Our opponent's strategies thus far:
2x seeing wings, 1-1 (vampires won, frogs don't fly)
2x seeing dim. shields, 0-2 (RT+ life can't cut it, dragon's can fly but don't shift phases)
2x seeing bonewall, 1-1 (poison won, poison wasn't fast enough)
2x grabby-bow, 0-2 (BB can't stop that speed, our bow lost)
1x odd entropy-air CC mix, 1-0 (The Mormegil's testing won with our creature-less fire deck)
Our opponents pack CC, our opponents pack powerful shields. These are life's weaknesses and they capitalized on them. We need to find a way to subvert these problems with what we have left.
Another note... we are down to 7 players now. Whether I win or lose tomorrow morning will determine if we field 7 or 6 next round.
I hope we have enough pillars/pendulums to do this.... because we'll be opening up the rest of our vault for round 3. We'll need to find about 40 pillars/pendulums for the next round. This is not taking into account how many extra we might have converted last round per my suggestion. I can't find our S/D/C/P numbers and targets anywhere to verify if this was done or not. I hope this suggestion was followed, otherwise we'll be salvaging out quanta sources to make it through without a suicide.