Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Life => Topic started by: Delreich on January 12, 2010, 08:18:33 am

Title: Shard of Gratitude | Shard of Gratitude
Post by: Delreich on January 12, 2010, 08:18:33 am
(http://elementscommunity.org/images/Cards/ShardOfGratitude.png)
(http://elementscommunity.org/images/Cards/Upgrade.png)

(http://elementscommunity.org/images/Cards/ShardOfGratitudeUpgraded.png)
Shard of Gratitutde
NAME:
Shard of Gratitude
Life
ELEMENT:
Life
3 :life
COST:
2 :life
Permanent
TYPE:
Permanent
Heal yourself for up to 3
HP at the end of every turn.
5 if your mark is :life.
TEXT:
Heal yourself for up to 3
HP at the end of every turn.
5 if your mark is :life.
Rare
RARITY:
Upgraded
- / 147
BUY/SELL:
- / 1298
5cq
DECK CODE:
7ba
Support
ROLE:
Support
NOTES:

-Donation codes give you the option of selecting an upgraded Shard of Gratitude as your prize.

Title: Re: Shard / Shard of Gratitude
Post by: RoKetha on January 13, 2010, 03:15:14 am
The cost to effect ratio doesn't even resemble balanced. It's even worse than Shard of Divinity in this regard.
Title: Re: Shard / Shard of Gratitude
Post by: jmizzle7 on January 13, 2010, 06:22:18 am
The cost to effect ratio doesn't even resemble balanced. It's even worse than Shard of Divinity in this regard.
How so? This is a renewable source of healing while Shard of Divinity is a one-shot health gain. They are both good but do two different things.
Title: Re: Shard / Shard of Gratitude
Post by: RoKetha on January 13, 2010, 05:17:52 pm
I meant it's way too cheap. 2 quanta of any element in any deck for renewable healing while the only other renewable healing in the game costs 5/4 life and requires you to play a deck with lots of creatures to be effective. The cost should be closer to 4 quanta if it's to be balanced. Similarly, Shard of Divinity is a little too cheap for a 20 HP heal for any element.
Title: Re: Shard / Shard of Gratitude
Post by: YoYoBro on January 13, 2010, 09:10:32 pm
It depends. In my opinion shard of divinity is good as long as your opponent doesn't like to stall and damage you slowly. SoGs are great for stalling. But they can be destroyed, so heavy permanent destruction makes them nearly useless.
Title: Re: Shard / Shard of Gratitude
Post by: jmizzle7 on January 13, 2010, 09:52:08 pm
Yeah, I think both are balanced in the upgraded card pool. They are way too powerful for non-upped cards and should never be compared to them, IMO, just because they are, well, upped.
Title: Re: Shard / Shard of Gratitude
Post by: YoYoBro on January 13, 2010, 09:56:04 pm
I agree with Jmizzle opinion. And one can easily check that by seeing how much it's used in tournaments decks :)
Title: Re: Shard / Shard of Gratitude
Post by: NecroArchie on January 16, 2010, 03:40:00 pm
can you win this card by beating top 50?
ive come close several times but never got it
Title: Re: Shard / Shard of Gratitude
Post by: Kamietsu on January 16, 2010, 06:42:17 pm
can you win this card by beating top 50?
ive come close several times but never got it
Yes.
Title: Re: Shard / Shard of Gratitude
Post by: Sigh on January 16, 2010, 08:05:00 pm
Finally! Something to differentiate between this and the other unupped shard.
Title: Re: Shard / Shard of Gratitude
Post by: Cambadillac on January 22, 2010, 07:06:48 pm
i find that even though this is great great card and all, it is too easily stolen and when that happens, you are helping your opponent big time.  You must be very wary of what element your opponent is producing.  I find that in some games, i never get to use my SoGs at all because alot of people are darkness mark, or they run rainbows.  When i dont use the card at all and just hold it, it becomes a waste of valuable card space.  Even though SoD has an overall weaker effect, you know that when you get it, you can use it immediatly, no questions asked.  But because SoDs are so weak, i find myself not using any shards at all :P

Darkness is very versatile.  Very dangerous element.
Title: Re: Shard / Shard of Gratitude
Post by: ghy on February 02, 2010, 03:37:22 pm
I guess the Shards have a green background that become Shard Of Gratitude and not the blue background that give Shard Of Divinity. Is this true?

I played a lot in the top 50 and won 8 Shards with the blue background. I improved  6 Shards and they have all been transformed into Shard Of Divinity. No one has given a Shard Of Gratitude.

I do not understand why I won 8 blue shard and no green shard?
Title: Re: Shard / Shard of Gratitude
Post by: Delreich on February 02, 2010, 03:54:47 pm
Correct, the shards with a green background becomes SoGs, the ones with a blue background becomes SoDs.

You can only win what is in the opponent's deck, so if they only had SoD, that's the only shard you could get.
Title: Re: Shard / Shard of Gratitude
Post by: Cisz on February 08, 2010, 07:08:36 pm
I think I have maxed out shards now. Or is there any use for a 7th SoG?
Title: Re: Shard / Shard of Gratitude
Post by: miniwally on March 31, 2010, 04:52:11 pm
It's only really useful if your enemy has no permanent destroyers/stealers cause if they do then it's so annoying.
Title: Re: Shard / Shard of Gratitude
Post by: sirboomalot on April 09, 2010, 06:42:28 pm
shard of gratitude is 1 of my favorite cards, it rocks
Title: Re: Shard / Shard of Gratitude
Post by: Dreadshadow on April 11, 2010, 06:32:04 am
Shard of Gratitude might be the best card of Elements.
Gain 5 life at the end of every turn.
Cheap.
Any quantum is okay.
Can be put anywhere, in every deck.
Title: Re: Shard / Shard of Gratitude
Post by: Diet soda! on April 15, 2010, 08:10:36 pm
I cant seem to win one :C but its fun to fight against.
Title: Re: Shard / Shard of Gratitude
Post by: genraenera on May 09, 2010, 05:57:20 pm
I want to get some shards, either one is fine, so what would be the fastest method to getting one?  Just farm t50 for a few days or what?  My current deck can farm ai3 with 95% success and ai5 with 60% success, but I've never even seen a shard from an ai5 spin.  Any help would be greatly appreciated.
Title: Re: Shard / Shard of Gratitude
Post by: miniwally on May 09, 2010, 06:14:41 pm
Farming top50 is the only way to get a Green Shard which upgrades to a SoG.
Title: Re: Shard / Shard of Gratitude
Post by: Medivh on May 21, 2010, 04:12:02 am
I love this card - it's one of the firs ti try to steal every time i see it pop up in a T50. I've even managed to win 3 of the from 3 games of T50. Now to get enough cash to upgrade em and throw em in my deck!
Title: Re: Shard | Shard of Gratitude
Post by: hermantheowl on June 19, 2010, 10:40:36 pm
Do you get a shard when you donate?
Title: Re: Shard | Shard of Gratitude
Post by: Retribution on June 19, 2010, 10:59:06 pm
I believe you get an SoR now, but you could be able to select.

Farming top50 is the only way to get a Green Shard which upgrades to a SoG.
I seem to recall you can also get some from some FGs...
Title: Re: Shard | Shard of Gratitude
Post by: miniwally on June 19, 2010, 11:12:23 pm
I believe you get an SoR now, but you could be able to select.

Farming top50 is the only way to get a Green Shard which upgrades to a SoG.
I seem to recall you can also get some from some FGs...
Nope that's SoD's (the blue ones)
Title: Re: Shard | Shard of Gratitude
Post by: jippy99 on June 29, 2010, 11:16:57 am
Yay I'm so happy i got a green shard and a pulverizer on the same spin.  I have a couple questions about shards.
1.  Why arent they upgrade in spins from T50 when they are upgraded in the match?
2.  Where can you get a yellow shard?
3.  Can you win shards from FGs?
Please answer my questions.  Thank you! ;D
Title: Re: Shard | Shard of Gratitude
Post by: Malignant on June 29, 2010, 11:52:26 am
Yay I'm so happy i got a green shard and a pulverizer on the same spin.  I have a couple questions about shards.
1.  Why arent they upgrade in spins from T50 when they are upgraded in the match?
2.  Where can you get a yellow shard?
3.  Can you win shards from FGs?
Please answer my questions.  Thank you! ;D
1. You can only win upgrade cards from halfbloods and fgs.
2. Top50 / Donation ($5)
3. Only SoD (Blue).
Title: Re: Shard | Shard of Gratitude
Post by: jippy99 on June 29, 2010, 12:04:01 pm
Yay I'm so happy i got a green shard and a pulverizer on the same spin.  I have a couple questions about shards.
1.  Why arent they upgrade in spins from T50 when they are upgraded in the match?
2.  Where can you get a yellow shard?
3.  Can you win shards from FGs?
Please answer my questions.  Thank you! ;D
1. You can only win upgrade cards from halfbloods and fgs.
2. Top50 / Donation ($5)
3. Only SoD (Blue).
Thanks!!!!! ;D
Title: Re: Shard | Shard of Gratitude
Post by: stesavo on June 30, 2010, 07:56:10 am
I've got an annnoying problem. Whenever I go pvp my shard of gratitude I got for donating reverts to a simple shard. Against AI-decks everything's fine.

So: Is this a bug or a feature ???

I'm playing 1.24 on elementsthegame.net currently because .com is still broken.
Title: Re: Shard | Shard of Gratitude
Post by: $$$man on June 30, 2010, 07:57:22 am
I've got an annnoying problem. Whenever I go pvp my shard of gratitude I got for donating reverts to a simple shard. Against AI-decks everything's fine.

So: Is this a bug or a feature ???

I'm playing 1.24 on elementsthegame.net currently because .com is still broken.
You are probably playing PvP1 which means all upped cards will become un-upped :)
Title: Re: Shard | Shard of Gratitude
Post by: stesavo on June 30, 2010, 10:30:49 am
Doh! So obvious yet I just failed to see it ... Thanks!
Title: Shard of Gratitude will have its cost increased to 3
Post by: Kael Hate on August 11, 2010, 01:57:17 pm

Shard of Gratitude will have its cost increased to 3
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: guolin on August 11, 2010, 03:55:13 pm
Though rather minor, it is a reasonable nerf, and I accept it with open arms.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Scaredgirl on August 11, 2010, 04:00:50 pm
Finally. Even though it might require an even bigger nerf, this is a good start.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: jamiejoneslovesu on August 11, 2010, 04:16:00 pm
hasnt it always been 3?
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Dragoon1140 on August 11, 2010, 04:16:57 pm
hasnt it always been 3?
Nope, it was the only shard to have a cost of 2.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Hyroen on August 11, 2010, 05:01:39 pm
@ jamiejoneslovesu : You may be thinking of Shard of Divinity.

It is a spell costing 3 quanta of any element in order to raise your maximum HP by 20 points.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Kael Hate on August 11, 2010, 05:16:21 pm

I don't mind the change but I think it will push out the gap between Rainbow God Killers and other variations that can't genererate generic quanta as quick.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: BluePriest on August 11, 2010, 05:18:03 pm
I don't mind the change but I think it will push out the gap between Rainbow God Killers and other variations that can't genererate generic quanta as quick.
qft

We need some way to let shards be just as viable in mono/duos as they are in rainbows, but still nerf the shards at the same time.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Kael Hate on August 11, 2010, 05:27:36 pm
I don't mind the change but I think it will push out the gap between Rainbow God Killers and other variations that can't genererate generic quanta as quick.
qft

We need some way to let shards be just as viable in mono/duos as they are in rainbows, but still nerf the shards at the same time.
I made a suggestion that generic costs should all come from a single element. This breaks nova's excessive gain and means that a quanta tower has to give you a patterned production to match a mono/duo decks generation.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Malduk on August 11, 2010, 05:45:48 pm
As written in those two threads:

http://elementscommunity.org/forum/index.php/topic,10653.msg140841#msg140841
http://elementscommunity.org/forum/index.php/topic,10246.msg145058#msg145058

I'd prefer to nerf effect it does, instead of trying to nerf its cost. 1 other quanta for 3 healing that Puppy suggested first, seems like a good solution.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Essence on August 11, 2010, 10:09:28 pm
I tihnk this is a good decision.  I also think it won't change much. :)
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: tallguy2241 on August 11, 2010, 11:47:59 pm
I welcome the change, but could make an argument that it should be increased to 4, that way it takes more than a single quantum tower to play.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: MrBlonde on August 12, 2010, 12:10:43 am
I tihnk this is a good decision.  I also think it won't change much. :)
It's just the cumulative effect it's having on FG farming that i'm bummed about. 1 quanta here, 1 quanta there.... Most of my score is based off of FG farming and with each rainbow "nerf" the effect gets worse and worse. With that said the SoG definitely needed a nerf and maybe even a further change.

Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: slovenc555 on August 12, 2010, 02:46:35 pm
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo *run away crying*

Sell this as spam and call me master
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: jimbono on August 12, 2010, 04:00:53 pm
I say leave it alone.  The first time I saw this card was after I had donated some $, at the time I think it was the only way to get it.  It was a thank you from Zanz for helping fund the game.  Nerfin' this would sort of hose those of us who have shown our support.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Waerloga on August 12, 2010, 06:30:50 pm
Nerfing SoG really hurt the efficiency of some of my mono decks.  Ah well.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Scaredgirl on August 12, 2010, 06:39:28 pm
I say leave it alone.  The first time I saw this card was after I had donated some $, at the time I think it was the only way to get it.  It was a thank you from Zanz for helping fund the game.  Nerfin' this would sort of hose those of us who have shown our support.
If you feel that you got hosed by this nerf, then you didn't really donate to support the game, you just bought shards for $5 each.

Nobody gains from Elements being an unbalanced game, and Shard of Gratitude was clearly over-powered when compared to other healing cards. I personally think it might still be a bit over-powered but we'll see. This is a good start at least.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: jimbono on August 12, 2010, 07:46:19 pm
Quote
If you feel that you got hosed by this nerf, then you didn't really donate to support the game, you just bought shards for $5 each.
Nah...When I donated back in early August 2009 , I didn't know you got a card for it, I just thought it was a really sweet TCG game, especially since it is free, and figured it was a game well worth giving over some money.  After the donation, I received a message from Zanz that there was a new card in my card pool.  And just so you know...my initial donation was $20 and I only got 1 SoG, so I thought getting the card was just Zanz's way of saying thanks.
Title: Re: Shard of Gratitude will have its cost increased to 3
Post by: Ant-n-ero on August 14, 2010, 07:37:34 pm
you can actually feel the difference now, IMO this was bad and I don't like it :/
now I have to pay 3 instead of 2 AND have the AI now destroy it before lobo or shields :/ >:(
Title: Re: Shard | Shard of Gratitude
Post by: KnobDoctor on January 02, 2011, 07:07:18 pm
I'm really curious here.  So many Top 50 decks have six of these...exactly why do we think this isn't overpowered?
Title: Re: Shard | Shard of Gratitude
Post by: RootRanger on January 02, 2011, 08:51:13 pm
The T50s with 6 of these are often farms of decks for beating FGs. If you look at PvP2 you will find that some cards are more popular than shards of gratitude (supernova and graboid come to mind).

Now that the shard of gratitude costs 3 quantum it seems balanced, but still a good card. Compare it to the giant frog (a strong card but not an overpowered one). The giant frog does 5 damage and the SoG heals 5 health. The SoG is more expensive but fewer things destroy it. Seems balanced.
Title: Re: Shard | Shard of Gratitude
Post by: dingo on January 19, 2011, 10:07:04 pm
Why do you only get $5 when you sell a shard in the bazaar?  It is a rare card and you should get at least $50 for it.  You get $65 for a relic and that card is completely worthless even if upgraded.  An un-upgraded shard should be worth almost as much as a relic and perhaps even more.  Currently, winning a $5 card is close to winning nothing at all.
Title: Re: Shard | Shard of Gratitude
Post by: smuglapse on January 20, 2011, 12:20:03 am
Why do you only get $5 when you sell a shard in the bazaar?  It is a rare card and you should get at least $50 for it.  You get $65 for a relic and that card is completely worthless even if upgraded.  An un-upgraded shard should be worth almost as much as a relic and perhaps even more.  Currently, winning a $5 card is close to winning nothing at all.
It's funny that you are using the dollar sign there, because you can actually spend $5 to get a shard.  The symbol for Electrum is :electrum.
Title: Re: Shard | Shard of Gratitude
Post by: burne on March 22, 2011, 12:59:54 pm
With sanctuary out, I'm sad this card still exist on this form.

I always thought it was OP, and its last nerf doesn't change it a lot.

Even with a 4 hp healing for a 4 quantum cost, it would stay a good card to me.

It's over used and can fit any deck so I understand why people doesn't want to hear about changing it.

But there's so many ways to heal right now that we should think again about it.
Title: Re: Shard | Shard of Gratitude
Post by: Xenocidius on September 19, 2011, 06:25:39 am
(http://i.imgur.com/UvvnD.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://i.imgur.com/24qoA.png)

New images from Beta.
Title: Re: Shard | Shard of Gratitude
Post by: dragonsdemesne on September 19, 2011, 07:40:09 am
I think this is a good change to the card.  In life, you get 5hp a turn, in light you can use sanctuary for 4hp + protection from some spells, and in everything else you get 4hp/turn.  Before dropping it by 1hp, I think it overshadowed sanctuary in a lot of decks.  It'll be tough for me to decide now whether to use the 4hp SoG or sanctuary in my fg farmer.  Right now I have a split between them.
Title: Re: Shard | Shard of Gratitude
Post by: Jappert on September 19, 2011, 07:45:52 am
I wonder how this will affect CCYB!

It won't do it much good, that's for sure.
Title: Re: Shard | Shard of Gratitude
Post by: Xenocidius on September 19, 2011, 07:47:48 am
It will probably be standard now to take 3 Sanctuaries (I've been doing that anyway).
Title: Re: Shard | Shard of Gratitude
Post by: dragonsdemesne on September 19, 2011, 08:22:12 am
It will probably be standard now to take 3 Sanctuaries (I've been doing that anyway).
Sanctuary was very good in rainbow decks anyway, just because Black Hole gives them so much grief, even more than decks with only one or two elements.  I've been using 6 SoGs and 3 Sancs in my 60 card FG farmer; I might switch that to 6 sanc and 3 sog, or 6 sanc and add in some other things instead of sogs.  I've been wanting to squeeze in mindgate just because it's so fun, or maybe firestorms or pandemoniums, but I can't decide what to cut for them.  This change might help me make that choice.

I'm just wondering if the slower speed in getting up to 3 light quanta to play it vs the 3 other quanta for the 4hp SoG will make SoGs still the card of choice for healing.
Title: Re: Shard | Shard of Gratitude
Post by: Calindu on September 19, 2011, 01:51:35 pm
What?Challenge accepted!Life mark FG grinders!
Title: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on September 19, 2011, 06:47:00 pm
(http://i.imgur.com/K9dLG.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://i.imgur.com/m3d8h.png)

Multiple SoGs stack in a similar manner to Towers/Pendulums now.

(Current version as of 28.09.11, still subject to change)

(http://i.imgur.com/UvvnD.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://i.imgur.com/24qoA.png)
(http://elementscommunity.org/images/Cards/ShardGreen.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/ShardOfGratitude.png)
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: TheCrazyMango on September 19, 2011, 06:49:19 pm
not muh of a nerf, still a great card imo
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: furballdn on September 19, 2011, 06:53:46 pm
This nerf makes the card as good as a sanctuary. Huh. Except a elementless or just life sanctuary. I'm okay with this.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: The_Mormegil on September 19, 2011, 07:12:26 pm
This nerf makes the card as good as a sanctuary. Huh. Except a elementless or just life sanctuary. I'm okay with this.
Except that it:
- is cheaper
- has no elemental cost
- is far more usable
- is a lot cheaper
- is still a great healing card
- can still be used by any element
- is a great deal cheaper
- is now usable unupped
- can still heal more
- is so damn cheap and effective
- still enables firestalls and other stalls
- is still too good and game-changing to be allowed into competitive PvP
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Jaymanfu on September 19, 2011, 07:24:42 pm
Would have really liked to see Life get some kind of better benefit then 1hp if you have a life mark, thats realllllllllly lame.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: GG on September 19, 2011, 10:45:30 pm
Would have really liked to see Life get some kind of better benefit then 1hp if you have a life mark, thats realllllllllly lame.
I agree. Seeing what SoS and SoR benefit the respective element marks, SoG and especially SoD lack that. 1 Point of healing stacks to be pretty great later on, so I personally think SoD's more of a problem.

I don't like how SoG is now usable in unupped decks as well, especially cheaper but stronger (with :life mark) than Sanctuary. What could be done about that?
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on September 20, 2011, 02:10:56 am
Hmm...yeah I'm not too happy about unupped Firestalls now having SoG available to them.  There was a suggestion to make the unupped version heal 2HP instead of 3 while keeping upped as the same, but I don't know, 2HP would make it practically useless.

Not fond of the +1HP bonus with a Life mark either.  The extra healing is useless to Life as both Druidic/Jade Staff and Heal are better substitutes in the majority of cases.  Also, if I wanted to focus on a :life deck centered around nothing but healing I'd rather use Adrenastaves or a Bond deck; the healing is just completely overshadowed.  And as for using them in a stallish deck with a :life mark...there weren't very many of those that existed before the change so I'm inclined to doubt decks will bother making the switch to make them more competitive now.  It's a bit of a nuance, but not much else.

But I guess the main purpose was to nerf SoG, and it's been nerfed.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: EvaRia on September 20, 2011, 02:13:18 am
I would say 3/5 and 4/6...

That seems a little bit more balanced in terms of situation.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Rutarete on September 20, 2011, 03:45:27 am
Shouldn't the part about SoG stacking be added to the OP as a change?
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on September 20, 2011, 03:51:21 am
Shouldn't the part about SoG stacking be added to the OP as a change?
Done.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: The_Mormegil on September 20, 2011, 07:16:19 am
Hmm...yeah I'm not too happy about unupped Firestalls now having SoG available to them.  There was a suggestion to make the unupped version heal 2HP instead of 3 while keeping upped as the same, but I don't know, 2HP would make it practically useless.

Not fond of the +1HP bonus with a Life mark either.  The extra healing is useless to Life as both Druidic/Jade Staff and Heal are better substitutes in the majority of cases.  Also, if I wanted to focus on a :life deck centered around nothing but healing I'd rather use Adrenastaves or a Bond deck; the healing is just completely overshadowed.  And as for using them in a stallish deck with a :life mark...there weren't very many of those that existed before the change so I'm inclined to doubt decks will bother making the switch to make them more competitive now.  It's a bit of a nuance, but not much else.

But I guess the main purpose was to nerf SoG, and it's been nerfed.
by The Mormegil
Hover over cards for details, click for permalink
Deck import code : [Select]
4t7 4t7 4t7 4t7 4t7 4t7 5c3 5c3 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5f8 5fb 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 8pn


^Better than Candlelight, as it trades protection from quanta denial and the arguably useless Miracles for a better CC shield and faster, Discord-resistant healing.

I think a more balanced card would be a SoG healing 2 | 4 unupped and 2 | 5 upped. No Life mark makes it almost useless, but Life mark enables very good stalls. Of course ^this deck is pretty much overpowered, but you know, I doubt it's SoG that's the problem there.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Essence on September 23, 2011, 11:26:46 pm
Unimpressed.  This card should be set to 3 | 5 HP/turn, and heals :life creatures 1 HP per turn. 8)
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: jmdt on September 24, 2011, 09:13:41 pm
Step in the right direction
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: The_Mormegil on September 24, 2011, 10:31:04 pm
(First) Step in the right direction
Go zanz!
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: hendrydext on September 26, 2011, 06:28:19 pm
Shard Gratitude is not quite good to be "shard" which is "rare" in that title. It is like just normal card with mark as "other".

When use by life, it is heal by 5. just differ 1 to sanctuary when be used by light. Other than that, sanctuary give more effect, so we can tolerate the 1 heal point to its effect..

In summary, to be good as "shard", SoG should be buff more.
I absolutely agree to idea to heal  :life creatures 1 point per turn..
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on September 30, 2011, 05:25:54 am
Changed slightly yet again. 

5 cost, 3 Healing/5 Healing (Life mark) unupped.
3 cost, 3 Healing/5 Healing (Life mark) upped.

Hmm...unsure about this change at the moment.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: The_Mormegil on September 30, 2011, 06:44:47 am
I like! Healing for Life mark decks, low healing for the rest. I think it's finally balanced. (Also, unupped cost increase is well deserved).
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: andyis on October 02, 2011, 01:07:41 am
wow so many changes
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: furballdn on October 02, 2011, 01:17:16 am
Well I suppose you could fit this into mono life rush decks as a bit of healing to make you last longer.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Chapuz on October 07, 2011, 11:51:22 am
Ohh FG rainbows are pretty weaker now... Time to use 6 Sanctuaries!
Title: Re: Shard | Shard of Gratitude
Post by: Kyura on October 07, 2011, 01:01:06 pm
this is gonna take quite a while to get used to D:
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: mesaprotector on October 08, 2011, 04:51:49 am
Methinks CCYB will be weakened considerably... 6 sanctuaries could be tough on light quanta.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Chapuz on October 08, 2011, 05:47:34 am
Methinks CCYB will be weakened considerably... 6 sanctuaries could be tough on light quanta.
Maybe it will be replaced for Limitless Speed FG OTK (http://elementscommunity.org/forum/index.php/topic,31570.html)!!  :P
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Time_lord_victorius on October 08, 2011, 12:35:50 pm
Finally gets nerfed, I guess Zanz was sick of all the QQing in the forums. Nice going whinners, you killed CCYB's hp regen by nearly half!!!

Tbh, sickened by this change, this really is hitting it too hard.
What I woulda done: 5 hp per turn, 7 if :life mark
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Pineapple on October 08, 2011, 01:09:09 pm
Finally gets nerfed, I guess Zanz was sick of all the QQing in the forums. Nice going whinners, you killed CCYB's hp regen by nearly half!!!

Tbh, sickened by this change, this really is hitting it too hard.
What I woulda done: 5 hp per turn, 7 if :life mark
lol, just switch SoGs for 4-5 sanctuaries...
the reason that the healing was nerfed was because it needed to be nerfed, your change wouldn't fix the problem.
As of now, I think it could use a cost decrease.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Dogg on October 08, 2011, 02:33:49 pm
Great change! Now... If people would stop judging the card based on how well it works against FGs...
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Time_lord_victorius on October 08, 2011, 04:03:46 pm
Finally gets nerfed, I guess Zanz was sick of all the QQing in the forums. Nice going whinners, you killed CCYB's hp regen by nearly half!!!

Tbh, sickened by this change, this really is hitting it too hard.
What I woulda done: 5 hp per turn, 7 if :life mark
lol, just switch SoGs for 4-5 sanctuaries...
the reason that the healing was nerfed was because it needed to be nerfed, your change wouldn't fix the problem.
As of now, I think it could use a cost decrease.
i respect your argument, but SoG is a key to CCYB since its very good healing, cost :rainbow quanta and is cheap. sanctuary requires specific quanta, being light, when i use this for my improved miracle.
i dont deny that sanctuary is very useful to a CCYB, but it has some restrictiveness to it that i don<t believe suits a need for freedom from a CCYB
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: BluexLightning on October 08, 2011, 05:00:36 pm
Personally, this has been nerfed too much ;\ Arena decks will never be the same again...
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: frlaa on October 15, 2011, 06:18:58 pm
Rofl... this card will simply be replaced with sanctuary and nobody will use sog anymore... such dumb change imo.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Chapuz on October 16, 2011, 12:53:28 am
Rofl... this card will simply be replaced with sanctuary and nobody will use sog anymore... such dumb change imo.
Actually, no. Decks without  :light quanta don't use Sancts.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: petersenk on October 18, 2011, 10:46:43 pm
Well, it's not all that bad. Set your mark to life, kick out your supernovas, pack more quantum pillars and - most important - pack some PA. The thing is: that these shards are stackable now is a huge buff. No stealing and exploding your sogs in your face. I mean, what use are 6 sogs, if your enemy has 12 steals and 12 explode. :/
One PA is enough, make sure you don't play your sog's before you can pa them the same turn.

Yeah, that's no speed-bow anymore, but IMHO thats fine. You wanna speed? No sogs. You wanna stall/a long game? Then sogs are for you. :)
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: omegareaper7 on October 19, 2011, 05:21:11 am
Well, it's not all that bad. Set your mark to life, kick out your supernovas, pack more quantum pillars and - most important - pack some PA. The thing is: that these shards are stackable now is a huge buff. No stealing and exploding your sogs in your face. I mean, what use are 6 sogs, if your enemy has 12 steals and 12 explode. :/
One PA is enough, make sure you don't play your sog's before you can pa them the same turn.

Yeah, that's no speed-bow anymore, but IMHO thats fine. You wanna speed? No sogs. You wanna stall/a long game? Then sogs are for you. :)
sanctuarys > shards, would have said that even before the nerf.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Toxx on October 22, 2011, 03:53:56 pm
I just think SoG should benefit  :life more than it does and essence idea is a start.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: sadlogic on November 18, 2011, 11:59:18 am
Whats the best way to farm these nowadays?
Thx in advance
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Andreh on December 01, 2011, 01:00:27 am
Whats the best way to farm these nowadays?
Thx in advance
Yea, I was about to ask that, too.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Filly678 on December 01, 2011, 01:43:10 am
Whats the best way to farm these nowadays?
Thx in advance
Yea, I was about to ask that, too.
Arena, PvP if opponent uses it, and Donations.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: itirnitii on December 30, 2011, 04:49:52 am
Is CCYB really not viable anymore because of the change? I was thinking of putting this deck together but not if it doesn't work anymore. The wiki said it doesn't, but not sure how accurate that really is and can't find any threads about it!
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Jenkar on February 27, 2012, 11:31:25 am
From what i see now, in bl, this card is correct. Not op, but strong enough to be used.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: ralouf on February 27, 2012, 11:58:35 am
That's also my opinion, even if the fact that life is pretty terrible when it come to stall..
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Silver on February 28, 2012, 09:39:09 pm
Does anyone ever use this without life mark?
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: glennfoo on February 29, 2012, 04:00:22 pm
Does anyone ever use this without life mark?
i have been playing mono fire stalling deck to farm level 4 and some false gods..... and i either lose or receive elemental master.... i even use shards of divinity to boost my reward and score..... but that is before the nerf....

after the nerf on the SOG  which now benefit the life mark,  i try playing mono fire stall but the hp healed is not enough.... 18hp healed compared with 30hp healed is too much a difference.... i lost to decks which i would have won in previous version.... not to mention the quanta cap which also reduce the damage done by farenheit and firebolt.... i have to make some tweaks..... i change my mark to life and added some heals.... i can still farm level 4, silver arena, and the false gods..... even won some match in platinum league with elemental master.... but i have to be lucky.....

what i am saying now is that if you depend on SOG to stall and heal without the life mark, you will not last long....  i can be a living proof of that..... let say if opponent cast phase dragon, u have 2 shards in play, u can easily heal back the damage.... but in the current version, if someone puts out a phase dragon, u will be like ( come on, where is my third shard, i know you are somewhere in the deck) and soon, you get the third shard.... (hoorah at least only one damage ) .... the second phase dragon appears..... ( ok i am finished).... this happen a lot of time

well, this is happening to people playing SOG without life mark..... i am positive that anyone planing to use SOG as its main power would have changed to life mark by now.....
Title: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on December 19, 2012, 06:43:41 pm
(http://i.imgur.com/YQxMh.png)(http://i.imgur.com/TiDjQ.png)

Changes: 
Shard of Gratitude now requires :life quanta as opposed to :rainbow
Unupped cost reduced from 5 to 3
Upped cost reduced from 3 to 2

Discuss.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on December 19, 2012, 06:46:20 pm
Actually, I guess I'll throw out a subject for discussion.

I think that the elemental affinity bonus for SoG should be removed.  Or rather, it should heal 5HP regardless of your mark.  If that makes it OP in comparison to Sanctuary then the cost can be increased.

Reason being, I think there's enough Life affinity here to where the bonus is no longer needed.  I mean, it's not like you can spam these with Nova and Quantum Towers anymore.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Essence on December 19, 2012, 06:47:24 pm
Do you think the same should apply to all the shards, seeing as they're probably all going to be made to use aligned quanta?
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Rutarete on December 19, 2012, 06:48:05 pm
Wasn't it 5 hp at the very beginning? Or 4? It feeels so weird to be seeing a green background for it..
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: willng3 on December 19, 2012, 06:49:09 pm
Do you think the same should apply to all the shards, seeing as they're probably all going to be made to use aligned quanta?
Possibly.  Although in SoG's case I would argue that it's probably one of the weaker out of the 12 after the latest change.

@Rut, it was 5 before the berf
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: dragonsdemesne on December 19, 2012, 09:46:23 pm
Reducing the upped cost to 2 feels better alongside cards like sanctuary or feral bond.  I still don't think it will see much play outside of rainbows, though.  After the last change that removed the 5hp healing across the board, not many people used this shard anymore.  I think it was actually balanced as an other card for 1.31.  As for putting it into the life element, I don't know if I ever used this card in a life deck, so I think it's pretty much dead now.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Vangelios on December 19, 2012, 10:01:45 pm
I use this shard on 2 decks and uses the deck, the player Bunker use him in very efficient firestall, I use him in monolife he wins the bronze arena almost every  of elemental master. in raibow deck-out cc it is very efficient, I think even with this change he continues being very good, and also, I do not think he're the weakest of the shards
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: justaburd on December 19, 2012, 10:21:01 pm
I think SoG stands in a position where a quanta based change would not work.
If you reduce it to 1, it starts conflicting with sanc and if it stays at 2, it's too little healing for the cost.
I'd say increase the healing to 4, 6 or 7 when upped.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: plastiqe on December 19, 2012, 10:23:27 pm
I like elemental affinity because it makes for more interesting deckbuilding limitations.  On the one hand you could have boring cards that just do the same thing all the time, or you can have a convertable card where you have to make a strategic choice on which mark to use.

I would only change it so that the elemental affinity bonus is closer to the standard use of the card.  In SoG's example I'd like to see it at 4 Hp/turn or 5Hp/turn with life mark.

It should be good enough to play without the bonus, but really shine when you incorporate the correct mark.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Helston on December 20, 2012, 11:13:52 am
I'm not a fan of the elemental affinity. It was designed to weaken its uses in standard rainbows while keeping it stronger in life-based decks (or life-based rainbows). As this is no longer the case, no elemental affinity is really needed.

Secondly, mark-based affinity is really quite a strange way to go about it. It means you could never gain the full 5 HP while getting the most out of Shard of Void, Shard of Divinity or Shard of Bravery, but you CAN with any of the other shards.

Finally, this punishes duos or trios which have arbitrarily been designed to have a certain pendulum/pillar split. This then bleeds into events, and in particular War, where any non-Life element has a much easier time gaining the full 5 HP bonus, but Life itself can't pull the same trick without running a mono (or close enough).

5 HP per turn would indeed be very good, and probably put Life's healing to just below where Light was prior to this change (SoD's change being a large boost to Light's healing too). For an element which supposedly focuses on healing, there isn't usually enough of it at hand due to how specific Empathic Bonds' healing is. And rather than outshining Empathic Bonds, this should complement it by helping stabilise decks until they can fall back on the crazy high healing that only Empathic can provide.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Cunning_Wish on December 20, 2012, 01:59:21 pm
deck without  :life mark, sog is weak to use
but for mono life, it needn't sog

upped heal is more better whether it is a life deck, or a rainbow deck

sog should be buffed,at least heal 4 per turn. you can just image it to a small Sanctuary .
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: qetuol on December 22, 2012, 04:06:45 pm
nononono... shards should remain colorless. otherwise the non-elemental specific ability looses its meaning.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Luminous on December 22, 2012, 04:10:25 pm
nononono... shards should remain colorless. otherwise the non-elemental specific ability looses its meaning.

No, it doesn't. They just been shaked a little, small meta-changing. Not that big deal as I thought before.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Vangelios on December 23, 2012, 04:12:27 am
Believe me, this shard is still very good, with life-rainbow, firestall, and monolife of course, and I think this is wonderfully harmonic, I really liked these changes.
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Luminous on December 23, 2012, 08:16:11 am
Believe me, this shard is still very good, with life-rainbow, firestall, and monolife of course, and I think this is wonderfully harmonic, I really liked these changes.
^
Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: Vangelios on December 25, 2012, 05:04:02 pm
 Look for this with this deck-out I won many duels in BL
Now with the changes is to remove carapace and put reflective shield (and bye firestall), also think about removing druidc and put stiletto.

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Title: Re: Shard of Gratitude | Shard of Gratitude
Post by: UndeadSpider1990 on June 16, 2013, 01:04:43 pm
I support what a lot of people are saying about buffing the effect when there's no Life Mark. I do think 5 should remain the highest though. Which I suppose means I'm suggesting, buff it to 4 / 5 with mark!
blarg: The Mormegil