So many accusations of this card being OP, and yet I have yet to see a deck using this card that actually breaks the balance of this game. Many people come up with combos like Dragon + Mitosis + SoR = free dragons per turn, and start panicing and screaming OP. How about actually testing out such an idea? I tested a deck consisting of 15x emerald towers, 5x jade dragons, 5x mitosis, and 5x SoR against AI3. It wins in about 6-8 turns. That's not very impressive; go to the ttw study and you'll find many decks that averages less than 6 turns.
Or perhaps they saw the flying swords deck and how it could smash FG's in like 8 turns? Well, you don't use FG's as the basis for balance. Now I got that out of the way...
Yes, the flying swords deck is fast. But it's also by far the most fragile combo I've seen. Just about any kind of CC is a hard counter to the combo. Flying swords only have 2 hp, so any kind of damage will kill it, including paradox and devour. Lobotomize basically negates the combo, and so does rewind and mutation. And that's pretty much all the CC there is. When there are so many single cards that can negate a 3-card combo, is that combo really OP?
did u actually test this card?
if u r smart, u would be using this right away...
u put out something, wait for it to be "demolished"
then drop something, and put this on...
also, u didn't mention flying staffs
they have 7 hp... hard to kill...
rewind... they cost 2 quanta... just put it out (without mitosis), once ur opponent runs out of rewinds, bam...
BB? 6 turn delay is impressive, but against adrenaline? not really (same applies to freeze)
mutation? let's face it... how many decks are out there in PvP use mutation?
I tested like 30+ games against AI3. The flying staff combo takes 3-5 turns to set up, even uninterrupted, and the staff swarm doesn't get out of control until at least turn 7. A good rush deck can consistently win in 6 turns and under. It'll just beat you to death while you're still only healing for 5-10 hp per turn.
Also several things I noticed while playing AI3:
Congeal basically kills the deck. Unless you manage to draw another staff + animate + mitosis combo, you're sitting there for four turns doing nothing except maybe having a single staff heal 5 hp. If this happens in a PvP situation you'll just get demolished.
Ice shield and procrastination are very, very annoying.
This deck is surprisingly unreliable. In about 1/4 - 1/3 of the games I played, I spent several turns waiting to draw a staff, an animate, or mitosis. And that's with 6 copies of each. This deck also has the tendency to get quanta-starved often.
...and LMAO at your comment about rewind. You realize rewind is one of the best counters against flying weapons, right? Every time a flying weapon gets rewound, you lose one card in card advantage. Sure, they'll eventually run out of rewinds... you'll run out of animates first.
So yeah, how about you take your own advice on? Stop theorizing and start testing.
EDIT:
Would it be possible to post links to the decks you're using? I believe part of the debate here is stemming from different people testing the card in different decks. The figures on the win% for this deck are all over the place, and some of it might be because you're all using different decks that give very different chances of winning.
Swords deck:
http://elementscommunity.org/forum/index.php/topic,19756.0.htmlStaves deck:
http://elementscommunity.org/forum/index.php/topic,19789.0.htmlModerator Comment: Minor edit to quell potential flames.