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frlaa

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250724#msg250724
« Reply #60 on: January 18, 2011, 01:51:40 am »
What i'd like to see is a few cards that can counter rushes. These decks absolutely dominate the pvp world and i am pretty sure that every one of you agrees. I've won and lost many games in 3 turns. That's just uncool and kind of unbalanced. I hope there will be some rush counter cards instead of... this.
this is a rush counter (also a rush card too...)
flying staffs....
This could work. But such combos are very hard to make and usually sucks...I believe.

LongDono

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250734#msg250734
« Reply #61 on: January 18, 2011, 02:06:43 am »
This might also be a good anti-falsegod card. Just play this on a card and quint it.

Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250740#msg250740
« Reply #62 on: January 18, 2011, 02:10:52 am »
What i'd like to see is a few cards that can counter rushes. These decks absolutely dominate the pvp world and i am pretty sure that every one of you agrees. I've won and lost many games in 3 turns. That's just uncool and kind of unbalanced. I hope there will be some rush counter cards instead of... this.
this is a rush counter (also a rush card too...)
flying staffs....
This could work. But such combos are very hard to make and usually sucks...I believe.
go to the trainer
make the following deck:
mark of life
6X staffs
4-6X mitosis
4-6X animate weapon
fill the remaining space with emerald towers and pends... (until u have 30 cards)
u tell me if it's good...

if u have green nymphs
add in 2 in place of either towers/pends, or animate/mitosis
depends on how many of mitosis and animates you put in

Kael Hate

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250762#msg250762
« Reply #63 on: January 18, 2011, 02:34:50 am »
Zanz said originally that the card created would go to hand and not into play, any confirmation that this has changed or is still what occurs.


Edit - From earlier talk it goes straight into play. Fail, because it breaks 2-card balancing like flying weapons. *sigh* probably going to be worse than fractal arg.

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250768#msg250768
« Reply #64 on: January 18, 2011, 02:41:04 am »
Zanz said originally that the card created would go to hand and not into play, any confirmation that this has changed or is still what occurs.
Currently the card is created on the field
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Kael Hate

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250774#msg250774
« Reply #65 on: January 18, 2011, 02:48:32 am »
Zanz said originally that the card created would go to hand and not into play, any confirmation that this has changed or is still what occurs.
Currently the card is created on the field
Wish I could slap the person who convinced zanz to do it that way.

If its stays, CCYB just got a whole lot better again. Fractal Hope just became Mitosis Hope. And Elidnis just got replaced by the new Immortal force generator False God.

I think its a bad design as is, but as is I will definitely use it because I like infinites and replication.

Offline Boingo

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250839#msg250839
« Reply #66 on: January 18, 2011, 05:03:09 am »
Really seems powerful, mainly with Pests. Lycans not too much, because would be a trio deck.

By the way, the "daughter" have the nromal skill, right?

The concept is interesting, but Im a Biologist and Im sure "Parthenogenesis" would be a more correct name to this card.

http://en.wikipedia.org/wiki/Parthenogenesis
Don't get too wrapped up in being scientifically accurate.   In the world of Elements, being close and catchy is better than being accurate: Adrenaline and Epinephrine are 2 different cards for the identical compound, but nobody's bothering to come up with a better name here either.
Bring back Holy Cow!

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250845#msg250845
« Reply #67 on: January 18, 2011, 05:20:32 am »
It will be interesting to see what changes await this card. Being able to duplicate right to the field... I have a feeling this wont stay, meanwhile, I think that going to the hand would be worthless unless the ability cost became 0. So all in all.. I guess I DO think it will stay.... wait what? anyhow. I havent seen any extremely fast decks based off of this yet. Wont be a meta game changer. Not for ai3 anyways.
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Offline Ekki

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250846#msg250846
« Reply #68 on: January 18, 2011, 05:25:18 am »
Wow. This card will actually compete with Fractal.

I guess Mitosis'd Staves is a bit OP right now... I mean, weapons are weapons because of something, so you shouldn't be able to spam them in the field all the way until your opponent is dead. I'm talking about mechanics (because being able or not doesn't matter), since weapons' abilities are made to be used once, in the weapon slot... That's why Vamp Stilleto (dunno if this is the upped) is a 6 atk vamp at 2 :darkness, and Jade Staves are attacking SoG's.

I guess making Mitosis'd weapons to spam in your hand, or, even better, in the weapon slot, would be enough... But that's just my 2.57  :electrum

Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250914#msg250914
« Reply #69 on: January 18, 2011, 08:14:58 am »
Problem: Flying weapons.
Solution: They are a two card combo. Create only one of those two cards needed to achieve them. Create a new weapon, it is put in weapon slot.

Problem: SoR
Solution: Rustler can only use it's ability once per turn. Mitosis should only be able to use it's ability once, total. 2 cards for a cheap dragon. Good deal in some decks, SoR can just be a free last turn dragon.


We need an alternative to fractal, and this seems a pretty good idea. Locating individual combos that are Overpowered will enable us to form solutions, so it can come into the game balanced, and used. But for now, enjoy the card. I like the concept (great way of avoiding the problem of naming it 'breed'), and it will make people whine less about fractal (which to be fair, I never and still don't like much)

Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250963#msg250963
« Reply #70 on: January 18, 2011, 11:11:41 am »
Problem: Flying weapons.
Solution: They are a two card combo. Create only one of those two cards needed to achieve them. Create a new weapon, it is put in weapon slot.

Problem: SoR
Solution: Rustler can only use it's ability once per turn. Mitosis should only be able to use it's ability once, total. 2 cards for a cheap dragon. Good deal in some decks, SoR can just be a free last turn dragon.


We need an alternative to fractal, and this seems a pretty good idea. Locating individual combos that are Overpowered will enable us to form solutions, so it can come into the game balanced, and used. But for now, enjoy the card. I like the concept (great way of avoiding the problem of naming it 'breed'), and it will make people whine less about fractal (which to be fair, I never and still don't like much)
um... I don't think the ability can be used more than once in a turn...

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Re: Mitosis https://elementscommunity.org/forum/index.php?topic=19732.msg250964#msg250964
« Reply #71 on: January 18, 2011, 11:12:54 am »
Nah, he's saying that it's broken if you can do it even once per turn, if you can do it for free.  Not sure that I agree, but then I haven't tested it at all.
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