Water is yet another heavy control element that stands in our way.
Strengths:-CONTROL: Water is ridiculous with trying to control the opponent. Fortunately for us, Adrenaline makes a lot of this useless. Freeze, Ice Bolt, Ice Shield, Arctic Squid, Flooding, Toadfish.
-Poison: Not a threat unless it teams up with Death and considering we are
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, I don't see this being used at all.
-Healing: Purify is pretty lame for healing, but it's enough to annoy us.
-Lobotomizer: Mind Flayer is a nuisance. Don't think it'll counter us that well though.
-Nymphs: Okay, I'll be honest, this one actually concerns me. Nymphs Tears enhances synergy with so many different elements, and the fact that Essence is all too familiar with using the said card means we need to be cautious. Assuming the Nymphs don't become quinted, however, they should be very easy to eliminate with even the most basic forms of CC.
Weaknesses:-Damage: Water has very poor damage dealers to be honest. Aside from Ice Dragon and (once in every blue moon) Steam Machine, there's not much for us to be concerned with.
-Permanent/Quanta Denial: When it comes to these two subjects, we're pretty much free as a bird. Trident is horrible at destroying Pendulums/Pillars. I can't see too much compatibility with cards specializing in PC/Quanta denial either, which is rather unfortunate (this could be dangerous if underestimated, however).
-Adrenaline: Adrenaline devastates
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. A creature is frozen? Lies. Ice Shield is still annoying, but easily manageable.
The most likely strategy to be thrown at us is definitely going to be a stall, so I'm thinking reliance on Adrenaline should do the trick.
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's synergy with other elements is pretty poor as well, so it should be easy to find weak spots in their defenses and push right on through. But again, we're not underestimating anyone here
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Most likely synergies:
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: Only for the possibility of pulling out Purple Nymphs. Thorn Carapace is win.
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: Could work, but it's pretty easy for us to counter poison.
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: A denial deck running off of Earthquakes and Tridents could be dangerous. Enhances stalling ability as well.
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: Amusing that this would be a great threat to us. With this combination the opponents could actually try to outrush us (though unsuccessfully more than likely). Forest Spirits are mean as well.
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: Adds in undesired Perm Control, but the only real synergy is with Steam Machine...although something like this (
http://elementscommunity.org/forum/index.php/topic,14088.0/topicseen.html) could give us a headache.
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: Could be an annoying stall, but not much else.
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: Toadies? Would be a good counter for Adrenaline, but the summoning sickness makes it a prime candidate for CC.
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: Mind Flayers, Fractal Squids, etc. Dimensional Shields could be annoying though. Not much use against
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: Throwing this out there for consideration. Basic layout for Nymphomania.
What then shall we do?