UPDATE: I was going to update the first post (I did aether as of how they are right now), but it feels a bit time consuming, especially when we don't know how many of these cards defenders will be allowed to use. UPDATED UPDATE: Ah screw it, I reckon I can work a bit faster than I did for aether.
More examples/ideas:
Wings duo (good luck trying to get that off the ground with what we've got), fire duo with deflags, momentumed scorps (won't work too well without adrenaline), a stall-ish water/life duo, poison/BW/scorps,
blessed scorps (forget that one), antimatter/carapace/heal stall and so on and so forth. There's plenty we can do when we're not restricted by the contents of our Vault. Really wish I had this many ideas coming to me during vault building.
Some suggestions for the above:
-The earth stall isn't a bad idea, but doesn't work too well in practice and could probably do with a bit of a revamp. Might do a bit better in this far more restrictive meta, however.
-Grabbow needs a reworking too. Those adrenalines added a lot to the speed, with a combined total of 9 targets to use it on. Might be best to forget about it completely and use other rainbows.
-Cards which would work in the Toadbow (which needs at least 3 life cards): Heal, Forest Scorpion, Momentum, Poison. Probably best to add in 3x Heal and Momentum.
-Healing Firestall
-Scorpion Firestall's was never much of a deck to begin with, probably better off focusing on other ideas.
-Frogtal: Heals and Lightnings are what we want to add in there. Maybe +2 Heals, +4 Lightning?
We could do with some more fast decks, and probably some decks with off-element dragons, which aren't too easy to come by at the moment.
My personal preferences for teams to attack:
1.
- 2 support team, used almost all the
cards
2.
- 2 support team, used a large variety of
cards as well as a few other important ones. Can use Psion, but as our shield potential is limited, this isn't too relevant this round.
3.
- 2 support team. Used a wide variety of
cards and can't pull off a standard grabbow.
4.
- 3 support team, but likely to attack. Used a variety of
cards and can't firestall. Forest Spirits should ward off any earth stalls.
5.
- 3 support team. Used a variety of
cards and also likely to attack.
6.
- probably 3 support team. Used enough
cards to limit them somewhat, and they're probably going to be on the offensive.
7.
- 2 support team. Quite a few
cards still up their sleeve, including a couple of nasty ones. In such a good position in the overall standings that they might just set both to defense.
8.
- 4 support team. They're in a similar position to us. With so many cards used one would assume they'd be ripe for the picking, given that they'll have quite a few attacks this round. However, it's pretty likely they'll be putting a lot of effort into their support team battle next round, like us, so any match between the two of us could be very even.
9.
- 2 support team. They're a the biggest target out there, and were no. 1 on this list until I realised that they'll know this. They're going to be defending the four relics they've got, probably with both support team members.
10.
- 2-3 support team. Very few time cards used this round means that with 2 defenders they could play almost anything. Even one defender would be dangerous.
11.
- probably 5 support team. Like with darkness, they're in a similar position to us. Unlike darkness, they've used very few gravity cards and only have one relic, which they'll undoubtedly have someone defending.
Put myself, drolly, Kai and UnderneathTheLens and Belligerence on offense and swishy on defense. Doesn't really matter who attacks what, but better to associate players with opponents regardless.
Here's a good addition if we were looking for a rush:
Hover over cards for details, click for permalink
5bu 5bu 5bu 5bu 5bu 5bu 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i9 5i9 5ig 5ig 5ig 5ig 5ig 5ig 8pp
The recent Nymph buffs got me thinking if I could use Nymph's Tears at all (not that the buff helps this deck at all). Turns out a water duo is still pretty quick, and has the added bonus of 3|6 Nymphs. I've also realised we need to be careful of Mind Flayers (I was thinking Lobos initially, but they're rare and so can't be used in support battles) because of our likely dependence on Forest Spirits and Scorpions. At least that's only possible for aether or rainbow decks, and unupped rainbows don't usually worry about Flayers.