grabbow (no, Firestall doesn't beat the Immortal anymore. Quanta cap. .-.).

Noobie vs Death:
Stalls, stalls, even more stalls. Oh yeah, and some good rushes with poison too. -.- A pain to counter these guys, but I think they will try to stall us. Unfortunately, there's not much that can be said here: earth stalls, wings stalls, light stalls, pandebonium, death rushes, grabbows... they have pretty much everything they need to tear us apart.

LL vs Gravity:
They have some BAD stalls, that lost miserably. They tried hard to work in War, but face it: Gravity is less powerful than most other elements. Most problematic decks are CataTitans, DBH and Grabbows. If we manage to answer all these decks, we're pretty much sure to win.

pika vs Aether:
I think pika and will are best suited for this analysis, but I will point out that Aether's decks aren't changed much from last War, from what I saw.

EDIT: a possible combination is this:
Firestall vs :death
Lightning Splash vs :gravity
Adrenavamps vs :aether
DenialBow vs :air (?)
Water Duo vs :light
Monk vs :earth (??)
...Mono Adrenarush vs :entropy???

I like Firestall vs :death as they are likely to try and stall us. I like Water Duo vs :light, as they aren't packing heavy CC and growing creatures + Squids can really kill some of their decks. We might want purify vs death, though.
Lightning splash vs Gravity should take care of Grabbybows and MitoDragons vs stalls + Lightning for Gravity Shield stops their stalls. Doesn't really answer DBH or CataTitans... I thought of Adrenavamps too as Steals take care of Catapults or DimShields and healing can counter grabbows... but it should be tested and more importantly, it still dies to DBH and I wouldn't know what to use vs :aether.
I don't know if the Monk deck is any kind of useful against :earth, and will test in the next few days. I'm also skeptic at playing DenialBow vs :air. And finally, I suggested Mono Adrenarush for Will, since he is able to play with 9 upped quanta sources to counter Discord. We might want to splash something off of mark in there, but I will leave it to our General.
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Offline ak65ala

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg414937#msg414937
« Reply #4 on: October 23, 2011, 08:59:41 pm »
I read through your message The Mormegil and I think you are on the right track.  Once I get some time I'm going to look over the details and see what all our options contain. 

After re-reading the event cards, I noticed that stalling wins 6 extra cards.  I still feel like building our decks to win regardless of trying for these situations and gaining any lucky below 13 victories is our best option.  Agreement that mitosis will break down most decks trying to deck us. 

I'm not too too concerned about the lack of frogs, but I am concerned about your worry over offensive power.  Frogs give life an atypical creature other teams can build against.  Using our other options (chickens, dragons, scorpions, spirits), whereas they may not be as potent/efficient, they have their own strengths. If we are low on firepower, we need to add stalling power (healing, shields, CC) to balance our reduced speed.  If we can not do this well, we need some biased matchups (biased our way for a change this time!).

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg415069#msg415069
« Reply #5 on: October 24, 2011, 02:57:24 am »
Gah, we forgot to change the player order now that LL is essentially gone D:
Excuse me as I go curse at a random inanimate object for the next hour and a half.

In the meantime, player order changed.

Fire is now in last place.  How in the name of hell did that happen?  Mmm...

Part of what I noticed last round was that our decks were being very predictable and that the other teams were able to prey on that weakness.  But really, how many weaknesses does Life have and how can we counter them all?  It's not possible, but as we saw, the element of surprise won us almost every single match during the last round...which means we're going to need to use it to as much effect from here on out as we can.

It's at this point that I absolutely despise the way the discarding system is now setup because whereas before the 1st (true) round was used to gauge opponents, analyze strategies and then adapt during the rounds to follow, the 24 discard system makes that significantly more difficult for the weaker teams...which I was under the impression was a priority for War to avoid in general.  Life has had the advantage of adapting well due to opponents having a habit of pressing on a certain weakness; with this advantage taken away due to the stupidity of the new discard system we're going to have to make up for it by using what little amounts of that advantage that remains.  If we analyze the decks used this round thoroughly enough we should be able to look into how our enemies think and how they will react next, and that will give us our key to victory.  However I must do a more thorough analysis before proceeding and that will take some time.

But before I do that...about the Aether match-up.
It's true, NONE of the decks they've used so far have been remarkably different from what was used last War.  It's actually very odd how Higurashi seemingly hasn't bothered changing her tactics at all in response to this new War and that concerns me.  Now that AdrenaVamps has been revealed I wouldn't doubt it if Aether prepared for it this Round seeing as how it was a serious nuisance for us last War, and Higs is well aware that Pika and I know this.  However, we attempted to prepare for it last War in addition to a number of other things and failed because of one simple factor:  Spreading one's defenses to encompass a greater range of weaknesses only strengthens the power that each individual weakness has over each defense.  It's sort of like walking on a sheet of ice covering a pond:  Focus your weight on one point and the ice will break, disperse your weight and the ice will remain in tact longer.  In this case by spreading their decks out to counter a greater field of counter decks, they're making it more likely that a particular counter deck will be able to press through.  I do not know what decks Aether would consider countering AdrenaVamps, but I would keep all of this in mind nevertheless.
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Offline pikachufan2164Topic starter

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg415070#msg415070
« Reply #6 on: October 24, 2011, 03:05:21 am »
The Druidsader stall is also another tough deck for Aether to counter, since there was a lot of "should we use Devtal on Life, or should we not" going on in Team Aether after the first two rounds last War.
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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg415196#msg415196
« Reply #7 on: October 24, 2011, 03:08:28 pm »
I'm at a loss. Practically everything in our Vault dies horribly vs The Immortal, and almost everything in our Vault dies horribly to their Grabbows.

The Water Duo performs well vs both big stalls and grabbows but suffers terribly against Aether decks - those that use Dim Shields - and the Air deck - that uses Wings. The latter lost, but can be salvaged if they want to and / or have backup copies. So it's prone to our most easily exploited weakness. Also, CC rushes such as their fire duo and their poison stall can outrush its damage while killing the potentially dangerous creatures.

The Monk deck fails against practically everything, endures rushes but is stopped dead by stalls and rushes with some CC / PC (such as their Grabbows) can easily hinder his setup enough to get too much damage out.

The Discord Duo doesn't work since it's too slow on the damage to kill their overquantaed stalls and doesn't work at all on novabows.

I still need to test Adrenavamps, Firestall and the Aether Duo, but it's VERY likely that we'll need to send a direct counter and hope for the best.

EDIT: Adrenavamps works only against the shield heavy decks and the poison deck, I wouldn't recommend it here.

EDIT II: Aether Duo is a possibility. I tried this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 7ad 7ad 7ad 8pu

We can tweak it around as much as we want, but as long as it has 6x Dim Shields and 3 Jades + Mitosis it can reliably beat their shield stalls (Air one might have some trouble if they keep Shockwaves in hand and we aren't lucky, a fourth dragon solves that but that's really an unlikely event, so I wouldn't force it for this), and their Immortal. It has some trouble vs the Poison deck, obviously, but I was thinking of replacing the Lightnings (originally in there for the rushes) for Heals and that would certainly help (you can deck them thanks to shields vs Arsenic and staff vs Poison, although you'll never get through 6 BBs in time). Their grabbows beat it into a pulp though, thanks to Momentum, Blessing, Deflags, Steals, even Pulverizer. Those lightnings help, but not as much as I'd like them to.
Their grabbow is too strong. -.-
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline ak65ala

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg415291#msg415291
« Reply #8 on: October 24, 2011, 08:19:21 pm »
I'm at a loss. Practically everything in our Vault dies horribly vs The Immortal, and almost everything in our Vault dies horribly to their Grabbows.

Their grabbow is too strong. -.-
I'm at a loss too... which team are you testing against?

Offline The_Mormegil

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg415295#msg415295
« Reply #9 on: October 24, 2011, 08:29:21 pm »
Earth of course. It's my match, isn't it? ;)

But seriously, if they use that grabbow we're doomed. .-.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline ak65ala

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg415880#msg415880
« Reply #10 on: October 26, 2011, 04:42:09 am »
Okay, I've been trying to figure our vault out for the last hour and... no luck.  We started with 373, lost 24, won 6... so should be at 355.  The excel spreadsheet has us at 353... pikachufan's vault info at the beginning of this topic has 320.  I see talk about what we 'planned' but nothing of what we 'did'.  So....... instead of my usual deck compilation, I'll just give my thoughts and hope someone else on this team is more up and up with our vault.

 :death: If we can use the disrupt-bow against them, and put in our purifies, that would be great.  I don't know if it has the ability to work with only 3 upgrades.  I just don't want to see our fire stall killed by poison.  It should work...

 :earth: I am hoping here they think we have kept some wings for them.  Hope they bluff out themselves.  I'll go with your judgement here The Mormegil.  I'm okay with the aether duo and a few others will work... if we get a good matchup.

 :aether If Willng3 is correct here in his analysis, we either need to counter their adrenavamps counter.... or play andrenavamps.  I am a bad bluffer, so.... yea.

 :gravity Not that I think this team is a pushover, I just think this might be where we have some flex.  A few things work well.  If we can keep our RT, those are great against them.  If we fear a stall, most of our decks can take out their stalls.  They also only have little of their vault shown due to massive losses (like us!) so, lets do what we normally do best here.

 :light Water & Life works.  It can break stalls and keep their creatures in check.  It's a strong deck. 

 :air They lost a good set with their non-creature damage decks.  They like their wings and their owl's eyes.  Our disturb-bow could work.  Our fire stall is also solid here.  If I don't get either of these, I want thorn shield + upgraded demons OR our Monks.  Both can work, tests I've had are favorable with these as well, monks doing much better than demons, but demons has some surprising damage if they out out wings as their only defense. 

 :entropy Since we are all questionable about this match-up, we can either mind-gate their choice and put up a counter or select this one after our 'known' match-ups.

I'll do what I can to be on a few hours before time's up.  If someone can help me with our vault, I can help with the verification of our numbers.  We have some good deck-builders but I'll help with that too if I can get on tomorrow.

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Re: Round 3 - Main Topic https://elementscommunity.org/forum/index.php?topic=32806.msg416000#msg416000
« Reply #11 on: October 26, 2011, 12:57:26 pm »
We have a problem. I posted in the wrong thread we don't have enough Adrenalines to run all those decks. We're in trouble.

Also, 5 Forest Spirits, 11 Adrenalines, 6 Cockatrices, 6 Dragons, 6 Frogs, 6 Scorpions. We need more damage.

EDIT: So I screwed around with our Vault's deckbuilder and here is what I got.

EDIT II: Changed the Pends / Pillars around a bit.

WILL vs :entropy
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Deck import code : [Select]
5bs 5bs 5de 5bu 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c0 5c7 5c7 5c7 5c7 5c9 5c5 7ac 7ac 7ac 7ac 7ac 7bu 7bu 7bu 7bu 8pn


AK vs :air
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5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5c3 5c7 5c7 5c7 5c9 5c9 5c5 5c5 5c5 5l8 5l8 5mq 5mq 5lm 5lm 5lm 7n2 7n2 7n2 7k5 7k5 7k5 8pq


PIKA vs :aether
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Deck import code : [Select]
5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5c7 5c7 5c7 5c7 5c7 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 5v2 7t9 7t9 7t9 8pt


MORMEGIL vs :earth
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Deck import code : [Select]
5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5c9 5c9 5c5 5c5 5c5 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 7ad 7ad 7ad 8pu


ISEI vs :light
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5de 5de 5de 5de 5de 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5c3 5c3 5c9 5c5 5c5 5i4 5i4 5jm 5jm 5ib 5ib 5ib 5ib 5ib 7ac 7bu 7bu 8pp


LL vs :gravity
Hover over cards for details, click for permalink
Deck import code : [Select]
5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5c2 5c2 5c2 5c2 5c2 5c3 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 7dg 7f2 7f2 8po


NOOBIE vs :death
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5de 5de 5de 5de 5c8 5c8 5c8 5c8 5c8 5c8 5c9 61q 5oi 5oi 593 4vj 4vj 4vl 4vl 4vl 4vl 5f6 5ia 6u3 6u3 6u3 8pj


EDIT III:
Useful information: if we use the above decks we'll have left in the Vault the following cards (for those who would like slight mods).

3 Emerald Dragons
4 Thorn Carapace
2 Emerald Shield
1 Mitosis
2 Druidic Staff
1 Flying Weapon
1 Earthquake
3 Maxwell's Demon
1 Deflagration
4 Rage Potion
6 Black Hole
3 Crusader
3 Sanctuary
1 Purify

That's it. No pillars, no pendulums, I made sure to get 3 more frogs and 1 adrenaline for Will's deck instead of the 4 leftover ones we had.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

 

anything
blarg: The Mormegil