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NOTES: -Donation codes give you the option of selecting an upgraded Shard of Gratitude as your prize. |
The cost to effect ratio doesn't even resemble balanced. It's even worse than Shard of Divinity in this regard.How so? This is a renewable source of healing while Shard of Divinity is a one-shot health gain. They are both good but do two different things.
can you win this card by beating top 50?Yes.
ive come close several times but never got it
Farming top50 is the only way to get a Green Shard which upgrades to a SoG.I seem to recall you can also get some from some FGs...
I believe you get an SoR now, but you could be able to select.Nope that's SoD's (the blue ones)Farming top50 is the only way to get a Green Shard which upgrades to a SoG.I seem to recall you can also get some from some FGs...
Yay I'm so happy i got a green shard and a pulverizer on the same spin. I have a couple questions about shards.1. You can only win upgrade cards from halfbloods and fgs.
1. Why arent they upgrade in spins from T50 when they are upgraded in the match?
2. Where can you get a yellow shard?
3. Can you win shards from FGs?
Please answer my questions. Thank you! ;D
Thanks!!!!! ;DYay I'm so happy i got a green shard and a pulverizer on the same spin. I have a couple questions about shards.1. You can only win upgrade cards from halfbloods and fgs.
1. Why arent they upgrade in spins from T50 when they are upgraded in the match?
2. Where can you get a yellow shard?
3. Can you win shards from FGs?
Please answer my questions. Thank you! ;D
2. Top50 / Donation ($5)
3. Only SoD (Blue).
I've got an annnoying problem. Whenever I go pvp my shard of gratitude I got for donating reverts to a simple shard. Against AI-decks everything's fine.You are probably playing PvP1 which means all upped cards will become un-upped :)
So: Is this a bug or a feature ???
I'm playing 1.24 on elementsthegame.net currently because .com is still broken.
hasnt it always been 3?Nope, it was the only shard to have a cost of 2.
I don't mind the change but I think it will push out the gap between Rainbow God Killers and other variations that can't genererate generic quanta as quick.qft
I made a suggestion that generic costs should all come from a single element. This breaks nova's excessive gain and means that a quanta tower has to give you a patterned production to match a mono/duo decks generation.I don't mind the change but I think it will push out the gap between Rainbow God Killers and other variations that can't genererate generic quanta as quick.qft
We need some way to let shards be just as viable in mono/duos as they are in rainbows, but still nerf the shards at the same time.
I tihnk this is a good decision. I also think it won't change much. :)It's just the cumulative effect it's having on FG farming that i'm bummed about. 1 quanta here, 1 quanta there.... Most of my score is based off of FG farming and with each rainbow "nerf" the effect gets worse and worse. With that said the SoG definitely needed a nerf and maybe even a further change.
I say leave it alone. The first time I saw this card was after I had donated some $, at the time I think it was the only way to get it. It was a thank you from Zanz for helping fund the game. Nerfin' this would sort of hose those of us who have shown our support.If you feel that you got hosed by this nerf, then you didn't really donate to support the game, you just bought shards for $5 each.
If you feel that you got hosed by this nerf, then you didn't really donate to support the game, you just bought shards for $5 each.Nah...When I donated back in early August 2009 , I didn't know you got a card for it, I just thought it was a really sweet TCG game, especially since it is free, and figured it was a game well worth giving over some money. After the donation, I received a message from Zanz that there was a new card in my card pool. And just so you know...my initial donation was $20 and I only got 1 SoG, so I thought getting the card was just Zanz's way of saying thanks.
Why do you only get $5 when you sell a shard in the bazaar? It is a rare card and you should get at least $50 for it. You get $65 for a relic and that card is completely worthless even if upgraded. An un-upgraded shard should be worth almost as much as a relic and perhaps even more. Currently, winning a $5 card is close to winning nothing at all.It's funny that you are using the dollar sign there, because you can actually spend $5 to get a shard. The symbol for Electrum is :electrum.
It will probably be standard now to take 3 Sanctuaries (I've been doing that anyway).Sanctuary was very good in rainbow decks anyway, just because Black Hole gives them so much grief, even more than decks with only one or two elements. I've been using 6 SoGs and 3 Sancs in my 60 card FG farmer; I might switch that to 6 sanc and 3 sog, or 6 sanc and add in some other things instead of sogs. I've been wanting to squeeze in mindgate just because it's so fun, or maybe firestorms or pandemoniums, but I can't decide what to cut for them. This change might help me make that choice.
This nerf makes the card as good as a sanctuary. Huh. Except a elementless or just life sanctuary. I'm okay with this.Except that it:
Would have really liked to see Life get some kind of better benefit then 1hp if you have a life mark, thats realllllllllly lame.I agree. Seeing what SoS and SoR benefit the respective element marks, SoG and especially SoD lack that. 1 Point of healing stacks to be pretty great later on, so I personally think SoD's more of a problem.
Shouldn't the part about SoG stacking be added to the OP as a change?Done.
Hmm...yeah I'm not too happy about unupped Firestalls now having SoG available to them. There was a suggestion to make the unupped version heal 2HP instead of 3 while keeping upped as the same, but I don't know, 2HP would make it practically useless.
Not fond of the +1HP bonus with a Life mark either. The extra healing is useless to Life as both Druidic/Jade Staff and Heal are better substitutes in the majority of cases. Also, if I wanted to focus on a :life deck centered around nothing but healing I'd rather use Adrenastaves or a Bond deck; the healing is just completely overshadowed. And as for using them in a stallish deck with a :life mark...there weren't very many of those that existed before the change so I'm inclined to doubt decks will bother making the switch to make them more competitive now. It's a bit of a nuance, but not much else.
But I guess the main purpose was to nerf SoG, and it's been nerfed.
(First) Step in the right directionGo zanz!
Methinks CCYB will be weakened considerably... 6 sanctuaries could be tough on light quanta.Maybe it will be replaced for Limitless Speed FG OTK (http://elementscommunity.org/forum/index.php/topic,31570.html)!! :P
Finally gets nerfed, I guess Zanz was sick of all the QQing in the forums. Nice going whinners, you killed CCYB's hp regen by nearly half!!!lol, just switch SoGs for 4-5 sanctuaries...
Tbh, sickened by this change, this really is hitting it too hard.
What I woulda done: 5 hp per turn, 7 if :life mark
i respect your argument, but SoG is a key to CCYB since its very good healing, cost :rainbow quanta and is cheap. sanctuary requires specific quanta, being light, when i use this for my improved miracle.Finally gets nerfed, I guess Zanz was sick of all the QQing in the forums. Nice going whinners, you killed CCYB's hp regen by nearly half!!!lol, just switch SoGs for 4-5 sanctuaries...
Tbh, sickened by this change, this really is hitting it too hard.
What I woulda done: 5 hp per turn, 7 if :life mark
the reason that the healing was nerfed was because it needed to be nerfed, your change wouldn't fix the problem.
As of now, I think it could use a cost decrease.
Rofl... this card will simply be replaced with sanctuary and nobody will use sog anymore... such dumb change imo.Actually, no. Decks without :light quanta don't use Sancts.
Well, it's not all that bad. Set your mark to life, kick out your supernovas, pack more quantum pillars and - most important - pack some PA. The thing is: that these shards are stackable now is a huge buff. No stealing and exploding your sogs in your face. I mean, what use are 6 sogs, if your enemy has 12 steals and 12 explode. :/sanctuarys > shards, would have said that even before the nerf.
One PA is enough, make sure you don't play your sog's before you can pa them the same turn.
Yeah, that's no speed-bow anymore, but IMHO thats fine. You wanna speed? No sogs. You wanna stall/a long game? Then sogs are for you. :)
Whats the best way to farm these nowadays?Yea, I was about to ask that, too.
Thx in advance
Arena, PvP if opponent uses it, and Donations.Whats the best way to farm these nowadays?Yea, I was about to ask that, too.
Thx in advance
Does anyone ever use this without life mark?i have been playing mono fire stalling deck to farm level 4 and some false gods..... and i either lose or receive elemental master.... i even use shards of divinity to boost my reward and score..... but that is before the nerf....
Do you think the same should apply to all the shards, seeing as they're probably all going to be made to use aligned quanta?Possibly. Although in SoG's case I would argue that it's probably one of the weaker out of the 12 after the latest change.
nononono... shards should remain colorless. otherwise the non-elemental specific ability looses its meaning.
Believe me, this shard is still very good, with life-rainbow, firestall, and monolife of course, and I think this is wonderfully harmonic, I really liked these changes.^