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Offline willng3

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412590#msg412590
« Reply #36 on: October 19, 2011, 06:10:26 pm »
Sorry for the lack of input; two labs and a test will keep me busy up until an hour before the deadline.

What Morm's presented look like what I had in mind before I fell asleep at the computer last night: Grabbow needs unupped Graboids, Frogtal needs upped Frogs + 3 upped Pends in case of Trident.  Firestall looks good; glad to see it's been tested.  I too would like to see more Heals in that Poison deck, but if we're running low then it'll have to do.

I'll choose our replacement sometime after the Duel Phase starts.

Is there anything else that needs to be done before the Deckbuilding Phase ends (I will be online again at least an hour before the deadline)?
Check S/D/C and decks in the Vault, but Pika can do that if he gets on.
I'll run these by again later just in case.
Quote
Also, I can put one more Heal into the poison deck, and we have two more in the Time deck that are kinda randomly thrown in. Should I make some changes?
If we run into a Poison stall of some type then those will probably come in good use.  I think we're okay.
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Offline pikachufan2164Topic starter

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412602#msg412602
« Reply #37 on: October 19, 2011, 06:40:22 pm »
Loaded in the Deck Import codes into the Vault, and checked the S/D/C. All good :) (It was a little bit annoying to do this on a netbook because I'm on campus and have classes in 20 minutes, but I survived)

So:

:water - Will - Frogtal (9 ups)
:darkness - AK - Druidsaders (6 ups)
:death - Pika - Poison Stall
:air - Morm - Firestall
:entropy - Isei - Novagrabby
:light - LL - RT Splash
:earth - Cakes - Wings Splash
:time - Mango - Adrenavamps

Going to load these into our Decks Thread now. Will, please do check over stuff a third time if you can, since I'm kind of strapped for time; I have to head off to class again in fifteen minutes.
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Offline The_Mormegil

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412604#msg412604
« Reply #38 on: October 19, 2011, 06:48:26 pm »
 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

Things for Will to do before deadline: PMing kevkev the list of names! If you didn't already, that is.
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Offline willng3

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412606#msg412606
« Reply #39 on: October 19, 2011, 06:52:16 pm »
Checked over the Vault, no mistakes found.
Things for Will to do before deadline: PMing kevkev the list of names! If you didn't already, that is.
Come again?
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Offline pikachufan2164Topic starter

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412607#msg412607
« Reply #40 on: October 19, 2011, 06:54:08 pm »
@Morm
I think Will has to do that; either way, I have to run to class now >_<"

@Ninjawill
The match-ups list -- we need to assign each player to fight the element-based match-ups, and the list needs to be PM'd to WMs.
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Offline The_Mormegil

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412608#msg412608
« Reply #41 on: October 19, 2011, 06:56:39 pm »
Checked over the Vault, no mistakes found.
Things for Will to do before deadline: PMing kevkev the list of names! If you didn't already, that is.
Come again?
The Event Card requires the General to send a list of names to the Warmasters. Like, this one:

life1 = The Mormegil
life2 = willng3
life3 = LifeLockable
life4 = ak65ala
life5 = 9270984
life6 = Isei
life7 = pikachufan2164
life8 = Noobiecakes

EDIT:
[18:21:43] jmdt: elements is just math over top of a GUI
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Offline willng3

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412625#msg412625
« Reply #42 on: October 19, 2011, 08:20:03 pm »
Right, I thought you meant something else for some reason.

Names sent.
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Offline willng3

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg412645#msg412645
« Reply #43 on: October 19, 2011, 09:13:07 pm »
Match ups are here.  Contact your opponents as soon as possible please; I will handle arrangements for LL.

26:light suxerzvs:life LifeLockable
30:darkness Lt. Wizardcatvs:life Lt. ak65ala
35:time valukavs:life 9270984
39:entropy PoLdeRvs:life Isei
41:death Player0avs:life pikachufan2164
42:earth bogtrovs:life Noobiecakes
45:life The Mormegilvs:air Robocracy
47:life Gen. willng3vs:water Lt. Jappert
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Offline pikachufan2164Topic starter

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg413120#msg413120
« Reply #44 on: October 20, 2011, 01:35:13 pm »
Bleh, lost to :death's Pandebonium. Seeing him hit PU three times was just soul-crushing.
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Offline ak65ala

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg413924#msg413924
« Reply #45 on: October 21, 2011, 10:44:11 pm »
Our opponent's strategies thus far:

2x seeing wings, 1-1 (vampires won, frogs don't fly)
2x seeing dim. shields, 0-2 (RT+ life can't cut it, dragon's can fly but don't shift phases)
2x seeing bonewall, 1-1 (poison won, poison wasn't fast enough)
2x grabby-bow, 0-2 (BB can't stop that speed, our bow lost)
1x odd entropy-air CC mix, 1-0 (The Mormegil's testing won with our creature-less fire deck)


Our opponents pack CC, our opponents pack powerful shields.  These are life's weaknesses and they capitalized on them.  We need to find a way to subvert these problems with what we have left. 

Another note... we are down to 7 players now.  Whether I win or lose tomorrow morning will determine if we field 7 or 6 next round. 

I hope we have enough pillars/pendulums to do this.... because we'll be opening up the rest of our vault for round 3.  We'll need to find about 40 pillars/pendulums for the next round.  This is not taking into account how many extra we might have converted last round per my suggestion. I can't find our S/D/C/P numbers and targets anywhere to verify if this was done or not.    I hope this suggestion was followed, otherwise we'll be salvaging out quanta sources to make it through without a suicide.

Offline The_Mormegil

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg414078#msg414078
« Reply #46 on: October 22, 2011, 06:36:50 am »
Our opponent's strategies thus far:

2x seeing wings, 1-1 (vampires won, frogs don't fly)
2x seeing dim. shields, 0-2 (RT+ life can't cut it, dragon's can fly but don't shift phases)
2x seeing bonewall, 1-1 (poison won, poison wasn't fast enough)
2x grabby-bow, 0-2 (BB can't stop that speed, our bow lost)
1x odd entropy-air CC mix, 1-0 (The Mormegil's testing won with our creature-less fire deck)


Our opponents pack CC, our opponents pack powerful shields.  These are life's weaknesses and they capitalized on them.  We need to find a way to subvert these problems with what we have left. 

Another note... we are down to 7 players now.  Whether I win or lose tomorrow morning will determine if we field 7 or 6 next round. 

I hope we have enough pillars/pendulums to do this.... because we'll be opening up the rest of our vault for round 3.  We'll need to find about 40 pillars/pendulums for the next round.  This is not taking into account how many extra we might have converted last round per my suggestion. I can't find our S/D/C/P numbers and targets anywhere to verify if this was done or not.    I hope this suggestion was followed, otherwise we'll be salvaging out quanta sources to make it through without a suicide.
This round was pretty bad. Will's match in particular hurts as the deck was predicted and countered; not to mention bogtro's direct Wings counter. Death's and Entropy's matches I'm fine with, a bit of unluck is normal. Being killed by Light hurts too.

I hope you win, Ak.
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Offline ak65ala

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Re: Round 2 - Main Topic https://elementscommunity.org/forum/index.php?topic=32461.msg414236#msg414236
« Reply #47 on: October 22, 2011, 04:46:38 pm »
Our opponent's strategies thus far:

2x seeing wings, 1-1 (vampires won, frogs don't fly)
2x seeing dim. shields, 0-2 (RT+ life can't cut it, dragon's can fly but don't shift phases)
2x seeing bonewall, 1-1 (poison won, poison wasn't fast enough)
2x grabby-bow, 0-2 (BB can't stop that speed, our bow lost)
1x odd entropy-air CC mix, 1-0 (The Mormegil's testing won with our creature-less fire deck)


Our opponents pack CC, our opponents pack powerful shields.  These are life's weaknesses and they capitalized on them.  We need to find a way to subvert these problems with what we have left. 

Another note... we are down to 7 players now.  Whether I win or lose tomorrow morning will determine if we field 7 or 6 next round. 

I hope we have enough pillars/pendulums to do this.... because we'll be opening up the rest of our vault for round 3.  We'll need to find about 40 pillars/pendulums for the next round.  This is not taking into account how many extra we might have converted last round per my suggestion. I can't find our S/D/C/P numbers and targets anywhere to verify if this was done or not.    I hope this suggestion was followed, otherwise we'll be salvaging out quanta sources to make it through without a suicide.
This round was pretty bad. Will's match in particular hurts as the deck was predicted and countered; not to mention bogtro's direct Wings counter. Death's and Entropy's matches I'm fine with, a bit of unluck is normal. Being killed by Light hurts too.
I hope you win, Ak.
Win!  I love the deck I used... it's flexibility and power.  I 'crusaded' to have it in our vault, so I am glad it net us a win. 

3-5 this round.  Not bad, but can do better.  I feel 2 our our three wins were heavily due to The Mormegil.  I take blame for most of our losses, not considering every counter and the other team's understanding of our weaknesses.  I will keep working, but will listen even more to you, The Mormegil, you seem to have 'the stuff'.  Lets ride that to victory. 

7 duels next round.  Unless the event card does something.  Works for our missing member, so it's not all bad.

 

anything
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